screentinker/brightsign/st-bridge.js
ScreenTinker 7fb94fbf70 Correct the BrightSign port against the dev-cookbook examples
Reviewed autorun.brs and st-bridge.js line-by-line against the real examples
instead of the prose docs. Five defects, three of which would have been silent.

The registry API is asynchronous and section-oriented: read(section, key)
returns a Promise and writes take an object, write(section, {k: v}). The bridge
treated both as synchronous, so deviceId() returned a Promise object — truthy
and non-empty — and a panel would have registered as "[object Promise]" while
its real row sat unclaimed. It now prefetches into a cache behind onReady(), and
connect() waits for that before registering.

brightsign_js_objects_enabled: true is required alongside nodejs_enabled for
require("@brightsign/*"). Without it the bridge degrades to no-ops and the
player loses identity and restart delegation — which would have read as
"BrightSign doesn't work" rather than as one missing flag.

storage_path is a directory name, not a volume, and storage_quota is a string;
the local fallback URL needs its volume (file:/SD:/offline.html). Added
security_params and hwz_default to match the examples.

SyncManager does not work unless networking/ptp_domain is "0", which needs a
reboot to apply. Done only when this player is configured for native sync, and
read-before-write so it reboots once rather than on every boot.

Confirmed correct as written: messageport, the roHtmlWidgetEvent loop, and
RebootSystem(). The notes also state a widget URL may be an externally hosted
page with the same JS API access — the favourable answer to the question the
original probe was built to ask.

Bridge tests now model the async section-oriented registry, so a synchronous
stand-in can never hide this class of bug again. 931 pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-08-04 21:27:53 -05:00

