Commit graph

14 commits

Author SHA1 Message Date
ScreenTinker 303c83e86a feat(ai): generate background + foreground images for signs (#41 Phase 2)
A prompt now produces a full sign: the LLM writes the design AND image prompts,
the server generates the images and composites them with the crisp text layer.

- lib/image-gen.js: text-to-image with 3 BYO/self-hostable backends, all behind
  the SSRF guard: 'sdcpp' (local stable-diffusion.cpp OpenAI-compatible server,
  exact small sizes that fit VRAM), 'openai' (cloud / OpenAI-compatible, snapped
  sizes), 'comfyui' (prompt/history/view API).
- ai.js: prompt asks for a background_prompt (preferred — full-bleed atmosphere)
  and an optional foreground image element; after the design is normalized, the
  bg + fg images are generated best-effort (a failed image never fails the sign)
  and returned as data URLs. New image_* settings (provider/base_url/model),
  image_provider whitelist, schema column + migration.
- designer.js: AI-images section in settings; generate applies the background
  image; publish bakes the background image into the HTML so it survives.
- server.js: raise JSON body limit to 12mb for embedded image data URLs.

Verified end-to-end on local Vulkan SDXL (RTX 5090): prompt -> bg+fg images on
the canvas -> publish creates a widget with the images embedded. 63/63.

Note: prod (not self-hosted) requires a PUBLIC image endpoint (e.g. OpenAI); the
SSRF guard blocks localhost there. Follow-up: upload generated images to the
content store and reference by URL to avoid multi-MB widget configs.
2026-06-09 13:40:14 -05:00
ScreenTinker 0ba36949cf feat(ai): AI content design in the Designer, BYO endpoint (#41 Phase 1)
Competitor pressure (Mandoe 'AI Magic Create'): prompt -> signage. We answer it
in a way that's actually BETTER for signage and costs the operator nothing.

Key idea: don't generate raw images (AI garbles text - fatal for menus/promos).
The LLM returns a STRUCTURED design spec (headline, supporting text, accent
shapes, palette) that the existing Designer renders with real fonts - crisp and
fully editable. Reuses the whole Designer.

BYOK, fully under the customer's control: each workspace configures its own
OpenAI-COMPATIBLE endpoint + key - OpenAI cloud OR self-hosted (Ollama / LM Studio
/ llama.cpp). Operator bears zero AI cost/liability.
- server/lib/secretbox.js: AES-256-GCM for the key at rest (never returned).
- routes/ai.js: GET/PUT /api/ai/settings (admin; key write-only) + POST
  /generate-design (editor+). Output is strictly validated/normalized (cap count,
  clamp ranges, px->%, strip HTML, validate colors) - never trust the model.
  SSRF guard: hosted instances block private/internal targets; self-hosted (the
  whole point of local AI) may point at localhost/LAN.
- Designer: an 'AI generate' panel (prompt + Generate) + a settings modal.

Verified end-to-end against local Ollama (llama3.1:8b): prompt -> editable design
on the canvas. Unit tests cover normalization + the SSRF guard. Suite 61/61.

Phase 2 (next): AI background images (OpenAI images / AUTOMATIC1111).
2026-06-09 12:23:55 -05:00
ScreenTinker 8fd971405e feat(layouts): per-zone fit mode + default to 'contain'
Multi-zone videos/images were cropped: every template zone inherited fit_mode
'cover' (fill+crop) and the layout editor had no control to change it, so a
landscape video in a tall split zone showed only a center strip. The player
already honors fit_mode (web object-fit, Android scaleType) - the gap was the UI
and the default. Add a per-zone Fit selector (Contain/Cover/Stretch) to the layout
editor, and make 'contain' (show the whole frame) the default for new zones, the
schema column, and the save fallbacks. Existing built-in templates are migrated
separately.
2026-06-09 08:55:15 -05:00
ScreenTinker 19f434d05a Add player debug overlay and server-side error telemetry sink
Smart TVs (Tizen, WebOS, Fire TV, Bravia) have no accessible browser
devtools, so when the player misbehaves on those platforms we previously
had zero visibility. This adds two paths to fix that:

- Visible debug overlay rendered on the TV screen for phone-photo capture
- Automatic server-side telemetry sink for hands-off error reporting

