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https://github.com/screentinker/screentinker.git
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st-sync.js wraps SyncManager, the native protocol. Three properties drove the shape of it. It repeats the sync broadcast at 1Hz so a player powered on late still joins, which means acting on every repeat would reload the video once a second forever — on screen that reads as a stutter, not as a sync fault, so the id dedupe is mandatory rather than an optimisation. The leader starts from its OWN broadcast rather than at announce() time, or it runs ahead of the group by the width of the network. And attachVideo refuses an element with no setSyncParams instead of half-syncing it. offline.html is the local fallback the host falls back to after three failed loads. It names the server, keeps probing with capped backoff so a site full of panels cannot storm a server that is coming back, and asks the HOST to restart the player when it answers — never navigating itself, for the same reason the player never reloads itself here. The resolver now models multicast reach. All-BrightSign groups spread across subnets no longer get native sync: each subnet would sync neatly within itself while drifting from the others, and the dashboard would show a healthy group throughout. The IP comparison is a heuristic so it is used in one direction only — differing networks are evidence against, matching ones are never proof for, and unknown addresses block nothing. st-sync.js is served from its single source like the bridge, and the SD card deliberately carries neither: the player pulls both from the server so a stale copy on a card can never skew from the player using it. 948 pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
275 lines
12 KiB
Plaintext
275 lines
12 KiB
Plaintext
' ScreenTinker — BrightSign player host
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'
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' The ScreenTinker player itself is the ordinary web player (server/player/index.html) running
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' in an roHtmlWidget. This script is the HOST around it, and it exists for the things a page
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' cannot do for itself:
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'
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' 1. OWN THE WIDGET LIFECYCLE. A page that calls location.reload() on a BrightSign does not
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' reliably come back — observed in the field on 2026-07-28, where a ScreenTinker deploy
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' reloaded every connected player and the BrightSign was the only one that never returned.
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' So the page NEVER reloads itself here: it posts {type:"restart"} and this script tears the
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' widget down and builds a new one. That is a restart the OS actually performs.
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' 2. SURVIVE A DEAD SERVER. load-error retries with backoff and falls back to a local page,
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' instead of leaving a white screen until someone power-cycles the box.
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' 3. PERSIST IDENTITY across reboots and content changes, in the registry rather than in
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' localStorage (which is tied to the page's origin and its storage quota).
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' 4. REACH BRIGHTSCRIPT-ONLY CAPABILITIES on the page's behalf — video mode, a second output,
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' and native BrightWall synchronisation — over the messageport bridge.
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'
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' Pair it with st-bridge.js, which is the JavaScript half of the same contract.
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'
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' SD card layout: autorun.brs st-bridge.js offline.html [screentinker.json]
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'=== configuration ==========================================================================
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' Provisioning order: screentinker.json on the card (imaging a batch) > registry (set once at
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' pairing, survives content updates) > the built-in default.
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Function LoadConfig() As Object
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cfg = {
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server_url: "https://screentinker.com"
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device_id: ""
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sync_backend: "auto" ' auto | screentinker | brightsign
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output_mode: "single" ' single | dual | clone
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inspector: false
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}
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' 1) registry
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reg = CreateObject("roRegistrySection", "screentinker")
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if reg.Exists("server_url") then cfg.server_url = reg.Read("server_url")
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if reg.Exists("device_id") then cfg.device_id = reg.Read("device_id")
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if reg.Exists("sync_backend") then cfg.sync_backend = reg.Read("sync_backend")
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if reg.Exists("output_mode") then cfg.output_mode = reg.Read("output_mode")
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' 2) a JSON file on the card wins — that is how a batch gets imaged without touching each box
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ba = CreateObject("roByteArray")
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if ba.ReadFile("SD:/screentinker.json") then
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json = ParseJson(ba.ToAsciiString())
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if json <> invalid then
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if json.server_url <> invalid then cfg.server_url = json.server_url
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if json.device_id <> invalid then cfg.device_id = json.device_id
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if json.sync_backend <> invalid then cfg.sync_backend = json.sync_backend
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if json.output_mode <> invalid then cfg.output_mode = json.output_mode
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if json.inspector <> invalid then cfg.inspector = json.inspector
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end if
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end if
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return cfg
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End Function
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Sub SaveRegistry(key As String, value As String)
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reg = CreateObject("roRegistrySection", "screentinker")
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reg.Write(key, value)
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reg.Flush()
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End Sub
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'=== player URL =============================================================================
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' Identity is carried in the URL so the page knows who it is before it has any storage of its
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' own. serial is the stable hardware id; device_id is what ScreenTinker assigned at pairing.
