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Author SHA1 Message Date
ScreenTinker ec450929ce Escape user-controlled data at the HTML sinks it actually reaches
A QA sweep found unescaped interpolations outside the SSO work. Auditing them properly
turned up 34 genuine HTML sinks; 23 carry data a user, a device or an identity provider
controls, and those are escaped here.

The ones that mattered:

  - app.js renders `user.name` in the shell on EVERY page, and an identity provider's
    `name` claim is stored verbatim, so an IdP could script the whole dashboard
  - designer element `label`/`location` and widget `location`/`query` land inside
    value="" attributes, where a single quote breaks out
  - content `folder` lands in a data-folder="" attribute
  - device `name` is set by the operator OR reported by the panel itself
  - workspace-members renders a SERVER error string through t(), which interpolates raw

⚠️ My first attempt was a codemod over everything my scanner flagged, and it was wrong.
It wrapped `progressText.textContent`, `block.title` and `confirm(...)` — none of which
are HTML, so escaping there shows users literal `<`. Worse, it wrapped
`title: ev.title ? ... : null`, an API PAYLOAD, which would have written escaped markup
into the database. I reverted the whole thing and narrowed to interpolations that are
genuinely inside an HTML template, then read all 34 and chose 23.

Skipped deliberately: static app strings, i18n output, ternaries yielding `selected`,
`window.location.origin`, and sites already escaped.

Verified in Chrome, not by inspection: the payload was seeded into user.name,
device.name, content.filename/folder, widget.name/config and video_wall.name (the first
attempt's seeds silently failed on column names — the API responses are checked now),
then eleven views were loaded. Zero executions, zero live img tags — AND the payload is
visible as inert text in 6/6 views, which is what proves the views rendered it rather
than the test proving nothing.

1609 tests; every frontend module parses as an ES module.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
2026-08-11 11:44:10 -05:00
ScreenTinker 3e37d33b80 QA: close four ways a control or an asset lied about itself
Found by driving the real server and a real browser, not by reading. Each fix has a
test that fails without it.

1. A missing upload answered 200 with the DASHBOARD. express.static falls through on a
   miss and the SPA catch-all caught it, so GET /uploads/content/<gone>.mp4 returned
   15KB of index.html as text/html — under the `immutable, max-age=30d` header the mount
   sets before it knows the file exists. Every player downloader treats 200 as success,
   so a panel stores the HTML page AS the video and caches it for a month, rendering a
   black frame with nothing in any log. Reachable exactly when it hurts: a content
   replace writes a new random filename and unlinks the old one. The mount now
   terminates a miss with a 404 and drops the cache header.

2. Four dashboard->device socket handlers had no capability gate. dashboard:device-command
   has always refused a command the panel cannot honour, and the comment above it is right
   about why ("hiding the button is not enforcement — this socket is reachable directly").
   Every word applied to the four handlers immediately above it, which had none: a display
   declaring [] still received screenshot-request, remote-touch, remote-key and
   remote-start. Measured, not inferred. They now refuse on remote.screenshot /
   remote.input / remote.stream and name the capability in the ack; remote-stop stays
   ungated for the same reason set_debug does. The undeclared fleet is unaffected — an
   absent declaration still resolves to its platform baseline and keeps everything.

   The wall panel list (#235) made this visible: it offered a Screenshot button for every
   panel, including a BrightSign, which has no screenshot capability at all, and popped a
   toast promising an image that was never coming. GET /api/devices now ships the RESOLVED
   capability array rather than the raw column ('[]' as a STRING, which Array.isArray reads
   as "pre-capability server, show everything" — wrong in the one case that matters), so
   the wall list and the fleet cards can hide what a panel cannot do. The remote pad's
   Scrn Off / Scrn On were gated on remote.input while the Info tab gated the same two
   commands on display.power; both now agree.

3. A register with no `platform` ERASED the stored one. captureIdentity coerces a missing
   field to the literal 'unknown' and persistIdentity wrote it straight over. That column
   is load-bearing: platformFamily() reads it, so one reconnect from an older build turned
   a Tizen panel into a browser tab and handed it a volume slider the .wgt has no handler
   for — the exact control BASELINE.tizen exists to hide — while a BrightSign lost screen
   power and reboot and gained screenshots it cannot take. platform and client_type are
   now preserved (physical facts); client_version and contract_version still decay, because
   there "we no longer know" is the truthful answer. client_type 'wgt' is also read as a
   second signal for a Tizen TV.

4. PUT /api/content/:id/replace carried its own shorter copy of the ingest logic. Replacing
   a video left duration_sec at the OLD clip's length and nulled width/height, so #237's
   brand-new "default an item to the clip's own length" then handed out the wrong number
   for every later add — 32s scheduled for a 5s video is 27s of frozen frame. Replacing an
   image measured it with raw sharp metadata and thumbnailed without .rotate(),
   re-introducing the EXIF-orientation bug #172 had just fixed at ingest. Both paths now
   share lib/content-ingest.deriveMediaMetadata.

