mirror of
https://github.com/screentinker/screentinker.git
synced 2026-08-13 13:53:12 -06:00
Export shared modules to the browser even when Node is in the page
Transitions have never run on BrightSign, and it was never a GPU problem.
`transitionRuntimeReady()` is a presence check on three globals and touches no
WebGL at all. A BrightSign roHtmlWidget is created with `nodejs_enabled: true`,
which puts Node's `module` into classic-script scope — so every shared module
that exported with an `else` took the CommonJS branch and never assigned its
browser global. The runtime was absent before WebGL was ever asked a question.
This is deducible from the fleet without touching the hardware: the player
pushes system.reboot / display.power / display.resolution / system.self_update
only behind BS.hasHost(), which needs require('@brightsign/messageport') to
resolve. Our XT245's stored capability row carries all four, so Node
integration was live in that page, so the CommonJS branch was taken.
Transitions are the least of it. schedule-eval.js had the same shape, and the
player falls back to "always active" when ScheduleEval is missing — so per-item
DAYPARTING silently stopped applying on that platform and scheduled content
played outside its window with nothing in any log. player-media-health.js the
same. Four files, all fixed by exporting to BOTH targets rather than either/or.
media-mute.js, orientation-style.js and wall-geometry.js already assigned their
globals in a separate unconditional block and were never affected; the audit
that reached me claimed all seven, and reading them is what separated the four
from the three.
THE GUARD, WITHOUT WHICH THE ABOVE IS A REGRESSION.
Restore the globals alone and BrightSign starts attempting video wipes it
cannot supply. On a hardware video plane drawImage(video) succeeds, throws
nothing, and paints a fully TRANSPARENT frame — so the wipe fades from nothing,
behind a video plane that is still lit. Worse than the hard cut it replaces.
The discriminator already existed: videoFrameIsCapturable() probes ALPHA, so a
genuine fade-to-black still reads as captured. It was wired into the screenshot
path and not this one, which asked isMediaReadable() — a CORS question, "am I
allowed to read this", not "did any pixels arrive". Both the outgoing frame and
the incoming warm-play snapshot now consult it, cached per platform, defaulting
to available while undetermined so a cold start is not crippled.
Net effect on BrightSign: image-to-image transitions light up, anything
involving video hard-cuts honestly, and dayparting starts working.
Full video transitions are reachable later — BrightSign documents that video
"captured as a canvas for WebGL processing must be routed to the GPU" via a
per-element hwz="off", which keeps hardware decode at an 8-bit/1080p ceiling.
That needs the hardware to validate and is not in this change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
This commit is contained in:
parent
0953823ee5
commit
95b8d1b293
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@ -13,8 +13,11 @@
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//
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// Dependency-free UMD: Node (require) + browser/Tizen (window.PlayerMediaHealth).
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(function (root, factory) {
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if (typeof module === 'object' && module.exports) module.exports = factory();
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else root.PlayerMediaHealth = factory();
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// BOTH, not either/or — see schedule-eval.js. Node integration in a BrightSign widget made the
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// browser branch unreachable, so the player ran without its media-health decision there.
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var api = factory();
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if (typeof module === 'object' && module.exports) module.exports = api;
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if (root) root.PlayerMediaHealth = api;
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})(typeof self !== 'undefined' ? self : this, function () {
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'use strict';
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@ -22,8 +22,13 @@
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// Dependency-free UMD: Node (require) + browser/Tizen (window.ScheduleEval).
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(function (root, factory) {
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if (typeof module === 'object' && module.exports) module.exports = factory();
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else root.ScheduleEval = factory();
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// BOTH, not either/or: a BrightSign widget runs with Node integration, so `module` exists in
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// page scope and an `else` left root.ScheduleEval undefined there. The player falls back to
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// "always active" when it is missing — i.e. per-item DAYPARTING silently stopped applying on
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// that platform, and scheduled content played outside its window with nothing in any log.
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var api = factory();
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if (typeof module === 'object' && module.exports) module.exports = api;
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if (root) root.ScheduleEval = api;
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})(typeof self !== 'undefined' ? self : this, function () {
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'use strict';
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@ -3152,12 +3152,36 @@
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// the frame on screen now, as a texturable (CORS-clean) source: the live <img>, or — so a wipe can
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// start FROM a playing clip — a snapshot canvas of the outgoing <video>'s current frame. Returns null
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// if nothing on screen is texturable yet (first item after boot, un-decoded, or tainted) -> hard cut.
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// Does a <video> on THIS platform actually yield pixels to a canvas?
