mirror of
https://github.com/screentinker/screentinker.git
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Device-owner tier substrate + silent install, end-to-end QR provisioning (Android 12+ compliance, APK-derived checksum, URL pre-seed, zero-touch onboarding, guided a11y screen), content-expiry (#157) with player no-restart deferral, and the device-enhancement batch (#10/#12/#13/#14). Backward-compatible with 1.9.3 clients; all autonomous behaviors opt-in. QA + security review green. Closes #161, #157, #159.
776 lines
42 KiB
JavaScript
776 lines
42 KiB
JavaScript
/* ScreenTinker — Tizen TV web player.
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* Speaks the same /device socket.io protocol as the Android player:
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* emit device:register {pairing_code | device_id+device_token, device_info, fingerprint}
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* recv device:registered {device_id, device_token, status}
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* recv device:paired {name} -> go to playback
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* recv device:unpaired {reason} -> clear creds, re-provision
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* recv device:auth-error {error}
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* recv device:playlist-update {assignments, layout, orientation, suspended?, message?, detail?}
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* emit device:heartbeat {device_id, telemetry} every 15s
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*/
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(function () {
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'use strict';
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// #119: one source of truth for the player version. Resolve at runtime from the
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// packaged config.xml via the Tizen application API; fall back to a constant that
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// build-wgt.sh stamps from config.xml's version="" so the dashboard always shows the
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// version that is actually installed (never the old hardcoded '1.0.0').
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var APP_VERSION_FALLBACK = '1.9.2'; // st:app-version — stamped by build-wgt.sh
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var APP_VERSION = (function () {
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try {
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var v = tizen.application.getCurrentApplication().appInfo.version;
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if (v) return v;
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} catch (e) {}
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return APP_VERSION_FALLBACK;
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})();
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var HEARTBEAT_MS = 15000;
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var DEFAULT_DURATION = 10;
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var MIN_DURATION = 3;
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var LS = {
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url: 'st_server_url',
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id: 'st_device_id',
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token: 'st_device_token',
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fp: 'st_fingerprint',
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code: 'st_pairing_code',
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payload: 'st_payload_cache', // A2: last renderable playlist-update, replayed on cold-start/offline
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clock: 'st_clock_offset' // #group-sync: cached server-clock offset (survives reboot/outage)
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};
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// ---- persistent state ----
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function get(k) { try { return localStorage.getItem(k); } catch (e) { return null; } }
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function set(k, v) { try { localStorage.setItem(k, v); } catch (e) {} }
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function del(k) { try { localStorage.removeItem(k); } catch (e) {} }
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function uuid() {
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return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
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var r = (Math.random() * 16) | 0;
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return (c === 'x' ? r : (r & 0x3) | 0x8).toString(16);
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});
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}
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function fingerprint() {
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var fp = get(LS.fp);
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if (!fp) { fp = uuid().replace(/-/g, ''); set(LS.fp, fp); }
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return fp;
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}
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function pairingCode() {
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var c = get(LS.code);
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if (!c) { c = String(Math.floor(100000 + Math.random() * 900000)); set(LS.code, c); }
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return c;
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}
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// ---- DOM ----
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var elSetup = document.getElementById('setup');
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var elPairing = document.getElementById('pairing');
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var elStage = document.getElementById('stage');
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var elPip = document.getElementById('pip'); // #109: PiP overlay layer (above #stage)
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var elUrl = document.getElementById('serverUrl');
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var elConnect = document.getElementById('connectBtn');
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var elSetupStatus = document.getElementById('setupStatus');
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var elPairCode = document.getElementById('pairCode');
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var elPairStatus = document.getElementById('pairStatus');
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var elReset = document.getElementById('resetBtn');
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var elToast = document.getElementById('toast');
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function show(el) { [elSetup, elPairing, elStage].forEach(function (e) { e.classList.add('hidden'); }); el.classList.remove('hidden'); }
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var toastTimer = null;
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function toast(msg, sticky) {
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elToast.textContent = msg; elToast.classList.remove('hidden');
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if (toastTimer) clearTimeout(toastTimer);
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if (!sticky) toastTimer = setTimeout(function () { elToast.classList.add('hidden'); }, 4000);
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}
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function clearToast() { if (toastTimer) clearTimeout(toastTimer); elToast.classList.add('hidden'); }
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// Keep the screen awake (best effort across Tizen APIs)
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function keepAwake() {
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try { if (window.tizen && tizen.power) tizen.power.request('SCREEN', 'SCREEN_NORMAL'); } catch (e) {}
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try { if (window.webapis && webapis.appcommon) webapis.appcommon.setScreenSaver(webapis.appcommon.AppCommonScreenSaverState.SCREEN_SAVER_OFF); } catch (e) {}
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}
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// A5 — MONOTONIC clock for lifecycle time deltas (watchdog silence, resume hidden-duration), so an
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// NTP/RTC wall-clock step on a 24/7 TV can't false-fire (forward jump) or blind (backward jump) the
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// watchdog. Date.now() is kept ONLY where a real wall clock is needed (telemetry, cross-device wall sync).
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var mono = (typeof performance !== 'undefined' && performance.now)
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? function () { return performance.now(); }
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: function () { return Date.now(); };
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// FIX A — RE-ASSERT keep-awake on an interval. tizen.power.request / the screensaver-off
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// setting can be released when the TV backgrounds/suspends the app, and the player had no
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// way to re-suppress it (keepAwake was only called at boot/connect/command). ~30s is well
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// under any TV screensaver timeout and the calls are cheap best-effort no-ops. Cleared by
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// stopKeepAwake() on app teardown.
