Replace Publish-MacOSBundle.ps1 with Publish-MacOSBundle.csx (.NET 10 single-file app)

Co-authored-by: Tyrrrz <1935960+Tyrrrz@users.noreply.github.com>
Agent-Logs-Url: https://github.com/Tyrrrz/DiscordChatExporter/sessions/3f6969d8-9bf9-4236-9b69-3dfe23d765a8
This commit is contained in:
copilot-swe-agent[bot] 2026-03-23 17:23:30 +00:00
parent 5a26ba0b5a
commit f5e5eaada7
3 changed files with 98 additions and 88 deletions

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@ -56,7 +56,7 @@
<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
<Exec
Command="pwsh -ExecutionPolicy Bypass -File $(ProjectDir)/Publish-MacOSBundle.ps1 -PublishDirPath $(PublishDir) -IconsFilePath $(ProjectDir)/../favicon.icns -FullVersion $(Version) -ShortVersion $(AssemblyVersion)"
Command="dotnet run $(ProjectDir)/Publish-MacOSBundle.csx -- $(PublishDir) $(ProjectDir)/../favicon.icns $(Version) $(AssemblyVersion)"
LogStandardErrorAsError="true"
/>
</Target>

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@ -0,0 +1,97 @@
// Publishes the GUI app as a macOS .app bundle.
// Usage: dotnet run Publish-MacOSBundle.csx -- <PublishDirPath> <IconsFilePath> <FullVersion> <ShortVersion>
if (args.Length < 4)
{
Console.Error.WriteLine(
"Usage: dotnet run Publish-MacOSBundle.csx -- <PublishDirPath> <IconsFilePath> <FullVersion> <ShortVersion>"
);
return 1;
}
var publishDirPath = Path.GetFullPath(args[0]);
var iconsFilePath = args[1];
var fullVersion = args[2];
var shortVersion = args[3];
// Setup paths
var tempDirPath = Path.GetFullPath(Path.Combine(publishDirPath, "../publish-macos-app-temp"));
var bundleName = "DiscordChatExporter.app";
var bundleDirPath = Path.Combine(tempDirPath, bundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
var macosDirPath = Path.Combine(contentsDirPath, "MacOS");
var resourcesDirPath = Path.Combine(contentsDirPath, "Resources");
try
{
// Initialize the bundle's directory structure
Directory.CreateDirectory(bundleDirPath);
Directory.CreateDirectory(contentsDirPath);
Directory.CreateDirectory(macosDirPath);
Directory.CreateDirectory(resourcesDirPath);
// Copy icons into the .app's Resources folder
File.Copy(iconsFilePath, Path.Combine(resourcesDirPath, "AppIcon.icns"), overwrite: true);
// Generate the Info.plist metadata file with the app information
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>DiscordChatExporter</string>
<key>CFBundleName</key>
<string>DiscordChatExporter</string>
<key>CFBundleExecutable</key>
<string>DiscordChatExporter</string>
<key>NSHumanReadableCopyright</key>
<string>© Oleksii Holub</string>
<key>CFBundleIdentifier</key>
<string>me.Tyrrrz.DiscordChatExporter</string>
<key>CFBundleSpokenName</key>
<string>Discord Chat Exporter</string>
<key>CFBundleIconFile</key>
<string>AppIcon</string>
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>CFBundleVersion</key>
<string>{fullVersion}</string>
<key>CFBundleShortVersionString</key>
<string>{shortVersion}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
File.WriteAllText(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, bundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, recursive: true);
// Move all files from the publish directory into the MacOS directory
foreach (var entry in Directory.GetFileSystemEntries(publishDirPath))
{
var destination = Path.Combine(macosDirPath, Path.GetFileName(entry));
if (Directory.Exists(entry))
Directory.Move(entry, destination);
else
File.Move(entry, destination);
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, bundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, recursive: true);
}
return 0;

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@ -1,87 +0,0 @@
param(
[Parameter(Mandatory=$true)]
[string]$PublishDirPath,
[Parameter(Mandatory=$true)]
[string]$IconsFilePath,
[Parameter(Mandatory=$true)]
[string]$FullVersion,
[Parameter(Mandatory=$true)]
[string]$ShortVersion
)
$ErrorActionPreference = "Stop"
# Setup paths
$tempDirPath = Join-Path $PublishDirPath "../publish-macos-app-temp"
$bundleName = "DiscordChatExporter.app"
$bundleDirPath = Join-Path $tempDirPath $bundleName
$contentsDirPath = Join-Path $bundleDirPath "Contents"
$macosDirPath = Join-Path $contentsDirPath "MacOS"
$resourcesDirPath = Join-Path $contentsDirPath "Resources"
try {
# Initialize the bundle's directory structure
New-Item -Path $bundleDirPath -ItemType Directory -Force
New-Item -Path $contentsDirPath -ItemType Directory -Force
New-Item -Path $macosDirPath -ItemType Directory -Force
New-Item -Path $resourcesDirPath -ItemType Directory -Force
# Copy icons into the .app's Resources folder
Copy-Item -Path $IconsFilePath -Destination (Join-Path $resourcesDirPath "AppIcon.icns") -Force
# Generate the Info.plist metadata file with the app information
$plistContent = @"
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>DiscordChatExporter</string>
<key>CFBundleName</key>
<string>DiscordChatExporter</string>
<key>CFBundleExecutable</key>
<string>DiscordChatExporter</string>
<key>NSHumanReadableCopyright</key>
<string>© Oleksii Holub</string>
<key>CFBundleIdentifier</key>
<string>me.Tyrrrz.DiscordChatExporter</string>
<key>CFBundleSpokenName</key>
<string>Discord Chat Exporter</string>
<key>CFBundleIconFile</key>
<string>AppIcon</string>
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>CFBundleVersion</key>
<string>$FullVersion</string>
<key>CFBundleShortVersionString</key>
<string>$ShortVersion</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
"@
Set-Content -Path (Join-Path $contentsDirPath "Info.plist") -Value $plistContent
# Delete the previous bundle if it exists
if (Test-Path (Join-Path $PublishDirPath $bundleName)) {
Remove-Item -Path (Join-Path $PublishDirPath $bundleName) -Recurse -Force
}
# Move all files from the publish directory into the MacOS directory
Get-ChildItem -Path $PublishDirPath | ForEach-Object {
Move-Item -Path $_.FullName -Destination $macosDirPath -Force
}
# Move the final bundle into the publish directory for upload
Move-Item -Path $bundleDirPath -Destination $PublishDirPath -Force
}
finally {
# Clean up the temporary directory
Remove-Item -Path $tempDirPath -Recurse -Force
}