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//
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// On a hardware video plane (BrightSign hwz, Tizen AVPlay) the answer is no, and the failure is
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// silent: drawImage() succeeds, throws nothing, and paints a fully TRANSPARENT frame. The
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// transition then runs with a blank `from` or `to` texture — a wipe from nothing, behind a video
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// plane that is still lit. isMediaReadable() cannot catch it: it answers "am I ALLOWED to read
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// this" (CORS), which is a different question from "did any pixels arrive".
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//
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// videoFrameIsCapturable() already asks the right question (a 16x16 ALPHA probe, so a genuine
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// fade-to-black still reads as captured) but was only ever wired into the screenshot path.
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// Cached because the answer is a property of the platform, not of the clip.
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let _videoCompositingOk = null;
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function videoCompositingAvailable(v) {
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if (_videoCompositingOk !== null) return _videoCompositingOk;
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if (!v || v.readyState < 2 || !v.videoWidth) return true; // undecided — don't cache a guess
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_videoCompositingOk = videoFrameIsCapturable(v);
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if (!_videoCompositingOk) {
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console.log('[transition] video frames are not readable on this platform (hardware plane) — ' +
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'transitions involving video will hard-cut; image-to-image still wipes');
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}
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return _videoCompositingOk;
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}
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function currentTexturableFrame() {
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const c = document.getElementById('playerContainer');
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if (!c) return null;
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const img = c.querySelector('img');
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if (img && img.complete && img.naturalWidth > 0 && isMediaReadable(img)) return img;
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const v = c.querySelector('video');
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if (v && !videoCompositingAvailable(v)) return null; // hardware plane -> no from-frame -> hard cut
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if (v && v.readyState >= 2 && v.videoWidth > 0 && isMediaReadable(v)) {
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try {
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const r = c.getBoundingClientRect();
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@ -3456,7 +3480,12 @@
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&& item.mime_type.startsWith('video/') && item.mime_type !== 'video/youtube'
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&& !item.widget_id && !wallConfig && !isZones && !groupSync
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&& item.transition && Array.isArray(item.transition.effects) && item.transition.effects.length
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&& transitionRuntimeReady();
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&& transitionRuntimeReady()
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// A platform whose video sits on a hardware plane cannot supply the incoming frame either:
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// the warm-play snapshot comes back transparent, so the wipe would fade in from nothing.
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// `null` means "not yet determined" and is treated as available — the probe needs a
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// playing video, and the first one on a fresh player has not run yet.
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&& _videoCompositingOk !== false;
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if (isVideoBufferable) {
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renderVideoBuffered(item);
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return;
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142
server/test/player-transition-hardware-plane.test.js
Normal file
142
server/test/player-transition-hardware-plane.test.js
Normal file
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@ -0,0 +1,142 @@
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'use strict';
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/*
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* Two bugs meet in this file, and the second only becomes reachable once the first is fixed.
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*
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* 1. The transition runtime never loaded on BrightSign. `transitionRuntimeReady()` is a presence
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* check on three globals and touches no WebGL at all — so "transitions don't work on BrightSign"
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* was never a GPU story. A BrightSign roHtmlWidget runs with `nodejs_enabled: true`, which puts
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* Node's `module` into classic-script scope, so every UMD module that exported with an `else`
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* took the CommonJS branch and never assigned its browser global.
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*
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* 2. Once the runtime DOES load there, video transitions would run against blank textures. On a
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* hardware video plane `drawImage(video)` succeeds, throws nothing, and paints a fully
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* TRANSPARENT frame — so the wipe fades from nothing, behind a video plane that is still lit.
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* Fixing (1) without (2) is therefore a REGRESSION: visibly worse than today's hard cut.
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*
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* The guard already existed for screenshots (`videoFrameIsCapturable`, an ALPHA probe) and simply
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* was not wired into the transition path, which asked `isMediaReadable()` — a CORS question, i.e.
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* "am I allowed to read this", not "did any pixels arrive".
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*/
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('fs');
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const path = require('path');
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const ROOT = path.join(__dirname, '..', '..');
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const read = (p) => fs.readFileSync(path.join(ROOT, p), 'utf8');
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const PLAYER = read('server/player/index.html');
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// ---------------------------------------------------------------- UMD export shape
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// Every module a browser is meant to see must assign its global UNCONDITIONALLY. An `else` against
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// a `module`/`module.exports` test is the bug: it is invisible everywhere except a page with Node
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// integration, where it silently removes the global and every consumer falls back.
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const BROWSER_SHARED_MODULES = [
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['shared/Transitions/params.js', 'TransitionParams'],
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['shared/Transitions/renderer.js', 'TransitionRenderer'],
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['server/lib/schedule-eval.js', 'ScheduleEval'],
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['server/lib/player-media-health.js', 'PlayerMediaHealth'],
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['server/lib/media-mute.js', 'MediaMute'],
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['server/lib/orientation-style.js', 'OrientationStyle'],
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['server/lib/wall-geometry.js', 'WallGeometry'],
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['tizen/js/transitions.js', 'TransitionParams'],
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];
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for (const [file, globalName] of BROWSER_SHARED_MODULES) {
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test(`#BS-UMD: ${file} exports ${globalName} without an else`, () => {
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const src = read(file);
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// The exact hazard: a CommonJS test whose ELSE branch is the only path to the browser global.
