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78 commits
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abdb3b434d |
Silence a backgrounded player, and rebuild zones when a layout is edited in place
Two more from #234, both Android-only. 1. "I closed the app and I can still hear the sound." Nothing in the Android lifecycle pauses a WebView, and MainActivity had no onStop at all, so a YouTube embed kept playing with the app in the background and the panel kept making noise with the app apparently closed. onStop rather than onPause: onPause also fires for a transient dialog or a permission prompt, and pausing playback for those would be a visible stutter on a wall. Pauses via the IFrame-API bridge that already exists for live mute, so returning to the foreground resumes in place instead of restarting the clip. 2. "I added 4 zones and they dont appear on the screen. I had 3 zones before and they appeared." The zone rebuild fired only when the layout ID changed. Editing a layout in place keeps its id, so setupZones never ran: the geometry stayed at three zones and only the assignments re-rendered into the old ones, which is why it took a force-stop to appear. The rebuild now also triggers on a signature of the zones themselves (id, position, size, z-index, type, fit). Compiles clean; NOT yet verified on hardware — both need a device to prove, unlike the audio-on- item-switch fix which was measured before and after on an emulator. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
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4cc750ba3a |
Text widgets: stop losing text off the bottom, and show an edit without an app restart
Two separate faults in the same widget, both reported on #234. 1. Text taller than the screen vanished in silence. renderText set overflow:hidden on the document with nothing able to scroll it, so anything past the bottom edge was simply gone: "Text goes to bottom and disappears. It dont fit." The content now gets a wrapper and an overflow mode: fit (default) shrink until it fits — a NO-OP when the content already fits, so it rescues widgets that are currently losing text without changing ones that are fine scroll pan through it on a loop with a pause at each end, for content genuinely longer than a screen where shrinking would make it unreadable clip the old behaviour, kept because a designer-positioned layout may deliberately run past the edge and must not be rescaled underneath its author Measuring runs after layout, after web fonts settle, and on resize — a rotation or a resized zone changes the answer, and fonts arriving late is the classic cause of a fit computed against the wrong height. 2. Editing a widget did not reach the screen until the app was restarted. The render endpoint serves live config, but the player deliberately keeps a widget's WebView while its URL is unchanged (re-navigating every duration is a visible flash and destroys widget state — a half-typed directory search, scroll position). Editing changes the content, not the id, so the URL never changed and the reuse check always hit. The widget's updated_at now travels to the player as widget_rev and goes into the render URL, so the URL differs exactly when the content differs — and only then, so the anti-flash reuse still holds for untouched widgets. The rev is refreshed at send time rather than read from the published snapshot, because a widget edit does not republish the playlist. Editing a widget also now pushes to the displays showing it, instead of notifying nothing at all. 859 server tests green. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
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452c286357 |
Stop a YouTube embed when the playlist moves off it
The video kept playing behind the next item and its audio carried on over the top: "even when the picture is there the sound from the video continues playing." Switching away only set the WebView's visibility to GONE, and visibility is not playback state — a hidden WebView keeps running. The three paths that leave a YouTube item (image mount, local video, streamed video) all hid it and none stopped it. stop() has always blanked the WebView with about:blank; the item-switch paths simply never did. This could not surface before 1.9.26, because a YouTube item never advanced at all, so nothing ever switched away from one. Fixing the advance is what exposed it. The reporter narrowed it further without being asked, and their finding names the mechanism exactly: "picture, video -> the sound continues when the picture comes after the video. picture, video, html/text -> the sound do not play after the video." A widget loads a new URL into the SAME WebView, which replaces the YouTube page and stops it; an image only hides it. One case was silent and the other was not for precisely that reason. stopYoutubeIfPlaying() is guarded on the OUTGOING type, so it must be called before currentType is reassigned, and it cannot blank a widget that is being reused. Blanking is safe because playYoutube reloads the embed from scratch on every play. Verified on an Android 12 emulator, counting the app's own started audio players against the item on screen, before and after: 1.9.27 as released — image on screen, 1 player still started (the reported fault) with this fix — image on screen, 0 players started; 1 only while the video is up Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
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9034478c28 |
Android: a YouTube item must end on its duration, and clearing a playlist must apply at once
A screen kept showing a YouTube video after its playlist was reassigned, and kept showing it after "no playlist" was selected. Restarting the app showed the new content immediately, which ruled out the network, the download and the server payload. Two faults met: 1. Nothing ever ended a YouTube item. playCurrentItem armed an advance only for images and widgets; video/youtube is neither, and it is played by loading an embed into a WebView, which reports no completion. playYoutube even took the item's durationSec and never read it. So any playlist containing a YouTube item stopped rotating at that item permanently — broader than what was reported. The web and Tizen players both already time YouTube off its duration; Android was the only player that did not, so this brings it back in line. 2. #157 defers a playlist change when the item on screen is dropped from the new list, applying it at the next natural advance. With no advance ever coming, the change was stranded. An EMPTY new list went down the same path, so "no playlist" — the one action that should always take effect immediately — was deferred too. Fixed all three layers: video/youtube now ends on a timer (ItemTiming), an empty list is never deferred (PendingSwap), and a deferral gets a 60s deadline so no future item type that ends on a callback can strand a swap again. Local and remote video stay off the timer path, where STATE_ENDED drives them, so clips are not cut short. The deferral rule and the timing rule are pure seams, tested without a device: 126 Android JVM tests. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
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275e1683b8 |
Report the screen's own IP, and make the Wi-Fi name an honest optional
A customer read the device page's IP as their screen's address and reported it as wrong.
It was not wrong, it was a different thing: devices.ip_address is the PUBLIC address the
server sees the connection arrive from. Both are useful — you want the public one to
recognise a site, and the local one to actually reach the panel — so the page now shows
each, labelled.
The player already computed its own address for the connectivity report; it just never
reported it. Read straight off the interfaces, so Ethernet panels get it too, and it needs
no permission. Stored on device_telemetry beside wifi_ssid/wifi_rssi, where the
per-heartbeat network facts already live, rather than as another devices column.
The same customer saw "Unknown" for the Wi-Fi name and assumed it needed device-owner
access. It needs LOCATION: Android 8.1+ returns the literal "<unknown ssid>" to an app
without it. So "Unknown" was us reporting a permission gap as if the network had no name.
The player now distinguishes not-allowed-to-know from genuinely-no-Wi-Fi, and the page says
"Needs location permission" instead of a blank. The permission is declared but NEVER
requested at startup and nothing else uses it — a signage player demanding location to
display a network name is a bad trade. It is an opt-in row on the setup screen, using the
same Enable/Manage pattern, and refusing it changes that one field and nothing else.
Also caught by the test suite, and worth recording: the first version of this dropped the
comma in the device SELECT list ("t.uptime_seconds t.local_ip"), which 500'd the endpoint
and failed seven tests that never mention telemetry. Verified end to end afterwards —
public and local addresses both returned, distinct, from a real request.
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3159f94107 |
Make unblock stick, and say so when a device is refused
A customer blocked a screen once to see what the button did, then spent an evening
unable to get it back. Three separate faults stacked up.
1. Unblock did not stick. applyToDevice() restores `blocked` on re-pair — deliberately,
so a block cannot be shrugged off by deleting the device — which makes the SAVED copy
the real authority. Unblock only ever wrote `devices`, so the saved row stayed 1 and the
next delete + re-pair silently re-blocked. There was no way out from the dashboard at
all: unblock, re-pair, refused, repeat. Block and unblock now both mirror to the saved
copy, so the survives-a-re-pair property is deliberate rather than a leftover.
2. The refusal was invisible. handleServerRejection() clears credentials and calls
onUnpaired, but only ProvisioningActivity ever assigned that callback — and it is long
gone by the time playback is running. So the screen sat on "Connecting to server" and
the player eventually blamed the URL, sending the operator off checking their network
while the server had already said exactly what was wrong. MainActivity now handles it.
(This half was mine: clearing those leaked callbacks to stop the relaunch loop removed
the only thing that surfaced a rejection. It was a broken path — it fired into a
destroyed Activity — but it was the only one, and MainActivity should have owned it.)
3. The reason was thrown away. The server sends device:auth-error {error: "Device
blocked"} and the client discarded it. It is kept now, and a blocked screen says so
instead of implying a network fault. Localised in all six languages, matching the other
on-screen status strings.
Also ran on prod: one stale saved block cleared (fingerprint ef6540376599, the reporter's
tablet), DB backed up first. It was the only such row.
Tests pin both directions, because the two are easy to confuse: unblock must clear the
saved copy, AND a genuine block must still survive a delete + re-pair.
