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Address review feedback on Publish-MacOSBundle.csx
Co-authored-by: Tyrrrz <1935960+Tyrrrz@users.noreply.github.com> Agent-Logs-Url: https://github.com/Tyrrrz/DiscordChatExporter/sessions/e7db4f40-4bab-4c83-bdba-0d77beeece0e
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@ -56,7 +56,7 @@
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<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
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<Exec
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Command="dotnet run $(ProjectDir)/Publish-MacOSBundle.csx -- $(PublishDir) $(ProjectDir)/../favicon.icns $(Version) $(AssemblyVersion)"
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Command="dotnet run $(ProjectDir)/Publish-MacOSBundle.csx -- --publish-dir $(PublishDir) --icons-file $(ProjectDir)/../favicon.icns --full-version $(Version) --short-version $(AssemblyVersion)"
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LogStandardErrorAsError="true"
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/>
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</Target>
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@ -1,4 +1,5 @@
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#:package CliFx@2.3.6
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#!/usr/bin/env -S dotnet run
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#:package CliFx
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using CliFx;
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using CliFx.Attributes;
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@ -12,21 +13,21 @@ return await new CliApplicationBuilder()
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[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
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public class PublishMacOSBundleCommand : ICommand
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{
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[CommandParameter(0, Name = "publish-dir", Description = "Path to the publish output directory.")]
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[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
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public required string PublishDirPath { get; init; }
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[CommandParameter(1, Name = "icons-file", Description = "Path to the .icns icons file.")]
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[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
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public required string IconsFilePath { get; init; }
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[CommandParameter(2, Name = "full-version", Description = "Full version string (e.g. '1.2.3.4').")]
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[CommandOption("full-version", Description = "Full version string (e.g. '1.2.3.4').")]
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public required string FullVersion { get; init; }
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[CommandParameter(3, Name = "short-version", Description = "Short version string (e.g. '1.2.3').")]
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[CommandOption("short-version", Description = "Short version string (e.g. '1.2.3').")]
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public required string ShortVersion { get; init; }
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public ValueTask ExecuteAsync(IConsole console)
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{
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// Setup paths
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// Set up paths
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var publishDirPath = Path.GetFullPath(PublishDirPath);
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var tempDirPath = Path.GetFullPath(
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Path.Combine(publishDirPath, "../publish-macos-app-temp")
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@ -40,8 +41,6 @@ public class PublishMacOSBundleCommand : ICommand
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try
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{
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// Initialize the bundle's directory structure
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Directory.CreateDirectory(bundleDirPath);
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Directory.CreateDirectory(contentsDirPath);
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Directory.CreateDirectory(macosDirPath);
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Directory.CreateDirectory(resourcesDirPath);
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@ -49,10 +48,11 @@ public class PublishMacOSBundleCommand : ICommand
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File.Copy(
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IconsFilePath,
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Path.Combine(resourcesDirPath, "AppIcon.icns"),
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overwrite: true
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true
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);
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// Generate the Info.plist metadata file with the app information
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// lang=xml
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var plistContent = $"""
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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@ -91,7 +91,7 @@ public class PublishMacOSBundleCommand : ICommand
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// Delete the previous bundle if it exists
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var existingBundlePath = Path.Combine(publishDirPath, bundleName);
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if (Directory.Exists(existingBundlePath))
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Directory.Delete(existingBundlePath, recursive: true);
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Directory.Delete(existingBundlePath, true);
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// Move all files from the publish directory into the MacOS directory
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foreach (var entry in Directory.GetFileSystemEntries(publishDirPath))
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@ -110,7 +110,7 @@ public class PublishMacOSBundleCommand : ICommand
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{
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// Clean up the temporary directory
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if (Directory.Exists(tempDirPath))
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Directory.Delete(tempDirPath, recursive: true);
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Directory.Delete(tempDirPath, true);
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}
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return default;
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