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Add LaunchSignature and ClientLaunchId to XSuperProperties
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parent
2342efcfaa
commit
ed998df069
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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@ -25,7 +26,9 @@ internal partial class XSuperPropertiesJsonContext : JsonSerializerContext;
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internal sealed record XSuperProperties(
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[property: JsonPropertyName("os")] string OperatingSystem,
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[property: JsonPropertyName("client_build_number")] string ClientBuildNumber
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[property: JsonPropertyName("client_build_number")] string ClientBuildNumber,
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[property: JsonPropertyName("client_launch_id")] Guid ClientLaunchId,
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[property: JsonPropertyName("launch_signature")] Guid LaunchSignature
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);
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public class DiscordClient(
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@ -38,6 +41,21 @@ public class DiscordClient(
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private static string? _xSuperPropertiesHeader;
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private static Guid GenerateLaunchSignature()
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{
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var bytes = Guid.NewGuid().ToByteArray();
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var bits = new BitArray(bytes);
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// Clear the mod-detection bits
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int[] bitPositions = [119, 108, 100, 91, 84, 75, 61, 55, 48, 38, 24, 11];
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foreach (int bit in bitPositions)
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bits[bit] = false;
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bits.CopyTo(bytes, 0);
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return new Guid(bytes);
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}
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// We could generate a random UserAgent. However, that way we could run into issues where certain older or newer versions
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// and certain browsers could trigger experimental or unsupported features on Discord's site, resulting in the requests potentially failing,
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// creating impossible to replicate issues for users
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@ -56,7 +74,12 @@ public class DiscordClient(
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// https://github.com/greg6775/Discord-Api-Endpoints/blob/master/README.md
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// https://docs.discord.food/reference#client-properties
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var json = JsonSerializer.Serialize(
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new XSuperProperties("Linux", buildNumber), // Operating System based on UserAgent
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new XSuperProperties(
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OperatingSystem: "Linux", // Operating System based on UserAgent
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ClientBuildNumber: buildNumber,
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ClientLaunchId: Guid.NewGuid(),
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LaunchSignature: GenerateLaunchSignature()
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),
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XSuperPropertiesJsonContext.Default.XSuperProperties
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);
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