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8eff6d57d1 |
Let permissions be turned back off from the setup screen
Every row on the setup screen hid its button once the permission was granted (visibility = GONE), which made each one a one-way door. None of these can be revoked by the app — they all live in system Settings — so hiding the only route to that screen removed the way back entirely. Asked on #234: "if I make the app as Home launcher but later on want to remove it then how can I do it?" The button now stays and relabels to "Manage", with the same destination. Two rows needed more than a relabel, because their existing destination was a dead end once granted: - Battery: ACTION_REQUEST_IGNORE_BATTERY_OPTIMIZATIONS only ASKS to add an exemption and cannot remove one. An already-exempt user now goes to the system list (verified: Settings$HighPowerApplicationsActivity). - Notifications: requestPermissions() does nothing once the answer has been given. Now opens app notification settings, which toggles either way. Also fixes the launcher row disagreeing with itself. The status read resolveActivity(MATCH_DEFAULT_ONLY), which can name us for merely being a HOME candidate, while the button asked RoleManager. So the row could say ON while the OEM launcher was still home — and the button would then offer to BECOME home rather than open the picker. That is the other half of the same report: "in the apk I have granted the permission ... BUT in the settings of the tablet it still shows the tablet native launcher as home." Status and action now ask the same authority. Verified on an Android 12 tablet, both directions: not-home reads OFF/Set; after becoming home it reads ON/Manage and Manage opens the Home-app picker (DefaultAppActivity) — a way out, which is what was asked for. NOTE: this screen's strings are hardcoded English in the layout and in code ("ON", "OFF", "Enable", "Continue Anyway"), so "Manage" matches what is already there rather than introducing one translated word among twenty untranslated ones. Localising the screen is worth doing and is deliberately not mixed into this change. |
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83c9bc5aa6 |
Clear ProvisioningActivity's service callbacks (the white-flash relaunch loop)
Reported on #234 as a screen that flashes white "over and over", unkillable — "there is nothing we can do on the tablet". It is a leaked listener. ProvisioningActivity installs onRegistered/onUnpaired/onPaired on WebSocketService and then finish()es. The service outlives it and nothing ever clears them: MainActivity assigns neither of those three, so nothing overwrites them either. onPaired therefore stays wired to a destroyed Activity for the life of the process — keeping it alive, and still firing. And it fires often. The server sends device:paired on EVERY register, not only the first. So: register -> paired -> the stale callback starts MainActivity with CLEAR_TASK -> new Activity binds and registers -> paired -> again. Measured on an Android 12 tablet with a bare paired device and nothing assigned: 240 activity starts in 180 seconds, about 1.3 a second, indefinitely. Android 12 is where it becomes intolerable rather than merely wasteful: every launch draws a splash screen there, so each iteration is a visible white flash. The same loop on Android 9 has no splash and reads as an occasional glitch — which is why it was originally dismissed as unreproducible after a clean reinstall. A clean reinstall starts MainActivity directly and never runs ProvisioningActivity, so the callback is never installed and the loop never begins. Pairing is what arms it. onPaired is now one-shot — the hand-off to MainActivity is all it was ever for — and all three are dropped in onDestroy too, which covers backing out before pairing completes. Same device, same pairing flow, 180s: 240 activity starts and 240 splash screens before, 0 and 0 after, with registrations falling from 240 to 2. ⚠️ No other callback is ever nulled either (there are ~20). MainActivity's are overwritten by the next MainActivity so they self-heal, but each one leaks the previous Activity until then. Worth a sweep; this commit fixes only the three that never get overwritten. |
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bc00bc1eb1 |
Stop re-registering the device once per playlist item
PlaylistController.next() asks for a playlist refresh on every item advance, and requestPlaylistRefresh() emits a full device:register. The server's register handler runs 7+ statements plus the identity/fingerprint path and rebuilds the playlist payload, then pushes the whole playlist back down. So a panel showing a 10-second image re-registered six times a minute, indefinitely, and each reply fed a fresh playlist into a controller that had to diff it — which is what kept the #234 restart loop supplied. It was buying nothing. The heartbeat already refreshes every 4th beat (60s), so the periodic pull this duplicated happens either way. Throttled at the single chokepoint rather than by editing callers, because the callers have genuinely different intents — network-came-back, service-connected, per-item, and the heartbeat itself — and ranking them would be guesswork. A shared floor keeps every caller's meaning: recovery paths still refresh, they just cannot stack. The window sits just under the heartbeat's own 60s so the two interleave instead of the throttle systematically eating the pull we are relying on. Measured on the reproduction over 240s: 9 registrations for 9 item plays before, 3 for the same 9 plays after, with playback unchanged. The saving scales with how short the items are — a 10s item goes from six refreshes a minute to about one. Does NOT change what a refresh does, only how often one may be asked for. |
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66d9dc7fef |
Resume the playlist where it was after an Activity rebuild (#234)
Reported as "if there are 2 pictures or one picture and one video only one plays", and the reporter had never once seen the second item. PlaylistController is constructed with MainActivity, so every rebuild gives it a fresh, empty instance. The playlist then arrives — from the disk cache or the socket, it does not matter which — and the controller sees "0 -> N items", treats it as a first load, and starts at the top. Anything the panel does that recreates the Activity therefore sends playback back to item 1. That would be survivable if it happened rarely. On the reproduction it happened at every item boundary: the device re-registers, the app relaunches itself with NEW_TASK|CLEAR_TOP, onCreate runs, and playback restarts. The second item was on screen for 135ms each cycle, which is why it read as "only one plays" rather than as a glitch. Prod play_logs agree: the second item logging 0-1s durations while the first accumulated every real second of playtime, on two unrelated customer devices. Position now lives in ServerConfig, outside the object that keeps being rebuilt, and start() resumes from it when the save is recent. A cold start, a stale save, a shrunken playlist, a missing save, or a clock that jumped backwards all fall back to starting at the top, so genuine first-runs are untouched. This does NOT address why the panel relaunches itself once per item — that is the noisier half and wants its own change. It does mean a relaunch costs a restarted item instead of a playlist that can never advance. Reproduced first, on an Android 9 emulator with the reporter's exact shape (12MP portrait JPEG + 40s MP4): image 135ms before, a full 10.05s after, with the video holding its 40.1s, over four clean cycles. |
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f5ce88c93f |
Keep retrying an install for a working day, and flag a human straight away
Three attempts inside one hour, then a day of silence, was calibrated for the wrong cost. The ~8.7MB re-download that throttle exists to prevent is already prevented by the APK cache — downloadAndInstall reuses a previously verified file, so attempts 2..N pull no bytes. What actually blocks these installs is a confirm dialog waiting for somebody to walk past, and giving up an hour in guarantees nobody has. The cap is now 40, roughly a working day at the 30-minute cadence, before falling back to the existing daily retry. Two things had to come with it, because raising the number alone would have made things worse: Telling the operator is now a SEPARATE threshold from giving up. It used to fire at the cap, so a bare bump would have pushed "this panel needs attention" from about an hour out to about twenty. It fires at ATTEMPTS_BEFORE_FLAGGING (3) instead, and statusFor keys on the same threshold, so a device reports manual_update_required as soon as a human is demonstrably needed and KEEPS reporting it while it retries. Previously the status dropped back to 'pending' once the backoff window elapsed, so a panel that needed hands looked healthy in between attempts. PackageInstaller sessions are now abandoned before a new one is opened. Every attempt stages a full copy of the APK via openWrite, and a session whose dialog is never accepted holds onto it. At three that was a rounding error; at forty it would be ~350MB of staged installs on hardware without it to spare, and would eventually trip the per-app session limit. The warning text no longer promises a 24h backoff it is not about to take, and says what would actually fix it — accept the prompt, or have the MDM delegate install permission. The three tests that broke encoded the old thresholds and were rewritten to the new intent rather than retuned to pass. |
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56abfa3579 |
Make "force update" actually forceful, and make it say what happened
The dashboard button sent the same checkForUpdate() the 30-minute timer calls, so it
was subject to every guard the timer is subject to, and every one of those guards
returns silently. The toast fires on ack.delivered — which only means the command
reached the device's socket — so a panel that was capped, or standing down under an
MDM, looked exactly like one that had updated. "You get the toast popup, but nothing
happens" was an accurate description of working code.
A forced run is a different thing from a timer tick: a human aimed it at one device
and is watching that screen. So it now
- hands the attempt budget back (OtaThrottle.onForcedCheck), un-parking a device
sitting in backoff instead of making it wait out the window,
- overrides the MDM stand-down, since a targeted human action is a stronger and
better-aimed signal than the global OTA_ALLOW_MANAGED_DEVICES switch,
- and REPORTS the outcome, including the boring ones. "Already on the latest
version" is the single most valuable line here: silence was indistinguishable
from failure, and that ambiguity is the whole bug.
It also distinguishes "install launched" from "installed". Off device-owner Android
raises a confirm dialog somebody has to accept, and the gap between those two states
is precisely where the button appears to do nothing — so the report names which one
happened and says the dialog is waiting.
The timer path is unchanged and stays quiet on purpose: reporting every capped tick
would move a Fire-OS-restart flood onto the WS channel, which is what #139 fixed.
Verified on a real panel end to end: dashboard socket emit -> ack {"delivered":true}
-> "Force update check triggered (operator)" -> "Force update: already on the latest
version (1.9.23)". OtaBackoffCadenceTest additionally pins the retry cadence that
prompted this (3 fast attempts, then one per 24h, full budget back on a new release)
so it stops being re-derived from the source each time it comes up.
