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13 commits
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ba00dd2811
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fix(transition-engine): Android supersede wedge/leak + web/Tizen stale-video guard (#205)
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered. |
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96b71a0d56
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feat: transition engine — GL wipes across web, Tizen & Android (+ image↔video) (#204)
Client-side GL Transitions v1 across all three players with never-blank degradation: shader lib + generated manifest + real-WebGL CI, transition-as-widget normalization, persistent WebGL/GLES2 compositors (web/Tizen/native Android), image↔video wipes, SSRF-hardened media proxy, decode-gated image preload, dashboard picker. Fixes the playlist change-fingerprint that dropped transition edits. Alpha + on-device soak validated. |
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335681b907
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feat(directory-board): panel-ring scroll + in-place refresh + per-device frame diagnostic (#203)
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs. |
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76f072bf4b
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fix(tizen): decode-gated image double-buffer to kill the black flash between stills [#187] (#193)
The Tizen .wgt player black-flashed between IMAGE items on slow decode HW
(Samsung OM55B / SSSP). Root cause: playCurrent() called clearStage() before
renderImage() set img.src, so the stage was empty (black) until the new image
decoded. Images had no decode-gated double-buffer — video gained one in #167
(
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bc9e72ec0b
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fix(content): render YouTube Shorts in 9:16 instead of a landscape frame (#184) (#189)
Vertical Shorts were played in a player forced to 100%x100% on a landscape frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at ingest, persist it, and have every player honor it. - Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/ reports its true dimensions), and persist it as st_aspect=vertical on the stored embed URL. That's the only signal players get (remote_url), so it must be captured at ingest, not re-derived per loop. YouTube ignores the unknown param; players read the video id, not the full URL, to build the embed. - Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen, pillarboxes cleanly on landscape) instead of 100%x100%: web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen (player.js single-zone + zone paths). Dashboard library uses a static thumbnail, so it's unaffected. Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance + YouTube ToS; embed-disabled Shorts already skip gracefully. Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical, landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles; web player inline JS + Tizen player.js parse. Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed backfill) — re-add to fix, or a follow-up migration. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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c2115c88e3
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fix(tizen): portrait/flipped VIDEO via AVPlay (hardware-plane rotation) — no more black screen (#170) (#174)
Bold field report: portrait video on Tizen = black screen. Root cause: our orientation support rotates #stage with a CSS transform, but on Tizen the HTML5 <video> is composited on a HARDWARE video plane that ignores CSS rotate — so portrait/flipped video blacks out (images/widgets/text rotate fine). It's a Tizen platform limitation, not a regression. Fix: route portrait / portrait-flipped VIDEO through Tizen AVPlay, whose setDisplayRotation rotates the hardware plane itself. Scoped to portrait/flipped ONLY — landscape keeps the proven HTML5 <video> path (double-buffer + group-sync drift), so the working case is untouched. - index.html: <object id="avPlayer" type="application/avplayer"> hole-punch surface (hidden until a portrait video plays; off-hardware it's inert). - player.js: setOrientation()/avAvailable(); renderVideoAv() (open/setDisplayRect/ setDisplayRotation 90|270/setDisplayMethod LETTER_BOX/prepareAsync/play; onstreamcompleted -> loop|advance); avStop() torn down in clearStage() before every render; renderVideo() branches to AVPlay only for portrait/flipped when webapis.avplay exists. - Graceful: any AVPlay error/absence -> honest note (portrait_video_unsupported, 5 locales), NEVER a silent black screen. currentVideoEl stays null for AV (portrait is solo-first; schedule engine still drives index/position). - app.js: applyOrientation() now tells the player the orientation so renderVideo can choose the path. Exit-signal marker slice unaffected (test green). Landscape + off-hardware paths unchanged. NEEDS ON-DEVICE VALIDATION on a real Tizen TV (AVPlay can't be exercised off-hardware) — signed test .wgt built for Bold. Refs #170. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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501ffb11c1
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feat(device-owner): tier foundation + QR provisioning + content-expiry & device enhancements (#168)
Device-owner tier substrate + silent install, end-to-end QR provisioning (Android 12+ compliance, APK-derived checksum, URL pre-seed, zero-touch onboarding, guided a11y screen), content-expiry (#157) with player no-restart deferral, and the device-enhancement batch (#10/#12/#13/#14). Backward-compatible with 1.9.3 clients; all autonomous behaviors opt-in. QA + security review green. Closes #161, #157, #159. |
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938a43a466
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Group sync: clock/schedule synchronized playback (offline-native) + double-buffer (#167)
* feat(group-sync): synchronized playback per group (server + Android) [stage 1]
Play a group's shared playlist in lockstep across its displays — start/end items
together — by reusing the video-wall sync primitive with the spatial transform
removed and keyed on group_id instead of wall_id.