Verified working and NOT changed: all six item-duration insert paths (a 31.7s clip stores
32 everywhere, an explicit value always wins, and no path can store a 0); the content
revision bump + filepath refresh reaching a real device socket; a landscape wall producing
byte-identical geometry to the pre-#236 expression; a portrait wall reaching the player as
side-by-side halves; cross-workspace isolation across 29 probes.

Full suite green (1319).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-08-06 16:12:29 -05:00
Claude e4c25c39df Describe a portrait video wall as portrait, and stop a wall hiding its screens
#236: the wall canvas was secretly framebuffer space rather than the wall as
the audience sees it. Invisible while every panel is the normal way up, and
actively misleading the moment one isn't — two portrait-mounted panels standing
side by side had to be STACKED VERTICALLY in the editor, with a pre-rotated copy
of every video, before the output came out right. It worked, but only after
trial and error, and it meant a portrait wall could never reuse content as-is.

Each panel now carries a mounting rotation (0/90/180/270 clockwise, the same
convention as the per-device orientation setting), the canvas means the physical
wall, and the player works out the mapping. The geometry lives in one place,
server/lib/wall-geometry.js, because four players have to agree on it to the
pixel across a seam.

Existing walls need no migration and do not move. Every wall in the field is
rotation 0, and that case takes the original expression verbatim on all three
players rather than the algebraically-equal centre-based one — the two differ in
the last float bit, and a float's worth of disagreement between two panels is a
hairline seam down a wall that was aligned yesterday. Pinned by the first test
in wall-geometry.test.js and by wall-payload.test.js.

While a display is in a wall its panel rotation replaces its own orientation:
both describe the same physical fact, so honouring both turned the content twice.

#235: a wall replaced its members' cards, so one dead panel of a four-panel wall
was invisible from the dashboard, and inspecting a single screen meant pulling it
out of the live wall and putting it back. The wall screen now lists its panels
with live online state, a per-panel screenshot request, and a link to each
device's page; the dashboard wall card carries per-member status chips that track
socket updates.

Tests: wall-geometry.test.js re-simulates the CSS box independently and asserts
each panel's viewport maps onto exactly its own rect of wall space, for every
rotation, plus a mixed wall and the Tizen player's hand-ported copy executed
against the canonical rule. Full server suite green (1260).

Not verified here: the Android and Tizen renders on real hardware. Kotlin
compiles clean; the maths is shared/tested, the view plumbing is not.
2026-08-06 09:46:31 -05:00
ScreenTinker 618af0811a Translate the labels that never went through t()
A title= is a tooltip the user reads and an aria-label is what a screen reader
says, but fourteen of them were hardcoded English. They were invisible to the
key checks added earlier precisely because they never call t() — so a French
user hovering the only route to workspace members read "Manage members", and a
German screen reader announced every modal's close button as "Close".

The user-visible ones matter most: the workspace switcher's Manage members and
Rename, the video wall's rename and remove, and the dashboard's select-for-wall.
All are translated into every active locale, along with the close buttons.

A test now rejects a capitalised literal in a title or aria-label, since that is
the shape this takes and nothing else catches it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-07-28 19:52:52 -05:00
ScreenTinker 268bd5e7fb Stop shipping untranslated keys as user-facing text
Driving the app in a real browser showed a context menu whose only item read
"schedule.ctx_new". t() returns the KEY when a string is missing — it never
returns undefined — so a missing key renders literally, and the common
`t('x') || 'A readable default'` guard is dead code: the key is truthy, the
default can never fire, and the pattern hides the problem instead of covering
it. Every occurrence of it in the app was doing exactly that.

Nineteen strings were affected, most of them predating this work: fifteen in
the self-hosted update panel and four in video walls, all of which have been
showing raw keys to users. The intended text was recovered from the dead
defaults, so the wording is the authors' own, and the defaults are removed
rather than left to imply a safety net that does not exist.

A test now walks the views for the keys they actually ask for and fails on any
that English does not define, and separately rejects the `|| default` pattern.
Neither problem is visible to a syntax check, a unit test, or review — only to
someone looking at the screen — so the guard is the only thing that keeps them
from coming back.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-07-28 18:16:32 -05:00
screentinker 501ffb11c1
feat(device-owner): tier foundation + QR provisioning + content-expiry & device enhancements (#168)
Device-owner tier substrate + silent install, end-to-end QR provisioning (Android 12+ compliance, APK-derived checksum, URL pre-seed, zero-touch onboarding, guided a11y screen), content-expiry (#157) with player no-restart deferral, and the device-enhancement batch (#10/#12/#13/#14). Backward-compatible with 1.9.3 clients; all autonomous behaviors opt-in. QA + security review green. Closes #161, #157, #159.
2026-07-12 19:41:07 -05:00
ScreenTinker 2068bc8833 Video walls: free-form canvas editor, leader-driven sync, group dissolve, progress bars
Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each
display is a rectangle that can be dragged/resized to match its physical
arrangement; a separate semi-transparent player rect overlays the screens and
defines what content plays where. Drag empty space to pan, wheel to zoom,
"Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys
nudge by 1px (10px with shift). Negative coordinates supported for screens
offset above/left of the origin. Coords rounded to integers on save.

