Revert CliFx removal; fix macOS CI hang by setting WorkingDirectory on Exec

The macOS CI timeout was caused by `dotnet run` detecting the
`.csproj` file in the working directory and running the GUI project
instead of the `.csx` script. The GUI app would launch, try to
initialize Metal/Skia graphics (no display on CI), and hang until
the 10-minute job timeout.

Fix: Set `WorkingDirectory="$([System.IO.Path]::GetTempPath())"` on
the `<Exec>` element so `dotnet run` runs from a clean directory with
no project file, correctly treating the `.csx` as a file-based app.

Co-authored-by: Tyrrrz <1935960+Tyrrrz@users.noreply.github.com>
Agent-Logs-Url: https://github.com/Tyrrrz/DiscordChatExporter/sessions/4e5ffe4c-7b2e-44b9-9477-5ea3d50e0ec0
This commit is contained in:
copilot-swe-agent[bot] 2026-03-23 21:08:41 +00:00
parent d8b46b5610
commit 824e1011ca
2 changed files with 118 additions and 92 deletions

View file

@ -56,7 +56,8 @@
<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
<Exec
Command="dotnet run &quot;$(ProjectDir)/Publish-MacOSBundle.csx&quot; -- --publish-dir &quot;$(PublishDir)&quot; --icons-file &quot;$(ProjectDir)/../favicon.icns&quot; --full-version $(Version) --short-version $(AssemblyVersion)"
Command="dotnet run &quot;$(ProjectDir)Publish-MacOSBundle.csx&quot; -- --publish-dir &quot;$(PublishDir)&quot; --icons-file &quot;$(ProjectDir)../favicon.icns&quot; --full-version $(Version) --short-version $(AssemblyVersion)"
WorkingDirectory="$([System.IO.Path]::GetTempPath())"
LogStandardErrorAsError="true"
/>
</Target>

View file

@ -1,103 +1,128 @@
#!/usr/bin/env -S dotnet run --
#:package CliFx
// Set up arguments
string GetArg(string name)
using CliFx;
using CliFx.Attributes;
using CliFx.Infrastructure;
return await new CliApplicationBuilder()
.AddCommand<PublishMacOSBundleCommand>()
.Build()
.RunAsync(args);
[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
public class PublishMacOSBundleCommand : ICommand
{
var idx = Array.IndexOf(args, name);
if (idx < 0 || idx + 1 >= args.Length)
throw new InvalidOperationException($"Missing required option: {name}");
return args[idx + 1];
}
private const string BundleName = "DiscordChatExporter.app";
private const string AppName = "DiscordChatExporter";
private const string AppCopyright = "© Oleksii Holub";
private const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
private const string AppSpokenName = "Discord Chat Exporter";
private const string AppIconName = "AppIcon";
var publishDirPathArg = GetArg("--publish-dir");
var iconsFilePathArg = GetArg("--icons-file");
var fullVersionArg = GetArg("--full-version");
var shortVersionArg = GetArg("--short-version");
[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
public required string PublishDirPath { get; init; }
const string BundleName = "DiscordChatExporter.app";
const string AppName = "DiscordChatExporter";
const string AppCopyright = "© Oleksii Holub";
const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
const string AppSpokenName = "Discord Chat Exporter";
const string AppIconName = "AppIcon";
[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
public required string IconsFilePath { get; init; }
// Set up paths
var publishDirPath = Path.GetFullPath(publishDirPathArg);
var tempDirPath = Path.GetFullPath(Path.Combine(publishDirPath, "../publish-macos-app-temp"));
[CommandOption("full-version", Description = "Full version string (e.g. '1.2.3.4').")]
public required string FullVersion { get; init; }
// Ensure the temporary directory is clean before use in case a previous run crashed
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
[CommandOption("short-version", Description = "Short version string (e.g. '1.2.3').")]
public required string ShortVersion { get; init; }
var bundleDirPath = Path.Combine(tempDirPath, BundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
try
{
// Copy icons into the .app's Resources folder
Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
File.Copy(iconsFilePathArg, Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"), true);
// Generate the Info.plist metadata file with the app information
// lang=xml
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>{AppName}</string>
<key>CFBundleName</key>
<string>{AppName}</string>
<key>CFBundleExecutable</key>
<string>{AppName}</string>
<key>NSHumanReadableCopyright</key>
<string>{AppCopyright}</string>
<key>CFBundleIdentifier</key>
<string>{AppIdentifier}</string>
<key>CFBundleSpokenName</key>
<string>{AppSpokenName}</string>
<key>CFBundleIconFile</key>
<string>{AppIconName}</string>
<key>CFBundleIconName</key>
<string>{AppIconName}</string>
<key>CFBundleVersion</key>
<string>{fullVersionArg}</string>
<key>CFBundleShortVersionString</key>
<string>{shortVersionArg}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, BundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, true);
// Move all files from the publish directory into the MacOS directory
Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
public async ValueTask ExecuteAsync(IConsole console)
{
var destinationPath = Path.Combine(contentsDirPath, "MacOS", Path.GetFileName(entryPath));
// Set up paths
var publishDirPath = Path.GetFullPath(PublishDirPath);
var tempDirPath = Path.GetFullPath(
Path.Combine(publishDirPath, "../publish-macos-app-temp")
);
if (Directory.Exists(entryPath))
Directory.Move(entryPath, destinationPath);
else
File.Move(entryPath, destinationPath);
// Ensure the temporary directory is clean before use in case a previous run crashed
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
var bundleDirPath = Path.Combine(tempDirPath, BundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
try
{
// Copy icons into the .app's Resources folder
Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
File.Copy(
IconsFilePath,
Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"),
true
);
// Generate the Info.plist metadata file with the app information
// lang=xml
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>{AppName}</string>
<key>CFBundleName</key>
<string>{AppName}</string>
<key>CFBundleExecutable</key>
<string>{AppName}</string>
<key>NSHumanReadableCopyright</key>
<string>{AppCopyright}</string>
<key>CFBundleIdentifier</key>
<string>{AppIdentifier}</string>
<key>CFBundleSpokenName</key>
<string>{AppSpokenName}</string>
<key>CFBundleIconFile</key>
<string>{AppIconName}</string>
<key>CFBundleIconName</key>
<string>{AppIconName}</string>
<key>CFBundleVersion</key>
<string>{FullVersion}</string>
<key>CFBundleShortVersionString</key>
<string>{ShortVersion}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, BundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, true);
// Move all files from the publish directory into the MacOS directory
Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
{
var destinationPath = Path.Combine(
contentsDirPath,
"MacOS",
Path.GetFileName(entryPath)
);
if (Directory.Exists(entryPath))
Directory.Move(entryPath, destinationPath);
else
File.Move(entryPath, destinationPath);
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
}
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
}