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CONFIRMED from a live console capture (restore cache -> video plays -> reconnect ->
"Playlist unchanged" -> screen falls to "Waiting for content..."). Audio survived because
only the "showing content" VIEW was covered, not the audio path.
ROOT CAUSE: the server re-emits device:paired on EVERY re-register of an already-paired
device (ws/deviceSocket.js:510) — i.e. on every reconnect, while content is already playing.
The player's device:paired handler called showStatus('Waiting for content...') UNCONDITIONALLY
(the "falls through to idle" sibling), putting the idle overlay OVER the live video. The
following device:playlist-update -> "Playlist unchanged" branch returned early and never
cleared it, so the idle screen stuck on top of playing content.
FIX (idle screen only when genuinely idle; unchanged is a strict no-op that keeps playback):
- lib/player-media-health.js: new shouldShowIdle(state) — idle ONLY when nothing is playing
AND there's genuinely no content. Already-playing (or content-present-about-to-render) is
never idle.
- device:paired handler: gate showStatus on shouldShowIdle({isPlaying, hasContent}) instead
of showing it unconditionally. On a reconnect while playing -> no-op.
- "Playlist unchanged" branch: when healthy playback is confirmed, hideStatus() to clear any
stale idle overlay a reconnect's device:paired may have put up — so the confirmation can
never leave "Waiting for content..." over live content. Still leaves the actual media
element exactly as-is (no teardown, no flicker).
- sw.js cache v10 -> v11.
SIBLING SCAN: device:paired was the only unconditional idle reset. The connect() idle
prompts (connecting / connecting_muted) were already guarded by !isPlaying; empty-playlist
and no-renderable idles are genuine.
Tests: player-media-health.test.js +2 (shouldShowIdle: playing never idle; idle only when
empty+not-playing). Inline player JS syntax-checked; module served + guard referenced on a
booted server. Suite 318/318.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 lines
3.3 KiB
JavaScript
61 lines
3.3 KiB
JavaScript
// Player media-surface health decision (#146 web-player fix).
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//
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// THE BUG (hypothesis A): a NO-NEW-CONTENT refresh in handlePlaylistUpdate returned early
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// ("Playlist unchanged") without verifying the media surface is still attached. If the
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// <video> element had been detached from the DOM while still decoding (audio keeps playing,
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// video surface gone), the re-attach — which lived ONLY in the content-changed branch —
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// never ran, so the video never came back. This module is the branch-selection decision the
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// no-change path now consults: re-attach ONLY when playback should be happening but the
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// surface is actually lost, so a healthy poll stays a no-op (no flicker every refresh).
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//
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// Pure + dependency-free so it is unit-testable without a DOM: the caller extracts the DOM
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// facts (is the <video> in the document? ended? errored?) into a plain state object.
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//
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// Dependency-free UMD: Node (require) + browser/Tizen (window.PlayerMediaHealth).
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(function (root, factory) {
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if (typeof module === 'object' && module.exports) module.exports = factory();
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else root.PlayerMediaHealth = factory();
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})(typeof self !== 'undefined' ? self : this, function () {
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'use strict';
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// state = {
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// isPlaying: boolean // the player believes an item is playing
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// hasCurrentItem: boolean // playlist[currentIndex] exists
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// itemKind: 'video' | 'youtube' | 'image' | 'widget' | 'other'
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// videoEl: { attached, ended, errored } | null // for a plain <video> item
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// surfaceAttached:boolean // for non-video: a rendered surface is present in the DOM
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// }
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// Returns true iff the no-change refresh must re-render/re-attach the current item.
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function needsReattach(state) {
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var s = state || {};
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// Idle or no content: nothing to re-attach — leave the idle/waiting screen alone.
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if (!s.isPlaying || !s.hasCurrentItem) return false;
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if (s.itemKind === 'video') {
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// The exact bug: a <video> that is gone or detached from the DOM (its element may
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// still be emitting audio) — or one that ended/errored — must be re-attached.
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if (!s.videoEl) return true;
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if (!s.videoEl.attached) return true;
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if (s.videoEl.ended || s.videoEl.errored) return true;
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return false; // attached + live -> healthy, do NOT re-render (avoids flicker)
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}
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// Non-video surfaces (image / youtube iframe / widget): healthy iff a surface is mounted.
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return !s.surfaceAttached;
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}
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// Whether the idle "Waiting for content..." screen should be shown, given player state.
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// THE RECONNECT BUG: the server re-emits device:paired on every re-register of an already-
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// paired device, and the player showed the idle overlay UNCONDITIONALLY — covering live
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// content (audio kept playing underneath), and the following "Playlist unchanged" left it
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// up. Rule: only fall to idle when nothing is playing AND there is genuinely no content to
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// play. Already playing, or content present and about to render, is NEVER idle.
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function shouldShowIdle(state) {
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var s = state || {};
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if (s.isPlaying) return false; // something is playing -> never cover it with idle
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return !s.hasContent; // idle only when there's genuinely no content
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}
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return { needsReattach: needsReattach, shouldShowIdle: shouldShowIdle };
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});
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