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var keepAwakeTimer = null;
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function startKeepAwake() {
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stopKeepAwake();
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keepAwake();
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keepAwakeTimer = setInterval(keepAwake, 30000);
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}
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function stopKeepAwake() { if (keepAwakeTimer) { clearInterval(keepAwakeTimer); keepAwakeTimer = null; } }
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// FIX B — VISIBILITY / RESUME handling. On a TV, a background/suspend can (a) release
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// keep-awake and (b) silently drop the socket, leaving it HALF-OPEN — socket.connected stays
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// true while the transport is dead, which socket.io CANNOT detect, so it won't auto-reconnect.
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//
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// Double-connect discipline (the one way this could reintroduce #148's duplicate socket):
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// - DEFER to socket.io when the socket is already disconnected (socket.io owns that
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// reconnect, and #118 re-registers on 'connect').
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// - OWN a clean teardown-before-reopen (via connect(), which disconnects the old socket
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// FIRST — cancelling any socket.io reconnect — then opens exactly ONE new socket) ONLY
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// for the half-open case socket.io can't see.
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// These are mutually-exclusive socket states (connected vs not), so a manual reconnect
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// never races socket.io's auto-reconnect. We do NOT manually re-register (connect's 'connect'
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// handler does, once). Half-open is inferred from how long the app was hidden — socket.connected
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// alone is unreliable post-suspend and there is no server ack channel to actively probe
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// without a server change (out of scope for this client-only build).
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var hiddenAtMs = 0;
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var SUSPEND_HIDE_MS = 3000; // hidden >= this ≈ an OS suspend that can half-open the socket
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// Pure decision, factored out so the double-connect logic is unit-testable:
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// 'reconnect' = half-open -> own teardown+reopen ; 'defer' = already down -> socket.io owns it ; 'noop'
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function resumeDecision(hasSocket, socketConnected, hiddenMs) {
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if (!hasSocket) return 'noop';
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if (!socketConnected) return 'defer';
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return (hiddenMs >= SUSPEND_HIDE_MS) ? 'reconnect' : 'noop';
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}
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function onVisibility() {
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if (document.visibilityState === 'hidden' || document.hidden) { hiddenAtMs = mono(); return; } // A5: monotonic
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keepAwake(); // re-assert immediately on resume
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var hiddenMs = hiddenAtMs ? (mono() - hiddenAtMs) : 0; // A5: monotonic hidden-duration
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hiddenAtMs = 0;
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var action = resumeDecision(!!socket, !!(socket && socket.connected), hiddenMs);
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if (action === 'reconnect') connect(); // teardown-before-reopen -> exactly one socket; #118 registers once
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// 'defer' -> socket.io auto-reconnects (re-registers on 'connect'); 'noop' -> healthy, do nothing
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}
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if (typeof window !== 'undefined') window.__stResumeDecision = resumeDecision; // test hook (inert in prod)
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// FIX B (hardened) — application-level LIVENESS WATCHDOG. The resume path above only fires on
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// visibilitychange, so a socket that goes half-open with NO visibility event (network drop, NAT
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// idle timeout, transport death while foregrounded) would never be caught: socket.connected stays
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// true on a dead socket and socket.io won't reconnect. The watchdog watches for server SILENCE.
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// The server sends an engine ping every ~15s (config.pingInterval) AND app events, so a healthy
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// socket refreshes lastServerMsgAt at least every ~15s (markAlive is wired into a central receive
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// path in connect(): socket.onAny + socket.io 'ping'). If the socket goes quiet past the liveness
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// window while we still believe we're connected + authenticated, it is half-open -> clean
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// teardown-before-reopen via connect() (exactly one socket; #118 re-registers once).
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//
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// Double-connect discipline: the watchdog fires ONLY while socket.connected===true (the half-open
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// state socket.io cannot see) — socket.io's own auto-reconnect only runs when socket.connected is
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// false, so the two never overlap. connect() is teardown-first, and it resets lastServerMsgAt, so
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// the watchdog and the resume fast-path can't double-fire a second reconnect. Client-only: uses
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// signals the server already sends; no server change.
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var lastServerMsgAt = 0;
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var livenessConfirmed = false; // v4 degrade-safe: DON'T arm until a device:heartbeat-ack
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// v4 canonical anti-herd THRESHOLD: 45s ± up to 10s random jitter (was a fixed 35s), so a fleet
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// doesn't all declare half-open simultaneously under a shared cause (server load delaying acks
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// fleet-wide). Matches the APK's LivenessWatchdog.thresholdMs so the three clients behave
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// identically on the wire. Re-jittered per connect().
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var THRESHOLD_BASE_MS = 45000, THRESHOLD_JITTER_MS = 10000;
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function thresholdMs(rand) { return THRESHOLD_BASE_MS + Math.round((rand - 0.5) * 2 * THRESHOLD_JITTER_MS); }
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var livenessWindowMs = THRESHOLD_BASE_MS;
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var watchdogTimer = null;
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// v4: ANY inbound refreshes the SILENCE timestamp (so other server traffic keeps a healthy socket
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// alive) — but it does NOT arm. Arming gates on the ack specifically (see the device:heartbeat-ack
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// handler), so engine pings alone can't arm us against an ack-less server.
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function markAlive() { lastServerMsgAt = mono(); } // A5 monotonic
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// Pure, unit-testable. Reconnect ONLY when a connected+authenticated socket whose liveness we have
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// ARMED (seen >=1 device:heartbeat-ack — v4 degrade-safe: a server that never app-acks never arms
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// us, so no false-fire even though engine pings keep flowing) has gone silent past the window.