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c779d62d63 |
Add an operator override for self-update on MDM-managed panels
A player stands down from self-updating when another device owner manages the panel, on the assumption that the MDM distributes packages instead. That assumption does not always hold: an operator may run an MDM for policy alone and still want ScreenTinker's OTA to own the player. Until now there was no way to say so — the stand-down was a client-side decision with no operator input. OTA_ALLOW_MANAGED_DEVICES=1 makes the server advertise `allow_managed: true` in /api/update/check, and players skip the stand-down. Default off: the safe behaviour stays the default, and only an explicit opt-in changes it. Absence is not consent. The client parses the field with a false default, so a newer player against an older server that has never heard of it still stands down; and the server always emits the key, so a player can tell "the operator said no" from "this server has no opinion". Config parsing is strict for the same reason — only 1/true enable it, and anything else, including a plausible typo like "ture" or "yes", lands on the safe side rather than riding JavaScript truthiness. This deliberately does NOT grant silent install. Off device-owner, and without DELEGATION_PACKAGE_INSTALLATION delegated by the MDM, Android still raises a confirm dialog somebody has to accept, so the override alone will not fix a fleet whose installs are failing at that dialog — delegating the scope is the real fix there. The README says so at the point of use, because reaching for this flag is the natural mistake. Only reachable because the stand-down now runs after the version check rather than before it; it needs the server's answer in hand to consult. |
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ed22693a6e | Merge branch 'fix/transition-overlay-handoff' | ||
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0b6907704e | Merge branch 'fix/resume-self-advance-on-follower-exit' | ||
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d913397559 |
Hand the frame back cleanly when a wipe ends
Reported as one or two frames of the OUTGOING photo after every transition, before the incoming one appears. Three things conspired, all at the moment the wipe ends. The overlay is a translucent SurfaceView with setZOrderOnTop(true) and a clear colour of (0,0,0,0). onDrawFrame() cleared unconditionally, before testing whether there was anything to draw. finish() left RENDERMODE_CONTINUOUSLY on and only POSTED the content swap and the hide to the main thread, so the GL thread got at least one more frame in first: it cleared to fully transparent while the overlay was still visible, showing straight through to the ImageView — which still held the previous photo, because the swap had not run yet. Not a black flash; a see-through one. The same clear ran on the failed/hard-cut path. So: clear only when a frame is actually going to be drawn over it, and stop the render loop in finish() on the GL thread rather than waiting for the main thread to park the overlay. What stays on screen is then the wipe's final frame, which is the destination image, and it is correct to leave it there. That still left the hand-off itself racing. Hiding a Z-ordered SurfaceView is a SurfaceFlinger transaction that is not synchronised with the app drawing the newly mounted bitmap, so the hide can land a vsync before the paint and uncover the old photo anyway. The overlay now lingers briefly before parking. It costs nothing to look at — both layers are showing the same picture — and it removes the race rather than narrowing it. Measured on the panel with 64x36 frame classification over screen recordings: the old photo reappeared after 1 of 4 wipes before, 0 of 14 after the first two changes. That sampling runs through a virtual display and cannot see every composited frame, so it bounds the problem rather than proving absence — hence closing the last gap by construction instead of by measurement. The web player never had this: it calls mount() and then hides the canvas synchronously in one task, so both land in the same paint. |
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8cf395f63b |
Re-arm self-advance when follower mode is turned off
While follower mode is on — a video wall follower, or a group-sync member — playCurrentItem() deliberately never calls scheduleAdvance(): the wall/group tick owns the index instead. Leaving that mode cleared the flag but re-armed nothing, so the item already on screen had no timer behind it and the playlist stopped dead. Unchecking "sync" on a group froze every member showing an image, until the app was restarted. A 30-frame sample of a real panel returned exactly one unique frame. Video hid the damage: onVideoComplete() -> next() still fires once repeatMode drops back to OFF, so a video playlist recovers on its own and only images and widgets strand. Both wall and group exit run through setWallFollower(), so the fix belongs there rather than in either controller. The entering edge was wrong in the same way, oppositely: a timer armed by the last playCurrentItem() stayed live across the transition into follower mode and would fire a next() that fights the tick for the index. It is now cancelled. Resume is measured from when the item actually started, so leaving sync 8s into a 10s image advances in ~2s rather than restarting the full slot; an already-elapsed slot yields 0 and the existing MIN_ADVANCE_MS backstop keeps that off a busy loop. FollowerExit is a pure seam so the arithmetic is testable without a Handler. Verified on the panel that reproduced it: "follower mode off — resuming self-advance in 9233ms", same pid, 40 frames / 7 unique / 9 advances where it previously froze. |
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5ba60ffa1a |
Stand down from self-OTA only for a real device owner, and say so when we do
The MDM auto-detect added in #166 asked "is any device admin active outside our package". On a stock Fire TV stick the answer is yes: com.amazon.tv.parentalcontrols is registered, holding wipe-data and nothing else. A retail stick with no enrolment anywhere therefore declared itself MDM-managed and opted out of updates for good — one sat 12 versions behind (1.9.11 against 1.9.23) while the server offered it every release in between. Device admin is not device owner. isDeviceOwnerApp/isProfileOwnerApp are public since API 21 and accept any package name, so the owner really can be read directly; the comment claiming otherwise was the root of the over-broad test. Profile owner is not enough either — on that same stick parental controls owns user 0 — so the check is now a foreign DEVICE owner, and delegated install scope short-circuits it since an owner that delegated installs to us wants us installing. Where doubt remains the asymmetry decides it: standing down wrongly is silent and permanent, while attempting wrongly is capped at MAX_INSTALL_ATTEMPTS and surfaces manual_update_required. Better to be the kind of wrong that reaches a dashboard. That visibility was missing too. The stand-down ran before the version check, so a managed panel never learned an update existed and kept reporting ota_status 'none' — indistinguishable from up to date, which is why nothing flagged it. It now checks first and parks genuinely-managed panels in manual_update_required, announced once per target version rather than every polling cycle. ManagedLogic is a pure seam alongside TierLogic; the admin shapes under test are the ones dumped from the real device. |
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59c536c923 |
Keep a solo widget mounted, and size its keyboard to the viewport
Two problems on a panel showing one fullscreen widget, both visible as flashing. The player re-navigated the WebView every duration_sec. PlaylistController.next() requests a playlist refresh between plays and playCurrentItem() re-issues the item unconditionally, so a one-item playlist reloaded the same URL forever. The existing dedupe guard only covers the playlist-update path, so it logged "not restarting" AFTER the reload had already happened. On an interactive widget that also discarded whatever the viewer had typed. showWidget() is now idempotent: same URL with the widget already on screen returns without re-navigating, and the cached URL is cleared at every media-type transition so switching away and back still reloads. The refresh itself is untouched — schedule re-evaluation and dayparting still run on the timer, and widgets keep refreshing their own data client-side (directory-search polls its board every 30s and preserves the current query). The web player already behaved this way via reevaluateHeldWidget; this brings the Android player to parity. Separately, the directory-search keyboard was laid out in fixed pixels for a 1920-wide viewport. A panel's CSS viewport is its resolution over its density, so a 1080p screen at 240dpi presents 1280x720 — where four rows of 56px keys took ~37% of the height instead of ~24%, and the lone max-width:700px breakpoint never fired to correct it. Key metrics are now clamped against vh. The clamp maxima are the previous fixed values and both vh terms exceed them at 1080 tall, so a 1080 viewport renders pixel-identically; shorter viewports scale down. The breakpoint no longer re-pins .key, which would have undone the clamp. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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07419fee1f |
feat(players): proof-of-play on Android+Tizen; close Tizen parity gaps
Android and Tizen never emitted device:play-event, so Reports showed Total Plays / Hours / proof-of-play as all zero for those devices (only the web player logged plays). Both now emit play_start on show and play_end on advance/teardown, mirroring the web player's contract (leader-gated for walls, widget-id fallback so durations close). Server side unchanged — play_logs and the reports queries were already waiting for the events. Tizen parity with the web player (from the parity audit): - audio: landscape <video> honors item.muted (warm-muted for autoplay, then applies the real state) instead of force-muting; wall followers stay silent - device:mute-changed: real-time per-item mute of the on-screen video - device:remote-key: D-pad/volume/mute/home, BACK=info overlay, POWER=screen-off - device:remote-touch: normalized-coordinate touch injection - buffered widget swap: reveal the new iframe on load then clear (no black flash) - diagnostic info overlay toggled by the dashboard BACK key Still muted on Tizen: the portrait AVPlay video path and transition-composited video (would need webapis.avplay volume APIs / renderVideoBuffered work). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ba00dd2811
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fix(transition-engine): Android supersede wedge/leak + web/Tizen stale-video guard (#205)
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered. |
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96b71a0d56
|
feat: transition engine — GL wipes across web, Tizen & Android (+ image↔video) (#204)
Client-side GL Transitions v1 across all three players with never-blank degradation: shader lib + generated manifest + real-WebGL CI, transition-as-widget normalization, persistent WebGL/GLES2 compositors (web/Tizen/native Android), image↔video wipes, SSRF-hardened media proxy, decode-gated image preload, dashboard picker. Fixes the playlist change-fingerprint that dropped transition edits. Alpha + on-device soak validated. |
