# Android Player — Troubleshooting & Recovery Practical runbook for the RemoteDisplay / ScreenTinker Android player (package `com.remotedisplay.player`, shown on the device as **RemoteDisplay**). --- ## Symptom: player stuck on "Connecting to server" The UI sits on **"Connecting to server…"** and never pairs/plays. In `logcat` you'll see this repeating every few seconds: ``` E WebSocketService: Connection error: io.socket.engineio.client.EngineIOException: xhr poll error ``` `xhr poll error` is a **transport-level** failure — the Socket.IO client can't even open an HTTP connection to the configured server. It is **not** an auth rejection and **not** a code crash (those happen *after* the socket connects). ### What it almost always means The player's stored **server URL points at a host it can no longer reach.** Most common causes, in order: 1. **Server moved / IP changed.** The device was provisioned against a local dev box (`http://192.168.x.x:3000`) and that machine's IP changed or it's on a different network now. 2. **Local dev server is down.** `remotedisplay.service` isn't running. 3. **No internet route.** The device's Wi-Fi genuinely can't reach the internet (only relevant if it points at `https://screentinker.com`). ### Quick triage (no device access needed) ```bash # Is the intended server even up? curl -s -m 8 -o /dev/null -w "%{http_code}\n" https://screentinker.com/ # expect 200 # Local dev server running? systemctl is-active remotedisplay.service ``` If the target server is up and on the **same LAN** as the device, the player *should* connect once it's pointed there — so the fix is re-pointing the device. > An APK upgrade does **not** cause this. `adb install -r` preserves app data, > so the stored server URL survives the upgrade. Cleartext (`http://`) is > allowed (`usesCleartextTraffic="true"` in the manifest), so upgrading does > not block local servers either. --- ## Fix: re-point the player to a different server The app only shows its **setup screen** when it is *not provisioned/paired* (`MainActivity`: `if (!config.isProvisioned || !config.isPaired) -> ProvisioningActivity`). So to change servers you must reset that state. Two ways: ### A. On the phone, no tools (most reliable) 1. **Settings → Apps → RemoteDisplay → Storage → Clear data.** This wipes the stale server URL and pairing. (Cached content is cleared too; it re-downloads after pairing — no harm.) 2. Reopen **RemoteDisplay** → the setup screen appears. 3. Enter the server URL, e.g. **`https://screentinker.com`** → tap **Connect**. 4. It shows a **6-digit pairing code**. 5. In the dashboard (e.g. screentinker.com), pair a device with that code. The phone flips to "Paired as: …" and starts playing. > After **Clear data**, the **Accessibility** permission the app uses for > remote power/navigation is also reset. Re-enable it if you need remote > reboot/screen control: Settings → Accessibility → RemoteDisplay → On. ### B. Via adb (if you have a working connection) ```bash D= # Option 1: reset provisioning the same way "Clear data" does adb -s $D shell pm clear com.remotedisplay.player adb -s $D shell monkey -p com.remotedisplay.player -c android.intent.category.LAUNCHER 1 # Option 2 (inspect first): read the currently-configured server URL # NOTE: release builds are NOT debuggable, so `run-as` returns nothing and # you cannot read /data/data/.../shared_prefs without root. Prefer Clear data. ``` --- ## Connecting adb over Wi-Fi (Android 11+ Wireless Debugging) Used to drive the device for installs/log capture. Ports here are **per-session and change** when wireless debugging is toggled or the device reboots. 1. On device: **Developer options → Wireless debugging → On.** 2. **Pair** (one-time per host): tap *"Pair device with pairing code"*. It shows a **pairing port** (different from the connect port) and a **6-digit code**: ```bash adb pair : <6-digit-code> ``` 3. **Connect** using the **"IP address & Port"** from the *main* Wireless debugging screen (the *connect* port, not the pairing port): ```bash adb connect : ``` ### Finding the ports when the UI/mDNS won't tell you mDNS discovery (`adb mdns services`) **only works on the same L2 subnet**; it won't cross a router. If the device is a hop away, scan for the open ports: ```bash nmap -p 30000-50000 --open -T4 | grep open ``` The **connect** and **pairing** ports are random in the high range and churn; the pairing port only exists while the pairing dialog is open. ### Gotchas learned the hard way - **Be on the same subnet.** A wireless-debug *connect* port that is TCP-open from across a router can still refuse the adb/TLS handshake. Pairing tolerates routing; connecting often does not. Put your machine on the **same /24** as the device. - **Do NOT run `adb root` over a wireless connection.** It restarts `adbd` in root mode, which **drops the TLS connection and stops re-binding the connect port** — the phone keeps *displaying* the old port but it's refused. Recovery is a **phone reboot** (or `adb unroot`, which you can't reach because you're disconnected). Release builds aren't debuggable anyway, so root buys you little here — prefer **Clear data** for config resets. - After a reboot or a wireless-debugging toggle, the connect port **changes** — re-read it from the device and reconnect (pairing usually persists). --- ## Reference: where things live | Thing | Location | |---|---| | Package id | `com.remotedisplay.player` | | Display name | RemoteDisplay | | Server URL entry | `ProvisioningActivity` (`R.id.serverUrlInput`) | | Routing to setup | `MainActivity` → `if (!isProvisioned || !isPaired)` | | Connection client | `service/WebSocketService.kt` (Socket.IO) | | Cleartext allowed | `AndroidManifest.xml` → `usesCleartextTraffic="true"` | | Build a signed APK | `KEYSTORE_PASSWORD=… KEY_PASSWORD=… ./gradlew assembleRelease` | | APK output | `android/app/build/outputs/apk/release/app-release.apk` |