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function watchdogShouldReconnect(hasSocket, connected, authed, confirmed, silentMs, windowMs) {
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return !!(hasSocket && connected && authed && confirmed && silentMs > windowMs);
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}
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function startWatchdog() {
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stopWatchdog();
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watchdogTimer = setInterval(function () {
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var silentMs = lastServerMsgAt ? (mono() - lastServerMsgAt) : 0; // A5 monotonic
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if (watchdogShouldReconnect(!!socket, !!(socket && socket.connected), authenticated, livenessConfirmed, silentMs, livenessWindowMs)) {
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connect(); // half-open backstop: teardown-first -> one socket, #118 re-registers once
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}
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}, 10000);
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}
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function stopWatchdog() { if (watchdogTimer) { clearInterval(watchdogTimer); watchdogTimer = null; } }
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if (typeof window !== 'undefined') { window.__stWatchdogShouldReconnect = watchdogShouldReconnect; window.__stThresholdMs = thresholdMs; }
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// ---- networking ----
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var socket = null;
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var deviceId = get(LS.id);
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var deviceToken = get(LS.token);
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var serverUrl = get(LS.url);
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var heartbeatTimer = null;
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var beatCount = 0;
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var authenticated = false; // #118: true only between device:registered and disconnect/auth-error
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var streamTimer = null; // #120: dashboard preview streaming interval
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// #group-sync clock discipline. Server is the time authority (heartbeat-ack). Cache a smoothed
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// offset so synced_now = Date.now() + clockOffsetMs keeps schedule sync aligned through an outage.
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var clockOffsetMs = (function () { var v = Number(get(LS.clock)); return isFinite(v) ? v : 0; })();
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var clockRttMs = null;
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function syncedNow() { return Date.now() + clockOffsetMs; }
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function ingestClockSample(serverMs, clientMs) {
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if (!serverMs || !clientMs) return;
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var t4 = Date.now(), rtt = Math.max(0, t4 - clientMs);
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if (rtt > 5000) return; // absurd RTT (GC/sleep stall) — don't poison offset
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var sample = serverMs - (clientMs + t4) / 2; // NTP-style: offset = server - (t1+t4)/2
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if (clockRttMs === null || Math.abs(sample - clockOffsetMs) > 1000) clockOffsetMs = Math.round(sample);
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else clockOffsetMs = Math.round(clockOffsetMs * 0.8 + sample * 0.2);
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clockRttMs = Math.round(rtt);
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set(LS.clock, String(clockOffsetMs));
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}
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// Stream a group-sync diagnostic to the dashboard live-log (tag 'sync').
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function reportSync(level, msg) {
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try { if (socket && socket.connected && deviceId) socket.emit('device:log', { device_id: deviceId, tag: 'sync', level: level, message: msg }); } catch (e) {}
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}
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function deviceInfo() {
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return {
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android_version: 'Tizen ' + (tizenVersion() || ''),
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app_version: APP_VERSION,
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screen_width: window.screen ? screen.width : window.innerWidth,
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screen_height: window.screen ? screen.height : window.innerHeight
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};
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}
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function tizenVersion() {
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try { return tizen.systeminfo.getCapability('http://tizen.org/feature/platform.version'); } catch (e) { return ''; }
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}
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function telemetry() {
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var t = { uptime_seconds: Math.floor(performance.now() / 1000) };
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// #74/#75: OS timezone + UTC clock (effective-tz resolution + skew indicator)
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try { t.timezone = Intl.DateTimeFormat().resolvedOptions().timeZone || null; } catch (e) { t.timezone = null; }
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t.device_utc = Date.now();
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try {
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tizen.systeminfo.getPropertyValue('BATTERY', function (b) {
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t.battery_level = Math.round((b.level || 0) * 100);
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t.battery_charging = !!b.isCharging;
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});
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} catch (e) {}
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return t;
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}
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function connect() {
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if (!serverUrl) { show(elSetup); return; }
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keepAwake();
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if (socket) { try { socket.disconnect(); } catch (e) {} socket = null; }
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if (registerTimer) { clearTimeout(registerTimer); registerTimer = null; } // H4: a fresh connect supersedes any pending re-register
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var base = serverUrl.replace(/\/+$/, '');
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socket = io(base + '/device', {
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transports: ['websocket', 'polling'],
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reconnection: true,
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reconnectionDelay: 1000, // v4 canonical: 1s start (was 2s)
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reconnectionDelayMax: 30000, // v4 canonical: 30s cap, within the ~30-60s band (was 10s)
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randomizationFactor: 0.2, // v4 canonical: ±20% jitter (was ±50%); exponential-double shape kept
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timeout: 20000 // cheap parity (GAP4c): match /player + APK; 10s prematurely errored slow TV WebKit / WS-blocked networks
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});
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// FIX B (hardened): central receive-path liveness. A fresh socket is assumed alive; then EVERY
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// inbound server message refreshes lastServerMsgAt — app events via onAny, and the engine ping
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// (~15s) via the manager 'ping'. This resets liveness so the watchdog / resume fast-path can't
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// double-fire, and feeds the watchdog's server-silence detection. (io() returns a fresh socket
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// per connect — verified — so these listeners don't accumulate.)
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lastServerMsgAt = mono(); // A5 monotonic
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livenessConfirmed = false; // v4 degrade-safe: DIS-arm until a heartbeat-ack re-arms
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livenessWindowMs = thresholdMs(Math.random()); // v4: fresh 45s ± up to 10s jitter for this connection
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socket.onAny(markAlive); // refresh SILENCE on any inbound (does not arm)
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socket.io.on('ping', markAlive); // engine ping refreshes silence too (still does not arm)
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socket.on('connect', function () {
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// #118: a brand-new socket is not authenticated until device:registered. Reset the
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// flag and kill any heartbeat carried over from the previous socket, so a beat can't
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// fire on this fresh, unregistered connection (TV sleep/wake reconnects often).
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authenticated = false;
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stopHeartbeat();
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clearToast();
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register();
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});
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socket.on('connect_error', function (err) {
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if (!deviceId) {
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// Not provisioned yet — fall back to the server prompt so a bad/unreachable
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// URL can be corrected instead of leaving a blank screen.