336 lines
12 KiB
JavaScript

/*
* ScreenTinker — BrightSign bridge (the JavaScript half of autorun.brs).
*
* Loaded by the web player only when it is running on a BrightSign. Everything here is a
* capability the page cannot get on its own, plus one thing it must be STOPPED from doing:
*
* - reload(): a page-initiated location.reload() does not reliably bring an roHtmlWidget
* back (a ScreenTinker deploy darkened a customer's player this way on
* 2026-07-28). Ask the host to rebuild the widget instead.
* - identity: the registry survives reboots, content updates and origin changes;
* localStorage does not. The hardware serial is the stable id, so two panels
* imaged from the same card never collide.
* - sync: exposes which backend this deployment uses, so the player can run its own
* clock-derived group sync or defer to BrightSign's native BrightWall.
*
* Safe to load anywhere: if the @brightsign modules are absent (a desktop browser, or a widget
* built without nodejs_enabled) every method degrades to a no-op or a sane default, and
* isBrightSign() reports false. Nothing here may throw — this file loads before the player.
*/
(function (global) {
'use strict';
var HEARTBEAT_MS = 30000;
function tryRequire(name) {
try {
// `require` exists only inside an roHtmlWidget created with nodejs_enabled:true
if (typeof require !== 'function') return null;
return require(name);
} catch (e) {
return null;
}
}
var MessagePortClass = tryRequire('@brightsign/messageport');
var RegistryClass = tryRequire('@brightsign/registry');
var DeviceInfoClass = tryRequire('@brightsign/deviceinfo');
var VideoOutputClass = tryRequire('@brightsign/videooutput');
var port = null;
if (MessagePortClass) {
try { port = new MessagePortClass(); } catch (e) { port = null; }
}
// The UA check is the fallback for a widget without node integration: the player still needs
// to know it is on a BrightSign so it can pick the right video and caching behaviour, even
// when it cannot reach the host. Observed UA: "BrightSign/9.1.92.2 (HD1026) ... Chrome/120".
var uaIsBrightSign = typeof navigator !== 'undefined' &&
/BrightSign/i.test(navigator.userAgent || '');
var listeners = [];
if (port && typeof port.addEventListener === 'function') {
try {
port.addEventListener('bsmessage', function (msg) {
for (var i = 0; i < listeners.length; i++) {
try { listeners[i](msg); } catch (e) { /* one bad listener must not kill the rest */ }
}
});
} catch (e) { /* no inbound channel; outbound may still work */ }
}
function post(obj) {
if (!port || typeof port.PostBSMessage !== 'function') return false;
try { port.PostBSMessage(obj); return true; } catch (e) { return false; }
}
var registry = null;
if (RegistryClass) {
try { registry = new RegistryClass(); } catch (e) { registry = null; }
}
function screenNumber() {
try {
var m = new RegExp('[?&]screen=([^&]*)').exec(global.location.search || '');
var n = m ? parseInt(decodeURIComponent(m[1]), 10) : 1;
return (isNaN(n) || n < 1) ? 1 : n;
} catch (e) { return 1; }
}
/*
* Registry keys are namespaced per output. On a dual-output player autorun.brs runs TWO
* widgets against the same registry, the same SD storage_path and the same origin — so an
* un-namespaced "device_id" would have both outputs adopt one identity and collapse into a
* single device row. Screen 1 keeps the bare key so existing single-output panels are
* unaffected.
*/
function key(name) {
var s = screenNumber();
return s > 1 ? name + '_s' + s : name;
}
/*
* The registry API is ASYNCHRONOUS and section-oriented:
* registry.read(section, key) -> Promise<string>
* registry.write(section, {k: v}) -> Promise
* (per @brightsign/registry in the dev-cookbook enable-ldws example and the trace-event docs).
*
* The player needs identity synchronously during boot, so the values are prefetched once into
* a cache and every accessor reads the cache. Callers wait on whenReady() before trusting it.
* Both shapes are tolerated — a Promise or a bare value — so a firmware that returns
* synchronously still works rather than caching a Promise object as if it were a device id,
* which would register a "[object Promise]" display.
*/
var SECTION = 'screentinker';
var CACHED_KEYS = ['device_id', 'server_url', 'sync_backend'];
var cache = {};
var ready = false;
var readyWaiters = [];
function markReady() {
if (ready) return;
ready = true;
var waiters = readyWaiters;
readyWaiters = [];
for (var i = 0; i < waiters.length; i++) {
try { waiters[i](); } catch (e) { /* one bad waiter must not block the rest */ }
}
}
function normalise(v) {
return (v === undefined || v === null || v === '') ? null : String(v);
}
function prefetch() {
if (!registry) { markReady(); return; }
var pending = CACHED_KEYS.length;
var settle = function () { if (--pending <= 0) markReady(); };
for (var i = 0; i < CACHED_KEYS.length; i++) {
(function (name) {
var result;
try { result = registry.read(SECTION, key(name)); } catch (e) { settle(); return; }
if (result && typeof result.then === 'function') {
result.then(
function (v) { cache[name] = normalise(v); settle(); },
function () { settle(); }
);
} else {
cache[name] = normalise(result);
settle();
}
})(CACHED_KEYS[i]);
}
}
function regGet(name, fallback) {
var v = cache[name];
return (v === undefined || v === null) ? fallback : v;
}
/* values: { device_id: 'x', ... } using UNPREFIXED names; the screen suffix is applied here. */
function regSet(values) {
var payload = {};
for (var name in values) {
if (!Object.prototype.hasOwnProperty.call(values, name)) continue;
var v = values[name];
payload[key(name)] = v === null || v === undefined ? '' : String(v);
cache[name] = normalise(v);
}
if (!registry) return false;
try {
var r = registry.write(SECTION, payload);