Client side (server/player/):
- Inline ES5 error trap as first script in index.html captures errors
  even from parse-time failures in later scripts. Captures into
  window.__debugLog with 200-entry cap.
- debug-overlay.js renders a fixed-position overlay covering the top 40%
  of the screen. Activates via ?debug=1, d-e-b-u-g key sequence, Samsung
  red button (keyCode 403), or smart-TV UA + ?autodebug=1. Freeze toggle
  (F key or Samsung green) with visible FROZEN badge for phone capture.
  pointer-events: none so touches pass through to the player underneath.
- Reporter machinery posts captured errors to /api/player-debug with
  5-second debounce batching, sendBeacon on unload (with payload size
  capping to stay under 64KB), 5-minute backoff after 429 responses.
  UA-gated: smart-TV allow-list first (handles Tizen-with-Chrome/108),
  modern-desktop deny-list second, default-report for unknown UAs.
- Two-pass djb2 fingerprint (16 hex chars) per error for future grouping.
- Absolute script src (/player/debug-overlay.js) so the script loads
  regardless of trailing-slash on the player URL.

Server side:
- New player_debug_logs table (10000-row FIFO cap, indexed on
  fingerprint + created_at). Schema in schema.sql, idempotent via
  CREATE TABLE IF NOT EXISTS.
- POST /api/player-debug unauthenticated (so unpaired players can also
  report), rate-limited 10/min/IP, per-field length caps to prevent abuse.
- Dynamic /player HTML route injects window.__playerConfig.debugReporting
  based on PLAYER_DEBUG_REPORTING env var (defaults on; =off suppresses
  all client telemetry traffic). Other player assets still served static.
- Admin routes (requireAuth + requireSuperAdmin):
  GET /api/player-debug/list with pagination and filters
  GET /api/player-debug/summary for UA family counts
  DELETE /api/player-debug/older-than for manual purge

Admin view (#/admin/player-debug):
- UA family summary at top (Tizen/WebOS/Fire TV/Bravia/Edge/Chrome/etc)
- Filter row: UA contains, date range, has-error checkbox
- Paginated table with expand-row JSON viewer for error_data and context
- device_id labeled (self-reported) since field is unauthenticated input
- Manual delete-older-than button with confirmation dialog

Verified end-to-end with Playwright + Chromium (17/17 checks pass) plus
manual real-browser verification including UA-spoofed Tizen flow landing
rows in the admin view.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 15:20:42 -05:00
ScreenTinker 73f41c3288 fix(zone-id): restore zone-aware playlist_items wiring (issue #3 follow-up)
Phase 2 (assignments -> playlist_items) dropped zone_id during the
conversion: migrateAssignmentsToPlaylists INSERTed only (playlist_id,
content_id, widget_id, sort_order, duration_sec), and the new
playlist_items DDL omitted the zone_id column entirely. Every write
path on top of playlist_items inherited that omission - the
multi-zone layout assignment feature stopped working.

Frontend always sent zone_id correctly (device-detail.js:1015,1072
POST and PUT both include it; api.addAssignment and api.updateAssignment
forward the body verbatim). Server silently dropped it. The
assignments.js PUT route was the most direct evidence: it destructured
zone_id from req.body but never added it to the updates array.

Schema:
- schema.sql: add zone_id TEXT REFERENCES layout_zones(id) ON DELETE
  SET NULL to fresh-install DDL.
- database.js migrations[]: add idempotent ALTER TABLE for existing
  installs (the surrounding try/catch loop handles duplicate-column).

Backfill (new gated migration phase2_zone_id_backfill):
- Pre-migration snapshot copied to db/remote_display.pre-zone-id-
  backfill-<ts>.db (one-off for this migration; the general
  every-migration-snapshot framework is a separate concern, not built
  here).
- Best-effort UPDATE playlist_items.zone_id from surviving
  assignments rows via device.playlist_id + content_id/widget_id
  match, LIMIT 1 for the multi-match edge case.
- Regenerates published_snapshot for every published playlist so the
  JSON the player consumes carries zone_id going forward. Even with
  zero rows backfilled (the common case post-Phase-2 cleanup) this
  closes the snapshot-staleness gap.
- Stamps schema_migrations regardless so it won't re-run on next boot.
- On the live local DB: 0 playlist_items backfilled, 18
  published_snapshots regenerated. On the April 13 prod fixture
  (sandboxed copy): 0 backfilled, 7 regenerated. Expected and matches
  our pre-flight finding that assignments was effectively scrubbed of
  zone_id everywhere.

