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Wall editor: replaces the small grid with a Figma-style pan/zoom canvas. Each display is a rectangle that can be dragged/resized to match its physical arrangement; a separate semi-transparent player rect overlays the screens and defines what content plays where. Drag empty space to pan, wheel to zoom, "Center" button auto-fits content. Per-rect numeric x/y/w/h panel; arrow keys nudge by 1px (10px with shift). Negative coordinates supported for screens offset above/left of the origin. Coords rounded to integers on save. Wall rendering: each device receives screen_rect + player_rect, maps the player into its viewport with vw/vh and object-fit:fill so vertical position of every source pixel is identical across devices that share viewport height. Leader emits wall:sync at 4Hz with sent_at timestamp; followers apply latency-adjusted target and use playbackRate ±3% for sub-300ms drift, hard-seek for >300ms. Followers stay muted; leader unmutes via gesture with AudioContext priming and pause+play retry to bypass Firefox autoplay. "Tap to enable audio" overlay as a final fallback. Reconnect handling: server re-evaluates leader on device:register so the top-left tile reclaims leadership when it returns. Followers emit wall:sync-request on entering wall mode (incl. reconnect) so they snap to position immediately instead of drifting until the next periodic tick. Group dissolve: removing a device from its last group clears its playlist to mirror wall-leave semantics. Leaving a group with playlists on remaining groups inherits the next group's playlist. Dashboard: walls render as their own card section (hidden the device cards they contain). Multi-select checkboxes on cards + "Create Video Wall" toolbar action that creates the wall, removes devices from groups, and opens the editor. dashboard:wall-changed broadcast triggers live re-render. Per-card playback progress bar driven by play_start events forwarded from devices. Security: PUT /walls/:id/devices verifies caller owns each device (or has team-owner access via the widgets pattern), preventing cross-tenant device takeover. wall:sync and wall:sync-request validate that the sending device is a member of the named wall; relay re-stamps device_id with currentDeviceId so clients can't spoof or shadow-exclude peers. Schema: video_walls += player_x/y/width/height, playlist_id; video_wall_devices += canvas_x/y/width/height. All idempotent migrations. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
127 lines
3.7 KiB
JavaScript
127 lines
3.7 KiB
JavaScript
let dashboardSocket = null;
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const listeners = new Map();
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export function connectSocket() {
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const token = localStorage.getItem('token');
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dashboardSocket = io('/dashboard', {
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auth: { token }
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});
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dashboardSocket.on('connect', () => {
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console.log('Dashboard connected, socket id:', dashboardSocket.id);
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updateConnectionStatus(true);
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emit('connected');
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});
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dashboardSocket.on('connect_error', (err) => {
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console.error('Dashboard socket connect error:', err.message);
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});
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dashboardSocket.on('disconnect', (reason) => {
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console.log('Dashboard disconnected:', reason);
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updateConnectionStatus(false);
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emit('disconnected');
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});
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// Device status updates
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dashboardSocket.on('dashboard:device-status', (data) => {
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emit('device-status', data);
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});
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// Screenshot ready
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dashboardSocket.on('dashboard:screenshot-ready', (data) => {
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emit('screenshot-ready', data);
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});
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// Device added
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dashboardSocket.on('dashboard:device-added', (data) => {
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emit('device-added', data);
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});
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// Device removed
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dashboardSocket.on('dashboard:device-removed', (data) => {
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emit('device-removed', data);
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});
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// Playback state
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dashboardSocket.on('dashboard:playback-state', (data) => {
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emit('playback-state', data);
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});
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// Playback progress (play_start with duration — drives device-card progress bars)
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dashboardSocket.on('dashboard:playback-progress', (data) => {
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emit('playback-progress', data);
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});
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// Wall changed — dashboard refreshes wall cards + device-grouping layout
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dashboardSocket.on('dashboard:wall-changed', () => {
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emit('wall-changed');
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});
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// Content ack
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dashboardSocket.on('dashboard:content-ack', (data) => {
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emit('content-ack', data);
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});
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return dashboardSocket;
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}
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function updateConnectionStatus(connected) {
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const el = document.getElementById('connectionStatus');
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if (!el) return;
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const dot = el.querySelector('.status-dot');
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const text = el.querySelector('span:last-child');
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if (connected) {
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dot.className = 'status-dot online';
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text.textContent = 'Connected';
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} else {
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dot.className = 'status-dot offline';
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text.textContent = 'Disconnected';
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}
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}
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export function on(event, callback) {
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if (!listeners.has(event)) listeners.set(event, []);
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listeners.get(event).push(callback);
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}
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export function off(event, callback) {
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if (!listeners.has(event)) return;
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const cbs = listeners.get(event);
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const idx = cbs.indexOf(callback);
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if (idx > -1) cbs.splice(idx, 1);
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}
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function emit(event, data) {
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const cbs = listeners.get(event);
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if (cbs) cbs.forEach(cb => cb(data));
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}
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export function requestScreenshot(deviceId) {
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console.log('requestScreenshot:', deviceId, 'socket connected:', dashboardSocket?.connected);
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if (dashboardSocket) dashboardSocket.emit('dashboard:request-screenshot', { device_id: deviceId });
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}
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export function startRemote(deviceId) {
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console.log('startRemote:', deviceId, 'socket connected:', dashboardSocket?.connected);
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if (dashboardSocket) dashboardSocket.emit('dashboard:remote-start', { device_id: deviceId });
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}
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export function stopRemote(deviceId) {
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if (dashboardSocket) dashboardSocket.emit('dashboard:remote-stop', { device_id: deviceId });
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}
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export function sendTouch(deviceId, x, y, action) {
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if (dashboardSocket) dashboardSocket.emit('dashboard:remote-touch', { device_id: deviceId, x, y, action });
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}
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export function sendKey(deviceId, keycode) {
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if (dashboardSocket) dashboardSocket.emit('dashboard:remote-key', { device_id: deviceId, keycode });
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}
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export function sendCommand(deviceId, type, payload) {
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if (dashboardSocket) dashboardSocket.emit('dashboard:device-command', { device_id: deviceId, type, payload });
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}
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export function getSocket() { return dashboardSocket; }
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