DiscordChatExporter/DiscordChatExporter.Gui/Publish-MacOSBundle.csx
copilot-swe-agent[bot] bb87d5cb36 Use CliFx for argument parsing in Publish-MacOSBundle.csx
Co-authored-by: Tyrrrz <1935960+Tyrrrz@users.noreply.github.com>
Agent-Logs-Url: https://github.com/Tyrrrz/DiscordChatExporter/sessions/4ce0b5aa-af5d-4e9b-9265-2aab165d4b0a
2026-03-23 17:36:56 +00:00

119 lines
4.8 KiB
C#

#:package CliFx@2.3.6
using CliFx;
using CliFx.Attributes;
using CliFx.Infrastructure;
return await new CliApplicationBuilder()
.AddCommand<PublishMacOSBundleCommand>()
.Build()
.RunAsync(args);
[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
public class PublishMacOSBundleCommand : ICommand
{
[CommandParameter(0, Name = "publish-dir", Description = "Path to the publish output directory.")]
public required string PublishDirPath { get; init; }
[CommandParameter(1, Name = "icons-file", Description = "Path to the .icns icons file.")]
public required string IconsFilePath { get; init; }
[CommandParameter(2, Name = "full-version", Description = "Full version string (e.g. '1.2.3.4').")]
public required string FullVersion { get; init; }
[CommandParameter(3, Name = "short-version", Description = "Short version string (e.g. '1.2.3').")]
public required string ShortVersion { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
// Setup paths
var publishDirPath = Path.GetFullPath(PublishDirPath);
var tempDirPath = Path.GetFullPath(
Path.Combine(publishDirPath, "../publish-macos-app-temp")
);
var bundleName = "DiscordChatExporter.app";
var bundleDirPath = Path.Combine(tempDirPath, bundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
var macosDirPath = Path.Combine(contentsDirPath, "MacOS");
var resourcesDirPath = Path.Combine(contentsDirPath, "Resources");
try
{
// Initialize the bundle's directory structure
Directory.CreateDirectory(bundleDirPath);
Directory.CreateDirectory(contentsDirPath);
Directory.CreateDirectory(macosDirPath);
Directory.CreateDirectory(resourcesDirPath);
// Copy icons into the .app's Resources folder
File.Copy(
IconsFilePath,
Path.Combine(resourcesDirPath, "AppIcon.icns"),
overwrite: true
);
// Generate the Info.plist metadata file with the app information
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>DiscordChatExporter</string>
<key>CFBundleName</key>
<string>DiscordChatExporter</string>
<key>CFBundleExecutable</key>
<string>DiscordChatExporter</string>
<key>NSHumanReadableCopyright</key>
<string>© Oleksii Holub</string>
<key>CFBundleIdentifier</key>
<string>me.Tyrrrz.DiscordChatExporter</string>
<key>CFBundleSpokenName</key>
<string>Discord Chat Exporter</string>
<key>CFBundleIconFile</key>
<string>AppIcon</string>
<key>CFBundleIconName</key>
<string>AppIcon</string>
<key>CFBundleVersion</key>
<string>{FullVersion}</string>
<key>CFBundleShortVersionString</key>
<string>{ShortVersion}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
File.WriteAllText(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, bundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, recursive: true);
// Move all files from the publish directory into the MacOS directory
foreach (var entry in Directory.GetFileSystemEntries(publishDirPath))
{
var destination = Path.Combine(macosDirPath, Path.GetFileName(entry));
if (Directory.Exists(entry))
Directory.Move(entry, destination);
else
File.Move(entry, destination);
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, bundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, recursive: true);
}
return default;
}
}