Server:
- device_groups += sync_enabled + leader_device_id (optional pin).
- buildPlaylistPayload emits a group_sync:{group_id, is_leader} block ONLY for a
member whose playlist matches the group's shared playlist (playlist-match guard —
a mismatched member is ignored, never synced). Membership via device_group_members.
- Leader auto-election: pinned-if-online -> first online matching member -> stable
fallback; computed (never persisted, so the operator's pin is preserved).
- group:sync / group:sync-request relay among eligible members (mirrors wall:sync,
guarded on membership + playlist match).
- Self-heal: re-push payloads to group members on (re)connect so is_leader refreshes.
- PUT /api/device-groups/:id accepts sync_enabled + leader_device_id and re-pushes.
Android:
- WallController is now mode-aware. WALL = transform + object-fit:fill + forced
follower-mute (UNCHANGED — every wall branch is byte-equivalent when isGroup=false).
GROUP = same leader/follower timing incl. the full video drift controller, but
full-screen (no transform), normal fit, and per-item mute honored (no forced mute).
- WebSocketService: emitGroupSync/emitGroupSyncRequest + onGroupSync/onGroupSyncRequest.
- MainActivity: dispatch emit by mode, parseGroupConfig, onPlaylistUpdate group hook.
Wall path is provably unchanged (additive mode, defaults to WALL). Kotlin compiles;
server suite 407/407.
Stage 2 (follow-up): web + Tizen parity, dashboard sync toggle + leader picker,
offline-sweep leader promotion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): web + Tizen player parity [stage 2]
Mirror the Android group-sync generalization in the two web-based players so a group
with a shared playlist syncs across mixed player types, not just Android.
Web player (server/player/index.html):
- group:sync / group:sync-request handlers (index jump + latency-compensated video
drift, same maths as wall:sync) — no audio policy here, per-item mute honored.
- emitGroupSync() + applyGroupSync() (4Hz leader broadcast; follower sync-request).
NO CSS transform, NO forced mute (unlike applyWallMode).
- isFollower now also true for a group follower (suppresses self-advance).
- handlePlaylistUpdate handles data.group_sync (mutually exclusive with wall).
Tizen (tizen/js/player.js WallController + app.js):
- WallController is mode-aware: WALL styles the slice + forced follower semantics
(UNCHANGED when mode !== 'group'); GROUP clears any wall styling (full-screen) and
drives leader/follower timing only. syncId()/clearStageStyle() helpers; emitSync/
onSync/onSyncRequest key the event + id off the mode.
- app.js: group:sync/request socket handlers; onPlaylist enters group sync on a
group_sync block, else exits — content renders through the normal single-zone path.
Realigned the v4-exit-signal-phase3 TIZEN slice (682->696) shifted by the app.js edits.
Wall path is provably unchanged in both (additive group mode). Server suite 407/407;
both players' JS parse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): dashboard UI — sync toggle + leader picker [stage 3]
On each group's header row:
- "Sync" checkbox -> PUT /api/groups/:id { sync_enabled } enables synchronized
playback; server re-pushes to members so they enter/exit sync mode. A hint notes
it needs a group playlist and that a display on a different playlist is ignored.
- When on, a "Leader: Auto / <display>" picker -> { leader_device_id } (null = auto-
elect, which self-heals; or pin a specific member to always lead when online).
Adds api.updateGroup(id, data) and the en i18n strings (en-only, mirroring the
existing per-group UI keys; the i18n parity test is apitoken-scoped).
Frontend parses (ESM); server suite 407/407.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): rework to clock/schedule sync + double-buffer + polish
Replace the leader/follower relay model with clock/schedule sync. Every
same-playlist member derives the identical (index, position) locally from a
server-disciplined clock + the deterministic playlist schedule, so sync:
- needs no server at play-time (offline-native), and
- has no leader role to double-elect (kills the split-brain class the leaked
WallController tick produced).
Server
- heartbeat-ack now carries server_ms + echoes client_ms for NTP-style clock
discipline; the client caches the offset (survives an outage).
- POST /groups/:id/resync -> group:resync (manual "Resync now").
- (kept: group_sync payload; leader machinery is now vestigial/ignored.)
Clients (web / Tizen / Android)
- Clock offset disciplined over the heartbeat, cached (localStorage / prefs).
- Schedule engine: pos = (syncedNow mod Sum(duration_sec)) with a CANONICAL
slot formula identical across platforms so mixed-platform groups can't drift.