Route wiring (7 sites + 1 shared constant):
- assignments.js ITEM_SELECT: project pi.zone_id (read path so the
  frontend display at device-detail.js:500 surfaces the value).
- assignments.js POST INSERT: include zone_id column + value.
- assignments.js PUT: actually use the already-destructured zone_id
  in the updates allow-list. Treats undefined as "no change" so a PUT
  that omits zone_id leaves the existing value intact; any explicit
  value (including null) is written.
- assignments.js copy-to INSERT: preserve a.zone_id during
  device-to-device playlist copy.
- playlists.js buildSnapshotItems: project pi.zone_id so the snapshot
  JSON carries it. This is what the player's renderZones loop reads
  (player/index.html:1338 matches a.zone_id === zone.id).
- playlists.js discard-revert INSERT: restore zone_id from snapshot
  item on revert.

Out of scope (verified safe by SQL semantics + UI inspection):
- playlists.js POST item-add and PUT item-update in the playlist-detail
  surface: the UI there doesn't expose zone editing, and their SQL
  leaves zone_id NULL on insert / untouched on update. No regression.
- Other playlists.js SELECT projections (lines 141, 190, 240, 265, 334,
  379, 419) all use SELECT pi.* and auto-pick zone_id once the column
  exists.
- Kiosk-page assign at device-detail.js:1027 doesn't send zone_id;
  separate pre-existing gap, not part of this regression.

Tests (all local, no push, no prod deploy):
- Migration boot on live local DB: clean, idempotent (second boot
  skips the gated function).
- Migration boot on April 13 prod fixture (sandboxed copy at
  /tmp/zone-fix-fixtures/test-run.db): cleanly runs the full migration
  stack (multi-tenancy + 5 other phases the fixture predated) then
  the new zone_id backfill. Live local DB untouched.
- 8 SQL-level route behavior tests pass: INSERT stores zone_id, PUT
  changes/clears zone_id, ITEM_SELECT and buildSnapshotItems
  projections include zone_id, copy-to preserves, discard-revert
  restores from snapshot JSON, undefined zone_id in PUT leaves
  existing value intact.

Not verified: end-to-end multi-zone playback on a real device. The
SQL + snapshot JSON layer is correct (player consumes
playlist.find(a => a.zone_id === zone.id) and now gets the right
zone_id back from the snapshot); confirming render-to-correct-zone
on actual hardware is the next step before prod deploy.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 19:20:44 -05:00
ScreenTinker 2068bc8833 Video walls: free-form canvas editor, leader-driven sync, group dissolve, progress bars
Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each
display is a rectangle that can be dragged/resized to match its physical
arrangement; a separate semi-transparent player rect overlays the screens and
defines what content plays where. Drag empty space to pan, wheel to zoom,
"Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys
nudge by 1px (10px with shift). Negative coordinates supported for screens
offset above/left of the origin. Coords rounded to integers on save.

Wall rendering: each device receives screen_rect + player_rect, maps the
player into its viewport with vw/vh and object-fit:fill so vertical position
of every source pixel is identical across devices that share viewport height.
Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply
latency-adjusted target and use playbackRate ±3% for sub-300ms drift,
hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with
AudioContext priming and pause+play retry to bypass Firefox autoplay.
"Tap to enable audio" overlay as a final fallback.

Reconnect handling: server re-evaluates leader on device:register so the
top-left tile reclaims leadership when it returns. Followers emit
wall:sync-request on entering wall mode (incl. reconnect) so they snap to
position immediately instead of drifting until the next periodic tick.

Group dissolve: removing a device from its last group clears its playlist
to mirror wall-leave semantics. Leaving a group with playlists on remaining
groups inherits the next group's playlist.

Dashboard: walls render as their own card section (hidden the device cards
they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar
action that creates the wall, removes devices from groups, and opens the
editor. dashboard:wall-changed broadcast triggers live re-render. Per-card
playback progress bar driven by play_start events forwarded from devices.

