screentinker/brightsign/autorun.brs
ScreenTinker 7fb94fbf70 Correct the BrightSign port against the dev-cookbook examples
Reviewed autorun.brs and st-bridge.js line-by-line against the real examples
instead of the prose docs. Five defects, three of which would have been silent.

The registry API is asynchronous and section-oriented: read(section, key)
returns a Promise and writes take an object, write(section, {k: v}). The bridge
treated both as synchronous, so deviceId() returned a Promise object — truthy
and non-empty — and a panel would have registered as "[object Promise]" while
its real row sat unclaimed. It now prefetches into a cache behind onReady(), and
connect() waits for that before registering.

brightsign_js_objects_enabled: true is required alongside nodejs_enabled for
require("@brightsign/*"). Without it the bridge degrades to no-ops and the
player loses identity and restart delegation — which would have read as
"BrightSign doesn't work" rather than as one missing flag.

storage_path is a directory name, not a volume, and storage_quota is a string;
the local fallback URL needs its volume (file:/SD:/offline.html). Added
security_params and hwz_default to match the examples.

SyncManager does not work unless networking/ptp_domain is "0", which needs a
reboot to apply. Done only when this player is configured for native sync, and
read-before-write so it reboots once rather than on every boot.

Confirmed correct as written: messageport, the roHtmlWidgetEvent loop, and
RebootSystem(). The notes also state a widget URL may be an externally hosted
page with the same JS API access — the favourable answer to the question the
original probe was built to ask.

Bridge tests now model the async section-oriented registry, so a synchronous
stand-in can never hide this class of bug again. 931 pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-08-04 21:27:53 -05:00