- Snap-on-load: a fresh clip hard-seeks ONCE to the exact position (was ~5s of
gentle nudge to eat a ~0.3s load offset); steady-state keeps the gentle nudge.
- Double buffer: warm the next clip a few s before the boundary -> instant
switch, no black hold. Android pre-decodes on a throwaway surface so the swap
doesn't flash one wrong-aspect (landscape-stretched) frame.
- In-place duration edits: duration_sec dropped from the change signature and
applied in place, so a duration edit re-anchors the schedule WITHOUT a restart.
- Live-log shows discrete corrections (jump/align/seek) immediately; only the
steady-state line is throttled.
Android
- Fix leaked WallController leader tick: onDestroy() now stops it (Handler on the
main looper outlived the Activity -> zombie broadcaster / split-brain).
Dashboard
- Group leader picker -> "Resync now" button.
Tests: heartbeat-ack clock fields + resync route; exit-signal .wgt slice realigned.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5f12315e39 |
fix(tizen): player wedge on shared #stage — same class as #162
PlaylistPlayer and ZoneRenderer share one #stage node, but every playlist-update unconditionally blanked the OTHER renderer (zoneRenderer.clear() in the single-zone branch, player.stop() in the layout branch) and then hit that renderer's unchanged- signature `return` — leaving the stage BLANK. Same class as the Android #162 wedge (a stale "still on screen" belief trusted while nothing is actually rendered): - fires on the routine ~60s heartbeat re-register (server re-pushes the same playlist), - permanent for a single looping item (no advance timer to self-heal), - also stranded the stage on suspend -> resume and cold-start cached-playlist restore. Fix: track which renderer owns the shared stage (stageOwner) and only blank the other one when actually switching modes, invalidating the incoming renderer's signature so it repaints on the switch; never blank on a same-mode unchanged update. Added ZoneRenderer.invalidate() to mirror PlaylistPlayer.invalidate(). Verified with a faithful state-machine simulation: old code blanks 8x across a realistic pair/heartbeat/switch/suspend sequence, fixed code 0x. The web player (server/player/index.html) was reviewed and is NOT vulnerable — its unchanged-guard already verifies real DOM surface health (needsReattach, the #146 fix) and its JS state resets on reload, so there is no analogous wedge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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646eab743a |
fix(tizen): P0 audit fix pass — watchdog config-proofing, teardown hygiene, dead-screen self-heal, offline snapshot
Client-only, no server change. Implemented in verified clusters: - H1 (config-proof, no heartbeat-ack): derive the liveness window from the server-negotiated pingInterval (version-robust read) + arm the watchdog only after a real inbound signal, so it degrades safe against any server and a raised PING_INTERVAL can't false-fire it into a storm. - A5: monotonic clock (performance.now) for watchdog/resume deltas — NTP/RTC jumps can't false-fire or blind the watchdog. - H4 (leak was verified ABSENT): timer/teardown hygiene — tracked register-retry + teardownSession() on reset/BACK (stop heartbeat/stream/player-loop/pending-register); all start*() are stop-first. - A1: single-item playlist retries a broken item (was a permanent black screen while heartbeat green). - A6: reconnect randomizationFactor 0.5 (no fleet thundering-herd) + timeout 10s->20s (parity). - A2 (minimal): cache last renderable playlist-update to localStorage, replay on cold-start/offline; cleared on unpair/reset/auth-error. - B3: input hardening (non-array assignments/zones guarded, duration_sec numeric-coerced). - A3: log keep-awake API availability so Bold can VERIFY the flap fix on real hardware. #148 double-connect discipline re-proven after socket-touching changes. |
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9c4b48800f |
Tizen player 1.9.1-beta3: bug fixes, multi-zone layouts, video walls
Brings the Tizen TV player to parity with the other players: closes the five Tizen issues Bold Media Group filed (#118-#122) and adds the two larger renderer features it was still missing. Fixes (#118-#122) - #118 Sticky "Not authenticated" banner. On TV sleep/wake the socket reconnects and a heartbeat could land on the fresh, not-yet-registered socket; the server rejected it and the old handler painted a permanent banner AND dropped the saved credentials, forcing a re-pair. Heartbeats are now gated on a per-connection authenticated flag (true only between device:registered and disconnect/auth-error), the heartbeat stops on connect/disconnect/auth-error, the banner clears on device:registered, and the auth-error toast is non-sticky. - #119 app_version stuck at 1.0.0. Resolved at runtime from config.xml via the Tizen application API, with a fallback constant that build-wgt.sh stamps from config.xml. - #121 Remote commands. Added a device:command handler (refresh/launch/screen_on/ screen_off; honest no-op toasts