Security: PUT /walls/:id/devices verifies caller owns each device (or has
team-owner access via the widgets pattern), preventing cross-tenant device
takeover. wall:sync and wall:sync-request validate that the sending device
is a member of the named wall; relay re-stamps device_id with currentDeviceId
so clients can't spoof or shadow-exclude peers.

Schema: video_walls += player_x/y/width/height, playlist_id;
video_wall_devices += canvas_x/y/width/height. All idempotent migrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 23:11:16 -05:00
ScreenTinker 2d3bb55db4 Fix startup crash on existing DB: defer group_id index to migration
The CREATE INDEX on schedules(group_id) in schema.sql ran before the
phase4 migration added the group_id column, crashing on existing databases.
Move the index creation to the migration which already handles it.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-16 07:59:49 -05:00
ScreenTinker 52dd44a3e8 Add group-level scheduling, group playlist assignment, and persist audio unlock
Phase 4 group scheduling: schema migration adds group_id to schedules with
CHECK constraint, scheduler evaluates group+device schedules with priority,
group deletion converts schedules to per-device copies. Dashboard gets
playlist assignment dropdown and current playlist label on group headers.
Player persists audio unlock state in localStorage so version reloads
don't lose audio on unattended displays.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-15 20:22:42 -05:00
ScreenTinker 436a3be7f6 Phase 3: playlist publish/draft state with auto-publish from device detail
Schema: add status and published_snapshot columns to playlists table.
Migration snapshots all existing playlists as published (idempotent via schema_migrations).

Devices always receive the published_snapshot, not live playlist_items.
Edits from device-detail/groups auto-publish immediately (display updates instantly).
Edits from playlist detail page go to draft (requires explicit publish).
POST /playlists/:id/publish snapshots and pushes to all devices.
POST /playlists/:id/discard reverts playlist_items from published snapshot.
Content deletion scrubs references from all published snapshots.

Frontend: draft badge in playlist list, prominent yellow banner with publish/discard
buttons on playlist detail and device detail pages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 20:52:29 -05:00
ScreenTinker afbe113acf Security audit remediation: auth, IDOR, XSS, hardening
- Device WebSocket authentication: devices get a device_token on
  registration, must present it on reconnect. All WS events require
  prior auth. Timing-safe token comparison.
- IDOR fixes: ownership checks on schedules (device, week), layouts
  (all CRUD, zones, duplicate, device assign), video-walls (content,
  device-config).
- XSS prevention: shared esc() helper in utils.js, fixed 13 innerHTML
  injection points across 9 frontend files.
- OAuth hardening: no longer silently overwrites auth_provider on
  accounts with local passwords (returns 409).
- JWT pinned to HS256 for sign and verify.
- Password policy: change endpoint now requires 8 chars (was 6).
- HSTS header enabled (max-age 1 year, includeSubDomains).
- Stripe webhook rejects unsigned payloads when no secret configured.
- Screenshot size validation (max 2MB base64).
- Rate limiting on exports, imports, content operations.
- Content file serving checks playlist_items instead of old assignments.
- Content ownership verified in device-groups assign-content.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:48:07 -05:00
ScreenTinker b87904c326 Add schema_migrations table for run-once migration tracking
New schema_migrations table (id TEXT PK, ran_at INTEGER) tracks which
one-time migrations have executed. The Phase 2 playlist migration now
checks for 'phase2_playlist_migration' in this table instead of
inferring state from devices.playlist_id. Records the migration ID
after successful completion. Eliminates ffprobe overhead on subsequent
startups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:28:10 -05:00
ScreenTinker 2af3cec8a6 Phase 2 schema: add playlist_id to devices/schedules, is_auto_generated to playlists
Every device will point to exactly one playlist. Schedules can temporarily
override a device's playlist. Auto-generated playlists (from migration) are
flagged so the UI can filter them.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:00:56 -05:00
ScreenTinker 1fbeccff7c Add playlists and playlist_items tables to schema
Phase 1 of playlist refactor: standalone playlist entities with ordered
items. No changes to existing tables or display behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 21:09:12 -05:00
ScreenTinker 1594a9d4a4 Initial open source release
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 12:14:53 -05:00