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20 commits

Author SHA1 Message Date
ScreenTinker 0082191f9b Show only the controls a display can actually honour
Every device control was offered to every display. A browser tab was shown
"Reboot device", a Tizen TV was shown screen power, a player with no
framebuffer read was shown a live view that stayed black. They all looked
like working buttons and did nothing — the "reports success and changes
nothing" shape that keeps costing people days.

Players now declare what they can do at registration, because only the
player knows at runtime: an Android panel gains real screenshots when
accessibility is switched on and loses Tier-2 when device owner is revoked.
The dashboard hides what is not supported rather than disabling it, and the
Info tab lists the capability set so a missing control is explainable.

The declaration is three-state and the middle state is load bearing: NULL
means "has never told us anything" and falls back to a per-platform
baseline, because several hundred displays in the field will not update
before this deploys and blanking their controls would be a far worse bug.
An empty array means "I genuinely can do nothing" and is honoured.

Hiding a button is not enforcement, so unsupported commands are also
refused server-side — the socket is reachable directly and a stale tab
still renders the old controls. Group sends report skipped devices
separately from sent ones; counting an unreachable member as "sent" is how
an operator walks away believing the whole group rebooted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-08-05 14:24:52 -05:00
ScreenTinker 5a7277523a Wire BrightSign native sync end to end, chosen per group
st-sync.js wrapped SyncManager but nothing drove it. The player now does: the
leader opens a new sync session on each advance, and every member — the leader
included — binds the video with attachVideo() on a NEW id only.

The leader binds from its own broadcast rather than at announce() time on
purpose. Starting when it announces would put it ahead of its followers by the
width of the network, which is the one desync nobody would think to look for
because the leader always looks correct.

Item selection stays clock-derived under both backends. Native sync replaces
only the seek/nudge drift correction, because setSyncParams has the element hold
its own alignment and correcting it ourselves would fight the platform — every
frame we moved is one it then has to undo. Keeping selection on the shared clock
is also what keeps images and widgets, which have no setSyncParams, advancing
with the videos instead of drifting off alone.

LEADER RULE: reuse the existing election (resolveGroupLeader) rather than adding
a column. It already resolves pinned-if-online, else first online member on the
shared playlist, else first by id — deterministic, stable, and already what the
group-sync payload reports. A second mechanism could only disagree with it.

Added on top: a group whose elected leader is OFFLINE falls back to our
protocol. Ours is leaderless and carries on; native sync has exactly one
broadcaster, so those members would sit waiting for an announcement that never
comes, with the dashboard showing a healthy group throughout.

device_groups.sync_backend ('auto'|'screentinker'|'brightsign') is the operator's
REQUEST; the answer comes from the existing pure resolveSyncBackend() so the
players, the dashboard and the stored setting cannot disagree. The resolved
backend, reason and downgraded flag ride in the group_sync payload and in the
group API, and the dashboard shows the refusal reason instead of a setting that
quietly isn't in force. An unrecognised value is rejected rather than stored,
because the resolver reads anything unknown as 'auto' — a typo would otherwise
return 200 and run a different protocol than the UI displayed.

FIXED WHILE HERE: the player re-entered group sync only when the group ID
changed, with a comment noting the clock protocol has no leader role. Native
sync has one, and neither a protocol switch nor leadership moving alters the
group id — so a player promoted to leader kept behaving as a follower, nobody
announced, and the group sat unsynchronised. The re-enter key now includes the
backend and the leader flag.

971 pass (+17).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-08-05 10:06:18 -05:00
Claude 14367af5f1 Keep a workspace on schedules that outlive their device group
Deleting a device group converts its group schedules into per-device ones so the screens keep their
programming. That INSERT omitted workspace_id, which is nullable with no default, so every converted
row landed with workspace_id = NULL.

A null workspace does not merely look untidy — it makes the row unreachable in three directions at
once, and they compound into the worst possible combination:

  invisible   the schedule list and the all-screens calendar both filter on workspace_id
  undeletable PUT and DELETE refuse a row with no workspace (403)
  still live  services/scheduler.js has no workspace filter, so it keeps firing every 60 seconds

"I deleted the group but the screens still switch content at 9am, and there is nothing in the
calendar to remove." The only way out was direct database access.