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elUrl.value = serverUrl || '';
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elSetupStatus.textContent = 'Could not reach server: ' + (err && err.message ? err.message : 'error');
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elSetupStatus.className = 'status error';
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show(elSetup); elUrl.focus();
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} else {
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toast('Reconnecting…', true);
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}
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});
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socket.on('disconnect', function () {
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authenticated = false; // #118
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stopHeartbeat(); // #118: no beats on a dead socket
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toast('Reconnecting…', true);
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});
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socket.on('device:registered', function (data) {
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deviceId = data.device_id; deviceToken = data.device_token;
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set(LS.id, deviceId); set(LS.token, deviceToken);
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authenticated = true; // #118: this socket may now send post-register events
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clearToast(); // #118: drop any stale "Not authenticated…" banner
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startHeartbeat();
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reportCapabilities(); // #125: surface the fleet-control backend to the dashboard
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if (data.status === 'provisioning') showPairing();
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});
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// v4 degrade-safe ARM: the watchdog arms ONLY after the first app-level device:heartbeat-ack.
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// A server that sends engine pings but no app-ack (old/pre-contract server) never arms us, so the
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// watchdog can't false-fire — markAlive (onAny) still refreshed lastServerMsgAt for the silence
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// check, but ARMING is gated on the ack specifically.
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socket.on('device:heartbeat-ack', function (d) { livenessConfirmed = true; if (d) ingestClockSample(d.server_ms, d.client_ms); });
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socket.on('device:paired', function () {
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del(LS.code); clearToast(); show(elStage);
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});
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socket.on('device:unpaired', function () {
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del(LS.id); del(LS.token); del(LS.code); del(LS.payload);
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deviceId = null; deviceToken = null;
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// FIX F — back off 3s before re-registering, symmetric with the auth-error path below,
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// so a repeatedly-unpaired device (e.g. MDM re-pair churn) can't tight-loop
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// register -> unpaired -> register.
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scheduleRegister(3000);
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});
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socket.on('device:auth-error', function (data) {
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// #118: NEVER sticky. A transient pre-register rejection must self-clear, not paint
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// a permanent strip over still-playing content. Stop the heartbeat so a rejected beat
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// can't sustain a reject -> auth-error loop.
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authenticated = false;
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stopHeartbeat();
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toast((data && data.error) ? data.error : 'Auth error', false);
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// Bad/stale token or fingerprint-reclaim block: drop creds and re-pair.
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del(LS.id); del(LS.token); del(LS.payload); // A2: clear cached content when identity is lost
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deviceId = null; deviceToken = null;
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scheduleRegister(3000);
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});
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socket.on('device:playlist-update', onPlaylist);
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// ---- remote control from the dashboard (#120 / #121 / #125) ----
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// Mirror the web/Android player. The server emits device:command with the set in
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// server/routes/device-groups.js (ALLOWED_COMMANDS) plus 'refresh', and the
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// screenshot/remote events below. (The old device:reload listener was dead — the
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// server never emits it — so 'refresh' replaces it.)
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//
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// #125: reboot / screen power / shutdown now go through STDeviceControl, which
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// drives the real Samsung b2bcontrol/systemcontrol surface on a partner-signed
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// panel. Where that surface is absent (web / URL-Launcher / consumer TV), it
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// resolves { supported:false } and we fall back to the local black overlay for
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// screen_off so the command still does something visible.
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socket.on('device:command', function (data) {
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var type = (data && data.type) ? String(data.type).toLowerCase() : '';
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var payload = (data && data.payload) ? data.payload : null;
|
|
if (!type) return;
|
|
|
|
// "Wake" intents always clear any black overlay and re-assert screen-awake,
|
|
// independent of (and in addition to) the panel API.
|
|
if (type === 'screen_on' || type === 'launch') { clearScreenOff(); keepAwake(); }
|
|
|
|
if (!window.STDeviceControl) { reportCmd('error', type, 'device-control unavailable'); return; }
|
|
STDeviceControl.run(type, payload).then(function (res) {
|
|
var note = res.note;
|
|
// No real panel-power surface: keep the pre-#125 behaviour — a black overlay
|
|
// (content keeps running behind it) — so screen_off isn't a silent no-op.
|
|
if (type === 'screen_off' && res.supported === false) {
|
|
showScreenOff();
|
|
res = { ok: true, supported: true, reload: false };
|
|
note = 'no panel API — black overlay fallback';
|
|
}
|
|
var level = res.ok ? 'info' : (res.supported === false ? 'warn' : 'error');
|
|
reportCmd(level, type, note || (res.ok ? 'ok' : 'failed'));
|
|
// Delay the reload so the log/result emit reaches the server first.
|
|
if (res.reload) setTimeout(function () { location.reload(); }, 1200);
|
|
});
|
|
});
|
|
|
|
// #120: dashboard preview — single shot and start/stop streaming.
|
|
socket.on('device:screenshot-request', function () { captureAndSend(); });
|
|
socket.on('device:remote-start', function () { startStreaming(); });
|
|
socket.on('device:remote-stop', function () { stopStreaming(); });
|
|
|
|
// ---- video wall sync (mirrors the web player) ----
|
|
// Leader broadcasts position; followers align index + drift-correct their video.
|
|
socket.on('wall:sync', function (d) { wallController.onSync(d); });
|
|
socket.on('wall:sync-request', function (d) { wallController.onSyncRequest(d); });
|
|
// #group-sync: clock/schedule — no leader relay. Server only nudges an immediate re-align.
|
|
socket.on('group:resync', function (d) {
|
|
if (!groupSync.active()) return;
|
|
if (d && d.group_id && d.group_id !== groupSync.groupId) return;
|
|
reportSync('info', 'manual resync requested'); groupSync.tick();
|
|
});
|
|
|
|
// #109: PiP overlay — a pushed floating layer above the playlist. The player
|
|
// fetches the uri itself (same trust model as remote_url content).
|
|
socket.on('device:pip-show', function (d) { pipOverlay.show(d); });
|
|
socket.on('device:pip-clear', function (d) { pipOverlay.clear(d && d.pip_id); });
|
|
}
|
|
|
|
function register() {
|
|
var msg = { device_info: deviceInfo(), fingerprint: fingerprint() };
|
|
// v4 client identity block — additive, canonical snake_case (same field shape as the APK, so the
|
|
// server consumes one thing). Backward-compatible: an old server ignores unknown fields.
|
|
msg.client_type = 'wgt';
|
|
msg.client_version = APP_VERSION; // config.xml version (stamped by build-wgt.sh)
|
|
msg.platform = 'Tizen ' + (tizenVersion() || '');
|
|
msg.contract_version = 'v4';
|
|
if (deviceId && deviceToken) { msg.device_id = deviceId; msg.device_token = deviceToken; }
|
|
else { msg.pairing_code = pairingCode(); }
|
|
socket.emit('device:register', msg);
|
|
}
|
|
|
|
function showPairing() {
|
|
elPairCode.textContent = pairingCode();
|
|
show(elPairing);
|
|
}
|
|
|
|
function startHeartbeat() {
|
|
stopHeartbeat();
|
|
heartbeatTimer = setInterval(function () {
|
|
// #118: only beat on a socket that finished device:register, or the server's
|
|
// requireDeviceAuth() rejects the beat with device:auth-error.
|
|
if (!socket || !socket.connected || !deviceId || !authenticated) return;
|
|
socket.emit('device:heartbeat', { device_id: deviceId, client_ms: Date.now(), telemetry: telemetry() });
|
|
// FIX C — every 4th beat (~60s) ask for a fresh playlist by re-emitting device:register;
|
|
// the server responds with a fresh device:playlist-update (deviceSocket.js). This was
|
|
// previously a duplicate device:heartbeat (comment != code), so the .wgt had NO working
|
|
// fallback refresh and relied entirely on server push. Matches the Android player.
|
|
if ((++beatCount % 4) === 0) register();
|
|
}, HEARTBEAT_MS);
|
|
}
|
|
function stopHeartbeat() {
|
|
if (heartbeatTimer) { clearInterval(heartbeatTimer); heartbeatTimer = null; }
|
|
}
|
|
|
|
// ---- remote control + dashboard preview (#120 / #121) ----
|
|
// Screen on/off uses a black overlay (a sideloaded web app can't power the panel
|
|
// off cleanly), mirroring the web player.
|
|
function showScreenOff() {
|
|
if (document.getElementById('screenOffOverlay')) return;
|
|
var o = document.createElement('div');
|
|
o.id = 'screenOffOverlay';
|
|
o.style.cssText = 'position:fixed;inset:0;background:#000;z-index:9999';
|
|
document.body.appendChild(o);
|
|
}
|
|
function clearScreenOff() {
|
|
var o = document.getElementById('screenOffOverlay');
|
|
if (o && o.parentNode) o.parentNode.removeChild(o);
|
|
}
|
|
// #109: report PiP show/clear over the existing device:log channel (tag 'pip') so it
|
|
// surfaces in the dashboard device log. Used as the PipOverlay log callback.
|
|
function reportPip(level, msg) {
|
|
try {
|
|
if (socket && deviceId) socket.emit('device:log', { device_id: deviceId, tag: 'pip', level: level, message: msg });
|
|
} catch (e) {}
|
|
}
|
|
|
|
// #125: report a command outcome to the dashboard. device:log surfaces live as
|
|
// dashboard:device-log on the open device-detail screen; device:command-result is
|
|
// a structured echo (harmless if the server doesn't handle it).
|
|
function reportCmd(level, type, msg) {
|
|
var message = '[' + type + '] ' + msg;
|
|
try {
|
|
if (socket && deviceId) {
|
|
socket.emit('device:log', { device_id: deviceId, tag: 'command', level: level, message: message });
|
|
socket.emit('device:command-result', { device_id: deviceId, type: type, level: level, message: msg });
|
|
}
|
|
} catch (e) {}
|
|
}
|
|
|
|
// #125: log the panel's control surface at startup so the dashboard shows whether
|
|
// fleet control is actually wired (backend "none" on web / consumer TV / unsigned).
|
|
function reportCapabilities() {
|
|
try {
|
|
var caps = (window.STDeviceControl && STDeviceControl.capabilities)
|
|
? STDeviceControl.capabilities() : { backend: 'none', reboot: false, panel: false };
|
|
reportCmd('info', 'capabilities',
|
|
'fleet control backend=' + caps.backend + ' reboot=' + caps.reboot + ' panel=' + caps.panel);
|
|
// A3 observability: the keep-awake fix only actually holds the screen if these APIs resolve on the
|
|
// TV's firmware/signing path. Surface their presence to the dashboard log so Bold can VERIFY on real
|
|
// hardware whether keep-awake is real (vs a silent no-op) — the load-bearing check for the flap fix.
|
|
var ka = 'keep-awake: setScreenSaver=' + !!(window.webapis && webapis.appcommon)
|
|
+ ' tizen.power=' + !!(window.tizen && tizen.power);
|
|
reportCmd('info', 'keepawake', ka);
|
|
} catch (e) {}
|
|
}
|
|
|
|
// #120: best-effort dashboard preview. The Tizen TV runtime decodes <video> onto a
|
|
// hardware overlay plane and plays YouTube in a cross-origin <iframe>; neither can be
|
|
// read back into a <canvas> (drawImage yields black / throws). So video/YouTube fall
|
|
// back to a status card — the same shape as the web player's fallback — while images
|
|
// (same-origin / CORS-ok) capture for real. This gives the dashboard a truthful frame
|
|
// instead of a dead button.
|
|
function captureAndSend() {
|
|
if (!socket || !socket.connected || !deviceId || !authenticated) return;
|
|
var canvas = document.createElement('canvas');
|
|
canvas.width = 960; canvas.height = 540;
|
|
var ctx = canvas.getContext('2d');
|
|
var captured = false;
|
|
try {
|
|
var img = elStage.querySelector('img');
|
|
if (img && img.complete && img.naturalWidth > 0) {
|
|
try { ctx.drawImage(img, 0, 0, 960, 540); captured = true; } catch (e) {}
|
|
}
|
|
if (!captured) {
|
|
ctx.fillStyle = '#111827'; ctx.fillRect(0, 0, 960, 540);
|
|
ctx.fillStyle = '#3b82f6'; ctx.font = 'bold 28px sans-serif'; ctx.textAlign = 'center';
|
|
ctx.fillText('ScreenTinker (Tizen)', 480, 235);
|
|
ctx.fillStyle = '#94a3b8'; ctx.font = '16px sans-serif';
|
|
ctx.fillText('Live preview unavailable for video / YouTube on Tizen', 480, 280);
|
|
ctx.fillText(new Date().toLocaleTimeString(), 480, 312);
|
|
}
|
|
} catch (e) {
|
|
ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 960, 540);
|
|
}
|
|
try {
|
|
var base64 = canvas.toDataURL('image/jpeg', 0.4).split(',')[1];
|
|
if (base64 && base64.length > 100) {
|
|
socket.emit('device:screenshot', { device_id: deviceId, image_b64: base64 });
|
|
}
|
|
} catch (e) {}
|
|
}
|
|
function startStreaming() { stopStreaming(); streamTimer = setInterval(captureAndSend, 1000); }
|
|
function stopStreaming() { if (streamTimer) { clearInterval(streamTimer); streamTimer = null; } }
|
|
|
|
// H4 (teardown hygiene): TRACK the register re-try so a reset/reconnect can cancel a pending late
|
|
// register (Lens 2 found it untracked -> a stray register could fire on a fresh socket).
|
|
var registerTimer = null;
|
|
function scheduleRegister(delay) {
|
|
if (registerTimer) clearTimeout(registerTimer);
|
|
registerTimer = setTimeout(function () { registerTimer = null; register(); }, delay);
|
|
}
|
|
// H4: stop the per-SESSION timers/loops when leaving playback (reset / BACK-to-setup). Otherwise the
|
|
// player loop keeps firing on the hidden stage and throws (serverUrl=null), heartbeat/stream keep
|
|
// running, and a pending register can fire late. Keep-awake + the watchdog are LIFETIME timers
|
|
// (guarded no-ops while off-session) and are intentionally left running. Idempotent.
|
|
function teardownSession() {
|
|
stopHeartbeat();
|
|
stopStreaming();
|
|
try { player.stop(); } catch (e) {}
|
|
stageOwner = ''; // #162: stage cleared — next playlist must repaint
|
|
if (registerTimer) { clearTimeout(registerTimer); registerTimer = null; }
|
|
authenticated = false;
|
|
}
|
|
|
|
// ---- playback ----
|
|
var player = new PlaylistPlayer(elStage, function () { return serverUrl.replace(/\/+$/, ''); });
|
|
// Multi-zone layout renderer (matches the Android player). app.js picks the renderer
|
|
// per playlist-update from payload.layout; the two never run at once.
|
|
var zoneRenderer = new ZoneRenderer(elStage, function () { return serverUrl.replace(/\/+$/, ''); });
|
|
// #162: player and zoneRenderer SHARE the single #stage node. Track who currently owns it so we
|
|
// only blank the OTHER renderer when actually switching modes — never on a same-mode unchanged
|
|
// update, which (combined with each renderer's unchanged-sig short-circuit) used to leave the
|
|
// stage blank. '' = neither (idle/suspended/cold start).
|
|
var stageOwner = '';
|
|
// Video-wall sync (mirrors the web player). Drives the single-zone player as leader or
|
|
// follower. canEmit gates wall emits on auth+connection so a pre-register tick can't
|
|
// trip device:auth-error (same guard rationale as the heartbeat).
|
|
var wallController = new WallController(
|
|
elStage, player,
|
|
function () { return socket; },
|
|
function () { return deviceId; },
|
|
function () { return authenticated && !!socket && socket.connected; }
|
|
);
|
|
// #group-sync: clock/schedule group sync (no leader, offline-native). Separate from WallController.
|
|
var groupSync = new GroupSyncController(player, function () { return clockOffsetMs; }, reportSync);
|
|
// #109: PiP overlay layer. Renders into #pip (above #stage); never touches the
|
|
// playlist. Reports show/clear over device:log (tag 'pip').
|
|
var pipOverlay = new PipOverlay(elPip, { log: reportPip });
|
|
|
|
// Rotate the playback stage in software for portrait / flipped signage. Tizen TVs
|
|
// are fixed-landscape, so we rotate the CONTENT (not the panel). Values mirror the
|
|
// dashboard: landscape / portrait / landscape-flipped / portrait-flipped.
|
|
function applyOrientation(o) {
|
|
// #109: apply the SAME transform to #stage AND #pip so the overlay's corner
|
|
// positions track the visible CONTENT, not the physical panel, in every orientation.
|
|
orientEl(elStage.style, o);
|
|
if (elPip) orientEl(elPip.style, o);
|
|
}
|
|
function orientEl(s, o) {
|
|
if (!o || o === 'landscape') {
|
|
s.position = ''; s.top = ''; s.left = '';
|
|
s.width = ''; s.height = ''; s.transform = ''; s.transformOrigin = '';
|
|
return;
|
|
}
|
|
var deg = o === 'portrait' ? 90 : o === 'portrait-flipped' ? 270 : o === 'landscape-flipped' ? 180 : 0;
|
|
var swap = (deg === 90 || deg === 270);
|
|
s.position = 'absolute';
|
|
s.top = '50%';
|
|
s.left = '50%';
|
|
s.width = swap ? '100vh' : '100vw';
|
|
s.height = swap ? '100vw' : '100vh';
|
|
s.transformOrigin = 'center center';
|
|
s.transform = 'translate(-50%, -50%) rotate(' + deg + 'deg)';
|
|
}
|
|
|
|
function onPlaylist(payload) {
|
|
if (!payload) return;
|
|
if (payload.suspended) {
|
|
player.stop();
|
|
zoneRenderer.clear();
|
|
wallController.exit();
|
|
applyOrientation(payload.orientation || 'landscape');
|
|
elStage.innerHTML = '<div class="card" style="position:relative"><h1>' +
|
|
esc(payload.message || 'Display suspended') + '</h1><p class="sub">' +
|
|
esc(payload.detail || '') + '</p></div>';
|
|
show(elStage);
|
|
stageOwner = ''; // suspended card owns the stage; force a repaint when we resume
|
|
return;
|
|
}
|
|
// A2: cache the last RENDERABLE payload so a reboot / WS-outage with no connectivity replays it
|
|
// instead of showing the idle card. Only non-suspended payloads are cached.
|
|
try { set(LS.payload, JSON.stringify(payload)); } catch (e) {}
|
|
// If we have content + we're paired, make sure we're on the stage.
|
|
if (elPairing.classList.contains('hidden') === false) show(elStage);
|
|
else if (elStage.classList.contains('hidden')) show(elStage);
|
|
|
|
if (payload.wall_config) {
|
|
// Video wall: fullscreen content mapped into this screen's slice. No multi-zone,
|
|
// and no orientation transform — the wall geometry owns the stage. Wall renders via
|
|
// the single-zone player, so it OWNS the stage like 'player'.
|
|
// #162: only blank the zone renderer when switching away from it, and invalidate the
|
|
// player's sig so it repaints (see the single-zone branch for the full rationale).
|
|
if (stageOwner !== 'player') { zoneRenderer.clear(); player.invalidate(); }
|
|
groupSync.exit(); // wall and group are mutually exclusive
|
|
player.setScheduleDriven(false); // #157: wall gates on wallFollower, not scheduleDriven
|
|
wallController.apply(payload.wall_config);
|
|
player.setTimezone(payload.timezone || null);
|
|
player.load(payload.assignments || []);
|
|
stageOwner = 'player';
|
|
return;
|
|
}
|
|
|
|
// #group-sync: not a wall — enter clock/schedule group sync if the payload carries a group_sync
|
|
// block, else leave it. No leader/relay: the schedule tick drives index+position locally, so it
|
|
// keeps running offline. Content renders through the normal path below (per-item mute honored).
|
|
wallController.exit(); // never in wall mode here
|
|
if (payload.group_sync) groupSync.apply(payload.group_sync.group_id);
|
|
else groupSync.exit();
|
|
// #157: group-sync advances via its own tick, so suppress the solo deferred-rotation there.
|
|
player.setScheduleDriven(!!payload.group_sync);
|
|
applyOrientation(payload.orientation || 'landscape');
|
|
var layout = payload.layout;
|
|
if (layout && Array.isArray(layout.zones) && layout.zones.length) { // B3: non-array zones would throw in zoneRenderer
|
|
// Multi-zone layout (matches the Android player). Leave single-zone mode first — but only
|
|
// when we were actually in it, else stopping the player blanks the shared #stage and the
|
|
// zone renderer's unchanged-sig guard then declines to repaint (#162).
|
|
if (stageOwner !== 'zones') { player.stop(); zoneRenderer.invalidate(); }
|
|
zoneRenderer.setTimezone(payload.timezone || null); // #74/#75: effective tz
|
|
zoneRenderer.render(layout, payload.assignments || []);
|
|
stageOwner = 'zones';
|
|
} else {
|
|
// Fullscreen single zone. player & zoneRenderer SHARE #stage. Blanking the zone renderer on
|
|
// EVERY update and then hitting player.load()'s unchanged-sig `return` stranded the stage
|
|
// blank — permanent for a single looping item (no advance timer to self-heal) and firing
|
|
// ~every 60s on the heartbeat re-register (#162). Only blank the zone renderer when switching
|
|
// away from it, and invalidate the player's sig so it repaints on the switch.
|
|
if (stageOwner !== 'player') { zoneRenderer.clear(); player.invalidate(); }
|
|
player.setTimezone(payload.timezone || null); // #74/#75: effective tz for schedule eval
|
|
player.load(payload.assignments || []);
|
|
stageOwner = 'player';
|
|
}
|
|
}
|
|
|
|
function esc(s) { return String(s == null ? '' : s).replace(/[&<>"]/g, function (c) { return ({ '&': '&', '<': '<', '>': '>', '"': '"' })[c]; }); }
|
|
|
|
// ---- setup screen wiring ----
|
|
if (serverUrl) elUrl.value = serverUrl;
|
|
elConnect.addEventListener('click', doConnect);
|
|
elUrl.addEventListener('keydown', function (e) { if (e.keyCode === 13) doConnect(); });
|
|
function doConnect() {
|
|
var v = (elUrl.value || '').trim();
|
|
if (!v) { elSetupStatus.textContent = 'Enter a server URL'; return; }
|
|
if (!/^https?:\/\//i.test(v)) v = 'https://' + v;
|
|
serverUrl = v; set(LS.url, serverUrl);
|
|
elSetupStatus.className = 'status';
|
|
elSetupStatus.textContent = 'Connecting…';
|
|
connect();
|
|
}
|
|
elReset.addEventListener('click', function () {
|
|
del(LS.url); del(LS.id); del(LS.token); del(LS.code); del(LS.payload);
|
|
deviceId = null; deviceToken = null; serverUrl = null;
|
|
if (socket) { try { socket.disconnect(); } catch (e) {} }
|
|
teardownSession(); // H4: stop heartbeat/stream/player-loop + pending register (no dangling timers on setup)
|
|
show(elSetup);
|
|
});
|
|
|
|
// TV remote BACK key (10009): from the stage/pairing screen, return to the
|
|
// server prompt so the operator can always change the server; from setup, exit.
