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14 commits

Author SHA1 Message Date
ScreenTinker f5ca26ae2d fix(socket): offline debounce + truthful single-device command feedback
Two dashboard-accuracy improvements for issue #3.

Disconnect debounce (5s):
- Brief transient flaps (Engine.IO ping miss, eviction-then-reconnect,
  Wi-Fi blip) no longer immediately flip the device to offline in the
  dashboard. Disconnect handler now defers the offline transition;
  register handlers cancel the pending timer if reconnect lands in
  window.
- Existing stale-disconnect guard kept as fast-path for the eviction
  case (no timer scheduled at all when the active heartbeat conn is
  already a different socket).
- Re-check at timer fire compares socketIds: aborts only if a
  GENUINELY DIFFERENT socket reclaimed the device. Just the closing
  socket's own (not-yet-cleaned-up) entry is treated as stale and
  proceeds with offline transition.
- Server-restart mid-grace is handled by the heartbeat checker safety
  net (existing component): any 'online' row with last_heartbeat
  older than heartbeatTimeout gets marked offline on next sweep.

Truthful single-device command feedback:
- dashboard:device-command handler now checks deviceNs.adapter.rooms
  for an active socket before emitting (matches the group-command
  route's pattern).
- If room is empty, falls through to commandQueue.queueCommand (lazy
  require - if commit C is reverted, MODULE_NOT_FOUND is cached and
  every subsequent call gets consistent queued=false behavior).
- Returns three-state ack to caller: { delivered, queued, reason }.
- Server log line was misleading - now logs 'Command delivered to
  device X' vs 'Command for offline device X (queued=true/false)'.

Frontend:
- sendCommand() takes optional callback. Without one, fires-and-forgets
  (no behavior change for non-wired callers). With one, uses Socket.IO
  .timeout(5000).emit so the callback always fires (ack or no_ack).
- Six device-detail command buttons wired to three-state toasts:
  reboot, shutdown, screen_off, screen_on, launch, update.
  - delivered: green/success toast (existing localized message)
  - queued: amber/warning toast (new generic message)
  - no_ack: red/error toast
  - fallback: red/error toast
- Two callers intentionally left fire-and-forget:
  - window._sendCmd (generic remote-overlay keypress/touch helper)
  - enable_system_capture (has its own visual state machine; out of
    scope for this commit)

Three new i18n keys (en.js only; other locales follow later):
- device.toast.command_queued
- device.toast.command_undeliverable
- device.toast.command_no_ack

Refs #3

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:11:40 -05:00
ScreenTinker 742d8c4b09 feat(socket): delivery queue for offline-device emits
Short-lived per-device queue covers the TV-flap window (issue #3):
when a device is mid-reconnect, prior code emitted to an empty room
and the event vanished. Now playlist-updates and commands targeting
an offline device are queued and flushed in order on the next
device:register for that device_id.

server/lib/command-queue.js (new):
- pendingPlaylistUpdate: per-device marker (rebuild via builder on
  flush -> always fresh DB state, no stale snapshots)
- pendingCommands: per-device Map<type, payload> with last-of-type
  dedup (most recent screen_off wins)
- TTL via COMMAND_QUEUE_TTL_MS env (default 30000)
- Active sweep every 30s prunes expired entries

Memory bounds: ~6 entries per device worst case (1 playlist marker
+ 5 command types), unref'd sweep timer.

Wired emit sites (8 total; the four direct socket.emit calls in
deviceSocket register handlers are intentionally NOT queued because
the socket is alive by definition at those points):
- server/routes/video-walls.js   (pushWallPayloadToDevice)
- server/routes/device-groups.js (pushPlaylistToDevice)
- server/routes/content.js       (content-delete fan-out)
- server/routes/playlists.js     (pushToDevices + assign)
- server/services/scheduler.js   (scheduled rotations)
- server/ws/deviceSocket.js x2   (wall leader reclaim/reassign)

server/ws/deviceSocket.js register paths now call flushQueue after
heartbeat.registerConnection + socket.join. Existing
socket.emit('device:playlist-update', ...) lines kept - they send
the initial state on register; the flush replays any queued events.
Player's handlePlaylistUpdate fingerprint check dedupes the
overlap.

