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Attribute a widget play to the widget that played
A widget playlist item carries its id in widget_id and has no content_id at all. The player sent only content_id, so a widget play arrived with nothing identifiable and was written with both columns null — and play_end bound content_id to BOTH columns, so that row could never match itself and was never closed or given a duration. Nothing looked broken: a row existed for every play. It just named neither what had played nor which widget, and never ended. Reports read empty for any screen showing a widget, which is most of the interesting ones. Seen on a live screen playing a single widget: one open row, both columns null. The player now sends widget_id alongside content_id, and a name falling back through the fields a widget item actually has, so the event records what played even when neither id resolves. The server prefers an explicit widget_id and keeps the old content_id sniff as the fallback for players that predate this, so an older client that puts a widget id in content_id still attributes correctly. Found by reading a real screen's proof-of-play rather than the code. The first attempt at the fix broke the statement outright — the explanatory comment was placed inside the SQL template literal, where a JS comment becomes SQL, and the server logged `near "/": syntax error` on every play_end. Comments now sit above db.prepare(), with a note saying why. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
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@ -2062,11 +2062,16 @@
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// Only the leader (or single, non-walled players) records a play_start —
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// followers would just spam duplicate proof-of-play rows for the same item.
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if (socket?.connected && (!wallConfig || wallConfig.is_leader)) {
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// A widget item carries its id in widget_id and has NO content_id, so sending only
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// content_id logged widget plays with nothing attached — the row existed but named
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// neither what played nor which widget, and Reports read empty for any screen showing
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// one. Send both; the server writes whichever column the id belongs in.
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socket.emit('device:play-event', {
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device_id: config.deviceId,
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event: 'play_start',
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content_id: item.content_id,
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content_name: item.filename,
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content_id: item.content_id || null,
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widget_id: item.widget_id || null,
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content_name: item.filename || item.widget_name || item.title || null,
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duration_sec: item.duration_sec || null,
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});
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}
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@ -2095,8 +2100,10 @@
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socket.emit('device:play-event', {
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device_id: config.deviceId,
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event: 'play_end',
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content_id: playlist[currentIndex].content_id,
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content_name: playlist[currentIndex].filename,
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content_id: playlist[currentIndex].content_id || null,
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widget_id: playlist[currentIndex].widget_id || null,
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content_name: playlist[currentIndex].filename || playlist[currentIndex].widget_name
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|| playlist[currentIndex].title || null,
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completed: true,
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});
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}
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150
server/test/play-log-widget-attribution.test.js
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150
server/test/play-log-widget-attribution.test.js
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@ -0,0 +1,150 @@
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'use strict';
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// A widget playlist item carries its id in widget_id and has NO content_id. The player sent only
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// content_id, so for a widget play the server received nothing identifiable: it wrote a row with
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// content_id NULL and widget_id NULL, and closed nothing on play_end because the match bound
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// content_id to both columns.
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//
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// The row existed, so nothing looked broken — but it named neither what played nor which widget,
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// and it never gained a duration. Reports read empty for any screen showing a widget. Observed on
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// a live screen playing a single widget: one open play_logs row with both columns null.
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//
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// Pinned here: a widget play is attributed to the widget and closed like any other.
