# #146 hardening — Fallout summary + before/after (beta7, ALPHA-ONLY) Branch `fix/146-hardening` (off beta6). Isolated commits A–E + storm harness. Suite **267/267**. **Not bumped/tagged/released** — Dan bumps via bump-version.sh + pulls to alpha. Below: what each change touches, wider blast radius, what a soak watcher should watch, and the measured worst-case blocking cost per hot path. ## What each item touches / blast radius / soak signals ### A — non-blocking maintenance (`chunked-prune.js`, `db/database.js`, `heartbeat.js`) - **Touches:** `pruneStatusLog` rewritten (per-device, chunked, async, band-gated, re-entrant); play_logs + provisioning prunes chunked; `pruneTelemetry` bounded; new index `idx_devices_provisioning`; heartbeat interval maintenance moved to async `runMaintenance()`. **`pruneStatusLog` / `pruneProvisioningDevices` are now async** — every caller must await (heartbeat + the two prune tests updated). - **Blast radius:** heartbeat interval restructured; offline-marking unchanged & still synchronous. All table-growth sweeps now ride `chunkedDelete`. - **Soak signals:** startup prune runs in the background (boot no longer blocks on a bloated table — self-heals Bold's on-disk bloat on first deploy). Interval maintenance is **band-gated**: under sustained non-normal lag it *defers* and resumes when band returns to normal — expected, not a fault. Log line format changed: `[status-log] pruned N (per-device, newest 500/device + 3d retention, batches of 2000)`. ### B — flap-rate limiter (`flap-limiter.js`, `device-identity.js`, register gate) - **Touches:** new refusal at the register gate for a device connecting > `CONNECT_RATE_MAX` (20) per `CONNECT_RATE_WINDOW_MS` (5min), keyed via the identity chain. Emits `device:throttled {reason:'connect_rate'}` + disconnect. Sweep started in server.js. - **Wider blast radius:** shares the `device:throttled` event with the #142 reconnect throttle (clients already handle it). - **Auto-quarantine (P0 — behavior change):** after `CONNECT_RATE_QUARANTINE_TRIPS` (5) trips a hard flapper is quarantined **IN-MEMORY for `CONNECT_RATE_QUARANTINE_MS` (30min) and AUTO-CLEARS** — it is **NOT** a DB block. A stuck-then-recovered device comes back on its own with no human action. `devices.blocked` is written **only** by an operator (dashboard / direct SQLite). (Was: a permanent `blocked=1` auto-write — a self-healing auto-action must not survive as a durable DB row.) - **Soak signals:** `[flap] quarantined for 30m after N trips` (logged once at the START); repeat refusals are coalesced. Also visible on `/api/status` → `debug.flap.{buckets,quarantined}`. A legit device on a flaky network reconnecting >20×/5min would be refused — if false positives appear, raise `CONNECT_RATE_MAX`. The global anon bucket (cap 60) collectively caps truly-unidentifiable clients; real fleet devices always resolve to device_id/fingerprint. ### C — OTA under SNAT (`apk-cache.js`, `ota-download-guard.js`, server.js) - **Touches:** `/api/update/check` early-returns before any fs on no-offer; APK metadata cached (60s refresh); `/download/apk` gains BAND-AWARE global concurrency + rate caps + critical-band shed (**503 Retry-After**); IP-keyed log throttle replaced by a per-window served/shed aggregate. - **Band-aware downloads (P1.2 — behavior):** the concurrency/rate caps are a **load-time backstop, not a healthy-state limiter**. Under `band=normal` downloads serve **FREELY** (no cap) — a coordinated whole-fleet rollout is NOT staggered when the server is healthy. The caps engage only under `elevated`; `critical` sheds (503). This fixes rollout staggering (a shed 503 costs a client a full ~30-min re-check cycle). - **Behavior change (watch):** downloads can return **503** only under elevated/critical — clients retry per Retry-After. A freshly-swapped APK is picked up within the 60s cache refresh (slight delay by design). Observable on `/api/status` → `debug.ota_download.{inFlight,servedThisWindow,shedThisWindow}`. If legit downloads get shed under load, raise `OTA_DOWNLOAD_MAX_CONCURRENT` / `OTA_DOWNLOAD_MAX_PER_WINDOW`. - **Soak signals:** `[ota] downloads last 60s: X served, Y shed` — a flood is now VISIBLE. ### D — operator block (`deviceSocket`, `routes/devices.js`, frontend) - **Touches:** blocked check resolves the effective device_id via the identity chain (catches a device_id-less reconnect of a blocked device); `POST /api/devices/:id/{block, unblock}`; a Block/Unblock button in `device-detail.js` + `api.js`. - **Blast radius:** register gate ordering (block is still first); one new frontend button (needs a browser smoke on alpha — not covered by node --test). - **Soak signals:** `[blocked] …` logs; block/unblock take effect on the device's next register with no restart. Combined with B, a hard flapper can be auto-blocked. ### E — log/write self-protection (`log-coalescer.js`, `loop-lag.js`, `content-ack-limiter.js`, `status-log-writer.js`) - **Touches:** high-frequency lines coalesced (band "still loaded", OTA check, "Device reconnected") — one summarized line per key per 30s; band CHANGES stay immediate. `event_loop_lag` inserts BUFFERED + batch-flushed every 10s (bounded buffer); its prune rides `chunkedDelete`. content-ack Map swept; writer `lastWritten` capped. - **Behavior change (watch):** fewer, summarized log lines (`… (x47 in 30s)`); `event_loop_lag` table lags real time by up to 10s (**/api/status is unaffected** — it reads in-memory current, so real-time band/alerting is intact). ### `/api/status.debug` THROUGHPUT counters (soak observability) Each subsystem now exposes gauges **and** throughput (running `Total` + last-completed- `LastWindow`, `DEBUG_STATS_WINDOW_MS` default 60s) so the server tells the flapper/flood story on its own — no client trust: - `flap.refusedLastWindow` — refusals/window. **Climbing while `band=normal` = the limiter absorbing a flapper cheaply (the healthy signature — this is what "36 buckets, 0 quarantined" looked like but couldn't show). Climbing WITH band elevated/critical = investigate.