Make HEARTBEAT_INTERVAL and HEARTBEAT_TIMEOUT env-tunable so
self-hosters with slow/jittery networks don't have to edit
config.js (issue #3 reporter did exactly this to confirm the
diagnosis). Defaults unchanged at 10000ms / 45000ms so existing
deployments keep current behavior.
Same parseInt(env) || default pattern as PORT/HTTPS_PORT/PING_*.
README env table extended.
Refs #3
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Connection-stability layer for issue #3. LG webOS WebKit (and other
TV-grade clients) miss Engine.IO pongs under decode load with the
Socket.IO defaults of 25s ping / 20s timeout, causing spurious
transport drops and a connect/reconnect/evict/disconnect loop on
the device. Default polling-first transport adds another fragility
layer via the polling->WebSocket upgrade dance.
- pingInterval / pingTimeout default to 30000 / 30000 (worst-case
dead-socket detection 60s, up from ~45s). Both env-configurable
via PING_INTERVAL / PING_TIMEOUT.
- Player Socket.IO client: transports: ['websocket', 'polling'].
Tries WebSocket first; falls back to polling on the same connect
attempt if WebSocket fails. Polling fallback preserved for
firewall-restricted networks.
App-level heartbeat checker is unchanged and remains the safety net
for clients that miss the transport-level ping/pong window.
Tradeoffs documented in inline comments. README env table extended
with PING_INTERVAL and PING_TIMEOUT rows.
Refs #3
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Deleting a content asset that was actively displayed on screens
caused affected players to go black and never recover; deleting an
actively-playing video also failed to stop playback (audio kept
going). Root cause: handlePlaylistUpdate never tore down the current
media element and could drive currentIndex to NaN when a late
onended fired during the playlist swap.
- Add teardownCurrentMedia() - pause, clear src, .load() to actually
release the decoder and kill audio; null event handlers to prevent
late onended races
- handlePlaylistUpdate: preserve continuity - if the playing item
survives the update keep it playing, otherwise walk forward from
the old position to the next surviving item; empty playlist tears
down to waiting state
- Guard playCurrentItem against empty playlist / non-finite index
- Remove dead device:content-delete socket handler (never emitted)
Resolves#4
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Self-hosters running internal-only deployments don't need the
marketing homepage. With DISABLE_HOMEPAGE=true, requests to /
302-redirect to /app instead of serving the landing page.
Unset/false preserves current behavior.
Requested via discord feedback.
Previously sendEmail() only logged on error/suppression paths; success
was silent. After prod deploy of c71c401 it was unclear whether the
first alert tick had actually delivered email or not - the answer was
yes but had to be derived from 'no error log + recipient query showed
matching device'. Add a log line on success so future observability
doesn't require detective work.
Replaces the unused EMAIL_WEBHOOK_URL stub with a real Microsoft Graph
Mail.Send pipeline via @azure/msal-node client-credentials flow. Prior
state on prod: every alert email was logged to journalctl and never
sent (21 fallback log lines per hour for the chronic-offline devices).
Four coordinated changes shipped as one commit since they're all part
of making email delivery actually work responsibly:
1. services/email.js (NEW): Graph send via plain HTTPS (no SDK), in-memory
MSAL token cache (refresh 60s pre-expiry), graceful stdout fallback
when GRAPH_* env vars absent. Drop-in replacement for the old webhook.
2. services/alerts.js refactored: sequential await around sendEmail (was
parallel fire-and-forget; first run hit Graph's MailboxConcurrency 429
ApplicationThrottled on a 30-device backlog). Sequential at ~250ms per
send takes 5-8s for the full backlog, well within the 60s tick. Also:
24h long-offline cutoff to stop nagging about chronic-offline devices
(the 20,000+ minute ones); 2-hour dedup window (was 1h) via a generic
shouldSendAlert(type, id, windowMs) helper that future alert types
(payment_failed, plan_limit_hit, etc.) can reuse.
3. Preferences UI: single checkbox in settings.js Account section bound
to users.email_alerts. Saved via the existing Save Profile button. PUT
/api/auth/me extended to accept email_alerts. requireAuth middleware
SELECT now includes email_alerts so it propagates via req.user.
4. Dev safety net: GRAPH_DEV_RESTRICT_TO env var as an allow-list. When
set, only listed recipients reach Graph; everyone else is suppressed
with a log line. Prevents local dev (which often runs against fresh
prod DB copies) from accidentally emailing real prod users. UNSET on
prod systemd unit so production fans out normally.
Also: package.json scripts use --env-file-if-exists=.env so local dev
picks up .env automatically (Node 20.6+ built-in, no dotenv dep). Prod
runs via systemd ExecStart and is unaffected. server/.gitignore added
to keep .env out of git.
Smoke verified end-to-end:
- Sequential send pattern verified (a prior parallel-send tick had hit
Graph's MailboxConcurrency 429 on 30 simultaneous sends; sequential
at ~250ms each completes the same backlog without throttling)
- 24h cutoff silenced 20/21 prod devices on the next tick
- Dev restrict suppressed the 1 within-24h send
- User-preference toggle flipped via UI -> DB -> alert path silently
continued before reaching even the suppression log
/me's accessible_workspaces query gains a device_count field via a
correlated subquery on workspaces.id - WHERE workspace_id = w.id
strictly excludes the unclaimed pair-pool (workspace_id IS NULL fails
equality). Added to both query branches (platform_admin LEFT JOIN and
regular INNER JOIN); microseconds per row at current scale (~37 rows
worst case), not optimizing.