The conversion now carries the workspace, preferring the schedule's own and falling back to the
group's so a legacy group schedule that itself predates workspace_id still converts into a reachable
row. A boot migration repairs rows already orphaned in the field by recovering the workspace from
the device each one targets; anything still unresolvable is left alone rather than guessed at.

4 tests: the converted row keeps its workspace, is visible to the query the list and calendar use,
preserves the actual programming rather than just the ownership, and the repair recovers a row
orphaned before this fix existed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-07-30 20:53:21 -05:00
screentinker ef91f644a7
feat(system-control): Tier 0/1 controls with no device-owner dependency (#160) (#169)
* feat(system-control): Tier 0/1 controls with no device-owner dependency [#160]

Track A of the system-control split (Track B = device owner, shipped in #168). Ships the
capabilities that need NO device owner, with graceful per-tier degradation.

Capability reporting (keystone):
- DeviceInfo now reports can_write_settings / accessibility_enabled / overlay_granted
  alongside the existing tier/device_owner flags; server persists them (3 additive device
  columns, older APKs default to 0); dashboard gates controls + shows what's grantable.

Android SystemControl (new, all best-effort / no-op when unsupported):
- Tier 0 (no permission): media volume (AudioManager STREAM_MUSIC), per-window brightness
  (WindowManager.LayoutParams.screenBrightness — dims our window only).
- Tier 1 (WRITE_SETTINGS): system-wide brightness + screen-off timeout (Settings.System).
- Commands set_volume / set_brightness / set_system_brightness / set_screen_timeout wired
  in MainActivity.onCommand; ALLOWED_COMMANDS extended for the group path.
- SetupActivity gains a one-time WRITE_SETTINGS grant row (mirrors the overlay/accessibility
  grants); manifest declares WRITE_SETTINGS.

Dashboard:
- device-detail "System control" section (any Android panel): volume + this-app brightness
  sliders always; system brightness + sleep-timeout only when the panel reports
  can_write_settings, else a "grant on the panel" hint. Sends on release (not drag).

Validated live on a non-owner tier-0 panel: dashboard → set_volume 0.75/0.15 → the panel's
STREAM_MUSIC volume moved to 11/2 (of 15). 423 server tests green.

Closes #160.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(system-control): volume slider reflects real volume + device-owner brightness/timeout [#160]

Two fixes from live testing:

1. Volume "doesn't remember" — the slider hardcoded 50 because the panel never reported its
   current volume. Now DeviceInfo reports media_volume (0..1); a new lightweight device:info
   socket event lets the panel re-report right after a set_volume (no full re-register / playlist
   re-push); server stores devices.media_volume; the dashboard inits the slider from it.
   Validated: dashboard set_volume 0.60 -> panel STREAM_MUSIC 2->9 (of 15) -> stored 0.60.

2. System brightness/timeout on a DEVICE OWNER — was gated only on WRITE_SETTINGS, which an
   owner doesn't have. A device owner can set those via DevicePolicyManager.setSystemSetting
   with no grant, so SystemControl now takes that path when isDeviceOwner(), and the dashboard
   enables the Tier-1 controls when can_write_settings OR tier===2. STPolicy.setSystemSetting added.

deviceSocket device_info UPDATE extracted into applyDeviceInfo(), shared by device:register and
device:info. Migration: devices.media_volume REAL (additive). 423 server tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(system-control): brightness/timeout remember + move controls into a tab [#160]

Same "remember what it's set to" treatment as volume, now for brightness + sleep timeout, and
the System control section moves off the top into its own "Controls" tab.

Reporting (DeviceInfo -> device:info re-report -> devices columns -> dashboard slider init):
- system_brightness (read from Settings.System, no permission) + screen_off_timeout_ms.
- window_brightness: persisted in ServerConfig (survives relaunch, re-applied on MainActivity
  launch) so the per-window slider reflects it too.
- reportInfoNow() now also fires after set_brightness / set_screen_timeout.

Dashboard: new "Controls" tab (any Android panel) holding the volume/brightness/timeout controls;
every control inits from the reported value; sleep dropdown preselects the current timeout.

Server: +3 additive columns (system_brightness, window_brightness, screen_off_timeout_ms); the
device_info UPDATE stores them. Migrations all additive/re-runnable. 423 server tests green.

