Two dashboard-accuracy improvements for issue #3.
Disconnect debounce (5s):
- Brief transient flaps (Engine.IO ping miss, eviction-then-reconnect,
Wi-Fi blip) no longer immediately flip the device to offline in the
dashboard. Disconnect handler now defers the offline transition;
register handlers cancel the pending timer if reconnect lands in
window.
- Existing stale-disconnect guard kept as fast-path for the eviction
case (no timer scheduled at all when the active heartbeat conn is
already a different socket).
- Re-check at timer fire compares socketIds: aborts only if a
GENUINELY DIFFERENT socket reclaimed the device. Just the closing
socket's own (not-yet-cleaned-up) entry is treated as stale and
proceeds with offline transition.
- Server-restart mid-grace is handled by the heartbeat checker safety
net (existing component): any 'online' row with last_heartbeat
older than heartbeatTimeout gets marked offline on next sweep.
Truthful single-device command feedback:
- dashboard:device-command handler now checks deviceNs.adapter.rooms
for an active socket before emitting (matches the group-command
route's pattern).
- If room is empty, falls through to commandQueue.queueCommand (lazy
require - if commit C is reverted, MODULE_NOT_FOUND is cached and
every subsequent call gets consistent queued=false behavior).
- Returns three-state ack to caller: { delivered, queued, reason }.
- Server log line was misleading - now logs 'Command delivered to
device X' vs 'Command for offline device X (queued=true/false)'.
Frontend:
- sendCommand() takes optional callback. Without one, fires-and-forgets
(no behavior change for non-wired callers). With one, uses Socket.IO
.timeout(5000).emit so the callback always fires (ack or no_ack).
- Six device-detail command buttons wired to three-state toasts:
reboot, shutdown, screen_off, screen_on, launch, update.
- delivered: green/success toast (existing localized message)
- queued: amber/warning toast (new generic message)
- no_ack: red/error toast
- fallback: red/error toast
- Two callers intentionally left fire-and-forget:
- window._sendCmd (generic remote-overlay keypress/touch helper)
- enable_system_capture (has its own visual state machine; out of
scope for this commit)
Three new i18n keys (en.js only; other locales follow later):
- device.toast.command_queued
- device.toast.command_undeliverable
- device.toast.command_no_ack
Refs #3
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each
display is a rectangle that can be dragged/resized to match its physical
arrangement; a separate semi-transparent player rect overlays the screens and
defines what content plays where. Drag empty space to pan, wheel to zoom,
"Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys
nudge by 1px (10px with shift). Negative coordinates supported for screens
offset above/left of the origin. Coords rounded to integers on save.
Wall rendering: each device receives screen_rect + player_rect, maps the
player into its viewport with vw/vh and object-fit:fill so vertical position
of every source pixel is identical across devices that share viewport height.
Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply
latency-adjusted target and use playbackRate ±3% for sub-300ms drift,
hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with
AudioContext priming and pause+play retry to bypass Firefox autoplay.
"Tap to enable audio" overlay as a final fallback.
Reconnect handling: server re-evaluates leader on device:register so the
top-left tile reclaims leadership when it returns. Followers emit
wall:sync-request on entering wall mode (incl. reconnect) so they snap to
position immediately instead of drifting until the next periodic tick.
Group dissolve: removing a device from its last group clears its playlist
to mirror wall-leave semantics. Leaving a group with playlists on remaining
groups inherits the next group's playlist.
Dashboard: walls render as their own card section (hidden the device cards
they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar
action that creates the wall, removes devices from groups, and opens the
editor. dashboard:wall-changed broadcast triggers live re-render. Per-card
playback progress bar driven by play_start events forwarded from devices.
Security: PUT /walls/:id/devices verifies caller owns each device (or has
team-owner access via the widgets pattern), preventing cross-tenant device
takeover. wall:sync and wall:sync-request validate that the sending device
is a member of the named wall; relay re-stamps device_id with currentDeviceId
so clients can't spoof or shadow-exclude peers.
Schema: video_walls += player_x/y/width/height, playlist_id;
video_wall_devices += canvas_x/y/width/height. All idempotent migrations.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>