Frontend appends the count to the muted org-name line with a middle-dot
separator: 'Acme Studios . 2 devices'. Singular/plural respected via the
existing tn() helper convention; 'No devices' for empty workspaces. New
formatResourceCount(n, keyBase, zeroKey) helper is generic so the same
shape can wire users/playlists/schedules counts later without refactor.
New i18n keys: switcher.devices_count_one, switcher.devices_count_other,
switcher.no_devices. Added to en.js only; other locales fall back to en
via the existing lookup chain (verified in i18n.js:19).
API smoke verified: switcher-test sees Studio A=2, Field Crew=2;
dw5304 (platform_admin) sees all 37 workspaces with their device counts
varying 0-4; single-workspace zero-device user (geoff.case) sees 0.
Teams in its pre-Workspaces form is being paused while the feature is
redesigned as a user-grouping primitive within the new Workspaces
architecture. The original Teams data model had no workspace-awareness
and was effectively non-functional after Phase 2.2 (every route migrated
away from team_id), but the UI remained reachable and allowed users to
accumulate orphan data while believing they were configuring access
control.
Hide the Teams sidebar nav entry to prevent new entries to the UI.
/api/teams now returns 503 Service Unavailable with a 'feature
redesign in progress' message. Existing teams/team_members/team_invites
table data is preserved indefinitely for forward migration to the
future teams design.
Bonus: requireAuth middleware fires before the catch-all so unauthenticated
callers see the standard 401 instead of the 503 redesign message - avoids
exposing the 'feature being redesigned' signal to unauthenticated probes
or fingerprint scanners.
The previous comment claimed defParamCharset:'utf8' fixed multipart
filename header decoding. It doesn't - that option only fires for the
RFC 5987 encoded filename*=utf-8''... form, which clients rarely send.
The actual UTF-8 recovery happens in the storage.filename callback
(added in d679ca8) via Buffer.from(name,'latin1').toString('utf8').
The option is kept set for the rare RFC 5987 case but the comment no
longer overclaims what it does.
busboy reads the Content-Disposition filename="..." header value as
latin1 by default - even with defParamCharset:'utf8' set, that option
only applies to RFC 5987 encoded filename*=... params, which most
clients (browsers, curl, programmatic HTTP) don't send. Modern clients
send raw UTF-8 bytes for non-ASCII filenames; busboy interprets those
bytes one-byte-per-char as latin1, producing a JS string like 'A-tilde
+ quarter-mark' for 'u-umlaut'. JS then re-encodes that string as UTF-8
on the way to SQLite, yielding 4 bytes (c3 83 c2 bc) for what should be
2 bytes (c3 bc). Classic double-encoding mojibake - shows up in the UI
as 'BegrA-tilde...' instead of 'Begru-umlaut...'.
Fix: in the multer filename callback, re-decode file.originalname from
latin1 to utf8 to recover the original byte sequence. Mutating
originalname here propagates to every route handler reading
req.file.originalname (POST /, PUT /:id/replace, and any future upload
route using the same middleware).
This is the actual visible-mojibake bug semetra22 reported. The prior
commit b677752 (NFC normalize in safeFilename) handles a separate but
related case (macOS NFD clients sending decomposed forms); both fixes
compose correctly - latin1->utf8 first restores the byte sequence,
then NFC normalize collapses NFD into composed form.
Smoke verified by sending raw UTF-8 multipart from a Node https client
(no shell escaping). NFC input 'Begru-umlaut-essungsscreens.jpg' with
bytes c3bc c39f arrives clean (was c383c2bc c383c29f before). NFD input
'u + combining diaeresis' arrives as composed NFC c3bc after both fixes.
Single line change to safeFilename() in routes/content.js: add
.normalize('NFC') before sanitizeString. Covers all 4 user-facing
filename storage sites (POST /, POST /remote, POST /embed, PUT /:id
rename) since they all flow through safeFilename.
Fixes macOS NFD vs Linux NFC mismatch on filename storage that mangled
umlauts (ae/oe/ue/ss) in displayed filenames. macOS clients send
NFD-decomposed names (e.g. 'u' + combining diaeresis U+0308 instead of
the precomposed U+00FC); Linux + most renderers expect NFC. Without
this, names like 'Begruessungsscreens.jpg' arrive with the combining
char floating and display as mojibake.
Reported by semetra22 in Discord with extraordinarily good debugging
narrowing (rename works, upload doesn't = bug is in upload path).
Single-point fix at the convergence of all user-facing filename flows.
Existing NFD-mangled rows in DB not backfilled; users can re-upload or
rename to repair. Optional one-time UPDATE backfill captured as follow-up
in handoff doc.
Smoke verified by invoking safeFilename directly on NFD + NFC inputs of
'Begruessungsscreens.jpg' - both produce identical NFC-normalized bytes
(42656772c3bcc39f756e677373637265656e732e6a7067).