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' ScreenTinker — BrightSign player host
'
' The ScreenTinker player itself is the ordinary web player (server/player/index.html) running
' in an roHtmlWidget. This script is the HOST around it, and it exists for the things a page
' cannot do for itself:
'
' 1. OWN THE WIDGET LIFECYCLE. A page that calls location.reload() on a BrightSign does not
' reliably come back — observed in the field on 2026-07-28, where a ScreenTinker deploy
' reloaded every connected player and the BrightSign was the only one that never returned.
' So the page NEVER reloads itself here: it posts {type:"restart"} and this script tears the
' widget down and builds a new one. That is a restart the OS actually performs.
' 2. SURVIVE A DEAD SERVER. load-error retries with backoff and falls back to a local page,
' instead of leaving a white screen until someone power-cycles the box.
' 3. PERSIST IDENTITY across reboots and content changes, in the registry rather than in
' localStorage (which is tied to the page's origin and its storage quota).
' 4. REACH BRIGHTSCRIPT-ONLY CAPABILITIES on the page's behalf — video mode, a second output,
' and native BrightWall synchronisation — over the messageport bridge.
'
' Pair it with st-bridge.js, which is the JavaScript half of the same contract.
'
' SD card layout: autorun.brs st-bridge.js offline.html [screentinker.json]
'=== configuration ==========================================================================
' Provisioning order: screentinker.json on the card (imaging a batch) > registry (set once at
' pairing, survives content updates) > the built-in default.
Function LoadConfig() As Object
cfg = {
server_url: "https://screentinker.com"
device_id: ""
sync_backend: "auto" ' auto | screentinker | brightsign
output_mode: "single" ' single | dual | clone
inspector: false
}
' 1) registry
reg = CreateObject("roRegistrySection", "screentinker")
if reg.Exists("server_url") then cfg.server_url = reg.Read("server_url")
if reg.Exists("device_id") then cfg.device_id = reg.Read("device_id")
if reg.Exists("sync_backend") then cfg.sync_backend = reg.Read("sync_backend")
if reg.Exists("output_mode") then cfg.output_mode = reg.Read("output_mode")
' 2) a JSON file on the card wins — that is how a batch gets imaged without touching each box
ba = CreateObject("roByteArray")
if ba.ReadFile("SD:/screentinker.json") then
json = ParseJson(ba.ToAsciiString())
if json <> invalid then
if json.server_url <> invalid then cfg.server_url = json.server_url
if json.device_id <> invalid then cfg.device_id = json.device_id
if json.sync_backend <> invalid then cfg.sync_backend = json.sync_backend
if json.output_mode <> invalid then cfg.output_mode = json.output_mode
if json.inspector <> invalid then cfg.inspector = json.inspector
end if
end if
return cfg
End Function
Sub SaveRegistry(key As String, value As String)
reg = CreateObject("roRegistrySection", "screentinker")
reg.Write(key, value)
reg.Flush()
End Sub
'=== player URL =============================================================================
' Identity is carried in the URL so the page knows who it is before it has any storage of its
' own. serial is the stable hardware id; device_id is what ScreenTinker assigned at pairing.
Function PlayerUrl(cfg As Object, screen As Integer) As String
di = CreateObject("roDeviceInfo")
url = cfg.server_url + "/player?platform=brightsign"
url = url + "&serial=" + di.GetDeviceUniqueId()
url = url + "&model=" + di.GetModel()
url = url + "&sync_backend=" + cfg.sync_backend
if cfg.device_id <> "" then url = url + "&device_id=" + cfg.device_id
if screen > 1 then url = url + "&screen=" + Stri(screen).Trim()
return url
End Function
'=== widget construction ====================================================================
Function MakeWidget(url As String, rect As Object, port As Object, cfg As Object) As Object
config = {
url: url
nodejs_enabled: true ' Node runtime inside the widget
brightsign_js_objects_enabled: true ' REQUIRED for require("@brightsign/*") — without
' this the bridge silently degrades to no-ops and
' the player loses identity AND restart delegation
javascript_enabled: true
security_params: { websecurity: true }
hwz_default: "on" ' hardware z-order — video on its own plane
storage_path: "/cache" ' DIRECTORY NAME for the local storage cache
storage_quota: "1073741824" ' 1GB, as a STRING — service-worker offline cache
port: port
mouse_enabled: false
}
if cfg.inspector then config.inspector_server = { port: 2999 }
w = CreateObject("roHtmlWidget", rect, config)
return w
End Function
' SyncManager will not work unless the PTP domain is set, and applying it needs a reboot. Done
' ONLY when this player is actually configured for native sync — a reboot on every boot would be
' a boot loop, and a player using our own protocol has no use for it.
'
' The read-before-write is what makes it safe: it reboots at most once, on the first boot after
' the mode is selected, and is a no-op forever after.
Sub EnsurePtpDomain(cfg As Object)
if cfg.sync_backend <> "brightsign" then return
regSec = CreateObject("roRegistrySection", "networking")