Validated live: set_brightness 0.40 -> stored window_brightness 0.40; volume 0.30 -> 0.33.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 20:48:47 -05:00
screentinker 501ffb11c1
feat(device-owner): tier foundation + QR provisioning + content-expiry & device enhancements (#168)
Device-owner tier substrate + silent install, end-to-end QR provisioning (Android 12+ compliance, APK-derived checksum, URL pre-seed, zero-touch onboarding, guided a11y screen), content-expiry (#157) with player no-restart deferral, and the device-enhancement batch (#10/#12/#13/#14). Backward-compatible with 1.9.3 clients; all autonomous behaviors opt-in. QA + security review green. Closes #161, #157, #159.
2026-07-12 19:41:07 -05:00
screentinker 938a43a466
Group sync: clock/schedule synchronized playback (offline-native) + double-buffer (#167)
Some checks are pending
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* feat(group-sync): synchronized playback per group (server + Android) [stage 1]

Play a group's shared playlist in lockstep across its displays — start/end items
together — by reusing the video-wall sync primitive with the spatial transform
removed and keyed on group_id instead of wall_id.

Server:
- device_groups += sync_enabled + leader_device_id (optional pin).
- buildPlaylistPayload emits a group_sync:{group_id, is_leader} block ONLY for a
  member whose playlist matches the group's shared playlist (playlist-match guard —
  a mismatched member is ignored, never synced). Membership via device_group_members.
- Leader auto-election: pinned-if-online -> first online matching member -> stable
  fallback; computed (never persisted, so the operator's pin is preserved).
- group:sync / group:sync-request relay among eligible members (mirrors wall:sync,
  guarded on membership + playlist match).
- Self-heal: re-push payloads to group members on (re)connect so is_leader refreshes.
- PUT /api/device-groups/:id accepts sync_enabled + leader_device_id and re-pushes.

Android:
- WallController is now mode-aware. WALL = transform + object-fit:fill + forced
  follower-mute (UNCHANGED — every wall branch is byte-equivalent when isGroup=false).
  GROUP = same leader/follower timing incl. the full video drift controller, but
  full-screen (no transform), normal fit, and per-item mute honored (no forced mute).
- WebSocketService: emitGroupSync/emitGroupSyncRequest + onGroupSync/onGroupSyncRequest.
- MainActivity: dispatch emit by mode, parseGroupConfig, onPlaylistUpdate group hook.

Wall path is provably unchanged (additive mode, defaults to WALL). Kotlin compiles;
server suite 407/407.

Stage 2 (follow-up): web + Tizen parity, dashboard sync toggle + leader picker,
offline-sweep leader promotion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(group-sync): web + Tizen player parity [stage 2]

Mirror the Android group-sync generalization in the two web-based players so a group
with a shared playlist syncs across mixed player types, not just Android.

Web player (server/player/index.html):
- group:sync / group:sync-request handlers (index jump + latency-compensated video
  drift, same maths as wall:sync) — no audio policy here, per-item mute honored.
- emitGroupSync() + applyGroupSync() (4Hz leader broadcast; follower sync-request).
  NO CSS transform, NO forced mute (unlike applyWallMode).
- isFollower now also true for a group follower (suppresses self-advance).
- handlePlaylistUpdate handles data.group_sync (mutually exclusive with wall).

Tizen (tizen/js/player.js WallController + app.js):
- WallController is mode-aware: WALL styles the slice + forced follower semantics
  (UNCHANGED when mode !== 'group'); GROUP clears any wall styling (full-screen) and
  drives leader/follower timing only. syncId()/clearStageStyle() helpers; emitSync/
  onSync/onSyncRequest key the event + id off the mode.
- app.js: group:sync/request socket handlers; onPlaylist enters group sync on a
  group_sync block, else exits — content renders through the normal single-zone path.

