# Changelog ## 1.9.0 — 2026-06-11 ### Added - **Per-playlist-item schedules.** Each playlist item can carry one or more schedule blocks — active days, a start/end time-of-day, and optional start/end dates. An item plays when the screen's local "now" matches at least one block; an item with no blocks always plays. Edit per item via the clock icon in the playlist editor (a badge summarises the schedule on each row). - **#74 dayparting:** time-of-day + day-of-week windows, including overnight windows that cross midnight (a Fri 22:00–02:00 block is active Sat 01:00). - **#75 auto-expire:** inclusive start/end dates; an item past its end date stops showing automatically — even on offline screens, because evaluation is on-device. - All three players (web, Android, Tizen) evaluate schedules client-side against their own clock, so dayparting and expiry work offline. They share one evaluator contract, `shared/schedule-vectors.json` — 39 conformance vectors covering DST (US + AU), overnight-wrap day anchoring, timezone correctness, and date boundaries. CI runs the vectors against the JS evaluator (node) and the Kotlin port (Gradle/JUnit); the Tizen copy is byte-identical to the JS source and checked under node. - Device detail now shows the screen's reported timezone and clock, with a **clock-skew warning** when the device clock differs from the server by more than 2 minutes (a bad device clock makes schedules fire at the wrong local time). ### Changed — device-level schedule timezone (behaviour change) - Device/group **schedule overrides** (the existing calendar feature) are now evaluated in each device's effective timezone instead of the server's local time. Previously the `schedules.timezone` field was never applied and "07:00" meant the *server's* 07:00. Now "07:00" means the *screen's* 07:00 — which is what was intended. - **Who is affected:** self-hosters whose server timezone differs from their screens' timezone — their existing device schedules will shift to fire at the screens' local time. Single-timezone deployments (server and screens in the same zone) are unaffected. A device with no timezone set and not reporting one falls back to the server clock (unchanged from before). ### Fixed - **#81 — release APK is now v1 + v2 + v3 signed.** With `minSdk 26`, the Android Gradle Plugin defaulted the v1 (JAR) signature *off*, producing a v2-only APK that some MDM-managed commercial signage (e.g. MAXHUB via the Pivot MDM) silently removes on the next reboot — so screens that power-cycle nightly lost the app and fell back to the setup screen. Setting `enableV1Signing = true` had no effect at minSdk ≥ 24; the release build now re-signs with `apksigner` and a low `--min-sdk-version` to emit the JAR signature alongside v2/v3. Verified to install and run on Android 14+/API 36 as well. ### Notes - **Scheduling fails open.** If the on-device evaluator ever errors (bad timezone id, malformed block), the item **plays** rather than being hidden. A blank screen is worse than an over-running promo — this is a guarantee, enforced in all three players. - Windows are enforced at **item boundaries**: a long item finishes before the schedule is re-checked, so it can overshoot its window by up to its own duration. - **A single video *with a schedule* now re-renders at each loop boundary** so its window can be re-evaluated; seamless native looping still applies to unscheduled single videos. Deliberate tradeoff — a brief seam each loop for a scheduled lone video, in exchange for its daypart/expiry actually being honoured. - **Re-publish required:** editing a schedule puts the playlist into draft; publish to push schedules to devices. Existing published playlists keep playing unchanged until re-published. - Players that predate this release ignore the new fields and keep playing everything (graceful degradation) — update players to honour schedules.