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const { test, before, after } = require('node:test');
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const assert = require('node:assert/strict');
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const { spawn } = require('node:child_process');
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const path = require('node:path');
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const os = require('node:os');
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const fs = require('node:fs');
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const crypto = require('node:crypto');
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const Database = require('better-sqlite3');
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const ioClient = require('../node_modules/socket.io-client');
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const { freePort } = require('./helpers/free-port');
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let PORT, BASE, proc, db;
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const DATA_DIR = path.join(os.tmpdir(), 'st-plw-' + crypto.randomBytes(4).toString('hex'));
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const LOG = path.join(os.tmpdir(), 'st-plw-' + crypto.randomBytes(4).toString('hex') + '.log');
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const S = {};
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before(async () => {
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PORT = await freePort();
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BASE = `http://127.0.0.1:${PORT}`;
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const logFd = fs.openSync(LOG, 'w');
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proc = spawn('node', ['server.js'], {
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cwd: path.join(__dirname, '..'),
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env: { ...process.env, DATA_DIR, SELF_HOSTED: 'true', PORT: String(PORT), NODE_ENV: 'test' },
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stdio: ['ignore', logFd, logFd],
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});
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let up = false;
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for (let i = 0; i < 80; i++) {
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try { const r = await fetch(BASE + '/api/status'); if (r.ok) { up = true; break; } } catch { /* */ }
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await new Promise(r => setTimeout(r, 250));
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}
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if (!up) throw new Error('server did not boot:\n' + fs.readFileSync(LOG, 'utf8').slice(-2000));
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db = new Database(path.join(DATA_DIR, 'db', 'remote_display.db'));
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S.device = crypto.randomUUID();
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S.token = crypto.randomBytes(32).toString('hex');
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db.prepare(`INSERT INTO devices (id, name, status, device_token, created_at)
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VALUES (?, 'W', 'online', ?, strftime('%s','now'))`).run(S.device, S.token);
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S.widget = crypto.randomUUID();
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db.prepare(`INSERT INTO widgets (id, name, widget_type, config, created_at, updated_at)
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VALUES (?, 'Directory', 'directory', '{}', strftime('%s','now'), strftime('%s','now'))`)
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.run(S.widget);
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});
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after(() => { try { db && db.close(); } catch { /* */ } try { proc.kill('SIGKILL'); } catch { /* */ } });
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function connect() {
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return new Promise((resolve, reject) => {
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const s = ioClient(BASE + '/device', { transports: ['websocket'], reconnection: false });
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s.on('connect', () => s.emit('device:register', { device_id: S.device, device_token: S.token }));
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s.on('device:registered', () => resolve(s));
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s.on('device:auth-error', (e) => reject(new Error(e && e.error)));
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setTimeout(() => reject(new Error('register timeout')), 10000);
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});
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}
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const rows = () => db.prepare('SELECT * FROM play_logs WHERE device_id = ? ORDER BY id').all(S.device);
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const wait = (ms) => new Promise(r => setTimeout(r, ms));
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// The server throttles proof-of-play INSERTs to one per device per PLAY_LOG_MIN_GAP_MS (2s) so a
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// runaway player cannot flood the table. Tests that expect a NEW row must clear that window, or
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// the event is correctly dropped and the assertion fails for the wrong reason.
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const clearThrottle = () => wait(2200);
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test('THE BUG: a widget play is attributed to the widget', async () => {
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const s = await connect();
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s.emit('device:play-event', {
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device_id: S.device, event: 'play_start',
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content_id: null, widget_id: S.widget, content_name: 'Directory',
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});
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await wait(600);
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const r = rows();
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assert.equal(r.length, 1, 'a row was written');
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assert.equal(r[0].widget_id, S.widget, 'and it names the widget — previously both columns were null');
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assert.equal(r[0].content_id, null);
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assert.equal(r[0].content_name, 'Directory', 'and what played');
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s.close();
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});
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test('and play_end closes THAT row, giving it a duration', async () => {
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const s = await connect();
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s.emit('device:play-event', {
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device_id: S.device, event: 'play_end',
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content_id: null, widget_id: S.widget, completed: true,
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});
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await wait(600);
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const r = rows();
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assert.equal(r.length, 1);
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assert.ok(r[0].ended_at, 'closed — the match previously bound content_id to BOTH columns, so a widget row could never be found');
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assert.equal(r[0].completed, 1);
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s.close();
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});
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test('an unknown widget id is not written as a dangling reference', async () => {
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await clearThrottle();
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const s = await connect();
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s.emit('device:play-event', {
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device_id: S.device, event: 'play_start',
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content_id: null, widget_id: crypto.randomUUID(), content_name: 'Ghost',
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});
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await wait(600);
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const r = rows();
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const last = r[r.length - 1];
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assert.equal(last.widget_id, null, 'a vanished widget degrades to NULL rather than failing the insert');
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assert.equal(last.content_name, 'Ghost', 'and the event still records WHAT played');
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s.close();
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});
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test('an OLDER player, sending a widget id in content_id, still works', async () => {
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await clearThrottle();
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// Backwards compatibility: players predating this send only content_id, sometimes carrying a
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// widget id. The sniff that used to be the only path remains their fallback.