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335681b907
|
feat(directory-board): panel-ring scroll + in-place refresh + per-device frame diagnostic (#203)
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs. |
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af286826dc
|
fix(android): stop zero-duration widget self-loop pegging the main thread (#198)
A solo fullscreen widget (or image) with duration_sec=0 hit an unclamped scheduleAdvance(item.durationSec * 1000L) in PlaylistController.playCurrentItem, scheduling a 0ms auto-advance. For a single-item playlist next() re-selects the same item, so it re-played every looper tick (~20x/sec) — black-screening the TV and locking the UI (couldn't even reach home). Triggered when a schedule collapses the playlist to a single always-on duration-0 widget. Use slotMs() (the max(1, duration||10) contract shared with the web/Tizen players) so a zero/negative duration floors to 10s. Also floor scheduleAdvance() itself to MIN_ADVANCE_MS (500ms) as a backstop so no future path can busy-loop the main thread. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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77322c631a
|
fix(android): show soft keyboard for PIN/URL dialogs over immersive fullscreen (#191)
The hidden-settings PIN box (2x back) and the change-server URL dialog couldn't be typed into on kiosk devices: a plain AlertDialog shown over the player's SYSTEM_UI_FLAG_IMMERSIVE_STICKY activity never gains window focus, so the soft keyboard doesn't attach and the EditText gets no cursor. On a panel/Fire TV with no hardware keyboard that means the PIN can't be entered at all. Pre-existing (showPinDialog unchanged since it was added; immersive flags since the initial release) — surfaces on tier-0 kiosk devices where immersive is active. Fix: shared showImeDialog() applies the standard immersive-dialog IME workaround — mark the dialog NOT_FOCUSABLE before show() (so it doesn't steal focus and reset the activity's immersive flags), mirror the immersive systemUiVisibility onto the dialog, then clear NOT_FOCUSABLE after show() so the IME can attach, force SOFT_INPUT_STATE_ALWAYS_VISIBLE, and requestFocus the field. Routed both the PIN and change-server dialogs through it. Compiles (:app:compileDebugKotlin). IME behavior needs a real tier-0 device to confirm (can't be exercised headless). Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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fa31eb9cc3
|
fix(android): reset stuck download backoff on content change + network reconnect (#170) (#190)
Symptom 1's 'stuck on first load, fixed by toggling the playlist' is stale download backoff. On a fresh device the first downloads fail while the link is settling; DownloadCoordinator escalates an exponential backoff (15s..5min cap), and ensure() then SKIPS those items. The 60s playlist refresh re-fires onPlaylistUpdate but ensure() still skips them, and backoff was only ever cleared by forget() (content-delete) — never by a re-assignment. So the item stays stuck until the 5-min window happens to lapse; toggling the playlist is just a manual way to wait it out. Fix (storm-safe — neither reset fires on the routine same-playlist 60s refresh): 1. DownloadCoordinator.resetBackoff(id) / resetAllBackoff() — clear attempts + nextAttemptAt but KEEP inFlight (single-flight preserved, no duplicate .part). 2. onPlaylistUpdate resets backoff for each item ONLY when the content-id signature changed (first load, reassignment, toggle-back), then ensures — so a genuine (re)assignment retries immediately. Same-signature 60s refresh -> no reset -> the retry-storm guard stays intact. 3. Network onAvailable (was onLost-only) -> resetAllBackoff() + requestPlaylistRefresh, so content that failed while the link was settling retries the moment real connectivity arrives. Tests: DownloadCoordinatorTest — resetBackoff/resetAllBackoff re-attempt a backed-off item before the clock advances; existing backoff/single-flight tests unchanged. :app:testDebugUnitTest green. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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bc9e72ec0b
|
fix(content): render YouTube Shorts in 9:16 instead of a landscape frame (#184) (#189)
Vertical Shorts were played in a player forced to 100%x100% on a landscape frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at ingest, persist it, and have every player honor it. - Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/ reports its true dimensions), and persist it as st_aspect=vertical on the stored embed URL. That's the only signal players get (remote_url), so it must be captured at ingest, not re-derived per loop. YouTube ignores the unknown param; players read the video id, not the full URL, to build the embed. - Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen, pillarboxes cleanly on landscape) instead of 100%x100%: web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen (player.js single-zone + zone paths). Dashboard library uses a static thumbnail, so it's unaffected. Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance + YouTube ToS; embed-disabled Shorts already skip gracefully. Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical, landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles; web player inline JS + Tizen player.js parse. Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed backfill) — re-add to fix, or a follow-up migration. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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a15086540f
|
feat(widgets): directory-search widget (interactive search of a directory board, live-sync) (#188)
* feat(widgets): add directory-search widget
An interactive, walk-up search view of an existing directory-board. It
references a source board by id (no data copy), so a venue can run the
scrolling board on a main screen and a search view on a tablet, letting
people find an entry instantly.
Server (routes/widgets.js):
- register 'directory-search' + renderDirectorySearch(): resolves the source
board, inlines its categories as one \u003c-guarded JSON blob, renders all
text via textContent (XSS-safe), live case-insensitive filter over
identifier/name/subtitle (debounced), grouped results, available styling,
optional touch on-screen QWERTY keyboard that drives the same filter path.
- missing / non-directory-board source -> friendly full-page fallback, not a 500.
- live-sync while open is out of scope; left a // TODO for a poll hook.
Frontend editor (views/widgets.js): type + magnifier icon, source-board
dropdown (from loaded widgets, filtered to directory-board), title, logo
(reuses the board's picker), placeholder text, theme, on-screen-keyboard toggle;
getConfigFromForm case. i18n: widget.dirsearch.* + type keys in en/es/it/de/pt/fr.
docs: openapi widget_type enum. Tests: server/test/directory-search.test.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): live-sync for directory-search (poll source board, no reload)
Reflect directory-board edits on an open directory-search page without a reload.
- New public GET /api/widgets/:id/data.json returns { categories } for a
directory-board (404 for missing/wrong-type so the page keeps last-good data
on a transient miss). CORS-open (ACAO:*) + no-store so a null-origin sandboxed
widget iframe can read it; exposes only data already public via /render.
Exempted from CSP + auth in server.js alongside /render.
- directory-search page inlines its source_widget_id and polls the board's
data.json every 30s via a relative URL (works behind a proxy/base path and
from a null-origin iframe). Only rebuilds + rerenders when the data actually
changed, so a mid-search view isn't disturbed; skips while document.hidden;
keeps last-good data on any fetch error. Flatten logic factored into
buildFlat() and reused by the poll.
Tests: data.json feed (categories, CORS header, 404s) + poll wiring in
directory-search.test.js (13/13). Verified live in a browser (page.clock
fast-forward): editing the board updates the search page with no reload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(android): let player WebViews take touch focus for interactive widgets
directory-search is served through the existing generic widget path
(loadUrl <server>/api/widgets/:id/render), so it already renders on Android
with JS + DOM storage + mixed-content enabled, same-origin (so its live-sync
fetch of the source board's data.json works), and no touch blocking.
Add isFocusable/isFocusableInTouchMode to the shared WebView config so the
search field reliably takes a tap/cursor inside the kiosk lock-task WebView.
Harmless for passive widgets (board/YouTube have no focusable inputs); the
widget's own on-screen keyboard still drives the filter when the system IME
is suppressed. Verified with :app:compileDebugKotlin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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|
9c70fcc790
|
feat(diagnostics): device incident log — offline cause, network-vs-reboot, display-sleep (#175)
* feat(diagnostics): device incident log — why a screen went offline/black, with device-attested cause
Field request (Bold/s_t_r_o_b_e): "screens go offline randomly — let us see the cause." Answers it
across the fleet with a unified incident log, and — the key insight — lets the DEVICE disambiguate
the cause the server can't: if the app process survived the gap it was a NETWORK problem (not a
reboot), and it can even tell a dropped Wi-Fi/Ethernet link from a link-up-but-server-unreachable
(router/upstream) failure.
Schema:
- device_status_log gains reason + detail (WHY each offline transition happened).
- NEW device_events table (unified incident feed): type (offline/online/display_off/display_on/
crash/reboot/network/app_error) + reason + detail, indexed, age-pruned + per-device capped.
Server:
- Capture the socket.io disconnect REASON (transport_close/ping_timeout/transport_error) instead of
discarding it — recorded in the offline-cause log. devices.offline_reason stays on the EXIT-SIGNAL
contract (crashed/clean_exit/silent) — a separate axis, preserved (violent death = 'silent').
- device:event handler (typed incidents) + device:connectivity-report handler (device-attested).
lib/incident-classify.js (pure, unit-tested) composes reason+detail: cold_start->reboot;
link_lost->network "Wi-Fi/Ethernet link lost"; else network "LAN up, server unreachable
(router/upstream)"; appends SSID / weak-signal (rssi<-75) / IP-changed. On a report it upgrades the
most-recent offline row from the server's guess to the device's ground truth.
- heartbeat timeout -> 'heartbeat_timeout'; retention/cap for device_events.
- Device-detail API returns statusLog.reason/detail + the last 50 device_events.
Device (Android WebSocketService): ConnectivityManager default-network callback (link-lost during a
gap) + Wi-Fi SSID/RSSI + IP snapshot -> device:connectivity-report on reconnect (app survived =>
network); ACTION_SCREEN_ON/OFF receiver -> device:event display_on/off ("screen went black"). All
guarded/feature-detected; no manifest change; compiles clean.
Web + Tizen players: reconnect connectivity-report (link_lost from navigator.onLine during the gap)
+ visibilitychange -> display_off/on. Best-effort (no wifi detail in a browser). Tizen exit-signal
marker slice untouched.
