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Every device control was offered to every display. A browser tab was shown "Reboot device", a Tizen TV was shown screen power, a player with no framebuffer read was shown a live view that stayed black. They all looked like working buttons and did nothing — the "reports success and changes nothing" shape that keeps costing people days. Players now declare what they can do at registration, because only the player knows at runtime: an Android panel gains real screenshots when accessibility is switched on and loses Tier-2 when device owner is revoked. The dashboard hides what is not supported rather than disabling it, and the Info tab lists the capability set so a missing control is explainable. The declaration is three-state and the middle state is load bearing: NULL means "has never told us anything" and falls back to a per-platform baseline, because several hundred displays in the field will not update before this deploys and blanking their controls would be a far worse bug. An empty array means "I genuinely can do nothing" and is honoured. Hiding a button is not enforcement, so unsupported commands are also refused server-side — the socket is reachable directly and a stale tab still renders the old controls. Group sends report skipped devices separately from sent ones; counting an unreachable member as "sent" is how an operator walks away believing the whole group rebooted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
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| .. | ||
| activity.js | ||
| admin-player-debug.js | ||
| admin.js | ||
| billing.js | ||
| content-library.js | ||
| dashboard.js | ||
| designer.js | ||
| device-detail.js | ||
| force-password-change.js | ||
| help.js | ||
| kiosk.js | ||
| layout-editor.js | ||
| login.js | ||
| no-workspace.js | ||
| onboarding.js | ||
| playlists.js | ||
| reports.js | ||
| schedule.js | ||
| settings.js | ||
| teams.js | ||
| video-wall.js | ||
| widgets.js | ||
| workspace-members.js | ||