Fix: at connect, enumerate the user's accessible workspace_ids (direct workspace_members + org_owner/admin paths + platform_admin 'all') via new accessibleWorkspaceIds() helper in lib/tenancy.js; socket.join one room per workspace. All 12 dashboardNs.emit sites across deviceSocket / heartbeat / server.js / devices route / video-walls route now route via dashboardNs.to(workspaceRoom(...)).emit() with the workspace looked up from the relevant device or wall. New lib/socket-rooms.js holds the helpers and breaks a circular dependency (dashboardSocket already requires heartbeat, so heartbeat can't require dashboardSocket).
Inbound 6 commands rewired to canActOnDevice(socket, deviceId, tier): request-screenshot is read tier (workspace_viewer+); remote-touch/key/start/stop and device-command are write tier (workspace_editor+). Platform_admin and org_owner/admin always pass via actingAs. Legacy admin/superadmin branch dropped.
Lifecycle note: workspace-switch already calls window.location.reload (Phase 3 switcher), which forces a fresh socket with updated memberships - no per-emit re-evaluation needed.
Smoke tested with 3 simultaneous socket.io-client connections (switcher-test, swninja, dw5304 platform_admin) + direct canActOnDevice invocation for 6 user/device/tier combinations. All 9 outbound isolation cells and all 6 permission gates pass. Fixture mutation: switcher-test's Field Crew membership flipped from workspace_editor to workspace_viewer to exercise the read/write tier split in one login.
KNOWN REGRESSION (Phase 3 fix): platform_admin / superadmin no longer has cross-workspace 'see everything' view. Every route migrated tonight (2.2a-2.2m) deliberately removed the role-based bypass per design doc - cross-workspace visibility will come via dedicated admin endpoints in Phase 3, not magic role bypasses. Until Phase 3 ships, platform admins must switch-workspace to see other workspaces' data.
Express's req.ip was resolving to a Cloudflare edge address (e.g.
172.70.x.x) for any request fronted by Cloudflare, because trust proxy
was set to '1' — that trusts the immediate hop, which IS Cloudflare.
All activity_log rows from API paths captured the proxy, not the
client. The WebSocket path was unaffected and recorded the real IP.
Two layers of defense:
1. trust proxy now lists Cloudflare's published v4 + v6 ranges plus
loopback / linklocal / uniquelocal (config/cloudflareIps.js). With
this list req.ip resolves to the original client when fronted by
CF, and X-Forwarded-For from any non-trusted source is ignored —
so the value can't be spoofed.
2. New getClientIp(req) helper in services/activity.js prefers the
CF-Connecting-IP header but only honors it when the immediate TCP
peer is itself a trusted address. Same gate as trust proxy, so a
visitor who hits the origin directly with a forged header is
logged at their real address.
Routed all five activity-log call sites (auth login success/failure,
admin password reset, generic activityLogger middleware, and the
in-memory rate-limiter key) through the helper.
Logging-only change. No schema changes. Existing rows are not
modified — fix applies to new entries going forward.
Verified locally:
- Bare loopback hit logs 127.0.0.1 (not a proxy address).
- Helper unit cases including an untrusted peer (203.0.113.7) sending
a forged CF-Connecting-IP correctly fall back to the real peer.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each
display is a rectangle that can be dragged/resized to match its physical
arrangement; a separate semi-transparent player rect overlays the screens and
defines what content plays where. Drag empty space to pan, wheel to zoom,
"Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys
nudge by 1px (10px with shift). Negative coordinates supported for screens
offset above/left of the origin. Coords rounded to integers on save.
Wall rendering: each device receives screen_rect + player_rect, maps the
player into its viewport with vw/vh and object-fit:fill so vertical position
of every source pixel is identical across devices that share viewport height.
Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply
latency-adjusted target and use playbackRate ±3% for sub-300ms drift,
hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with
AudioContext priming and pause+play retry to bypass Firefox autoplay.
"Tap to enable audio" overlay as a final fallback.
Reconnect handling: server re-evaluates leader on device:register so the
top-left tile reclaims leadership when it returns. Followers emit
wall:sync-request on entering wall mode (incl. reconnect) so they snap to
position immediately instead of drifting until the next periodic tick.
Group dissolve: removing a device from its last group clears its playlist
to mirror wall-leave semantics. Leaving a group with playlists on remaining
groups inherits the next group's playlist.
Dashboard: walls render as their own card section (hidden the device cards
they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar
action that creates the wall, removes devices from groups, and opens the
editor. dashboard:wall-changed broadcast triggers live re-render. Per-card
playback progress bar driven by play_start events forwarded from devices.
Security: PUT /walls/:id/devices verifies caller owns each device (or has
team-owner access via the widgets pattern), preventing cross-tenant device
takeover. wall:sync and wall:sync-request validate that the sending device
is a member of the named wall; relay re-stamps device_id with currentDeviceId
so clients can't spoof or shadow-exclude peers.