CMS (device-detail): the offline cause on the uptime-timeline hover + a new "Recent incidents" panel
(merged offline periods + typed events, friendly labels, detail, relative time + down-duration).
Built as a 4-way parallel agent fan-out over disjoint domains against a locked contract, then
integrated. Verified: full server suite 443/443 (incl. the seam fix keeping the exit-signal contract
intact), Android compileDebugKotlin clean, all players + CMS node -c clean.
Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): internet-reachability probe — split "our server down" from "no internet" (#170)
Follow-up to the incident log: when a device's link is UP but it's offline, "router/upstream" was a
catch-all. The device now probes a public host (1.1.1.1 / 8.8.8.8 :443) DURING the gap, so the cause
pinpoints blame:
- link_lost=true -> Wi‑Fi/Ethernet link lost (device's own link)
- link up, internet_ok=true -> server_down: internet reachable, OUR server was unreachable
- link up, internet_ok=false -> no_internet: router/ISP down
- link up, no probe result -> generic router/upstream (unchanged fallback)
- Android WebSocketService: fire a short daemon-thread TCP probe (443, either host) at disconnect;
the result rides the connectivity-report as internet_ok (omitted if the gap ends before it finishes).
- lib/incident-classify.js: 3-way split on internet_ok; new reasons server_down / no_internet.
- Frontend i18n: device.event.server_down / .no_internet labels.
- Tests: +3 classify cases (server_down, no_internet, link_lost wins over internet_ok). 12/12.
Verified: classify 12/12, Android compileDebugKotlin clean, node -c clean. Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): log an 'upgrade' incident (old → new app_version) — server-side (#170)
When a device reports an app_version different from the stored one, applyDeviceInfo logs an
'upgrade' device_events row (detail 'old → new'). Server-side, so it covers Android/Tizen/web with
no client change; a fresh pair (no prior version) isn't counted. Adds device.event.upgrade label.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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837f65e634
|
fix(content+android): rotation-aware media — portrait upright on dashboard AND player (#170) (#172)
* fix(content): rotation-aware media dimensions — portrait no longer stored landscape (#170) Ingest recorded CODED width/height and ignored rotation, so a portrait phone video (coded 1920x1080 + 90° Display-Matrix) or a portrait photo (EXIF orientation 6) was stored LANDSCAPE. The player then rendered it wrong-aspect and letterboxed — the "portrait content degraded + blue bar at the bottom" symptom in #170. The reporter's workaround (pre-rotate + mark Landscape) is exactly what this bug forces. - lib/media-orientation.js (new): pure, unit-tested display-dimension helpers = single source of truth for ingest AND the backfill. videoDisplayDims() reads the modern Display-Matrix side_data rotation (falls back to the legacy tags.rotate, sign-normalized); imageDisplayDims() honors EXIF orientation 5..8. Odd quarter-turns swap W/H. - lib/content-ingest.js: use the helpers for stored dims; add sharp .rotate() so image THUMBNAILS are auto-oriented too (video thumbs were already auto-rotated by ffmpeg). - scripts/backfill-rotation-dims.js (new): idempotent, dry-run-by-default maintenance to correct already-uploaded portrait media (re-probe -> fix dims -> regenerate image thumbs). - test/media-orientation.test.js: 5 bites (tag + Display-Matrix, sign/normalize, EXIF 5..8, the blue-bar landscape->portrait case, null-safety). Scopes #170 to its residual-on-1.9.4 issues; the 1.9.3 "never displays" slice was #162 + the remote_url-null download fix, already shipped in 1.9.4. The slow low-res/orientation- cycling first load is tracked separately in #170 pending repro data. Refs #170. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(android): honor EXIF orientation in ImageLoader so portrait photos render upright (#170) Completes the rotation-aware media fix on the PLAYER side. The server ingest fix (this branch) corrects stored dimensions + auto-orients the thumbnail, but the panel draws the full-res original via BitmapFactory, which ignores EXIF — so a portrait photo (landscape pixels tagged "rotate 90") still rendered sideways on the screen. QA root-cause pass on #170 caught this gap: the Android player reads no stored dims and applied no EXIF. ImageLoader now reads the EXIF orientation (from the file for cached content, from the byte stream for remote_url images — ExifInterface(stream) is API 24+, minSdk is 24) and rotates/ flips the decoded bitmap via a Matrix (all 8 orientations). NORMAL/UNDEFINED is a no-op (no extra allocation); a transformed copy recycles the source; OOM falls back to the source rather than crashing. Videos were already correct (ExoPlayer honors the rotation matrix). Verified: :app:compileDebugKotlin clean. Refs #170. Rides with the server rotation-dims fix on this branch. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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ef91f644a7
|
feat(system-control): Tier 0/1 controls with no device-owner dependency (#160) (#169)
* feat(system-control): Tier 0/1 controls with no device-owner dependency [#160] Track A of the system-control split (Track B = device owner, shipped in #168). Ships the capabilities that need NO device owner, with graceful per-tier degradation. Capability reporting (keystone): - DeviceInfo now reports can_write_settings / accessibility_enabled / overlay_granted alongside the existing tier/device_owner flags; server persists them (3 additive device columns, older APKs default to 0); dashboard gates controls + shows what's grantable. Android SystemControl (new, all best-effort / no-op when unsupported): - Tier 0 (no permission): media volume (AudioManager STREAM_MUSIC), per-window brightness (WindowManager.LayoutParams.screenBrightness — dims our window only). - Tier 1 (WRITE_SETTINGS): system-wide brightness + screen-off timeout (Settings.System). - Commands set_volume / set_brightness / set_system_brightness / set_screen_timeout wired in MainActivity.onCommand; ALLOWED_COMMANDS extended for the group path. - SetupActivity gains a one-time WRITE_SETTINGS grant row (mirrors the overlay/accessibility grants); manifest declares WRITE_SETTINGS. Dashboard: - device-detail "System control" section (any Android panel): volume + this-app brightness sliders always; system brightness + sleep-timeout only when the panel reports can_write_settings, else a "grant on the panel" hint. Sends on release (not drag). Validated live on a non-owner tier-0 panel: dashboard → set_volume 0.75/0.15 → the panel's STREAM_MUSIC volume moved to 11/2 (of 15). 423 server tests green. Closes #160. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(system-control): volume slider reflects real volume + device-owner brightness/timeout [#160] Two fixes from live testing: 1. Volume "doesn't remember" — the slider hardcoded 50 because the panel never reported its current volume. Now DeviceInfo reports media_volume (0..1); a new lightweight device:info socket event lets the panel re-report right after a set_volume (no full re-register / playlist re-push); server stores devices.media_volume; the dashboard inits the slider from it. Validated: dashboard set_volume 0.60 -> panel STREAM_MUSIC 2->9 (of 15) -> stored 0.60. 2. System brightness/timeout on a DEVICE OWNER — was gated only on WRITE_SETTINGS, which an owner doesn't have. A device owner can set those via DevicePolicyManager.setSystemSetting with no grant, so SystemControl now takes that path when isDeviceOwner(), and the dashboard enables the Tier-1 controls when can_write_settings OR tier===2. STPolicy.setSystemSetting added. deviceSocket device_info UPDATE extracted into applyDeviceInfo(), shared by device:register and device:info. Migration: devices.media_volume REAL (additive). 423 server tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(system-control): brightness/timeout remember + move controls into a tab [#160] Same "remember what it's set to" treatment as volume, now for brightness + sleep timeout, and the System control section moves off the top into its own "Controls" tab. Reporting (DeviceInfo -> device:info re-report -> devices columns -> dashboard slider init): - system_brightness (read from Settings.System, no permission) + screen_off_timeout_ms. - window_brightness: persisted in ServerConfig (survives relaunch, re-applied on MainActivity launch) so the per-window slider reflects it too. - reportInfoNow() now also fires after set_brightness / set_screen_timeout. Dashboard: new "Controls" tab (any Android panel) holding the volume/brightness/timeout controls; every control inits from the reported value; sleep dropdown preselects the current timeout. Server: +3 additive columns (system_brightness, window_brightness, screen_off_timeout_ms); the device_info UPDATE stores them. Migrations all additive/re-runnable. 423 server tests green. Validated live: set_brightness 0.40 -> stored window_brightness 0.40; volume 0.30 -> 0.33. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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501ffb11c1
|
feat(device-owner): tier foundation + QR provisioning + content-expiry & device enhancements (#168)
Device-owner tier substrate + silent install, end-to-end QR provisioning (Android 12+ compliance, APK-derived checksum, URL pre-seed, zero-touch onboarding, guided a11y screen), content-expiry (#157) with player no-restart deferral, and the device-enhancement batch (#10/#12/#13/#14). Backward-compatible with 1.9.3 clients; all autonomous behaviors opt-in. QA + security review green. Closes #161, #157, #159. |
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938a43a466
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Group sync: clock/schedule synchronized playback (offline-native) + double-buffer (#167)
* feat(group-sync): synchronized playback per group (server + Android) [stage 1]
Play a group's shared playlist in lockstep across its displays — start/end items
together — by reusing the video-wall sync primitive with the spatial transform
removed and keyed on group_id instead of wall_id.
Server:
- device_groups += sync_enabled + leader_device_id (optional pin).