** - `flap.quarantineStartsTotal/LastWindow` — a quarantine EVENT is visible even though the `quarantined` gauge decays. - `ota_breaker.rateBackoffLastWindow` — a device=none 1.8.x update-check flood shows here. - `ota_download.servedTotal/shedTotal` — a download flood: `shedTotal` climbing = the global cap engaging (only under elevated/critical). - `maintenance.sweepsTotal` — confirms the prune is FIRING on its interval, not stalled (with `deleted`/`ms` for cost). All aggregate-only, cheap in-memory reads. - **`devices_connected`** — the ALWAYS-ON live-fleet gauge (top-level, next to `loop_lag`, never gated): devices with a live WS socket THIS INSTANT (from the heartbeat connection map), NOT `devices.status='online'` (which lags by the offline-timeout). The `debug` block is now **admin-toggleable** (Admin tab → "Status endpoint" → "Expose /api/status debug metrics"; persisted in `app_settings`, default follows `STATUS_DEBUG_ENABLED`); the toggle takes effect on the next status poll with **no restart**, and when off the `debug` key is omitted entirely while `loop_lag` + `devices_connected` remain. ## Before / after — worst-case synchronous blocking (measured) | Hot path | Before | After (measured) | |---|---|---| | `pruneStatusLog` @ 300k–1.1M rows | whole-table `ROW_NUMBER` sort, **40–48s** (incident) | chunked; **max event-loop gap <300ms** across the storm harness (300k rows) / <250ms in the prune test | | play_logs / provisioning / lag prune | O(all-old) in one DELETE | chunked, ≤ one 2000-row batch per statement (<50ms) | | `pruneTelemetry` (per heartbeat) | `NOT IN (SELECT … 6000)` per call | bounded single `OFFSET 6000 LIMIT 2000` statement | | `/api/update/check` (no-offer) | `existsSync`×2 every poll | **0 fs calls** (early-return + cache) | | `/download/apk` under flood | unbounded concurrent 8.8MB `sendFile`; flood hidden | global concurrency+rate capped; **503 shed**; flood visible | | `event_loop_lag` telemetry | synchronous INSERT per sample | buffered, **batch-inserted every 10s** | | `device:register` (4s flapper) | full register + `buildPlaylistPayload` every ~4s | refused at the gate (identity resolve + one indexed SELECT), cheap | ## Kill switches (env — disable a subsystem with a flip + restart, no redeploy) Every new subsystem is disable-able so a misfire on alpha is neutralized without a code change or bisect. All read at process start. | Subsystem | Env | Disable value | Effect when off | |---|---|---|---| | Flap limiter | `FLAP_LIMITER_ENABLED` | `false` | `check()` always allows — no connect-frequency limiting | | Auto-quarantine | `CONNECT_RATE_QUARANTINE_TRIPS` | `0` | flappers still cool down, but are never quarantined | | Download guard | `OTA_DOWNLOAD_GUARD_ENABLED` | `false` | `/download/apk` never sheds (no concurrency/rate/band caps) | | Maintenance band-gate | `MAINTENANCE_BAND_GATE_ENABLED` | `false` | interval maintenance runs regardless of loop-lag band | | Flap window / cap (tune, not off) | `CONNECT_RATE_MAX`, `CONNECT_RATE_WINDOW_MS` | raise `MAX` | loosen if healthy devices are refused | | Download caps (tune) | `OTA_DOWNLOAD_MAX_CONCURRENT`, `OTA_DOWNLOAD_MAX_PER_WINDOW` | raise | loosen the elevated-band caps | | Prune batch (tune) | `STATUS_LOG_PRUNE_BATCH` | lower | smaller batches = smaller max block | Note the startup prune is intentionally NEVER band-gated (it must clear a boot-time backlog); `MAINTENANCE_BAND_GATE_ENABLED` only affects the interval run. ## P2 findings (investigated; measured) - **Playlist build under mass reconnect — MITIGATED, no change.** `buildPlaylistPayload` is synchronous (indexed SELECTs + one `JSON.parse` of the published snapshot). Measured with a 200-item snapshot: **avg 0.078ms, max 0.70ms per call**; a 230-device fleet-wide reconnect is ~18ms of CPU **spread across 230 separate socket.io handler invocations** (the loop yields between them), never one block. Per-call is the real unit and is far under the 50ms invariant. (`test/playlist-build-cost.test.js`.) - **Boot health during a large startup trim — CONFIRMED.** Booting against a pre-bloated 300k-row `device_status_log`, `/api/status` answers in **<3s** while the table is still large (prune trickling), and the backlog drains to the cap in the background with the server responsive throughout. The old whole-table sort froze boot ~40s. This is the point of the async/chunked, un-gated startup prune. (`test/boot-health.test.js`.) ## Interlock note Item A ends the prune-induced restart loop; Item B's in-memory flap state now persists long enough to bite (it used to be wiped every ~40s by the restart). The two are a pair: ship/soak them together.