Second head of the OTA-loop root cause (#144), on the connection/heartbeat
layer: unbounded device-driven work with no circuit-breaker. Symptoms in Bold
prod — devices shown OFFLINE in CMS while online+playing, loop-lag simmer
(p99 300-1145ms), device_status_log grown to 1.1M rows.
False-offline (two causes, both fixed):
- evicted-socket re-arm race: evictPriorSocket runs before registerConnection,
so the evicted old socket's disconnect armed a fresh offline timer for a
just-reconnected device. Tag evicted socket ids and bail in the disconnect
handler (ws/deviceSocket.js).
- heartbeat checker false-positive: a device with a live socket in /device is
UP even if its in-memory lastHeartbeat is stale under lag; skip it instead of
marking offline (services/heartbeat.js).
Storm containment:
- batched/coalescing device_status_log writer (lib/status-log-writer.js): net
state per device per flush, breaking the storm->bloat->slow-write->lag loop.
- newest-N-per-device row-count cap in the global sweep (db/database.js): hard
bound regardless of churn; trims the existing 1.1M backlog on the first sweep.
Per-device prune unified to statusLogRetentionDays (was hardcoded 7d).
- reconnect-throttle idle-bucket sweep (lib/reconnect-throttle.js): the #142
throttle already existed; added the memory-bound sweep it lacked (wired in
server.js). No second breaker.
- cosmetic: cap the OTA breaker level counter (lib/ota-breaker.js).
- best-effort status-log flush on the crash path (server.js).
Tests: load harness (test/reconnect-storm-load.test.js) proves breaker engage,
clean offline-clear, no-throttle-on-normal-reconnect, batched writes, bounded
loop-lag; cause-1 re-arm race proven with teeth (test/evicted-socket-rearm.test.js).
Both mutation-checked (fail without their fix). Full suite 240/240.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Gates genuine reconnects PER DEVICE before the heavy register work (DB writes +
playlist build) runs, so a single flapping device can no longer saturate the
event loop and take down the server.
- Actuator is per-device, keyed on device_id (modeled on lastPlayLogAt). A device
is flagged only when it exceeds reconnectBaseMax genuine reconnects per window.
Same-socket playlist refreshes (isPlaylistRefresh) are exempt.
- Load-awareness is BANDED (normal/elevated/critical from the step-2 lag signal),
not a continuous controller. The band only MULTIPLIES an already-flagged
device's backoff; global lag never gates a healthy device.
- Hysteresis: escalate immediately while storming (tighten fast); decay one level
per reconnectReleaseMs of calm (release slow).
- HARD CEILING per device, independent of band and warm-up — a slow-ramp attacker
can't train through it.
- COLD START: for reconnectWarmupMs after boot, force the normal band and apply
only the hard ceiling, so a full-fleet reconnect after a deploy doesn't throttle
healthy screens. State is in-memory, resets on restart.
- Observability: every throttle engagement logs device, band, observed vs allowed
rate, and backoff. Throttled device gets device:throttled + a deferred disconnect.
Tests (api.test.js style):
- unit: healthy-never-throttled, storm-throttled-with-growing-backoff, band
multiplies backoff, hard-ceiling-even-in-warmup, warm-up leniency, neighbor
isolation, slow release.
- integration GATE (the required one): full-fleet reconnect right after restart
throttles NO healthy device; a single device storming IS throttled; a neighbor
stays unaffected while another storms.
- also fixes pre-existing test PORT collisions (my new integration files clashed
with totp.test.js:3979 and totp-keyrotation.test.js:3980 -> moved to 3982/3983);
full suite now green serially AND in parallel.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>