- buildPlaylistPayload emits a group_sync:{group_id, is_leader} block ONLY for a
member whose playlist matches the group's shared playlist (playlist-match guard —
a mismatched member is ignored, never synced). Membership via device_group_members.
- Leader auto-election: pinned-if-online -> first online matching member -> stable
fallback; computed (never persisted, so the operator's pin is preserved).
- group:sync / group:sync-request relay among eligible members (mirrors wall:sync,
guarded on membership + playlist match).
- Self-heal: re-push payloads to group members on (re)connect so is_leader refreshes.
- PUT /api/device-groups/:id accepts sync_enabled + leader_device_id and re-pushes.
Android:
- WallController is now mode-aware. WALL = transform + object-fit:fill + forced
follower-mute (UNCHANGED — every wall branch is byte-equivalent when isGroup=false).
GROUP = same leader/follower timing incl. the full video drift controller, but
full-screen (no transform), normal fit, and per-item mute honored (no forced mute).
- WebSocketService: emitGroupSync/emitGroupSyncRequest + onGroupSync/onGroupSyncRequest.
- MainActivity: dispatch emit by mode, parseGroupConfig, onPlaylistUpdate group hook.
Wall path is provably unchanged (additive mode, defaults to WALL). Kotlin compiles;
server suite 407/407.
Stage 2 (follow-up): web + Tizen parity, dashboard sync toggle + leader picker,
offline-sweep leader promotion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): web + Tizen player parity [stage 2]
Mirror the Android group-sync generalization in the two web-based players so a group
with a shared playlist syncs across mixed player types, not just Android.
Web player (server/player/index.html):
- group:sync / group:sync-request handlers (index jump + latency-compensated video
drift, same maths as wall:sync) — no audio policy here, per-item mute honored.
- emitGroupSync() + applyGroupSync() (4Hz leader broadcast; follower sync-request).
NO CSS transform, NO forced mute (unlike applyWallMode).
- isFollower now also true for a group follower (suppresses self-advance).
- handlePlaylistUpdate handles data.group_sync (mutually exclusive with wall).
Tizen (tizen/js/player.js WallController + app.js):
- WallController is mode-aware: WALL styles the slice + forced follower semantics
(UNCHANGED when mode !== 'group'); GROUP clears any wall styling (full-screen) and
drives leader/follower timing only. syncId()/clearStageStyle() helpers; emitSync/
onSync/onSyncRequest key the event + id off the mode.
- app.js: group:sync/request socket handlers; onPlaylist enters group sync on a
group_sync block, else exits — content renders through the normal single-zone path.
Realigned the v4-exit-signal-phase3 TIZEN slice (682->696) shifted by the app.js edits.
Wall path is provably unchanged in both (additive group mode). Server suite 407/407;
both players' JS parse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): dashboard UI — sync toggle + leader picker [stage 3]
On each group's header row:
- "Sync" checkbox -> PUT /api/groups/:id { sync_enabled } enables synchronized
playback; server re-pushes to members so they enter/exit sync mode. A hint notes
it needs a group playlist and that a display on a different playlist is ignored.
- When on, a "Leader: Auto / <display>" picker -> { leader_device_id } (null = auto-
elect, which self-heals; or pin a specific member to always lead when online).
Adds api.updateGroup(id, data) and the en i18n strings (en-only, mirroring the
existing per-group UI keys; the i18n parity test is apitoken-scoped).
Frontend parses (ESM); server suite 407/407.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): rework to clock/schedule sync + double-buffer + polish
Replace the leader/follower relay model with clock/schedule sync. Every
same-playlist member derives the identical (index, position) locally from a
server-disciplined clock + the deterministic playlist schedule, so sync:
- needs no server at play-time (offline-native), and
- has no leader role to double-elect (kills the split-brain class the leaked
WallController tick produced).
Server
- heartbeat-ack now carries server_ms + echoes client_ms for NTP-style clock
discipline; the client caches the offset (survives an outage).
- POST /groups/:id/resync -> group:resync (manual "Resync now").
- (kept: group_sync payload; leader machinery is now vestigial/ignored.)
Clients (web / Tizen / Android)
- Clock offset disciplined over the heartbeat, cached (localStorage / prefs).
- Schedule engine: pos = (syncedNow mod Sum(duration_sec)) with a CANONICAL
slot formula identical across platforms so mixed-platform groups can't drift.
- Snap-on-load: a fresh clip hard-seeks ONCE to the exact position (was ~5s of
gentle nudge to eat a ~0.3s load offset); steady-state keeps the gentle nudge.
- Double buffer: warm the next clip a few s before the boundary -> instant
switch, no black hold. Android pre-decodes on a throwaway surface so the swap
doesn't flash one wrong-aspect (landscape-stretched) frame.
- In-place duration edits: duration_sec dropped from the change signature and
applied in place, so a duration edit re-anchors the schedule WITHOUT a restart.
- Live-log shows discrete corrections (jump/align/seek) immediately; only the
steady-state line is throttled.
Android
- Fix leaked WallController leader tick: onDestroy() now stops it (Handler on the
main looper outlived the Activity -> zombie broadcaster / split-brain).
Dashboard
- Group leader picker -> "Resync now" button.
Tests: heartbeat-ack clock fields + resync route; exit-signal .wgt slice realigned.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1ebdb1f7a9
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feat(ota): self-update kill switch — global, per-device, and MDM auto-detect (#166)
Lets an operator (or an MDM) own updates instead of the app self-installing, which on managed panels shows a self-install confirm dialog over customer content (#155). Three layered controls: - GLOBAL (server): config.otaEnabled from OTA_ENABLED (default on). When off, /api/update/check returns update_available:false, reason:ota_disabled_global — the whole instance stops offering updates. - PER-DEVICE (server + dashboard): new devices.ota_enabled column (default 1). When 0, that device is never offered an update (reason:ota_disabled_device). A "Self-update (OTA)" toggle in the device settings flips it via PUT /api/devices/:id. - AUTO-DETECT (Android): UpdateChecker stands down entirely when a foreign device owner (an MDM/DPC) manages the panel — detected via getActiveAdmins() + not being device owner ourselves. Pure client-side, errs safe, needs no server change. The two server gates are enforced server-side so they cover EVERY client version, not just ones with the client-side stand-down. When OTA is off the device still reports its version (dashboard sees state); the MDM/operator owns the actual update. For an MDM-managed fleet (e.g. Pivot/MAXHUB), turn OTA off and let the MDM push the APK — the install-dialog race disappears from every angle. Tests: +2 (per-device gate + a real OTA_ENABLED=false server for the global gate); full server suite 393 pass; Android compiles. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f60f677cf0 |
fix(android): player provisioning + playback robustness
Client-side fixes to the Android signage player, all validated end-to-end on a Pixel-10 emulator (Android 16) against the alpha server. - content download: a local item with "remote_url": null was mis-tagged as a remote stream (org.json optString returns the STRING "null" for a JSON null), so it was ack'd "ready" and NEVER downloaded — stranding the screen on "waiting for content" and only ever playing 1 of N files. Guard with isNull(). - playback (#162): PlaylistController trusted isRunning+currentIndex as "already playing" and never re-called playItem, permanently stranding a panel on "waiting for content" after a restart/OTA/content-not-ready-at-first-start. Guards now require hasContentOnScreen (a genuine render) before short-circuiting. - provisioning: revert to the URL-entry screen if a connect attempt hangs >60s (wrong/unreachable URL) instead of an endless "Connecting to server…". - re-pair: a server rejection (device:unpaired / auth-error) left the device connected-but-unregistered with no pairing code (stuck); a naive re-register then stormed the #150 reclaim guard ~20x/s. Now: re-register once, debounced + backed off; honor the reclaim-settle window with a stable "re-pairing available in Xs" countdown; show the code only once the server accepts it (isPairingCodeLive). - status: a fully-online device could sit on a stale "Connecting to server…" when MainActivity was relaunched (CLEAR_TASK) after the service already registered — it now pulls a fresh playlist on bind so the real state renders. - setup: add a Default Launcher (HOME role) step so a kiosk can be set as the default launcher without adb (prevents ~45s activity-recreate churn). - debug: new DebugLog.v() streams the deep download/playback trace only while live dashboard debug is enabled; silent in production. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d474122334 |
Merge origin/main into feat/android-hidden-settings-menu
Resolved conflict in server/db/database.js: kept both settings_pin migration (our change) and device_settings table migration (main's #150). |
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58f27d56e8 |
fix(android): server-provisioned settings PIN replaces hardcoded 0000
- Remove stray brace that broke compilation (MainActivity line 985) - Server generates unique 6-digit PIN per device during pairing - PIN stored in encrypted SharedPreferences (ServerConfig.settingsPin) - Fallback: generate random PIN locally if server doesn't send one - Include settings_pin in device:paired on pair + reconnect - DB migration: settings_pin column on devices table - Hint changed from hardcoded 0000 to generic 'PIN' string |
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c7f1eed63f | feat(android): PIN gate for hidden settings menu | ||
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6ca2782ec1 | fix(android): remove orphaned duplicate showExitDialog() block | ||
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8ad2258e7c |
feat: app-ending signal (exit-signal contract v1) — server + APK + .wgt + /player
Best-effort "last gasp" so Offline is annotated with WHY it went away — completing the liveness story.