// A rejected write must not surface as an unhandled rejection on a signage player.
if (r && typeof r.catch === 'function') r.catch(function () {});
return true;
} catch (e) { return false; }
}
var deviceInfo = null;
if (DeviceInfoClass) {
try { deviceInfo = new DeviceInfoClass(); } catch (e) { deviceInfo = null; }
}
function qs(name) {
try {
var m = new RegExp('[?&]' + name + '=([^&]*)').exec(global.location.search || '');
return m ? decodeURIComponent(m[1]) : null;
} catch (e) { return null; }
}
var API = {
/* True only when this really is a BrightSign — either module access or the UA. */
isBrightSign: function () {
return !!(port || registry || deviceInfo || uaIsBrightSign);
},
/* True when the host bridge is live, i.e. restart/identity/sync calls will be honoured. */
hasHost: function () { return !!port; },
/*
* The stable hardware identity. autorun.brs passes it on the URL so it is available even
* before the modules resolve; the module is the authority when both exist.
*/
serial: function () {
if (deviceInfo) {
try {
var s = deviceInfo.serialNumber || (deviceInfo.getDeviceUniqueId && deviceInfo.getDeviceUniqueId());
if (s) return String(s);
} catch (e) { /* fall through to the URL */ }
}
return qs('serial') || null;
},
model: function () {
if (deviceInfo) {
try { if (deviceInfo.model) return String(deviceInfo.model); } catch (e) { /* fall through */ }
}
return qs('model') || null;
},
osVersion: function () {
if (deviceInfo) {
try { if (deviceInfo.osVersion) return String(deviceInfo.osVersion); } catch (e) { /* ignore */ }
}
return null;
},
/* Which physical output this widget is painting. 1 unless autorun.brs made a second one. */
screen: screenNumber,
/*
* Suffix callers should append to any per-display storage key. Two widgets on one player
* share an origin and therefore share localStorage, so the config, playlist cache and
* install salt all need separating or the second output silently becomes the first.
*/
storageSuffix: function () {
var s = screenNumber();
return s > 1 ? '_s' + s : '';
},
/*
* Persisted device id. Registry first (survives a card re-image with the same registry),
* then the URL, then localStorage for the browser case.
*/
deviceId: function () {
var v = regGet('device_id', null) || qs('device_id');
if (v) return v;
try { return global.localStorage.getItem('st_device_id'); } catch (e) { return null; }
},
/* Called once pairing completes, so a reboot comes back as the same display. */
setIdentity: function (deviceId, serverUrl) {
var values = {};
if (deviceId) values.device_id = deviceId;
if (serverUrl) values.server_url = serverUrl;
regSet(values);
post({ type: 'identity', device_id: deviceId || null, server_url: serverUrl || null });
},
/*
* Forget this display. Required for the operator reset to mean anything: the registry
* outlives localStorage, so clearing local storage alone would leave the panel re-adopting
* the same identity on its next boot — a reset that resets nothing.
*/
clearIdentity: function () {
regSet({ device_id: '' });
return post({ type: 'identity', clear: true });
},
/*
* THE reload replacement. Never call location.reload() on this platform.
* Returns false if there is no host, so the caller can decide whether reloading in place
* is better than doing nothing (in a plain browser, it is).
*/
restart: function (reason) {
return post({ type: 'restart', reason: reason || 'unspecified' });
},
reboot: function () { return post({ type: 'reboot' }); },
/*
* Which sync protocol this deployment runs. Resolved by the server
* (server/lib/sync-backend.js) and pushed down; the registry holds the last known value so
* a cold boot with no network still starts in the right mode.
* 'screentinker' — our clock-derived group sync; the only option in a mixed fleet.
* 'brightsign' — native BrightWall; the host drives it over the bridge.
*/
syncBackend: function () {
return qs('sync_backend') || regGet('sync_backend', 'auto');
},
setSyncBackend: function (backend) {
if (!backend) return false;
regSet({ sync_backend: backend });
return post({ type: 'set-sync-backend', backend: backend });
},
/*
* Identity readiness. The registry is async, so a caller that registers with the server
* before this resolves would pair as a NEW display and leave a duplicate row behind. The
* callback always runs — on success, on failure, or off-platform — so nothing can hang the
* player waiting for hardware that isn't there.
*/
isReady: function () { return ready; },
onReady: function (fn) {
if (typeof fn !== 'function') return;
if (ready) { try { fn(); } catch (e) { /* ignore */ } return; }
readyWaiters.push(fn);
},
setVideoMode: function (mode) {
if (VideoOutputClass) {
try {
var vo = new VideoOutputClass();
if (vo && typeof vo.setMode === 'function') { vo.setMode(mode); return true; }
} catch (e) { /* fall back to the host */ }
}
return post({ type: 'set-video-mode', mode: mode });
},
onHostMessage: function (fn) { if (typeof fn === 'function') listeners.push(fn); },
/*
* Heartbeat. autorun.brs rebuilds the widget after three missed beats, which is what
* recovers a page that loaded fine and then wedged (dead socket, JS exception, decoder
* stall) — a case load-error never reports.
*/
startHeartbeat: function () {
if (!port) return;
var beat = function () { post({ type: 'heartbeat', t: Date.now() }); };
beat();
return global.setInterval(beat, HEARTBEAT_MS);
}
};
global.ScreenTinkerBS = API;
// Kick the registry prefetch immediately, and never let a silent module hold boot: the player
// stops waiting after this and carries on with whatever identity it has.
prefetch();
if (global.setTimeout) global.setTimeout(markReady, 5000);
if (API.hasHost()) API.startHeartbeat();
})(typeof window !== 'undefined' ? window : this);