Realigned the v4-exit-signal-phase3 TIZEN slice (682->696) shifted by the app.js edits.
Wall path is provably unchanged in both (additive group mode). Server suite 407/407;
both players' JS parse.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(group-sync): dashboard UI — sync toggle + leader picker [stage 3]

On each group's header row:
- "Sync" checkbox -> PUT /api/groups/:id { sync_enabled } enables synchronized
  playback; server re-pushes to members so they enter/exit sync mode. A hint notes
  it needs a group playlist and that a display on a different playlist is ignored.
- When on, a "Leader: Auto / <display>" picker -> { leader_device_id } (null = auto-
  elect, which self-heals; or pin a specific member to always lead when online).

Adds api.updateGroup(id, data) and the en i18n strings (en-only, mirroring the
existing per-group UI keys; the i18n parity test is apitoken-scoped).

Frontend parses (ESM); server suite 407/407.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(group-sync): rework to clock/schedule sync + double-buffer + polish

Replace the leader/follower relay model with clock/schedule sync. Every
same-playlist member derives the identical (index, position) locally from a
server-disciplined clock + the deterministic playlist schedule, so sync:
  - needs no server at play-time (offline-native), and
  - has no leader role to double-elect (kills the split-brain class the leaked
    WallController tick produced).

Server
  - heartbeat-ack now carries server_ms + echoes client_ms for NTP-style clock
    discipline; the client caches the offset (survives an outage).
  - POST /groups/:id/resync -> group:resync (manual "Resync now").
  - (kept: group_sync payload; leader machinery is now vestigial/ignored.)

Clients (web / Tizen / Android)
  - Clock offset disciplined over the heartbeat, cached (localStorage / prefs).
  - Schedule engine: pos = (syncedNow mod Sum(duration_sec)) with a CANONICAL
    slot formula identical across platforms so mixed-platform groups can't drift.
  - Snap-on-load: a fresh clip hard-seeks ONCE to the exact position (was ~5s of
    gentle nudge to eat a ~0.3s load offset); steady-state keeps the gentle nudge.
  - Double buffer: warm the next clip a few s before the boundary -> instant
    switch, no black hold. Android pre-decodes on a throwaway surface so the swap
    doesn't flash one wrong-aspect (landscape-stretched) frame.
  - In-place duration edits: duration_sec dropped from the change signature and
    applied in place, so a duration edit re-anchors the schedule WITHOUT a restart.
  - Live-log shows discrete corrections (jump/align/seek) immediately; only the
    steady-state line is throttled.

Android
  - Fix leaked WallController leader tick: onDestroy() now stops it (Handler on the
    main looper outlived the Activity -> zombie broadcaster / split-brain).

Dashboard
  - Group leader picker -> "Resync now" button.

Tests: heartbeat-ack clock fields + resync route; exit-signal .wgt slice realigned.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 14:24:31 -05:00
ScreenTinker 73ca3cf258 feat(api): scoped API token foundation + secure-by-exclusion mounts
Introduce the public API's token layer and make the router partition data-driven.

- api_tokens table: SHA-256 hashed secret, st_ prefix, workspace-bound, read/write/full scope.
- middleware/apiToken.js: bearerAuth front door (Bearer st_ -> token auth, else the
  unchanged requireAuth); apiTokenAuth acts as the owner with platform powers stripped
  to 'user' and the workspace binding made authoritative (X-Workspace-Id ignored);
  tokenScopeGate (read=GET, write=mutations) + requireScope('full') for commands.
- config/api-surface.js: single source of truth for the PUBLIC (token front door) vs
  JWT-ONLY (requireAuth) router partition. server.js mounts from these lists so the
  mount list and the partition firewall test cannot drift.
- device-groups: operational group commands (reboot/shutdown) require the full scope.

A Bearer st_ token fails jwt.verify on the JWT-only routers (401), so privileged
surfaces (admin, workspaces, ai, provision, white-label) are unreachable by exclusion.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 18:45:09 -05:00
ScreenTinker 742d8c4b09 feat(socket): delivery queue for offline-device emits
Short-lived per-device queue covers the TV-flap window (issue #3):
when a device is mid-reconnect, prior code emitted to an empty room
and the event vanished. Now playlist-updates and commands targeting
an offline device are queued and flushed in order on the next
device:register for that device_id.

server/lib/command-queue.js (new):
- pendingPlaylistUpdate: per-device marker (rebuild via builder on
  flush -> always fresh DB state, no stale snapshots)
- pendingCommands: per-device Map<type, payload> with last-of-type
  dedup (most recent screen_off wins)
- TTL via COMMAND_QUEUE_TTL_MS env (default 30000)
- Active sweep every 30s prunes expired entries

Memory bounds: ~6 entries per device worst case (1 playlist marker
+ 5 command types), unref'd sweep timer.