|
|
document.addEventListener('keydown', function (e) {
|
|
if (e.keyCode === 10009) { // Samsung RETURN / BACK
|
|
if (!elSetup.classList.contains('hidden')) {
|
|
stopKeepAwake(); stopWatchdog(); // FIX A/B: clear timers cleanly before the app exits
|
|
sendExitSignal('clean_exit', 'back_key'); // exit-signal: operator BACK-key exit = confident clean_exit
|
|
try { tizen.application.getCurrentApplication().exit(); } catch (x) {}
|
|
} else {
|
|
if (socket) { try { socket.disconnect(); } catch (x) {} }
|
|
teardownSession(); // H4: same clean teardown when BACK returns to setup
|
|
elUrl.value = serverUrl || '';
|
|
elSetupStatus.textContent = ''; elSetupStatus.className = 'status';
|
|
show(elSetup); elUrl.focus();
|
|
}
|
|
}
|
|
});
|
|
|
|
// ---- boot ----
|
|
// Always reach the server prompt until the display is actually paired. Only a
|
|
// fully provisioned device (has a saved device_id + token) goes straight to
|
|
// playback; otherwise show the setup screen and ask for / confirm the server.
|
|
startKeepAwake(); // FIX A: assert + re-assert keep-awake on an interval
|
|
document.addEventListener('visibilitychange', onVisibility); // FIX B: suspend/resume fast-path
|
|
startWatchdog(); // FIX B (hardened): server-silence liveness backstop
|
|
|
|
// @exit-signal-slice:start — v4-exit-signal-phase3.test.js evals the lines between these markers.
|
|
// Exit-signal contract v1 — best-effort last gasp. crashed: window.onerror / unhandledrejection.
|
|
// clean_exit: operator BACK-key exit (below) + pagehide(persisted=false, a real unload not a bfcache
|
|
// suspend). Sends over BOTH the live socket (reliable when still connected, e.g. BACK-key / in-app
|
|
// crash) AND navigator.sendBeacon (reliable-on-unload — Chromium webview); the server dedups. Honesty:
|
|
// only these two confident categories; uncertain -> nothing -> server infers 'silent'. A Tizen system/
|
|
// launcher terminate fires NO hook here -> correctly falls to 'silent'. Idempotent (first wins).
|
|
var __exitSent = false;
|
|
function sendExitSignal(reason, detail) {
|
|
try {
|
|
if (__exitSent) return;
|
|
if (reason !== 'crashed' && reason !== 'clean_exit') return;
|
|
if (!deviceId || !deviceToken || !serverUrl) return; // unpaired -> nothing to attribute
|
|
__exitSent = true;
|
|
var d = (typeof detail === 'string' && detail) ? detail.slice(0, 200) : undefined;
|
|
if (socket && socket.connected) { try { socket.emit('device:exit', { device_id: deviceId, reason: reason, detail: d }); } catch (e) {} }
|
|
if (navigator.sendBeacon) {
|
|
var body = JSON.stringify({ device_id: deviceId, device_token: deviceToken, reason: reason, detail: d });
|
|
navigator.sendBeacon(serverUrl.replace(/\/+$/, '') + '/api/device/exit', new Blob([body], { type: 'application/json' }));
|
|
}
|
|
} catch (e) { /* a dying app must never throw */ }
|
|
}
|
|
window.addEventListener('error', function (ev) {
|
|
if (!ev) return;
|
|
var isResourceError = ev.target && ev.target !== window && (ev.target.src || ev.target.href); // img/script load fail is NOT a crash
|
|
if (isResourceError) return;
|
|
sendExitSignal('crashed', (ev.error && ev.error.message) || ev.message || 'error');
|
|
});
|
|
window.addEventListener('unhandledrejection', function (ev) {
|
|
var r = ev && ev.reason;
|
|
sendExitSignal('crashed', (r && (r.message || String(r))) || 'unhandledrejection');
|
|
});
|
|
window.addEventListener('pagehide', function (ev) {
|
|
if (ev && ev.persisted) return; // bfcache suspend (may restore) — NOT a death; the watchdog owns it
|
|
sendExitSignal('clean_exit', 'pagehide');
|
|
});
|
|
// @exit-signal-slice:end
|
|
if (serverUrl && deviceId && deviceToken) {
|
|
// A2: render cached content IMMEDIATELY so a cold-start/offline TV isn't blank while the socket
|
|
// connects (or if it can't). The socket's fresh device:playlist-update replaces it on connect.
|
|
show(elStage);
|
|
var _cp = get(LS.payload);
|
|
if (_cp) { try { onPlaylist(JSON.parse(_cp)); } catch (e) {} }
|
|
connect(); // paired — reconnect to playback
|
|
} else if (serverUrl) {
|
|
show(elSetup); elUrl.value = serverUrl; // server known, not paired — confirm + connect
|
|
elSetupStatus.className = 'status';
|
|
elSetupStatus.textContent = 'Connecting…';
|
|
connect();
|
|
} else {
|
|
show(elSetup); elUrl.focus(); // first run — ask for the server
|
|
}
|
|
|
|
// Expose for debugging
|
|
window.__st = { connect: connect, reset: function () { elReset.click(); } };
|
|
})();
|