Categories: crashed (client uncaught-exception), clean_exit (client confident lifecycle-end, best-effort),
silent (SERVER-inferred by absence — the honest catch-all for violent/external death incl. force-stop/MDM).
SERVER:
- device:exit socket handler + token-authed beacon POST /api/device/exit (reliable-on-unload). Both gated
by liveness.sanitizeExitReason (honesty: only crashed/clean_exit accepted; 'silent'/unknown rejected).
- offline_reason/offline_reason_at/offline_detail columns (additive migration). Clear-on-online (a reason
is always THIS session's); offline transition COALESCEs to 'silent'. Pure annotation — offline detection
and #148/liveness are untouched. Offline dashboard emits carry offline_reason + client_type.
CLIENTS (canonical {reason,detail} shape):
- /player: window error/unhandledrejection + pagehide(persisted=false) -> sendBeacon.
- .wgt: same + BACK-key exit -> socket.emit + sendBeacon.
- APK: global UncaughtExceptionHandler -> crashed (blocking beacon, chains to default); Service.onDestroy
-> clean_exit (socket + bounded beacon). New ExitSignal.kt. onStop/onPause NOT wired (background != exit).
Proven (Phase 3): per-category classification, nothing misclassified, external kill -> silent (never
clean_exit), backgrounding emits no false exit, #148/reconnect-vs-exit intact. 382/382 suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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57cdaf7e4e |
feat(apk): v4 liveness contract + caching-cluster fix + reconnect-safe downloads
APK v4 — client-only (Android player). Brings the reference client up to the locked v4 liveness contract and fixes the "stuck downloading / offline in CMS" caching bug: - v4 liveness watchdog (LivenessWatchdog): half-open detection via server-silence, arm-ONLY-after device:heartbeat-ack (degrade-safe), 45s±10s jittered threshold, exp backoff 1/2/4/8/16→30s ±20%, no-poll; reconnect delegates to the #148 ConnectionGuard (teardown-before-reopen, single socket). - Caching two-root fix: callTimeout + .part+Content-Length integrity + atomic swap (CacheValidation), onPlayerError advance, re-ack cached content + reconnect re-ack. - Screen resilience (PlaylistSelection): a pending/failed download never blanks the screen — keep-current, swap only fully-valid content. - Reconnect-safe background downloads (DownloadCoordinator): single-flight per contentId + bounded pool + failure backoff + cancellation; a reconnect mid-fetch can't orphan/duplicate/storm. Refuse 206 partials. - v4 client identity block on register (client_type/version/platform/contract_version). Tests: 52 JVM unit tests (watchdog, cache validation, reproduce-then-prove download stall/truncation/reconnect-mid-download, screen selection, assembly soak). Depends on the server device:heartbeat-ack (core pass) — degrade-safe until then. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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69be6e804e |
feat(android): hidden settings menu with multi-tap BACK/ESC detection
Add an in-app settings menu reachable via 2× BACK (or ESC) taps, with a 1.8s window — Android TV and touch devices. - 2 taps: settings dialog (change server, re-pair, permissions, exit) - 3 taps: exit dialog directly (skip menu) - Auto-banner after 10+ consecutive connection failures Settings options: - Change server URL (pre-fills ProvisioningActivity) - Reconfigure device (clear credentials → re-pair) - Permissions (Accessibility + Notifications status → system settings) - Device info (ID, APK version, connection status) - Exit app (finishAffinity) Also adds EXTRA_SERVER_URL to ProvisioningActivity and a consecutiveFailures counter to WebSocketService. |
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1a5c468537 |
fix(#148) android root cause: single-socket-per-device invariant (no duplicate connections)
The player opened duplicate/rapid WebSocket connections for the same device_id: connect() was unconditional (disconnect + forceNew socket) and reachable from every lifecycle entry point (boot, service start, MainActivity/ProvisioningActivity bind, foreground re-bind, START_STICKY). A ROM that re-binds on foreground (MAXHUB PROC_STATE_TOP, isBindService:true) therefore re-invoked connect() repeatedly -> a burst of sockets, each evicted by the next (the 8-in-9s storm). Fire TV never re-binds like that, so it never reproduced. - ConnectionGuard (new, pure/testable — service is the shell, per the OtaThrottle pattern): shouldOpenNewSocket(hasSocket, sameUrl, socketActive) — reuse a live/self-healing socket to the same url; open a new one only when none is usable. - WebSocketService: connect() is now idempotent (@Synchronized + ConnectionGuard) — every entry point reuses the one socket, never opens a duplicate; body split into openSocket(). socketActive / currentUrl track the single socket. - Single owner: onStartCommand now calls connect() so the SERVICE owns the one connection (idempotent across START_STICKY restarts), not whichever activity binds. - Reconnect discipline: on io server/client disconnect (which Socket.IO does NOT auto-reconnect) mark the socket inert and schedule exactly ONE backed-off re-open — never a blind re-open loop; a transport drop keeps socketActive=true so Socket.IO's own reconnect is reused. Test: ConnectionGuardTest (5, incl. 8-rapid-binds-all-reuse). :app:testDebugUnitTest green (ConnectionGuard 5, OtaThrottle 7, ScheduleEval 1). NOT bumped/signed/released — Dan builds+signs with the BMG keystore; 1.9.2-patch2 (server net) covers un-updated devices. |
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289d6b6f95 |
fix(#144): OTA update-check circuit-breaker + phantom guard + per-device keying
/api/update/check offered the update whenever client !== latest (raw string inequality, not semver) with no backoff. A device that can't APPLY the update (broken OTA client 1.7.12, signing/Fire OS) keeps reporting the same version and is told update_available=true on every poll; a fast poll loop saturates the event loop (prod loop-lag 49s). All requests share one NAT IP, so IP-keying is useless. server-only breaker (lib/ota-breaker.js), two independent axes: - RATE breaker (primary, immediate): a key checking >THRESHOLD (3) times within WINDOW (60s) is looping -> throttle update_available with exponential backoff (30s->2m->8m->cap 30m). Healthy devices poll ~12 min and never approach this, so rollout/stragglers are inherently safe -- NO grace-for-flood timer; slow == safe. - PHANTOM guard (immediate): unrecognized version, or a prerelease of an OLDER core (superseded old-minor beta e.g. 1.9.1-beta4), gets no-offer on the first check. A RECENT real older version (beta3 vs latest beta4; stable 1.7.12) stays offerable. - Never offers a downgrade (client >= latest -> no offer). KEYING (#144 option 3): keyed on device_id when present, else reported version. - server.js:581 accepts + logs ?device_id=, passes it to the breaker. - UpdateChecker.kt:122 appends &device_id=<config.deviceId> (existing registered id; omitted until provisioned). One-line client change. beta4+ clients get precise per-device throttling; stuck legacy clients sending only ?version= are caught by the version-keyed + rate + phantom logic. Response gains additive `reason` + `retry_after_seconds` (old clients ignore). BOUNDED STATE: a periodic sweep (startSweep, wired in server.js) evicts buckets idle > IDLE_RESET_MS so the keyed Map can't grow unbounded (churned device_ids); not reset-on-access only. SCOPE (deliberate): this targets the FAST flood + phantoms. The slow #144 drip (stable 1.7.12 polling ~every 12 min, ~20/hr) stays below >3/60s and is NOT throttled -- catching it needs #144 option-3 "skip-this-version after N cycles", which is intentionally NOT in this build. NOTE: carries a CLIENT/APK change -> versionCode must increment at the beta4 bump and the release keystore is required for the APK. The device_id path only helps devices that can install beta4+; the stuck legacy fleet is covered by the version-keyed path. Tests: unit (lib/ota-breaker, injected time) a-f + comparator + escalation + sweep + slow-drip-scope; HTTP integration (real endpoint, device_id passthrough). Full suite green serial AND parallel (234). OTA-only delta -- reconnect/reclaim/shed/content-ack/ block untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0c0a8dd68a |
fix(ota): surface stuck OTA on dashboard + read APK signer correctly on API 28/29 (#139)
Follow-up to the cache/backoff loop fix (
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aa23cf02dd |
fix(ota): stop OTA re-download loop on devices that cannot silently install (#139)
Devices that download an OTA APK but cannot silently install it (Fire TV: no device-owner path) re-downloaded the full APK every check cycle indefinitely - install never completes, version never advances, next check re-triggers. Client (UpdateChecker.kt, ServerConfig.kt, OtaThrottle.kt): - Reuse a cached, signature-verified APK instead of re-downloading every cycle; delete leftover invalid files; keep the verified APK on disk as the manual-install artifact. - Persisted per-version attempt budget (EncryptedSharedPreferences) so it survives the Fire OS app restarts that drive the loop. An attempt is counted only when an install is launched - a download/verify failure does not consume the budget, so a transient network problem cannot park a healthy device in backoff. After 3 failed installs, back off to one retry per 24h. - Clear OTA state and caches when a check returns update_available=false while state is pending (app relaunched as the new version). - Report OTA status to the dashboard via device:log (tag ota) on state transitions only (enter-backoff, clear) to avoid flooding the channel. - Extract throttle decision logic into a pure OtaThrottle object (no Android deps) with JUnit coverage (OtaThrottleTest) for the state transitions. Server (server.js): - Reword /download/apk log from "OTA update in progress" to "APK served" and rate-limit to once per IP / 10 min so a looping device cannot flood the log. Note: client-cooperative fix - prevents the loop in cohorts running this APK. Currently-stuck beta4 devices still require a one-time manual update. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a36880b147 |
fix: per-item mute round-trip + multi-zone orphan-zone fallback & warnings