Schema: video_walls += player_x/y/width/height, playlist_id;
video_wall_devices += canvas_x/y/width/height. All idempotent migrations.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Password reset for other users:
- New PUT /api/auth/users/:id/password endpoint
- Superadmin can reset any local user; admin can reset role=user
members of teams they own only (cannot reset other admins or
superadmins, cannot self-reset — that goes through PUT /me with
current_password)
- OAuth users are excluded (no password to reset)
- Rate-limited 20 req/min/IP to cap blast radius if an admin session
is compromised
- Explicit audit log entry "password_reset_for_user / target: <email>"
on every reset; activity logger's summarizeAction never reads the
password field, so the password value is not stored anywhere
Frontend: Reset Password button in the Admin user table and Settings
> User Management table. Shown only for local-auth users that aren't
the current user; prompts for an 8+ char password.
Widgets visibility fix:
- routes/widgets.js had `const isAdmin = req.user.role === 'superadmin'`
which mislabeled superadmin as admin and silently restricted real
admins (role=admin) to seeing only their own widgets. Now matches
/auth/users behavior: superadmin sees all, admin sees own + public
+ widgets owned by members of teams they own, user sees own + public.
7 new i18n keys (admin.reset_password, admin.prompt_reset_password,
admin.toast.password_min_8, admin.toast.password_reset, and the
matching settings.user.* / settings.toast.* trio). 1024 keys total,
parity 100% across en/es/fr/de/pt.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add-Display modal in index.html: marked translatable elements with
data-i18n / data-i18n-placeholder / data-i18n-html attributes
- app.js: translateStaticDom() walks data-i18n* on init and on every
language-changed event so static HTML stays in sync
- server/player/index.html: standalone player gets its own inline
PLAYER_I18N table (en/es/fr/de/pt) with a tiny _t() helper. Reads
rd_lang from localStorage (set by dashboard) so the player picks up
the same language. Translates info overlay, setup screen, and
status messages.
- 1018 keys total in dashboard locales, parity 100%.
This completes the wiring; Android resources are next.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Landing page (frontend/landing.html):
- Title now includes "Self-Hosted" for that keyword
- Description appended "MIT licensed."
- Keywords aligned to spec (digital signage raspberry pi, digital
signage android tv, video wall software, kiosk software, etc.)
- SoftwareApplication JSON-LD: added applicationSubCategory
"DigitalSignage", license URL, refreshed description
- Image alt text + og:image:alt + twitter:image:alt now include
"open-source digital signage"
- New Resources section above the CTA with 6 cards linking to all
new guides and comparison pages
- Footer rewritten as a 5-column grid (Brand / Guides / Compare /
Project / Legal) with the new internal links
New SEO pages, all dark-themed, mobile-responsive, ASCII-only:
- frontend/css/seo-page.css (shared nav/footer/article/table styles)
- frontend/compare/yodeck-alternative.html
- frontend/compare/screencloud-alternative.html
- frontend/compare/optisigns-alternative.html
- frontend/guides/raspberry-pi-digital-signage.html
- frontend/guides/digital-signage-android-tv.html
- frontend/guides/self-hosted-digital-signage.html
Each new page has unique title/description/canonical, OG and Twitter
card tags, BreadcrumbList JSON-LD, single h1, proper h2/h3 nesting,
visible breadcrumb, comparison table or step-by-step ordered list,
"Related guides" cross-link block, and a CTA.
Sitemap (frontend/sitemap.xml): added all 6 new URLs with appropriate
priority (0.8 for compare pages, 0.9 for guides). Existing landing
(1.0) and legal pages preserved.
Robots (frontend/robots.txt): allow /compare/ and /guides/, disallow
/player (was previously allowed by mistake).
Server (server/server.js): added explicit GET /sitemap.xml and
GET /robots.txt routes ahead of the static middleware so the
Content-Type is guaranteed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
video.play().catch(() => {}) silently swallowed the rejection from the
browser's autoplay policy, so when a user click triggered the unmute
path the video paused (browser side-effect of unmuting a muted-autoplay
video) and never resumed.
Surface the play() rejection in the log, and fall back to muted playback
if the unmuted play() is blocked. Same for the YT side: explicitly set
volume on unmute. Bumped SW cache to v9.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The remote-control feature dispatches synthetic click events on the
player when the dashboard forwards touches. The global click handler
called requestFullscreen() on every click, but the browser only honors
that API for trusted user gestures — synthetic events rejected with
"Permissions check failed" / "API can only be initiated by a user
gesture", spamming the console for the duration of any remote session.
Gate the fullscreen request on event.isTrusted. Local user clicks still
trigger fullscreen; remote-control taps no longer try (and fail).
Bumped SW cache to v8.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
createYoutubeEmbed set container.style.position = 'relative' to anchor
the click-to-unmute overlay. That overrode #playerContainer's
position:fixed/inset:0 — the container fell into normal flow with
zero height (the YT iframe inside has no intrinsic size), so the new
absolute-positioned iframe rendered as 100% of 0 = black screen.
The container is already position:fixed, so absolute children anchor
to it correctly without the override. Removed the line. Bumped SW
cache to v7.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous CSS fix used 100% width/height but YT.Player can bake in
300x150 fallback pixel dimensions if the placeholder isn't laid out at
construction time. Inline pixel dimensions beat percentage CSS at
equal specificity, so the iframe stayed small.
