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9a1a82a100
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Run the ScreenTinker server on the player it serves (#288)
* Make a BrightSign say what it is running, and what it is plugged into
A panel on a wall could not answer three questions an operator asks first:
which version am I, which page am I running, and which screen is that. All
three had answers already travelling over the socket; nothing was reading them.
VERSION. device_info.app_version was the literal '1.1.0-web' for every web
player, BrightSign included — the same string as PLAYER_VERSION, which already
travels separately as client_version. So the column carried no information at
all: a panel provisioned this morning and one running a year-old host reported
identically. app_version is now the ON-DEVICE host package, the artifact OTA
replaces and the only one here that can be stale, and PLAYER_VERSION is stamped
at serve time from VERSION rather than being a constant nobody bumped for the
whole 1.x line. No '-web' suffix: client_version is only compared for equality
today, but X.Y.Z-web is a semver PRERELEASE that sorts BELOW X.Y.Z, and this
project has been bitten by exactly that before.
The host version arrives asynchronously and can land after the page registers,
so register sends what it has and the heartbeat corrects the record — which also
catches the version changing under a live page, which is what a self-update is.
THE CARD SHOWED FOR NOBODY. The Info tab's version card sat inside the block
gated on android_version && !startsWith('Web/'). A BrightSign registers as
"Web/<ua>", so the panel that most needed a version never displayed one.
THE PAD THAT COULD NOT BE CLICKED. System View was gated on tier === 2. tier is
an Android device-owner concept, NOT NULL DEFAULT 0, written only by the APK —
so a BrightSign or Tizen panel sat at 0 forever and rendered HOME, BACK, POWER,
the D-pad and OK permanently pointer-events:none, for keys those players
genuinely handle. Greying an Android gate over a working control is the "button
that cannot work" the capability system exists to prevent, inverted. Only
Recents (KEYCODE_APP_SWITCH) and Settings are truly Android-only; those are now
the only things hidden.
THE PACKAGE POINTED AT THE WRONG SERVER. autorun.zip carried the committed
default, so a player self-updating from alpha or a self-hosted box was handed a
config pointing at screentinker.com — which surfaces as a pairing bug, miles
from the packaging code that caused it. It is now stamped with the URL it was
fetched from. The bytes therefore vary per origin, so the cache is keyed by
origin and BOTH routes derive it identically: the manifest checksum and the
served bytes must come from one buffer or every player downloads, fails
verification and retries forever.
EDID. getEdidIdentity() answers seven questions and cannot answer any others —
manufacturer, EDID version, physical size, gamma and the mode lists exist only
in the raw block, which getEdid() returns as 2048 bytes. The player ships those
on the register (identity, not a reading: it changes when someone swaps the
screen) and the SERVER parses them. That split is the point: a new field becomes
a server deploy instead of a bridge update behind a 4h CDN plus an OTA for the
host. Verified against real hardware — an XT245 with a CX101 decodes to RTK /
0x1010 / serial 1 / 2020w26 / 22x13cm, preferred 1920x1200@62, matching the
player's own DWS field for field. The odd-looking 62 is right: 168.5MHz over
2200 x 1245 is 61.5Hz, and rounding it to a nicer 60 would contradict the panel.
Also corrects two comments that had outgrown their reasoning: the BrightSign
capability baseline still explained its exclusions with "a canvas cannot read
the video plane", which native capture made obsolete, and player-parity.md
claimed the bridge is "always current" when a zone-wide Cloudflare Browser Cache
TTL had been rewriting its no-cache to max-age=14400 for months.
Every new guard is mutation-tested — the fix was reverted in the source and each
test confirmed to fail. 1676 -> 1714 tests, all green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014kfhrUPit5MCqxeTQyqr56
* Run the ScreenTinker server on the player it serves
A BrightSign XT245 now downloads, installs and runs the server itself, with
the display showing what it is doing until it is up.
WHY IT NEEDED A NEW SHAPE
BrightSignOS cannot open a large autorun.zip. The 73MB build failed at boot
with "ZipArchive error at line 91", and the OS renamed it autorun.zip_invalid
- which is how a device that had already unpacked once came back up with no
autorun at all. The identical package cut to 32KB and five files boots fine;
paths (182 chars) and depth (8) are unremarkable, so the limit is in the
boot-time reader, not the archive. BrightSign's own notes acknowledge package
size as a problem and point at webpack; that route needs the dynamic requires
in scripts/ removed first, so instead autorun.zip carries only what starts the
process and the payload arrives over HTTP into a Node that has no such limit.
The payload can also be updated without re-provisioning the device.
WHY roNodeJs AND NOT THE WIDGET
The first version ran the server inside an roHtmlWidget with nodejs_enabled.
That is a Node context inside an Electron renderer, and it is not Node. Four
separate boot failures came out of it, each invisible to a local test because
a local test runs on real Node:
- shebangs are not stripped, so any `#!/usr/bin/env node` file dies with
"Failed to construct 'ContextifyScript': Invalid or unexpected token".
Note it names no token - "#" is not one. An ESM file compiled as CJS says
"Unexpected token 'export'" instead, which is how the two are told apart.
- require() of an ESM-only package is unsupported, which plain Node 24
handles. uuid 14 is ESM-only and 21 files import it.
- setInterval is the DOM's and returns a NUMBER, so setInterval(...).unref()
throws. Two call sites were unguarded; sixteen more were written
defensively and had been silently not unreffing.
- worker_threads cannot create a thread at all.