Wall rendering: each device receives screen_rect + player_rect, maps the
player into its viewport with vw/vh and object-fit:fill so vertical position
of every source pixel is identical across devices that share viewport height.
Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply
latency-adjusted target and use playbackRate ±3% for sub-300ms drift,
hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with
AudioContext priming and pause+play retry to bypass Firefox autoplay.
"Tap to enable audio" overlay as a final fallback.

Reconnect handling: server re-evaluates leader on device:register so the
top-left tile reclaims leadership when it returns. Followers emit
wall:sync-request on entering wall mode (incl. reconnect) so they snap to
position immediately instead of drifting until the next periodic tick.

Group dissolve: removing a device from its last group clears its playlist
to mirror wall-leave semantics. Leaving a group with playlists on remaining
groups inherits the next group's playlist.

Dashboard: walls render as their own card section (hidden the device cards
they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar
action that creates the wall, removes devices from groups, and opens the
editor. dashboard:wall-changed broadcast triggers live re-render. Per-card
playback progress bar driven by play_start events forwarded from devices.

Security: PUT /walls/:id/devices verifies caller owns each device (or has
team-owner access via the widgets pattern), preventing cross-tenant device
takeover. wall:sync and wall:sync-request validate that the sending device
is a member of the named wall; relay re-stamps device_id with currentDeviceId
so clients can't spoof or shadow-exclude peers.

Schema: video_walls += player_x/y/width/height, playlist_id;
video_wall_devices += canvas_x/y/width/height. All idempotent migrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 23:11:16 -05:00
ScreenTinker 7a17bb5079 i18n batch 5: wire layout-editor + video-wall + billing (~85 keys)
- layout-editor.js: list with templates + custom, zone editor with
  drag/resize and properties panel
- video-wall.js: list with grid preview, editor with grid config,
  bezel inputs, drag-and-drop device placement
- billing.js: current plan card, plans grid with checkout buttons,
  Stripe portal integration
- 943 keys total, parity 100% across en/es/fr/de/pt

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-29 20:13:38 -05:00
ScreenTinker c105a5941e Security: fix IDORs, XSS, rate limits, SSRF validation
HIGH 1 (teams IDOR): POST/DELETE /api/teams/:id/devices now require the
caller to own the device before assigning or detaching it. Without this
check, any team member could pull any device into their team via UUID
guess and gain remote-control access.

HIGH 2 (schedules IDOR): PUT /api/schedules/:id now re-verifies
ownership of every changed target field — device_id, group_id,
content_id, widget_id, layout_id, playlist_id. Previously only the
schedule owner was checked, letting users fire arbitrary content on
victim devices via update.

HIGH 3 (filename XSS): file.originalname captured by multer bypassed
sanitizeBody. New safeFilename() wraps every INSERT path (multipart
upload, remote URL, YouTube). Frontend sinks now go through esc() in
content-library.js, device-detail.js, video-wall.js. Web player gets
an inline escHtml helper for its info overlay where filenames, device
name, and serverUrl land in innerHTML.

HIGH 4 (kiosk public XSS): config.idleTimeout is now coerced via the
existing safeNumber() helper at both interpolation sites. A crafted
value with a newline can no longer escape the JS line comment to
inject arbitrary code into the public render endpoint.

HIGH 5 (folder DoS): POST /api/folders enforces a per-user cap of 100
folders (429 on overflow). Superadmin exempt.

MED 1 (SSRF): ImageLoader.decodeUrl rejects any URL scheme other than
http(s) so a malicious remote_url can't read local files via file://.
On the server, validateRemoteUrl() is extracted and now also runs on
PUT /api/content/:id remote_url updates — previously the SSRF check
only fired on POST.

MED 2 (fingerprint takeover): the WS device:register fingerprint
reclaim path now rejects takeover while the target device is online or
within 24h of its last heartbeat. A leaked fingerprint can no longer
hijack an active display.

MED 3 (npm audit): bumped uuid 9.x -> 14.0.0 (v3/v5/v6 buffer bounds
CVE; we only use v4 so not exploitable, but clears the audit). path-
to-regexp resolved to 0.1.13 via npm audit fix. 0 vulns remaining.

MED 4 (folder admin consistency): ownedFolder() and the content.js
folder_id move check now both treat only superadmin as privileged,
matching GET /api/folders. Previously a plain "admin" could rename
or delete folders they couldn't see, and could move content into
folders they couldn't list.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 14:37:18 -05:00
ScreenTinker 1594a9d4a4 Initial open source release
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 12:14:53 -05:00