Two independent multi-zone bugs, plus operator-facing warnings, i18n, and regression tests guarding the data contracts. Bug 1 — per-item mute was a no-op end to end: - GET /api/devices/:id dropped the `muted` column from its assignments SELECT, so the dashboard toggle never reflected state (the muted=false case in particular). Column restored to the device payload. - Android player now honours the per-item mute flag for YouTube (initial state + live via the IFrame JS API). Bug 2 — items whose zone_id belongs to a different layout were silently dropped: - Player fallback (web + Android): an orphaned zone_id is recovered into the largest zone instead of vanishing, with telemetry. - server/lib/zone-validate.js is the single source of truth for the orphan rule (zone not in the device's active layout); used by the device payload (per-item `orphan` flag + `active_layout_zones`) and the device list (`orphan_count`). - Assign-time hardening: a stale zone_id (not in the device's active layout) is cleared to null on POST/PUT rather than persisted as a new orphan. - scripts/find-orphan-zone-items.js: read-only sweep for existing orphans. Dashboard warnings (operator-facing, never on the live player): - Per-item badge + reassign affordance, device-list glance, preview banner. - Graceful degradation: the zone selector falls back to /api/layouts/:id so it can't vanish on a stale payload. i18n: orphan-zone strings added to en/es/fr/de/pt/it (hi falls back by design; count strings interpolate through tn()). Tests: server/test/device-zone-contract.test.js adds 5 regression tests for the data contracts above (muted true/false round-trip, active_layout_zones, orphan flag + count, orphan-clears-on-reassign, assign-time clearing). 172/172 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1f2e923005
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fix(#134): quiet false "reconnect" log + report HDMI output and UI render resolution (#136)
Two device-REPORTING fixes from the #134 investigation (the PiP rendering itself was #135). 1) "Device reconnects every ~45s" was a logging artifact, not instability. The player re-emits a full device:register on the SAME socket every ~45-60s (requestPlaylistRefresh) to pull a fresh playlist; the server logged "Device reconnected" for every register of a known device. The attached 4-day log showed 1415 "reconnected" vs 30 real socket connects and 0 heartbeat timeouts — the socket never dropped, so #134's "PiP lost between reconnects" was a misdiagnosis. Fix: only log a genuine reconnect (new socket); a same-socket re-register is a refresh (currentDeviceId === device_id) and stays quiet. The playlist still refreshes. 2) Device reported 720p while the monitor showed a 1080 signal. DeviceInfo reported getRealMetrics() — the UI RENDER SURFACE — but TV boxes render the UI at 720p and upscale to a 1080p HDMI signal. Now report BOTH: screen_width/height = the output mode (Display.Mode.physicalWidth/Height), render_width/height = the render surface (getRealMetrics). Two new nullable devices columns, stored on pairing INSERT + reconnect UPDATE, exposed via the device API, shown on the dashboard as "1920x1080 (UI 1280x720)" when they differ. Backward compatible (required + verified on emulator): a device that omits render_* — or sends no device_info at all — still registers, with render_* = null, on both the INSERT and UPDATE paths. New columns nullable; stores use `?? null` / `|| null`. All 167 server tests pass. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7660d7433e
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fix(#109): render Android PiP overlay above the YouTube WebView video plane (#135)
* fix(#109): render Android PiP overlay above the YouTube WebView video plane The PiP overlay (#109) returned sent:1 and showed its title in `uiautomator dump`, but nothing painted on screen while YouTube was playing. By elimination (YouTube-specific, landscape so no off-screen transform, real on-screen bounds in the dump) the cause is surface occlusion: pipLayout sat as the last child of rootLayout — the SAME compositing band as R.id.youtubeWebView — so the playing video surface drew over it. Fix (task option 1a): reparent pipLayout out of rootLayout to the window content (android.R.id.content) as a top-level sibling drawn after rootLayout, so it composites above the WebView. MainActivity.mirrorTransformToPip() copies rootView's orientation/wall transform onto it so corner positions still track the rotated content (web/Tizen parity). show() also bringToFront()+ requestLayout()+invalidate() on attach (covers the cause-3 measure/visibility path). Remote-view screenshots now capture the content root so the PiP is still included. Instrumentation (Phase 1, default OFF): PipOverlay.pipDebug paints a solid magenta box + border with media on top (box paints even if media never loads) and logs box/pipLayout/rootView/youtubeWebView geometry over device:log tag "pip"; loadImageInto also logs on success. Toggled via device:command {type:"pip_debug"} (routed through MainActivity.onCommand). Server: POST /api/pip and the clear handler log one concise [pip] dispatch line (target + sent/offline) so journalctl shows PiP activity. Validated end-to-end on an emulator (pixel10/API34) paired to an isolated local server with YouTube playing: no crash, the PiP box composites above the live video frame (center + top-right), clear removes it, and the portrait transform mirror rotates the overlay with the stage (no off-screen). The Fire TV hardware-overlay punch-through still needs real hardware (emulator composites video inline); pipDebug + docs/109-android-pip-visibility.md cover that. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(#109): image PiPs never painted — set slot token before decode Emulator e2e of an image PiP (a QR PNG) found the image area always blank (box background + title only). Pre-existing defect, also on main, independent of the occlusion reparent. Root cause in PipOverlay.show(): teardown() clears `current` to null, then loadImageInto() captured `token = current` (null) as its drop-if-replaced guard, but `current` was set to the new pip_id AFTER the media was built. The image decode finishes on a background thread and posts back after show() returns, so `token != current` (null != pip_id) was always true and every decoded bitmap was dropped. Web PiPs and the box/title were unaffected, which masked it. Fix: set `current = pip_id` before building media so loadImageInto's token matches. Verified on emulator — a QR image PiP now renders over both a static image and live YouTube (hardware screencap + the app's software view.draw capture both show it). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(#109): record web PiP (HTML+JS) verification on emulator Web PiP type loads its WebView and executes JS (a page stamping JS OK · <time> rendered over live YouTube). No code change — web PiPs don't use the image path that had the token bug. Completes the image/web/box content-type verification. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(#109): implement PiP close_button on Android (was a documented no-op) The server forwarded close_button (routes/pip.js) and it's in openapi.yaml, but no player rendered it — Tizen deferred "close-button focus" as non-MVP, the web player has none, and Android's PipOverlay never read the flag. So the documented field did nothing on any device. Implement it on Android: when close_button:true, a tappable ✕ floats at the box's top-right in a FrameLayout wrapper that is a SIBLING of the box — so it isn't clipped by the box outline or dimmed by the overlay opacity. Tapping it clears THIS overlay (id-matched via the captured token). Only the ✕ is clickable; the rest of the full-screen pipLayout stays touch-transparent, so taps elsewhere fall through to the playing content (no input regression). Verified on the emulator over live YouTube: the ✕ renders at the corner, and tapping it removes the overlay while the video keeps playing. Parity note: web/Tizen players still don't implement close_button; D-pad focus of the ✕ on non-touch TV hardware is intentionally not wired (MVP = touch/pointer, matching the Tizen focus deferral). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6f0e4a07f6
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Fix per-item mute (#129): persist, ship to device, and toggle in real time (#130)
* fix(server): persist + ship + real-time per-item mute (#129) The dashboard mute toggle was a no-op end to end. The active model is playlist_items (the device payload is its published_snapshot); the legacy `assignments` table the bug report cited is unused for devices. Three breaks: - PUT /api/assignments/:id silently dropped `muted` (only read sort_order/duration_sec/ zone_id). It now accepts muted (coerced 0/1) and ITEM_SELECT returns it, so the toggle persists and its on/off state sticks. - playlist_items had no `muted` column — added (schema + idempotent migration). - buildSnapshotItems didn't select muted, so it never reached the published_snapshot / device payload — now included. Real-time: on a mute change, emit device:mute-changed { content_id, widget_id, muted } to every device on that playlist so the player toggles the matching item's volume live, decoupled from publish (the value is also in the next snapshot, so it persists). Adds a [mute] log line (the report noted zero mute log entries). Test: test/mute.test.js — PUT persists + returns muted, it reaches the published snapshot, and a non-mute update doesn't reset it. Server suite 164/164. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(player): apply per-item mute live on Android + web (#129) Honor the new per-item mute from the server, both in real time and on reload. Android: - WebSocketService: onMuteChanged callback + main-thread device:mute-changed handler. - MediaPlayerManager.setVideoMuted(): flips the live ExoPlayer volume on the current video (YouTube autoplays muted; images/widgets are silent). - MainActivity: on device:mute-changed, apply immediately if the toggled item is the one playing now. - PlaylistController.sig(): include muted so a published mute change re-renders/persists instead of being de-duped. Web player (server/player/index.html): - device:mute-changed handler toggles the current <video>; the video mount now also honors item.muted so a published mute sticks across reloads. Tizen intentionally not included: its player mutes ALL video for autoplay, so per-item unmute isn't achievable there. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |