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The box is now both server and player, so its screen has to be one or the other at any moment. Three states, and the transitions are the point: installing / down / failed diagnostics, so the fault is visible up, but no account yet diagnostics plus the address to create one up, and an account exists the player, full screen A fresh install has nothing to play and nobody to play it for, so it stays on the configuration screen until someone has signed up. Hiding that address would leave the device unsetuppable: it has no keyboard. ⚠️ THE PLAYER IS AN IFRAME LAYER, NOT A NAVIGATION. Setting location.href would replace the document and take the poller with it - and that poller is the only thing able to notice the server failing later. As a layer, the diagnostics are one style change away from being back on screen, which is exactly what should happen when a server that has been playing for weeks throws at 3am. A test asserts location.href is never assigned, so this cannot be quietly simplified back. Whether an account exists is asked by the wrapper, not the page: /api/auth/config is public, but the page is loaded from file:// - origin "null" - and the server sets no CORS headers on its own API, while this process is already talking to it. The answer is three-valued. null means the probe has not replied yet and is deliberately NOT treated as false: guessing would flip a fresh box to an empty player and take the sign-up address off the screen while someone was reading it. Verified against a real server rather than by inspection - install, sign up, watch it flip: BEFORE signup : needsSetup=null -> diagnostics POST /api/auth/register -> HTTP 201 AFTER signup : needsSetup=false -> player Claude-Session: https://claude.ai/code/session_014kfhrUPit5MCqxeTQyqr56 Co-authored-by: Dan Walters <dan.walters@bytetinker.net> Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
104 lines
4.9 KiB
JavaScript
104 lines
4.9 KiB
JavaScript
'use strict';
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// What a BrightSign shows: the server's own diagnostics, or the player.
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//
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// The box is both server and player, so the screen has to be one or the other at any moment, and
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// the interesting part is the transitions:
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//
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// - a fresh install has nothing to play and nobody to play it for, so it must show the address
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// where the first account gets created. There is no keyboard on a player; hiding that address
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// leaves the device unsetuppable.
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// - once an account exists it should get out of the way and be a screen.
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// - if the server later fails, the diagnostics must come BACK, or a black display is the only
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// symptom of a server that died overnight.
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//
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// That last requirement is why the player is an iframe layer rather than a navigation: navigating
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// would replace the document and kill the poller that notices the failure.
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//
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// The decision lives in node-server.html, which ships in autorun.zip and cannot be imported. It is
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// written as one pure function so the table below can pin it; the test lifts that function out of
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// the page rather than restating it, so a change to the page is a change to what is tested.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const PAGE = fs.readFileSync(
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path.join(__dirname, '..', '..', 'brightsign', 'server', 'node-server.html'), 'utf8');
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function loadScreenState() {
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const at = PAGE.indexOf('function screenState(');
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assert.notEqual(at, -1, 'screenState() not found in node-server.html');
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const open = PAGE.indexOf('{', at);
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let depth = 0, end = -1;
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for (let i = open; i < PAGE.length; i++) {
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if (PAGE[i] === '{') depth++;
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else if (PAGE[i] === '}') { depth--; if (depth === 0) { end = i; break; } }
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}
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assert.notEqual(end, -1, 'unbalanced screenState()');
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// eslint-disable-next-line no-new-func
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return new Function(`${PAGE.slice(at, end + 1)}; return screenState;`)();
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}
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const screenState = loadScreenState();
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const frame = (over) => Object.assign(
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{ serving: true, fatal: null, needsSetup: false, port: '8181' }, over);
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test('a healthy server with an account shows the player', () => {
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assert.equal(screenState(frame()), 'player');
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});
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test('a healthy server with NO account shows setup, not a blank player', () => {
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// The whole point of requirement 1: stay on the config screen until someone has signed up.
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assert.equal(screenState(frame({ needsSetup: true })), 'setup');
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});
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test('an unanswered setup probe is not treated as "no setup needed"', () => {
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// null means we have not been told yet. Guessing "false" here would flip a fresh box to a player
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// that has nothing to show, and take the sign-up address off the screen while doing it.
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assert.equal(screenState(frame({ needsSetup: null })), 'diagnostics');
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assert.equal(screenState(frame({ needsSetup: undefined })), 'diagnostics');
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});
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test('nothing listening means diagnostics, whatever else is true', () => {
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assert.equal(screenState(frame({ serving: false })), 'diagnostics');
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assert.equal(screenState(frame({ serving: false, needsSetup: false })), 'diagnostics');
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});
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test('THE RECOVERY CASE: a server that fails takes the player off the screen', () => {
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// Requirement 2. A box that has been playing for weeks and then throws must show the operator
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// something other than black.
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const playing = frame();
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assert.equal(screenState(playing), 'player');
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const broken = frame({ fatal: 'server failed to start TypeError: ...' });
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assert.equal(screenState(broken), 'diagnostics', 'a fatal must reveal the diagnostics again');
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const gone = frame({ serving: false });
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assert.equal(screenState(gone), 'diagnostics', 'so must the port going away');
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});
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test('no status at all is diagnostics rather than a crash', () => {
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// The first paint happens before the first poll answers.
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assert.equal(screenState(null), 'diagnostics');
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assert.equal(screenState(undefined), 'diagnostics');
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});
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test('the page reloads the player when it comes back, rather than leaving an error page', () => {
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// Not expressible in the pure function - assert the wiring instead. A player that rendered a
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// connection error while the server was down will sit on it forever unless the src is re-set.
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assert.match(PAGE, /if \(!playerShown\)[\s\S]{0,220}frame\.src =/,
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'entering the player state must (re)assign the iframe src');
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assert.match(PAGE, /frame\.removeAttribute\('src'\)/,
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'leaving it must blank the frame so a dead server is not hammered behind an invisible layer');
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});
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test('the player is a layer, never a navigation', () => {
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// location.href = player would replace this document and kill the poller that implements
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// requirement 2. This is the assertion that stops someone "simplifying" it back.
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assert.doesNotMatch(PAGE, /location\.href\s*=/,
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'navigating away would destroy the only thing able to notice the server failing');
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});
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