Refs #3

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:06:43 -05:00
ScreenTinker fc29843035 feat(socket): Phase 2.3 workspace-scoped dashboard socket rooms + per-command permission gates. Dashboard namespace was previously a flat broadcast - every connected dashboard received every device's status/screenshot/playback events platform-wide (foreign device names + IPs included). Inbound socket commands gated by a legacy admin/superadmin role check that was dead code post-Phase-1 rename.
Fix: at connect, enumerate the user's accessible workspace_ids (direct workspace_members + org_owner/admin paths + platform_admin 'all') via new accessibleWorkspaceIds() helper in lib/tenancy.js; socket.join one room per workspace. All 12 dashboardNs.emit sites across deviceSocket / heartbeat / server.js / devices route / video-walls route now route via dashboardNs.to(workspaceRoom(...)).emit() with the workspace looked up from the relevant device or wall. New lib/socket-rooms.js holds the helpers and breaks a circular dependency (dashboardSocket already requires heartbeat, so heartbeat can't require dashboardSocket).

Inbound 6 commands rewired to canActOnDevice(socket, deviceId, tier): request-screenshot is read tier (workspace_viewer+); remote-touch/key/start/stop and device-command are write tier (workspace_editor+). Platform_admin and org_owner/admin always pass via actingAs. Legacy admin/superadmin branch dropped.

Lifecycle note: workspace-switch already calls window.location.reload (Phase 3 switcher), which forces a fresh socket with updated memberships - no per-emit re-evaluation needed.

Smoke tested with 3 simultaneous socket.io-client connections (switcher-test, swninja, dw5304 platform_admin) + direct canActOnDevice invocation for 6 user/device/tier combinations. All 9 outbound isolation cells and all 6 permission gates pass. Fixture mutation: switcher-test's Field Crew membership flipped from workspace_editor to workspace_viewer to exercise the read/write tier split in one login.
2026-05-12 11:34:24 -05:00
ScreenTinker 2068bc8833 Video walls: free-form canvas editor, leader-driven sync, group dissolve, progress bars
Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each
display is a rectangle that can be dragged/resized to match its physical
arrangement; a separate semi-transparent player rect overlays the screens and
defines what content plays where. Drag empty space to pan, wheel to zoom,
"Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys
nudge by 1px (10px with shift). Negative coordinates supported for screens
offset above/left of the origin. Coords rounded to integers on save.

Wall rendering: each device receives screen_rect + player_rect, maps the
player into its viewport with vw/vh and object-fit:fill so vertical position
of every source pixel is identical across devices that share viewport height.
Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply
latency-adjusted target and use playbackRate ±3% for sub-300ms drift,
hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with
AudioContext priming and pause+play retry to bypass Firefox autoplay.
"Tap to enable audio" overlay as a final fallback.

Reconnect handling: server re-evaluates leader on device:register so the
top-left tile reclaims leadership when it returns. Followers emit
wall:sync-request on entering wall mode (incl. reconnect) so they snap to
position immediately instead of drifting until the next periodic tick.

Group dissolve: removing a device from its last group clears its playlist
to mirror wall-leave semantics. Leaving a group with playlists on remaining
groups inherits the next group's playlist.

Dashboard: walls render as their own card section (hidden the device cards
they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar
action that creates the wall, removes devices from groups, and opens the
editor. dashboard:wall-changed broadcast triggers live re-render. Per-card
playback progress bar driven by play_start events forwarded from devices.

Security: PUT /walls/:id/devices verifies caller owns each device (or has
team-owner access via the widgets pattern), preventing cross-tenant device
takeover. wall:sync and wall:sync-request validate that the sending device
is a member of the named wall; relay re-stamps device_id with currentDeviceId
so clients can't spoof or shadow-exclude peers.