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const elseHazard = /module\.exports[^\n]*\n?\s*(\}\s*)?else\b/.test(src)
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|| /if\s*\(\s*typeof module[^)]*\)\s*module\.exports[^\n]*\n\s*else\b/.test(src);
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assert.equal(elseHazard, false,
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`${file} exports its browser global from an else branch — invisible except under Node ` +
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`integration (BrightSign), where the global silently never appears`);
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assert.ok(
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new RegExp(`(self|root|window)\\.${globalName}\\s*=`).test(src),
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`${file} must assign ${globalName} for browsers`,
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);
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});
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}
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test('#BS-UMD: the runtime check is a plain global presence test, so a missing global IS the outage', () => {
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// Documents WHY the export shape matters this much: nothing here touches WebGL, so a module-format
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// problem and a GPU problem are indistinguishable from the outside.
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const fn = PLAYER.slice(PLAYER.indexOf('function transitionRuntimeReady()'));
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const body = fn.slice(0, fn.indexOf('}') + 1);
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assert.match(body, /window\.TransitionRenderer/);
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assert.match(body, /window\.TransitionParams/);
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assert.match(body, /window\.__TRANSITION_SHADERS/);
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assert.ok(!/getContext|webgl/i.test(body), 'this check must not be mistaken for a WebGL probe');
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});
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// ---------------------------------------------------------------- hardware-plane guard
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// Extract a function body out of index.html by brace matching — the established pattern in this
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// suite (see player-capture-hardware-plane.test.js).
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function extract(name) {
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const at = PLAYER.indexOf(`function ${name}(`);
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assert.ok(at > 0, `${name} not found`);
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let i = PLAYER.indexOf('{', at), depth = 0, end = i;
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for (; end < PLAYER.length; end++) {
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if (PLAYER[end] === '{') depth++;
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else if (PLAYER[end] === '}' && --depth === 0) { end++; break; }
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}
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return PLAYER.slice(at, end);
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}
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// A canvas whose pixels we control, so "video produced nothing" is expressible.
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function fakeCanvas(alpha) {
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return {
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width: 0, height: 0,
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getContext: () => ({
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drawImage() { /* succeeds and paints nothing, exactly like a hardware plane */ },
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getImageData: (x, y, w, h) => ({ data: new Uint8ClampedArray(w * h * 4).fill(0).map((_, i) => (i % 4 === 3 ? alpha : 0)) }),
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}),
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};
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}
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function runCapturable(alpha) {
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const src = extract('videoFrameIsCapturable');
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const fn = new Function('document', `${src}; return videoFrameIsCapturable;`)({
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createElement: () => fakeCanvas(alpha),
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});
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return fn({ readyState: 4, videoWidth: 1920 });
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}
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test('#BS-guard: a transparent frame means the pixels never arrived', () => {
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assert.equal(runCapturable(0), false, 'alpha 0 across the probe is a hardware plane, not a video');
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});
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test('#BS-guard: a genuine fade-to-black is still a captured frame', () => {
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// The biconditional that makes the probe honest: black pixels are opaque, so a legitimately dark
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// frame must NOT be mistaken for "nothing arrived" — otherwise every fade would hard-cut.
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assert.equal(runCapturable(255), true, 'opaque black is a real frame');
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});
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test('#BS-guard: the transition path consults capturability, not just CORS', () => {
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const fn = extract('currentTexturableFrame');
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assert.match(fn, /videoCompositingAvailable/,
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'the outgoing frame must be gated on whether pixels actually arrive');
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// isMediaReadable answers a different question and must not be the only gate on the video branch.
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const videoBranch = fn.slice(fn.indexOf("querySelector('video')"));
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assert.ok(videoBranch.indexOf('videoCompositingAvailable') < videoBranch.indexOf('isMediaReadable'),
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'the capturability guard must run BEFORE the CORS check short-circuits the branch');
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});
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test('#BS-guard: an incoming video is not buffered for a wipe it cannot supply', () => {
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const at = PLAYER.indexOf('const isVideoBufferable');
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assert.ok(at > 0);
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const decl = PLAYER.slice(at, PLAYER.indexOf(';', at));
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assert.match(decl, /_videoCompositingOk !== false/,
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'image→video would otherwise fade in from a transparent texture');
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assert.match(decl, /transitionRuntimeReady\(\)/, 'the runtime is still required');
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});
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test('#BS-guard: undetermined is treated as available, so a fresh player is not crippled', () => {
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// The probe needs a playing video; the first item on a cold start has not run one. Defaulting to
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// "unavailable" would disable video transitions everywhere until a video happened to play.