if regSec.Read("ptp_domain") = "0" then
print "[st] ptp_domain already 0"
else
print "[st] setting ptp_domain=0 for SyncManager — rebooting once to apply"
regSec.Write("ptp_domain", "0")
regSec.Flush()
RebootSystem()
end if
End Sub
Function FullScreenRect() As Object
vm = CreateObject("roVideoMode")
return CreateObject("roRectangle", 0, 0, vm.GetResX(), vm.GetResY())
End Function
'=== main ===================================================================================
Sub Main()
cfg = LoadConfig()
' Crash dumps land here if the widget ever falls over — cheap, and the only forensic trail
' available on a panel nobody can reach.
dir = CreateDirectory("SD:/brightsign-dumps")
' Must happen BEFORE the widget starts: it can reboot.
EnsurePtpDomain(cfg)
port = CreateObject("roMessagePort")
' Second output. XC2055/XC4055 and XT245/XT1145/XT2145 expose more than one HDMI connector;
' every other model is single-output and must fall through to it. GetResX/GetResY only ever
' describe output 1, so a second widget is created ONLY when the config asks for it — an
' unsupported model then keeps working as a normal single-screen player rather than failing
' to start. Screen 2 loads the SAME player with &screen=2, so the server can hand it its own
' playlist ("dual" = independent) or the same one ("clone").
dual = (cfg.output_mode = "dual" or cfg.output_mode = "clone")
rect = FullScreenRect()
widget = MakeWidget(PlayerUrl(cfg, 1), rect, port, cfg)
widget.Show()
widget2 = invalid
if dual then
screen2 = 2
if cfg.output_mode = "clone" then screen2 = 1
widget2 = MakeWidget(PlayerUrl(cfg, screen2), rect, port, cfg)
if widget2 <> invalid then widget2.Show()
end if
retries = 0
lastBeat = CreateObject("roTimespan")
lastBeat.Mark()
' A watchdog on TOP of load-error: a page can load fine and then wedge (dead socket, JS
' exception, decoder stall) without the OS ever reporting an error. st-bridge.js posts a
' heartbeat every 30s; three missed beats and we rebuild the widget. This is the difference
' between a panel that recovers on its own and one that needs a site visit.
WATCHDOG_MS = 120000
while true
msg = wait(5000, port)
if type(msg) = "roHtmlWidgetEvent" then
data = msg.GetData()
if data.reason = "load-finished" then
retries = 0
lastBeat.Mark()
print "[st] player loaded"
else if data.reason = "load-error" then
' Back off, then fall back to the local page so the screen says something
' truthful instead of showing white. The local page keeps retrying the server.
retries = retries + 1
print "[st] load-error ("; retries; "): "; data.url
sleep(ChooseBackoff(retries))
if retries >= 3 then
widget = RebuildWidget(widget, "file:/SD:/offline.html", rect, port, cfg)
else
widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
end if
else if data.reason = "message" then
m = data.message
lastBeat.Mark()
if m.type = "heartbeat" then
' nothing to do — marking the timespan above IS the handling
else if m.type = "restart" then
' The page asks to be restarted (deploy, version change, unrecoverable
' error). NEVER let the page do this with location.reload().
print "[st] restart requested: "; m.reason
widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
else if m.type = "identity" then
' Pairing completed in the page — persist it where a reboot can find it.
' clear:true is the operator reset; the registry must forget the display or
' the next boot re-adopts it and the reset silently does nothing.
if m.clear = true then
SaveRegistry("device_id", "")
cfg.device_id = ""
end if
if m.device_id <> invalid then
SaveRegistry("device_id", m.device_id)
cfg.device_id = m.device_id
end if
if m.server_url <> invalid then
SaveRegistry("server_url", m.server_url)
cfg.server_url = m.server_url
end if
else if m.type = "set-video-mode" then
vm = CreateObject("roVideoMode")
if m.mode <> invalid then vm.SetMode(m.mode)
else if m.type = "set-sync-backend" then
' The server decided which protocol this deployment uses (see
' server/lib/sync-backend.js). Persist it so a cold boot with no network
' still starts in the right mode.
if m.backend <> invalid then
SaveRegistry("sync_backend", m.backend)
cfg.sync_backend = m.backend
end if
else if m.type = "reboot" then
print "[st] reboot requested"
RebootSystem()
end if
end if
end if
' watchdog
if lastBeat.TotalMilliseconds() > WATCHDOG_MS then
print "[st] watchdog: no heartbeat in "; WATCHDOG_MS; "ms — rebuilding widget"
widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
lastBeat.Mark()
end if
end while
End Sub
Function ChooseBackoff(retries As Integer) As Integer
if retries <= 1 then return 5000
if retries = 2 then return 15000
if retries = 3 then return 30000
return 60000
End Function
' Tear the old widget down explicitly before building the new one. Dropping the reference alone
' leaves the old widget composited and holding its decoder until GC gets to it, which shows up
' as two players fighting over the screen.
Function RebuildWidget(old As Object, url As String, rect As Object, port As Object, cfg As Object) As Object
if old <> invalid then
old.Hide()
old = invalid
end if
w = MakeWidget(url, rect, port, cfg)
w.Show()
return w
End Function