Schema: video_walls += player_x/y/width/height, playlist_id;
video_wall_devices += canvas_x/y/width/height. All idempotent migrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 23:11:16 -05:00
ScreenTinker c105a5941e Security: fix IDORs, XSS, rate limits, SSRF validation
HIGH 1 (teams IDOR): POST/DELETE /api/teams/:id/devices now require the
caller to own the device before assigning or detaching it. Without this
check, any team member could pull any device into their team via UUID
guess and gain remote-control access.

HIGH 2 (schedules IDOR): PUT /api/schedules/:id now re-verifies
ownership of every changed target field — device_id, group_id,
content_id, widget_id, layout_id, playlist_id. Previously only the
schedule owner was checked, letting users fire arbitrary content on
victim devices via update.

HIGH 3 (filename XSS): file.originalname captured by multer bypassed
sanitizeBody. New safeFilename() wraps every INSERT path (multipart
upload, remote URL, YouTube). Frontend sinks now go through esc() in
content-library.js, device-detail.js, video-wall.js. Web player gets
an inline escHtml helper for its info overlay where filenames, device
name, and serverUrl land in innerHTML.

HIGH 4 (kiosk public XSS): config.idleTimeout is now coerced via the
existing safeNumber() helper at both interpolation sites. A crafted
value with a newline can no longer escape the JS line comment to
inject arbitrary code into the public render endpoint.

HIGH 5 (folder DoS): POST /api/folders enforces a per-user cap of 100
folders (429 on overflow). Superadmin exempt.

MED 1 (SSRF): ImageLoader.decodeUrl rejects any URL scheme other than
http(s) so a malicious remote_url can't read local files via file://.
On the server, validateRemoteUrl() is extracted and now also runs on
PUT /api/content/:id remote_url updates — previously the SSRF check
only fired on POST.

MED 2 (fingerprint takeover): the WS device:register fingerprint
reclaim path now rejects takeover while the target device is online or
within 24h of its last heartbeat. A leaked fingerprint can no longer
hijack an active display.

MED 3 (npm audit): bumped uuid 9.x -> 14.0.0 (v3/v5/v6 buffer bounds
CVE; we only use v4 so not exploitable, but clears the audit). path-
to-regexp resolved to 0.1.13 via npm audit fix. 0 vulns remaining.

MED 4 (folder admin consistency): ownedFolder() and the content.js
folder_id move check now both treat only superadmin as privileged,
matching GET /api/folders. Previously a plain "admin" could rename
or delete folders they couldn't see, and could move content into
folders they couldn't list.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 14:37:18 -05:00
ScreenTinker ee6888e737 Fix display duplication on WebSocket reconnect
Server-side: when a device reconnects on a fresh socket while the old
TCP zombie is still around, the old socket's eventual disconnect handler
flipped the device offline and removed the new heartbeat entry. Now we
proactively evict any prior socket on register and ignore disconnects
from sockets that are no longer the registered one for that device_id.

Frontend: dedupe devices by id from the API response and only render
each device in the first group it belongs to (multi-group membership
is still tracked for the Manage modal).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 10:13:00 -05:00
ScreenTinker b4ac2fb821 Fix broken service worker + device auth rejection on playlist refresh
Bug 1 (SW): Rewrote service worker fetch handler:
- Skip range requests (video seeking) to avoid caching partial responses
- Skip non-GET requests entirely
- Use ignoreSearch on cache match to avoid query-param misses
- Don't cache opaque cross-origin responses
- Outer catch on Cache API failures
- Don't intercept catch-all requests (let browser handle natively)
- Bump cache version to v4 to purge broken cached responses

Bug 2 (auth): Playlist refresh register was missing device_token,
causing auth rejection every 5 minutes. Fixed by including token
in the refresh-register emit. Added diagnostic logging on both
client and server for token validation failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 22:18:08 -05:00
ScreenTinker dc7450b6a7 Offline resilience: persist playlist cache for cold-start recovery
Web player:
- Cache playlist JSON to localStorage on every update
- Restore and start playing immediately on boot before connecting
- Clear cache on unpair/reset