BrightSign's dev-cookbook is explicit: roNodeJs "for long running processes
like ... running a web server", roHtmlWidget "for browser-based apps". Their
cra-template examples do exactly this - server in roNodeJs, widget pointed at
localhost. It also fixes the lifecycle problem that was the original argument
against a server on this hardware: in a widget the server dies with the page,
taking an open SQLite WAL with it.
The shims for the first three are kept in the packager for now rather than
removed in the same change that moves the container, so that if something
breaks it is the move and not four simultaneous removals.
CHANGES THAT ARE NOT BRIGHTSIGN-SPECIFIC
db/database.js, routes/status.js fs.copyFileSync does not merely copy
bytes: it fchmods the destination to match the source. exFAT has no
permission bits, so the pre-migration snapshot failed with EPERM and the
failure path called process.exit(1) - which inside a widget also killed
the page, leaving a black screen and no diagnostic. The guard was right;
the copy was wrong. lib/fsutil.js copies without touching mode.
db/wal-checkpointer.js the module already degraded correctly when its
worker died or could not be respawned, but the FIRST spawn was not
wrapped, so a host that cannot make threads lost the whole server rather
than falling back to inline autocheckpoint.
db/sqlite-compat.js a better-sqlite3 facade over node:sqlite. With it the
bundle contains no native code at all, which is what lets an x86_64
laptop build a package for an aarch64 player. 1719/1719 tests pass on
Node 24 through this shim.
The packager refuses to build if a source file is untracked (git ls-files
decides what ships, and lib/fsutil.js reached a player without shipping
alongside the code that required it), if any .node binary is present, if a
shebang survives, or if a database, upload, cert or .env is staged - the first
build of this package swept up a real 33MB database and 105MB of uploads.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014kfhrUPit5MCqxeTQyqr56
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: Dan Walters <dan.walters@bytetinker.net>
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30a71c1319 |
autorun.zip must be STORED and opened with roBrightPackage
A BrightSign consultant ran our v1.9.29-rc2 autorun.zip through BSN.cloud's automated deployment. The archive reached the player and then could not be opened — reported as invalid. Two causes, both ours. 1. COMPRESSION. We built with default deflate. The player bootstrap extracts autozip.brs by itself before any script runs, and roBrightPackage supports a specific set of methods, of which "no compression" is the universally safe one. Both builders now store: scripts/build-autorun-zip.sh passes -0, and the server-side package builder used archiver level 9 — maximum deflate — so EVERY self-update package it produced would have failed the same way, silently and in the field. 2. THE UNPACK API. We used roUnzip; BrightSign's own tooling uses roBrightPackage. Converted in autozip.brs and in the self-update path. This is the failure mode worth naming: a compressed package uploads, downloads and deploys perfectly, then fails to open on the player. It reads as a broken deployment rather than a broken zip, so it gets debugged everywhere except where the bug is. Both builders now ASSERT the property rather than trusting the flag — the build script walks `unzip -v` and refuses a compressed member, and a test walks the local file headers of the server-built package checking method 0. Verified by negative control: re-enabling compression fails the test. Also adopted the shipped volume-discovery pattern in autozip.brs — probe USB1:/SD:/SSD:/FLASH: for the archive instead of guessing two volumes. The unit that drove this port boots from FLASH because its card interface is dead, and extracting to a volume that does not exist fails silently. 1056 pass. Reported by giyokun, who was right about both. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
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8fd6eb75d5 |
BrightSign: cache content for offline, and let the package update itself
Two gaps that both end the same way — a panel nobody can fix without a van. OFFLINE. Content bytes were never persistently cached. The service worker skipped /uploads/content/ and leaned on the browser's HTTP cache, which is reasonable on a desktop and is not a documented-persistent store here: BrightSign guarantees survival across reboots for IndexedDB, localStorage and SQLite, and their own answer for offline video is to cache the bytes explicitly. A panel could come back from a power cut with its playlist intact — that lives in localStorage — and no media to play it with. The reason content was skipped is real, and player-cache-policy.js is what makes intercepting it safe. Seeking video issues range requests, and naive caching is worse than none: storing a 206 as the whole file means every later full request gets a fragment, and answering a range request with a 200 makes some media stacks fail outright. So only complete 200s are stored, and ranges are served by slicing the stored body into a correct 206. The content cache survives shell re-versioning, or every deploy would re-download the playlist over a link that may be exactly what is broken. SELF-UPDATE. The package can replace autorun.brs, so a truncated file is a dark panel with no app underneath. The safety is the ordering: download to .part, verify sha256 AND size, then delete the .done marker, rename, reboot. Marker first is not stylistic — leaving it makes the next boot skip the archive and the update silently never happens. A failed extract parks the zip as .bad instead of retrying every boot, which would be a loop indistinguishable from a hardware fault. sha256 because that is what roMessageDigest can compute; a checksum the player cannot verify is an unverifiable package. The decision lives on the server and is unit-tested, and the host only executes it — re-implementing the version comparison in BrightScript would put the prerelease trap somewhere untestable. That trap is honoured directly: a player on 1.9.29-rc1 is running something semver-OLDER than 1.9.29, so an opted-in player HOLDS a prerelease of its own core rather than being pulled off the build it was given to test. Narrowly — a newer core still lands, so opting in never means never updating again. Both loop conditions are closed by construction. The manifest and the download come from one buffer hashed once, so a checksum cannot describe bytes we are not serving. And the version is stamped into autorun.brs at build time by both builders, so the script reports the version it actually is — otherwise the player applies the update, still reports the old version, and is offered the same package forever. Failure always degrades to "keep running the old version": an unreachable manifest, a missing checksum, a failed verification, a full attempt counter and an unbuildable package all resolve to skip. 998 tests pass (was 954). |