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Function PlayerUrl(cfg As Object, screen As Integer) As String
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di = CreateObject("roDeviceInfo")
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url = cfg.server_url + "/player?platform=brightsign"
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url = url + "&serial=" + di.GetDeviceUniqueId()
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url = url + "&model=" + di.GetModel()
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url = url + "&sync_backend=" + cfg.sync_backend
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if cfg.device_id <> "" then url = url + "&device_id=" + cfg.device_id
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if screen > 1 then url = url + "&screen=" + Stri(screen).Trim()
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return url
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End Function
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'=== widget construction ====================================================================
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Function MakeWidget(url As String, rect As Object, port As Object, cfg As Object) As Object
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config = {
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url: url
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nodejs_enabled: true ' Node runtime inside the widget
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brightsign_js_objects_enabled: true ' REQUIRED for require("@brightsign/*") — without
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' this the bridge silently degrades to no-ops and
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' the player loses identity AND restart delegation
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javascript_enabled: true
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security_params: { websecurity: true }
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hwz_default: "on" ' hardware z-order — video on its own plane
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storage_path: "/cache" ' DIRECTORY NAME for the local storage cache
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storage_quota: "1073741824" ' 1GB, as a STRING — service-worker offline cache
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port: port
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mouse_enabled: false
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}
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if cfg.inspector then config.inspector_server = { port: 2999 }
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w = CreateObject("roHtmlWidget", rect, config)
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return w
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End Function
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' SyncManager will not work unless the PTP domain is set, and applying it needs a reboot. Done
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' ONLY when this player is actually configured for native sync — a reboot on every boot would be
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' a boot loop, and a player using our own protocol has no use for it.
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'
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' The read-before-write is what makes it safe: it reboots at most once, on the first boot after
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' the mode is selected, and is a no-op forever after.
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Sub EnsurePtpDomain(cfg As Object)
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if cfg.sync_backend <> "brightsign" then return
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regSec = CreateObject("roRegistrySection", "networking")
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if regSec.Read("ptp_domain") = "0" then
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print "[st] ptp_domain already 0"
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else
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print "[st] setting ptp_domain=0 for SyncManager — rebooting once to apply"
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regSec.Write("ptp_domain", "0")
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regSec.Flush()
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RebootSystem()
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end if
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End Sub
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Function FullScreenRect() As Object
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vm = CreateObject("roVideoMode")
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return CreateObject("roRectangle", 0, 0, vm.GetResX(), vm.GetResY())
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End Function
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'=== main ===================================================================================
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Sub Main()
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cfg = LoadConfig()
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' Crash dumps land here if the widget ever falls over — cheap, and the only forensic trail
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' available on a panel nobody can reach.
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dir = CreateDirectory("SD:/brightsign-dumps")
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' Must happen BEFORE the widget starts: it can reboot.
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EnsurePtpDomain(cfg)
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port = CreateObject("roMessagePort")
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' Second output. XC2055/XC4055 and XT245/XT1145/XT2145 expose more than one HDMI connector;
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' every other model is single-output and must fall through to it. GetResX/GetResY only ever
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' describe output 1, so a second widget is created ONLY when the config asks for it — an
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' unsupported model then keeps working as a normal single-screen player rather than failing
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' to start. Screen 2 loads the SAME player with &screen=2, so the server can hand it its own
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' playlist ("dual" = independent) or the same one ("clone").