Android app:
- Cache playlist JSON to EncryptedSharedPreferences on every update
- Restore cached playlist on cold-start, play from disk-cached content
- Update cache on content deletion, clear on unpair

Server (device socket):
- Fingerprint reconnect: issue fresh token instead of rejecting
- Send device:paired on fingerprint recovery for claimed devices
- Add status logging and dashboard notification on fingerprint reconnect

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 21:49:45 -05:00
ScreenTinker 436a3be7f6 Phase 3: playlist publish/draft state with auto-publish from device detail
Schema: add status and published_snapshot columns to playlists table.
Migration snapshots all existing playlists as published (idempotent via schema_migrations).

Devices always receive the published_snapshot, not live playlist_items.
Edits from device-detail/groups auto-publish immediately (display updates instantly).
Edits from playlist detail page go to draft (requires explicit publish).
POST /playlists/:id/publish snapshots and pushes to all devices.
POST /playlists/:id/discard reverts playlist_items from published snapshot.
Content deletion scrubs references from all published snapshots.

Frontend: draft badge in playlist list, prominent yellow banner with publish/discard
buttons on playlist detail and device detail pages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 20:52:29 -05:00
ScreenTinker afbe113acf Security audit remediation: auth, IDOR, XSS, hardening
- Device WebSocket authentication: devices get a device_token on
  registration, must present it on reconnect. All WS events require
  prior auth. Timing-safe token comparison.
- IDOR fixes: ownership checks on schedules (device, week), layouts
  (all CRUD, zones, duplicate, device assign), video-walls (content,
  device-config).
- XSS prevention: shared esc() helper in utils.js, fixed 13 innerHTML
  injection points across 9 frontend files.
- OAuth hardening: no longer silently overwrites auth_provider on
  accounts with local passwords (returns 409).
- JWT pinned to HS256 for sign and verify.
- Password policy: change endpoint now requires 8 chars (was 6).
- HSTS header enabled (max-age 1 year, includeSubDomains).
- Stripe webhook rejects unsigned payloads when no secret configured.
- Screenshot size validation (max 2MB base64).
- Rate limiting on exports, imports, content operations.
- Content file serving checks playlist_items instead of old assignments.
- Content ownership verified in device-groups assign-content.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:48:07 -05:00
ScreenTinker 6d4d39c2d8 Phase 2: buildPlaylistPayload reads from playlist_items via device.playlist_id
Replaces the assignments-table query with a playlist_items query keyed on
device.playlist_id. Also eliminates the duplicate payload builder in
scheduler.js — it now calls the shared buildPlaylistPayload.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:04:26 -05:00
ScreenTinker faa437881f Add device groups UI, group commands, proxy IP fix, and web player detection
- Dashboard now organizes devices by group with colored section headers
- Group command endpoint (POST /groups/:id/command) sends to all members
- Manage modal with multi-group confirmation prompt
- Destructive commands (reboot/shutdown) require confirmation
- Ungrouped devices shown separately at bottom
- trust proxy + X-Forwarded-For for real client IPs behind Nginx
- Hide Android-only telemetry (battery/storage/RAM/CPU/WiFi) for web players

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-09 22:03:44 -05:00
ScreenTinker e2879fff58 Instant playlist push, fix YouTube looping, auto-fetch video titles
- Push playlist updates to devices instantly via WebSocket on all
  assignment mutations (add, update, delete, reorder, copy)
- Fix YouTube videos skipping early: remove duration_sec timeout (was
  defaulting to 10s), use generation counter to ignore stale player
  callbacks, disable YouTube loop param for multi-item playlists
- Auto-fetch YouTube video title via oEmbed API when no name provided
- Show actual video duration in M:SS format in playlist instead of
  misleading assignment duration_sec
- Pre-fill server URL from origin on web player setup
- Bump playlist poll interval to 5min (fallback only, push is primary)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 15:42:41 -05:00
ScreenTinker 1594a9d4a4 Initial open source release
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 12:14:53 -05:00