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const before = rows().length;
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const s = await connect();
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s.emit('device:play-event', {
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device_id: S.device, event: 'play_start',
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content_id: S.widget, content_name: 'Legacy',
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});
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await wait(600);
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const r = rows();
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assert.equal(r.length, before + 1);
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assert.equal(r[r.length - 1].widget_id, S.widget, 'still attributed to the widget');
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});
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test('ordinary content is unaffected', async () => {
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await clearThrottle();
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const cid = crypto.randomUUID();
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db.prepare(`INSERT INTO content (id, filename, filepath, mime_type, file_size, created_at)
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VALUES (?, 'a.jpg', 'a.jpg', 'image/jpeg', 1, strftime('%s','now'))`).run(cid);
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const before = rows().length;
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const s = await connect();
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s.emit('device:play-event', {
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device_id: S.device, event: 'play_start', content_id: cid, widget_id: null, content_name: 'a.jpg',
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});
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await wait(600);
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const r = rows();
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assert.equal(r.length, before + 1);
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assert.equal(r[r.length - 1].content_id, cid);
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assert.equal(r[r.length - 1].widget_id, null);
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s.close();
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});
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@ -1163,7 +1163,7 @@ module.exports = function setupDeviceSocket(io) {
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// Play event logging (proof-of-play)
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socket.on('device:play-event', (data) => {
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if (!requireDeviceAuth()) return;
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const { device_id, event, content_id, content_name, zone_id, completed, duration_sec } = data;
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const { device_id, event, content_id, widget_id, content_name, zone_id, completed, duration_sec } = data;
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if (device_id !== currentDeviceId) return;
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try {
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if (event === 'play_start') {
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@ -1181,15 +1181,21 @@ module.exports = function setupDeviceSocket(io) {
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// widget_id was simply never written. Write whichever column the id belongs
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// in; an id matching neither degrades to NULL references, so content_name
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// still records WHAT played instead of the event vanishing.
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const isContent = content_id ? !!contentExists.get(content_id) : false;
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const isWidget = (!isContent && content_id) ? !!widgetExists.get(content_id) : false;
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// Prefer an EXPLICIT widget_id. A widget playlist item has no content_id at all, so
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// sniffing content_id could never attribute it — those plays were recorded with both
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// columns null, and Reports read empty for any screen showing a widget. Older players
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// send only content_id (sometimes carrying a widget id), so the sniff stays as their
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// fallback.
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const explicitWidget = widget_id && widgetExists.get(widget_id) ? widget_id : null;
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const isContent = (!explicitWidget && content_id) ? !!contentExists.get(content_id) : false;
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const isWidget = (!explicitWidget && !isContent && content_id) ? !!widgetExists.get(content_id) : false;
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db.prepare(`
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INSERT INTO play_logs (device_id, content_id, widget_id, zone_id, content_name, started_at, trigger_type)
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VALUES (?, ?, ?, ?, ?, strftime('%s','now'), 'playlist')
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`).run(
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device_id,
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isContent ? content_id : null,
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isWidget ? content_id : null,
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explicitWidget || (isWidget ? content_id : null),
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zone_id || null,
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content_name || 'Unknown'
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);
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@ -1204,6 +1210,10 @@ module.exports = function setupDeviceSocket(io) {
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started_at: Date.now(),
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});
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} else if (event === 'play_end') {
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// A widget play is closed by its widget id. Binding content_id to BOTH columns meant a
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// widget row could never match itself, so it was never closed and never gained a
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// duration — the other half of what made widget reporting useless.
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// (Any comment must stay OUT of the template literal below; inside it, it becomes SQL.)
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db.prepare(`
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UPDATE play_logs SET ended_at = strftime('%s','now'),
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duration_sec = strftime('%s','now') - started_at,
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@ -1217,7 +1227,7 @@ module.exports = function setupDeviceSocket(io) {
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-- arbitrary one of the tied set.
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ORDER BY started_at DESC, id DESC LIMIT 1
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)
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`).run(completed ? 1 : 0, device_id, content_id, content_id);
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`).run(completed ? 1 : 0, device_id, content_id || null, widget_id || content_id || null);
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}
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} catch (err) {
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// Include the identifiers. Without them this is undiagnosable in production: it
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