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const fn = extract('videoCompositingAvailable');
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assert.match(fn, /return true/, 'an undecided probe must not latch off');
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assert.match(fn, /_videoCompositingOk !== null/, 'the platform answer must be cached once known');
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});
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@ -69,8 +69,16 @@ const VERTEX = `attribute vec2 aPos;
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varying vec2 vUv;
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void main(){ vUv = aPos * 0.5 + 0.5; gl_Position = vec4(aPos, 0.0, 1.0); }`;
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// Export to BOTH, never either/or. A BrightSign roHtmlWidget is created with
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// `nodejs_enabled: true`, which puts Node's `module` into the page's classic-script scope — so an
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// `else` here means the browser branch never runs on that platform and `self.TransitionParams` is
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// simply never set. The player's transitionRuntimeReady() is a presence check on exactly that
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// global, so transitions were dark on every BrightSign, and the failure looked like a GPU problem
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// rather than a module-format one. Anything a browser is meant to see must be assigned
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// unconditionally.
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if (typeof module !== 'undefined' && module.exports) {
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module.exports = { parseParams, resolveParams, PREAMBLE, EPILOGUE, VERTEX };
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} else if (typeof self !== 'undefined') {
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}
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if (typeof self !== 'undefined') {
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self.TransitionParams = { parseParams, resolveParams, PREAMBLE, EPILOGUE, VERTEX }; // browser (player/demo)
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}
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@ -8,9 +8,13 @@
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//
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// Never-blank teeth live here too: on `webglcontextlost` the renderer flips `lost` and calls
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// opts.onContextLost so the player can hard-cut to a plain <img> instead of showing black.
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// Exports to BOTH targets — see the note in params.js. On BrightSign (`nodejs_enabled: true`)
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// `module` exists in page scope, so an `else` leaves root.TransitionRenderer undefined and the
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// whole transition runtime silently absent.
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(function (root, factory) {
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if (typeof module !== 'undefined' && module.exports) module.exports = factory();
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else root.TransitionRenderer = factory();
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var api = factory();
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if (typeof module !== 'undefined' && module.exports) module.exports = api;
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if (root) root.TransitionRenderer = api;
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})(typeof self !== 'undefined' ? self : this, function () {
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'use strict';
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@ -22,8 +22,13 @@
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// Dependency-free UMD: Node (require) + browser/Tizen (window.ScheduleEval).
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(function (root, factory) {
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if (typeof module === 'object' && module.exports) module.exports = factory();
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else root.ScheduleEval = factory();
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// BOTH, not either/or: a BrightSign widget runs with Node integration, so `module` exists in
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// page scope and an `else` left root.ScheduleEval undefined there. The player falls back to
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// "always active" when it is missing — i.e. per-item DAYPARTING silently stopped applying on
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// that platform, and scheduled content played outside its window with nothing in any log.
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var api = factory();
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if (typeof module === 'object' && module.exports) module.exports = api;
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if (root) root.ScheduleEval = api;
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})(typeof self !== 'undefined' ? self : this, function () {
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'use strict';
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@ -69,9 +69,11 @@ const VERTEX = `attribute vec2 aPos;
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varying vec2 vUv;
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void main(){ vUv = aPos * 0.5 + 0.5; gl_Position = vec4(aPos, 0.0, 1.0); }`;
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// Hand-committed copy of shared/Transitions — keep the both-targets export in step with it.
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if (typeof module !== 'undefined' && module.exports) {
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module.exports = { parseParams, resolveParams, PREAMBLE, EPILOGUE, VERTEX };
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} else if (typeof self !== 'undefined') {
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}
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if (typeof self !== 'undefined') {
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self.TransitionParams = { parseParams, resolveParams, PREAMBLE, EPILOGUE, VERTEX }; // browser (player/demo)
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}
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@ -87,8 +89,9 @@ if (typeof module !== 'undefined' && module.exports) {
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// Never-blank teeth live here too: on `webglcontextlost` the renderer flips `lost` and calls
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// opts.onContextLost so the player can hard-cut to a plain <img> instead of showing black.
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(function (root, factory) {
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if (typeof module !== 'undefined' && module.exports) module.exports = factory();
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else root.TransitionRenderer = factory();
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var api = factory();
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if (typeof module !== 'undefined' && module.exports) module.exports = api;
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if (root) root.TransitionRenderer = api;
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})(typeof self !== 'undefined' ? self : this, function () {
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'use strict';
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Loading…
Reference in a new issue