Use absolute positioning with !important to force fullscreen over
whatever YT set inline. Bumped sw cache to v6 to invalidate the
previously-cached player HTML.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The .zone iframe sizing rule only applies to multi-zone layouts. In
fullscreen single-zone mode the YT IFrame API replaces our placeholder
div with an iframe directly inside #playerContainer, where no CSS rule
sized it — leaving it at the iframe default size (~300x150) and
producing a tiny square in the corner. Added explicit rules so any
iframe child of #playerContainer fills the viewport.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
userHasInteracted was initialized from localStorage('rd_audio_unlocked')
on every page load. Browser autoplay policy is per-document, so a flag
from a prior session does not actually grant autoplay rights — but the
player code used it to decide whether to start the YouTube embed muted
(autoplay-able) or unmuted (blocked). Result: kiosks with the flag set
loaded a YT embed with mute=0 that the browser refused to start.
- userHasInteracted now always starts as false. The cold-load tap
overlay flips it to true on real gesture; the 5s auto-dismiss leaves
it false and playback stays muted (still allowed).
- unlockAudio() now also calls activeYtPlayer.unMute() so the muted
embed unmutes immediately when the user finally taps the overlay.
- Removed the now-unused localStorage writes of rd_audio_unlocked.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Browser autoplay policy is per-document — a previous session's
localStorage flag does not grant the new page autoplay rights. The
'audio previously unlocked, skipping tap overlay' branch was racing
with YouTube's autoplay block, leaving the player stuck on a paused
embed.
Removed the skip-overlay optimization. The existing 5s auto-dismiss
+ muted-connect fallback still handles unattended kiosks, and a real
user only needs to tap once per cold load to get audio.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The cached-playlist restore at the top of the script synchronously calls
playCurrentItem -> renderContent -> createYoutubeEmbed, which references
ytGeneration / activeYtPlayer / ytApiReady / ytApiCallbacks. Those were
declared with `let` further down in the script, so the references hit
the temporal dead zone and threw on every cold start with a YouTube
item in the cached playlist:
Uncaught ReferenceError: can't access lexical declaration
'ytGeneration' before initialization
Hoisted the four declarations to the top of the script alongside the
other player state.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two pre-existing bugs surfaced during deploy:
- /api/devices/:id/screenshot fell back to a query referencing
screenshots.created_at, but the schema column is captured_at. Threw
SqliteError 500 whenever the in-memory cache was cold (e.g. just
after a server restart).
- The SPA catch-all at /* served index.html for non-/api paths but did
nothing for unmatched /api/ paths — the response hung until the
upstream timeout (524 from Cloudflare at 15s). Now returns 404 JSON.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
LOW 1 (notes XSS): device.notes textarea content now goes through
esc(). Notes weren't in the sanitizeBody allow-list at write time, so
HTML in the field would render unescaped on the device-detail page.
LOW 2 (CSP): enabled Helmet contentSecurityPolicy with default-src
'self', script-src 'self', style-src 'self' 'unsafe-inline', plus the
data:/blob:/https: image and media sources the player needs. Strict
script-src blocks <script> injection; script-src-attr 'unsafe-inline'
keeps existing inline onclick handlers working until they can be
refactored to addEventListener (TODO comment in code).
CSP applies to /app and most other paths. Skipped on the public
widget and kiosk render endpoints, the landing page, and /player —
those legitimately need inline scripts/styles. upgrade-insecure-
requests is explicitly disabled so HTTP-only self-hosted LAN
deployments aren't broken.
Refactored two inline onclick handlers in index.html to data-close-
modal attributes wired by a delegated listener in app.js. Was the
only blocker for /app under strict script-src.
LOW 3 (CORS): Express CORS now only allows screentinker.com (and
subdomains) + localhost in production. SELF_HOSTED=true bypasses the
allowlist (operator owns their deployment). Development mode stays
open. Same policy applied to the Socket.IO CORS config which was
previously origin: '*'. Native clients (Android, server-to-server,
kiosk iframes) send no Origin and pass through unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
HIGH 1 (teams IDOR): POST/DELETE /api/teams/:id/devices now require the
caller to own the device before assigning or detaching it. Without this
check, any team member could pull any device into their team via UUID
guess and gain remote-control access.
HIGH 2 (schedules IDOR): PUT /api/schedules/:id now re-verifies
ownership of every changed target field — device_id, group_id,
content_id, widget_id, layout_id, playlist_id. Previously only the
schedule owner was checked, letting users fire arbitrary content on
victim devices via update.
HIGH 3 (filename XSS): file.originalname captured by multer bypassed
sanitizeBody. New safeFilename() wraps every INSERT path (multipart
upload, remote URL, YouTube). Frontend sinks now go through esc() in
content-library.js, device-detail.js, video-wall.js. Web player gets
an inline escHtml helper for its info overlay where filenames, device
name, and serverUrl land in innerHTML.
HIGH 4 (kiosk public XSS): config.idleTimeout is now coerced via the
existing safeNumber() helper at both interpolation sites. A crafted
value with a newline can no longer escape the JS line comment to
inject arbitrary code into the public render endpoint.
HIGH 5 (folder DoS): POST /api/folders enforces a per-user cap of 100
folders (429 on overflow). Superadmin exempt.
MED 1 (SSRF): ImageLoader.decodeUrl rejects any URL scheme other than
http(s) so a malicious remote_url can't read local files via file://.