Wired emit sites (8 total; the four direct socket.emit calls in
deviceSocket register handlers are intentionally NOT queued because
the socket is alive by definition at those points):
- server/routes/video-walls.js   (pushWallPayloadToDevice)
- server/routes/device-groups.js (pushPlaylistToDevice)
- server/routes/content.js       (content-delete fan-out)
- server/routes/playlists.js     (pushToDevices + assign)
- server/services/scheduler.js   (scheduled rotations)
- server/ws/deviceSocket.js x2   (wall leader reclaim/reassign)

server/ws/deviceSocket.js register paths now call flushQueue after
heartbeat.registerConnection + socket.join. Existing
socket.emit('device:playlist-update', ...) lines kept - they send
the initial state on register; the flush replays any queued events.
Player's handlePlaylistUpdate fingerprint check dedupes the
overlap.

Refs #3

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:06:43 -05:00
ScreenTinker e17538b186 Phase 2.2i: device-groups.js scoped to workspace_id; fixes 3 pre-existing cross-tenant leaks (group device add, bulk content assign, bulk playlist assign); pre-emptive workspace_id stamp on ensureDevicePlaylist helper 2026-05-11 21:58:13 -05:00
ScreenTinker 2954fd1a84 Phase 2.1: tenancy middleware, permission helpers, JWT workspace context, frontend + backend role-rename compat 2026-05-11 20:02:00 -05:00
ScreenTinker 2068bc8833 Video walls: free-form canvas editor, leader-driven sync, group dissolve, progress bars
Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each
display is a rectangle that can be dragged/resized to match its physical
arrangement; a separate semi-transparent player rect overlays the screens and
defines what content plays where. Drag empty space to pan, wheel to zoom,
"Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys
nudge by 1px (10px with shift). Negative coordinates supported for screens
offset above/left of the origin. Coords rounded to integers on save.

Wall rendering: each device receives screen_rect + player_rect, maps the
player into its viewport with vw/vh and object-fit:fill so vertical position
of every source pixel is identical across devices that share viewport height.
Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply
latency-adjusted target and use playbackRate ±3% for sub-300ms drift,
hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with
AudioContext priming and pause+play retry to bypass Firefox autoplay.
"Tap to enable audio" overlay as a final fallback.

Reconnect handling: server re-evaluates leader on device:register so the
top-left tile reclaims leadership when it returns. Followers emit
wall:sync-request on entering wall mode (incl. reconnect) so they snap to
position immediately instead of drifting until the next periodic tick.

Group dissolve: removing a device from its last group clears its playlist
to mirror wall-leave semantics. Leaving a group with playlists on remaining
groups inherits the next group's playlist.

Dashboard: walls render as their own card section (hidden the device cards
they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar
action that creates the wall, removes devices from groups, and opens the
editor. dashboard:wall-changed broadcast triggers live re-render. Per-card
playback progress bar driven by play_start events forwarded from devices.

Security: PUT /walls/:id/devices verifies caller owns each device (or has
team-owner access via the widgets pattern), preventing cross-tenant device
takeover. wall:sync and wall:sync-request validate that the sending device
is a member of the named wall; relay re-stamps device_id with currentDeviceId
so clients can't spoof or shadow-exclude peers.

Schema: video_walls += player_x/y/width/height, playlist_id;
video_wall_devices += canvas_x/y/width/height. All idempotent migrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 23:11:16 -05:00
ScreenTinker 52dd44a3e8 Add group-level scheduling, group playlist assignment, and persist audio unlock
Phase 4 group scheduling: schema migration adds group_id to schedules with
CHECK constraint, scheduler evaluates group+device schedules with priority,
group deletion converts schedules to per-device copies. Dashboard gets
playlist assignment dropdown and current playlist label on group headers.
Player persists audio unlock state in localStorage so version reloads
don't lose audio on unattended displays.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-15 20:22:42 -05:00
ScreenTinker 470197d203 Fix 8 security findings from Phase 3 audit + device-detail banner refresh
Security fixes:
- Critical: Add ownership checks to assignments PUT/:id and DELETE/:id (IDOR)
- Critical: Add ownership checks to assignments copy-to endpoint for both devices
- High: Validate device ownership when adding to device groups
- High: UUID-validate content ID before LIKE query + scope to owner's playlists
- Low: Handle FK violations gracefully in playlist discard (deleted content/widgets)
- Low: Escape mime_type with esc() in playlist item display (XSS)