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dual = (cfg.output_mode = "dual" or cfg.output_mode = "clone")
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rect = FullScreenRect()
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widget = MakeWidget(PlayerUrl(cfg, 1), rect, port, cfg)
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widget.Show()
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widget2 = invalid
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if dual then
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screen2 = 2
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if cfg.output_mode = "clone" then screen2 = 1
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widget2 = MakeWidget(PlayerUrl(cfg, screen2), rect, port, cfg)
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if widget2 <> invalid then widget2.Show()
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end if
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retries = 0
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lastBeat = CreateObject("roTimespan")
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lastBeat.Mark()
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' A watchdog on TOP of load-error: a page can load fine and then wedge (dead socket, JS
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' exception, decoder stall) without the OS ever reporting an error. st-bridge.js posts a
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' heartbeat every 30s; three missed beats and we rebuild the widget. This is the difference
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' between a panel that recovers on its own and one that needs a site visit.
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WATCHDOG_MS = 120000
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while true
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msg = wait(5000, port)
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if type(msg) = "roHtmlWidgetEvent" then
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data = msg.GetData()
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if data.reason = "load-finished" then
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retries = 0
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lastBeat.Mark()
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print "[st] player loaded"
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else if data.reason = "load-error" then
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' Back off, then fall back to the local page so the screen says something
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' truthful instead of showing white. The local page keeps retrying the server.
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retries = retries + 1
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print "[st] load-error ("; retries; "): "; data.url
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sleep(ChooseBackoff(retries))
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if retries >= 3 then
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' The server URL rides along so the fallback page can name it on screen and
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' keep probing it — the page has no other way to learn where home is.
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widget = RebuildWidget(widget, "file:/SD:/offline.html?server=" + cfg.server_url, rect, port, cfg)
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else
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widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
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end if
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else if data.reason = "message" then
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m = data.message
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lastBeat.Mark()
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if m.type = "heartbeat" then
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' nothing to do — marking the timespan above IS the handling
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else if m.type = "restart" then
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' The page asks to be restarted (deploy, version change, unrecoverable
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' error). NEVER let the page do this with location.reload().
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print "[st] restart requested: "; m.reason
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widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
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else if m.type = "identity" then
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' Pairing completed in the page — persist it where a reboot can find it.
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' clear:true is the operator reset; the registry must forget the display or
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' the next boot re-adopts it and the reset silently does nothing.
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if m.clear = true then
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SaveRegistry("device_id", "")
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cfg.device_id = ""
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end if
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if m.device_id <> invalid then
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SaveRegistry("device_id", m.device_id)
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cfg.device_id = m.device_id
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end if
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if m.server_url <> invalid then
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SaveRegistry("server_url", m.server_url)
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cfg.server_url = m.server_url
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end if
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else if m.type = "set-video-mode" then
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vm = CreateObject("roVideoMode")
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if m.mode <> invalid then vm.SetMode(m.mode)
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else if m.type = "set-sync-backend" then
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' The server decided which protocol this deployment uses (see
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' server/lib/sync-backend.js). Persist it so a cold boot with no network
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' still starts in the right mode.
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if m.backend <> invalid then
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SaveRegistry("sync_backend", m.backend)
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cfg.sync_backend = m.backend
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end if
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else if m.type = "reboot" then
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print "[st] reboot requested"
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RebootSystem()
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end if
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end if
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end if
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' watchdog
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if lastBeat.TotalMilliseconds() > WATCHDOG_MS then
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print "[st] watchdog: no heartbeat in "; WATCHDOG_MS; "ms — rebuilding widget"
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widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
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lastBeat.Mark()
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end if
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end while
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End Sub
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Function ChooseBackoff(retries As Integer) As Integer
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if retries <= 1 then return 5000
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if retries = 2 then return 15000
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if retries = 3 then return 30000
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return 60000
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End Function
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' Tear the old widget down explicitly before building the new one. Dropping the reference alone
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' leaves the old widget composited and holding its decoder until GC gets to it, which shows up
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' as two players fighting over the screen.
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Function RebuildWidget(old As Object, url As String, rect As Object, port As Object, cfg As Object) As Object
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if old <> invalid then
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old.Hide()
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old = invalid
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end if
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w = MakeWidget(url, rect, port, cfg)
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w.Show()
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return w
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End Function
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