On the server, validateRemoteUrl() is extracted and now also runs on
PUT /api/content/:id remote_url updates — previously the SSRF check
only fired on POST.
MED 2 (fingerprint takeover): the WS device:register fingerprint
reclaim path now rejects takeover while the target device is online or
within 24h of its last heartbeat. A leaked fingerprint can no longer
hijack an active display.
MED 3 (npm audit): bumped uuid 9.x -> 14.0.0 (v3/v5/v6 buffer bounds
CVE; we only use v4 so not exploitable, but clears the audit). path-
to-regexp resolved to 0.1.13 via npm audit fix. 0 vulns remaining.
MED 4 (folder admin consistency): ownedFolder() and the content.js
folder_id move check now both treat only superadmin as privileged,
matching GET /api/folders. Previously a plain "admin" could rename
or delete folders they couldn't see, and could move content into
folders they couldn't list.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
multer/busboy decode multipart filename headers as latin1 by default,
which mangled umlauts and other non-ASCII characters end-to-end
(Größe.jpg arrived as Größe.jpg and was stored that way). Setting
defParamCharset: 'utf8' on the multer options makes the entire
upload pipeline consistent UTF-8.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New content_folders table with hierarchical parent_id and per-user
scoping. content.folder_id added (ON DELETE SET NULL so deleting a
folder drops items back to root). New /api/folders route exposes
list/create/rename/move/delete with cycle detection on move.
Content library UI: breadcrumb navigation, subfolder grid, "+ New
Folder" creates inside the current folder, drag-and-drop content
items onto folder cards to move them, and the edit modal has a
folder dropdown showing each folder's full path.
Per-user scoping is enforced server-side: every folder query
filters by user_id, and folder ownership is checked on both folder
mutations and content.folder_id updates.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Server-side: when a device reconnects on a fresh socket while the old
TCP zombie is still around, the old socket's eventual disconnect handler
flipped the device offline and removed the new heartbeat entry. Now we
proactively evict any prior socket on register and ignore disconnects
from sockets that are no longer the registered one for that device_id.
Frontend: dedupe devices by id from the API response and only render
each device in the first group it belongs to (multi-group membership
is still tracked for the Manage modal).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
When DISABLE_REGISTRATION=true (or 1), POST /api/auth/register returns
403 with a clear error. OAuth endpoints (/google, /microsoft) also
refuse to auto-create new accounts — existing OAuth users can still
sign in. First-user setup (empty users table) is always allowed so a
fresh install can still be initialized.
GET /api/auth/config now returns registration_enabled so the login
view can hide the "Create Account" button and the trial banner when
registration is off. Absence of the flag is treated as enabled for
back-compat with older servers.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extend the public /api/content/:id/file gate to unlock content referenced
by widgets (previously only playlists unlocked it), so device browsers
and kiosk iframes can fetch logos and background images that widgets
embed.
Security: scope the widget lookup to the content owner's widgets only
(w.user_id = content.user_id). Otherwise a user could unlock another
user's content file by creating their own widget whose config references
the victim's content UUID. The pre-existing playlist gate has the same
shape and is left for a separate fix.
Also adds a 30/min rate limit on POST /api/widgets/preview, which
inlines user content as base64 and is memory-intensive.
Perf note: the widgets.config LIKE scan is O(n). Fine at current scale;
revisit with a content_widget_refs join table if the widget table grows.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Lobby-style tenant/room directory with vertical marquee, seamless loop via
content cloning, pixel shift + bg pulse for anti-burn-in, rotating background
images with crossfade. Supports logo, title, footer, subtitles per entry,
and Available (green) state. All user strings rendered via textContent in
browser — no server-side HTML escaping of entries needed.
Also refactors render dispatch into renderWidgetHtml() and adds a POST
/preview endpoint that inlines user-owned image content as base64 data
URIs so the editor can preview unsaved widgets. Preview is gated by:
- image/* MIME only
- 10 MB size cap
- user_id ownership check
- path traversal guard via basename + resolve
Unknown widget_type on /preview returns 400.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds a per-user Account section in Settings with name edit and password
change. Password change requires current password; local auth only.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
scripts/reset-admin.js signed a JWT with a synthetic id ("recovery-XXX")
and instructed the operator to paste it into localStorage. But the
requireAuth middleware always SELECTs the user row by id, so every
authed API call under the recovery token returned 401 "User not found"
and the recovery flow was effectively dead.
Fix:
- reset-admin.js now sets a `recovery: true` claim on the JWT.
- requireAuth / optionalAuth short-circuit the DB lookup when
decoded.recovery === true and synthesize a req.user record in
memory (role: admin, plan_id: enterprise). The synthetic user is
never persisted, so FK-constrained writes that expect a real
user (creating devices, etc.) will still fail — which is fine,
recovery is only meant to let the operator reset a password or
create a fresh admin via the Settings UI.
Security: a recovery token still requires the jwtSecret to sign,
so only someone with filesystem access to the server can mint one.
Token TTL remains 1h.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The CREATE INDEX on schedules(group_id) in schema.sql ran before the
phase4 migration added the group_id column, crashing on existing databases.
Move the index creation to the migration which already handles it.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Phase 4 group scheduling: schema migration adds group_id to schedules with
CHECK constraint, scheduler evaluates group+device schedules with priority,
group deletion converts schedules to per-device copies. Dashboard gets
playlist assignment dropdown and current playlist label on group headers.