Bug fix:
- Device-detail mutation handlers now reload full page to show draft banner

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 21:36:16 -05:00
ScreenTinker f30d8b82cd Unify publish behavior: all edits go to draft, require explicit publish
Remove autoPublish from assignments.js and device-groups.js. All item
mutations (add, update, delete, reorder, copy) now call markDraft
regardless of which UI the edit comes from. Users must explicitly
click Publish to push changes to devices.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 21:22:44 -05:00
ScreenTinker 436a3be7f6 Phase 3: playlist publish/draft state with auto-publish from device detail
Schema: add status and published_snapshot columns to playlists table.
Migration snapshots all existing playlists as published (idempotent via schema_migrations).

Devices always receive the published_snapshot, not live playlist_items.
Edits from device-detail/groups auto-publish immediately (display updates instantly).
Edits from playlist detail page go to draft (requires explicit publish).
POST /playlists/:id/publish snapshots and pushes to all devices.
POST /playlists/:id/discard reverts playlist_items from published snapshot.
Content deletion scrubs references from all published snapshots.

Frontend: draft badge in playlist list, prominent yellow banner with publish/discard
buttons on playlist detail and device detail pages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-13 20:52:29 -05:00
ScreenTinker afbe113acf Security audit remediation: auth, IDOR, XSS, hardening
- Device WebSocket authentication: devices get a device_token on
  registration, must present it on reconnect. All WS events require
  prior auth. Timing-safe token comparison.
- IDOR fixes: ownership checks on schedules (device, week), layouts
  (all CRUD, zones, duplicate, device assign), video-walls (content,
  device-config).
- XSS prevention: shared esc() helper in utils.js, fixed 13 innerHTML
  injection points across 9 frontend files.
- OAuth hardening: no longer silently overwrites auth_provider on
  accounts with local passwords (returns 409).
- JWT pinned to HS256 for sign and verify.
- Password policy: change endpoint now requires 8 chars (was 6).
- HSTS header enabled (max-age 1 year, includeSubDomains).
- Stripe webhook rejects unsigned payloads when no secret configured.
- Screenshot size validation (max 2MB base64).
- Rate limiting on exports, imports, content operations.
- Content file serving checks playlist_items instead of old assignments.
- Content ownership verified in device-groups assign-content.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:48:07 -05:00
ScreenTinker f35894d17a Phase 2: device-groups assign-content uses playlists + new assign-playlist endpoint
assign-content now adds content to each device's playlist (auto-creating if needed).
New POST /:id/assign-playlist sets a shared playlist on all group devices.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 22:06:26 -05:00
ScreenTinker f57fc5ad81 Security hardening: auth checks, XSS escaping, input validation
- Add requireGroupOwnership middleware to all group endpoints
- Whitelist allowed command types (screen_on/off, launch, update, reboot, shutdown)
- Validate color format as #RRGGBB
- Escape all user-controlled strings (device/group names, emails) in dashboard HTML
- Restrict trust proxy to first hop only (prevents IP spoofing + rate limit bypass)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-09 22:09:40 -05:00
ScreenTinker faa437881f Add device groups UI, group commands, proxy IP fix, and web player detection
- Dashboard now organizes devices by group with colored section headers
- Group command endpoint (POST /groups/:id/command) sends to all members
- Manage modal with multi-group confirmation prompt
- Destructive commands (reboot/shutdown) require confirmation
- Ungrouped devices shown separately at bottom
- trust proxy + X-Forwarded-For for real client IPs behind Nginx
- Hide Android-only telemetry (battery/storage/RAM/CPU/WiFi) for web players

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-09 22:03:44 -05:00
ScreenTinker 1594a9d4a4 Initial open source release
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-08 12:14:53 -05:00