for update/reboot/shutdown, which need B2B/MDM privileges a sideloaded app lacks). Removed the dead device:reload listener. - #120 Dashboard preview. Added device:screenshot-request + remote-start/remote-stop. Images capture; video/YouTube fall back to a status card (TV hardware video plane and cross-origin iframes can't be read into a canvas). - #122 Updates/boot. Documented the real paths (re-sideload or URL Launcher/MDM refresh; display-level kiosk/boot settings) since a sideloaded .wgt has no in-app OTA or config.xml autostart. Multi-zone layouts (Android parity) - New ZoneRenderer ports the Android ZoneManager: zones positioned by percent geometry with z_index/fit_mode/background, assignments grouped by zone_id (unassigned content goes to the first zone), each zone rotating independently with the same per-item schedule gating (#74/#75). app.js selects the renderer from payload.layout; single-zone playback is unchanged. Video walls (web-player parity; Android has none) - New WallController mirrors the web player: when payload.wall_config is present the stage is positioned (vw/vh) as this screen's slice of the wall. The leader plays normally and broadcasts wall:sync at 4Hz; followers hold the leader's item, align index, and lock their video to the leader's clock with a latency-compensated drift controller (hard-seek past 0.3s, gentle +/-3% playbackRate nudge past 0.05s), and request an immediate position on (re)connect via wall:sync-request. Per-tile rotation is not applied yet (matches the web player). Wall emits are gated on auth + connection so a pre-register tick can't trip device:auth-error. Not ported: video-wall per-tile rotation, plus the minor Android-only reporting events (device:playback-state, device:log) and the N/A offline-cache events (device:content-ack/content-delete). None affect on-screen playback. Verified: JS syntax + headless unit tests of zone grouping/geometry and wall leader/follower + drift logic. NOT yet validated on Tizen hardware - multi-screen video sync in particular needs a real wall to tune. |
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2ccf3264a9 |
feat(scheduling): per-item schedule blocks (#74 dayparting, #75 auto-expire)
Each playlist item can carry schedule blocks (active days, start/end time-of-day, optional start/end dates). An item plays when the screen's local "now" matches at least one block; an item with no blocks always plays. #74 covers time-of-day/day-of-week windows including overnight wrap; #75 covers inclusive date ranges (auto-expiry). Evaluation is on-device, so dayparting and expiry work offline. - Shared evaluator contract: shared/schedule-vectors.json (39 vectors — DST US+AU, overnight-wrap anchoring, timezone correctness, date boundaries). Canonical JS evaluator in server/lib/schedule-eval.js; Kotlin and Tizen ports kept in lockstep by drift guards (Tizen byte-diff test, Kotlin JUnit reads the shared JSON, new android-test CI job). - All three players (web, Android, Tizen) filter by schedule against their own clock, idle with a "Nothing scheduled" message + 30s re-check when everything is filtered, and fail open on any evaluator error. - Editor: per-item schedule modal + row badge in the playlist editor; client validation mirrors the server; editing marks the playlist draft. - Part B (behaviour change): device/group schedule overrides now evaluate in each device's effective timezone instead of server-local time. - Device detail shows the reported timezone + a clock-skew warning. - i18n for en/es/fr/de/pt across all new strings (namespaced itemsched.* to avoid colliding with the device-schedule calendar's schedule.*). - CHANGELOG documents the feature, the Part B change, the fail-open guarantee, and the scheduled-single-video re-render tradeoff. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0cfa09046c |
feat(tizen): Samsung Tizen TV web player (.wgt)
Ports the ScreenTinker player to a Tizen TV / signage web app, speaking the SAME /device socket.io protocol as the Android player — no server changes; a Tizen display pairs from the same dashboard. - app.js: device protocol client — register (pairing_code | device_id+token), device:registered/paired/unpaired/playlist-update, 15s heartbeat, keep-awake. Always reaches the server prompt until the display is actually paired; a saved-but-unreachable server falls back to the prompt (no blank screen); BACK returns to it. - player.js: fullscreen single-zone renderer — image (duration timer), video (play-to-end + loop), YouTube (iframe embed), widget (iframe render endpoint). - config.xml: Tizen TV manifest; build-wgt.sh packages (signs if Tizen CLI present, else unsigned); README covers URL-Launcher and signed-.wgt deploy. Validated: headless protocol test vs the live server passed end-to-end (register -> pair -> reconnect-auth -> playlist(2) -> content 200); loads + renders in Chromium with no JS errors. Not yet ported (fullscreen single-zone covers most signage): multi-zone, video walls, screenshots, remote control, self-OTA. .wgt is a build artifact (gitignored). |