Player persists audio unlock state in localStorage so version reloads
don't lose audio on unattended displays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Player polls /api/version every 30s and reloads if the hash changes.
Server hash now includes player/index.html and sw.js so player code
updates are detected without requiring a hard refresh.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Clear pending advance timers when switching content items to prevent stale
image/widget duration timers from interrupting video playback. Also skip
showing "Connecting..." overlay when cached playlist is already playing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The SW was causing "unexpected error" on video/image fetches due to
range request handling, opaque response caching, and stale SW races.
Fix: SW now ONLY caches player page + socket.io JS for offline boot.
Content files are left to browser native HTTP cache (server already
sets Cache-Control: public, max-age=2592000, immutable).
Also: auto-reload player when new SW activates so deploys take effect
immediately without manual hard refresh.
Bumped cache to v5 — activate purges all old caches (including the
broken rd-content-v1 content cache).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Bug 1 (SW): Rewrote service worker fetch handler:
- Skip range requests (video seeking) to avoid caching partial responses
- Skip non-GET requests entirely
- Use ignoreSearch on cache match to avoid query-param misses
- Don't cache opaque cross-origin responses
- Outer catch on Cache API failures
- Don't intercept catch-all requests (let browser handle natively)
- Bump cache version to v4 to purge broken cached responses
Bug 2 (auth): Playlist refresh register was missing device_token,
causing auth rejection every 5 minutes. Fixed by including token
in the refresh-register emit. Added diagnostic logging on both
client and server for token validation failures.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Web player:
- Cache playlist JSON to localStorage on every update
- Restore and start playing immediately on boot before connecting
- Clear cache on unpair/reset
Android app:
- Cache playlist JSON to EncryptedSharedPreferences on every update
- Restore cached playlist on cold-start, play from disk-cached content
- Update cache on content deletion, clear on unpair
Server (device socket):
- Fingerprint reconnect: issue fresh token instead of rejecting
- Send device:paired on fingerprint recovery for claimed devices
- Add status logging and dashboard notification on fingerprint reconnect
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Security fixes:
- Critical: Add ownership checks to assignments PUT/:id and DELETE/:id (IDOR)
- Critical: Add ownership checks to assignments copy-to endpoint for both devices
- High: Validate device ownership when adding to device groups
- High: UUID-validate content ID before LIKE query + scope to owner's playlists
- Low: Handle FK violations gracefully in playlist discard (deleted content/widgets)
- Low: Escape mime_type with esc() in playlist item display (XSS)
Bug fix:
- Device-detail mutation handlers now reload full page to show draft banner
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove autoPublish from assignments.js and device-groups.js. All item
mutations (add, update, delete, reorder, copy) now call markDraft
regardless of which UI the edit comes from. Users must explicitly
click Publish to push changes to devices.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Schema: add status and published_snapshot columns to playlists table.
Migration snapshots all existing playlists as published (idempotent via schema_migrations).
Devices always receive the published_snapshot, not live playlist_items.
Edits from device-detail/groups auto-publish immediately (display updates instantly).
Edits from playlist detail page go to draft (requires explicit publish).
POST /playlists/:id/publish snapshots and pushes to all devices.
POST /playlists/:id/discard reverts playlist_items from published snapshot.
Content deletion scrubs references from all published snapshots.
Frontend: draft badge in playlist list, prominent yellow banner with publish/discard
buttons on playlist detail and device detail pages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Follows up on the security audit remediation (afbe113) which added
device_token auth to the WebSocket /device namespace.
Android player (ServerConfig.kt, WebSocketService.kt):
- Persist device_token in EncryptedSharedPreferences alongside device_id
- Send device_token in device:register on reconnect and playlist refresh
- Save/overwrite token from device:registered response (handles legacy
devices getting their first token)
- Handle device:auth-error by clearing credentials and showing pairing screen
- clearDeviceCredentials() method wipes device_id, device_token, is_paired
Web player (player/index.html):
- Save deviceToken in localStorage config from device:registered response
- Send device_token in register() payload on reconnect
- Handle device:auth-error and device:unpaired events — clear config and
show re-pair UI
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New schema_migrations table (id TEXT PK, ran_at INTEGER) tracks which
one-time migrations have executed. The Phase 2 playlist migration now
checks for 'phase2_playlist_migration' in this table instead of
inferring state from devices.playlist_id. Records the migration ID
after successful completion. Eliminates ffprobe overhead on subsequent
startups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reports devices migrated, total playlist items created, videos probed
via ffprobe, and existing schedules. Helps verify the migration ran
correctly on first startup.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Migration (database.js): switched from sync execFileSync to async execFile
with promise wrapper, matching the pattern in playlists.js. Probes each
video content item, backfills content.duration_sec, and uses the real
duration in playlist_items. Falls back to the assignment's original
duration_sec if the probe fails or content isn't a video.
V1 import (status.js): moved assignment-to-playlist conversion out of the
synchronous db.transaction() so async ffprobe can run. Content files are
already on disk from the transaction, so probing works. Same fallback logic.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Videos were getting the default 10s from the assignments table. Now ffprobe
runs for each video content item during migration, backfills the content
table, and uses the real duration in playlist_items.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
List and detail endpoints now include display_count (devices using this playlist).
New POST /:id/assign endpoint sets a playlist on a device and pushes the update.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Export now includes playlists, playlist_items, and device.playlist_id.
Format bumped to screentinker-export-v2. Schedules include playlist_id.
V1 import converts old assignments array into per-device playlists inline.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Schedule CRUD now includes playlist_id field. List queries join playlist name.
Scheduler tracks active overrides per device and reverts to original
playlist/layout when no schedule is active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
assign-content now adds content to each device's playlist (auto-creating if needed).
New POST /:id/assign-playlist sets a shared playlist on all group devices.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
GET /:id now queries playlist_items via device.playlist_id.
DELETE no longer cleans up assignments table (playlist survives device deletion).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All CRUD routes now read/write playlist_items via device.playlist_id.
Auto-creates a playlist for a device on first content add if none exists.
PUT/DELETE push updates to ALL devices sharing the same playlist.
Copy-to-device creates a playlist on the target if needed.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replaces the assignments-table query with a playlist_items query keyed on
device.playlist_id. Also eliminates the duplicate payload builder in
scheduler.js — it now calls the shared buildPlaylistPayload.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Runs once at startup. For each device with assignments, creates an
auto-generated playlist (is_auto_generated=1) containing those items
and sets device.playlist_id. Skips if any device already has a playlist.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Every device will point to exactly one playlist. Schedules can temporarily
override a device's playlist. Auto-generated playlists (from migration) are
flagged so the UI can filter them.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Swap execFileSync to execFile with promise wrapper in
probeAndUpdateDuration(). Wrap the add-item handler in try/catch
for Express 4.x async safety (Express 4 doesn't catch rejected
promises from async handlers).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
If a video's duration_sec is NULL in the content table (e.g. ffprobe
wasn't available at upload time), re-probe it when the content is
added to a playlist. Backfills the content table so subsequent adds
skip the probe. Non-video content and probe failures fall back to
the 10s default.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When adding a content item to a playlist without an explicit
duration_sec, use the content's own duration (from ffprobe at upload
time) instead of defaulting to 10s. Falls back to 10s for images
or content without a detected duration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Phase 1 of playlist refactor: standalone playlist entities with ordered
items. No changes to existing tables or display behavior.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add requireGroupOwnership middleware to all group endpoints
- Whitelist allowed command types (screen_on/off, launch, update, reboot, shutdown)
- Validate color format as #RRGGBB
- Escape all user-controlled strings (device/group names, emails) in dashboard HTML
- Restrict trust proxy to first hop only (prevents IP spoofing + rate limit bypass)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Dashboard now organizes devices by group with colored section headers
- Group command endpoint (POST /groups/:id/command) sends to all members
- Manage modal with multi-group confirmation prompt
- Destructive commands (reboot/shutdown) require confirmation
- Ungrouped devices shown separately at bottom
- trust proxy + X-Forwarded-For for real client IPs behind Nginx
- Hide Android-only telemetry (battery/storage/RAM/CPU/WiFi) for web players
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Make assignments.content_id nullable so widgets can be assigned to playlists
- Fix designer publish to use vw units matching preview (was hardcoded px)
- Add px-to-vw conversion in text widget renderer for backward compat
- Fix webpage widget zoom scaling
- Add widget rendering support in fullscreen player mode
- Set no-cache headers on JS/CSS/HTML for instant updates (ETag/304)
- Set 30-day cache on media files and uploaded content for Cloudflare
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Push playlist updates to devices instantly via WebSocket on all
assignment mutations (add, update, delete, reorder, copy)
- Fix YouTube videos skipping early: remove duration_sec timeout (was
defaulting to 10s), use generation counter to ignore stale player
callbacks, disable YouTube loop param for multi-item playlists
- Auto-fetch YouTube video title via oEmbed API when no name provided
- Show actual video duration in M:SS format in playlist instead of
misleading assignment duration_sec
- Pre-fill server URL from origin on web player setup
- Bump playlist poll interval to 5min (fallback only, push is primary)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace raw iframe YouTube embeds with official YT IFrame Player API for proper
error handling (150/153/100/101) and unmute support
- Fix playlist not updating when single item changes by comparing full content
fingerprint (id + url + filepath + filename) instead of just content_id
- Add click-to-unmute overlay for YouTube since iframe swallows click events
- Remove hardcoded origin param from server-side YouTube URLs (caused Error 153
when player domain differs from server)
- Switch service worker to network-first for player assets so deploys take effect
without hard refresh; keep cache-first for uploaded content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add mute=1, enablejsapi=1, and origin params to YouTube embed URLs
- Fix applies at creation time (content route) and playback time (player)
- Existing YouTube content gets fixed params via fixYoutubeUrl() helper
- Also fixes content library preview iframe
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Filter out devices with no user_id from the main device listing
- Add GET /api/devices/unassigned endpoint (admin only) for unclaimed devices
- Add "Updating" section to README with upgrade instructions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Loop single-video playlists natively instead of destroying/recreating the element
- Skip caching HTTP 206 partial responses in service worker (video range requests)
- Bump service worker cache version to invalidate old cache
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>