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https://github.com/screentinker/screentinker.git
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The bridge and the host existed but nothing loaded them. Now the player does. restartPlayer() replaces every location.reload() call site. On BrightSign a page-initiated reload does not reliably bring the roHtmlWidget back, so the page asks the host to rebuild it and only falls back to reload() when no host is there to take the request. That covers the deploy path, the operator refresh, the service-worker activation and the manual reset. Identity now round-trips through the registry, which outlives localStorage on this platform: getConfig() adopts a registry identity when local storage comes back empty, instead of re-pairing and spawning a second row for a panel that is already provisioned. The operator reset clears the registry too — otherwise it would clear localStorage, get the same identity straight back on the next boot, and reset nothing. Registration reports platform 'brightsign' rather than "Chrome 120", which is what sync-backend.js resolves native-vs-ours from, plus model, OS, serial and which output this widget paints. Dual output needed a collision fix: autorun.brs gives the second HDMI output its own widget, and both widgets share an origin, a registry and one SD storage_path. Un-namespaced, output 2 would read output 1's config, install salt and device id and the two would collapse into a single device row. Storage keys and registry keys are now suffixed per output; screen 1 keeps the bare names so nothing existing moves. The bridge is served from its single source so the copy the player loads can never skew from the one on the SD card next to autorun.brs, and it is served to every player rather than gated on a user agent — a panel reporting an unexpected UA would otherwise silently lose restart-instead-of-reload. Two test harnesses extract player functions and run them in an isolated scope, so they now supply SCREEN_SUFFIX; one gained a case proving two outputs of one player get distinct identities. 927 pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
240 lines
10 KiB
Plaintext
240 lines
10 KiB
Plaintext
' ScreenTinker — BrightSign player host
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'
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' The ScreenTinker player itself is the ordinary web player (server/player/index.html) running
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' in an roHtmlWidget. This script is the HOST around it, and it exists for the things a page
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' cannot do for itself:
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'
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' 1. OWN THE WIDGET LIFECYCLE. A page that calls location.reload() on a BrightSign does not
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' reliably come back — observed in the field on 2026-07-28, where a ScreenTinker deploy
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' reloaded every connected player and the BrightSign was the only one that never returned.
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' So the page NEVER reloads itself here: it posts {type:"restart"} and this script tears the
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' widget down and builds a new one. That is a restart the OS actually performs.
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' 2. SURVIVE A DEAD SERVER. load-error retries with backoff and falls back to a local page,
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' instead of leaving a white screen until someone power-cycles the box.
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' 3. PERSIST IDENTITY across reboots and content changes, in the registry rather than in
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' localStorage (which is tied to the page's origin and its storage quota).
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' 4. REACH BRIGHTSCRIPT-ONLY CAPABILITIES on the page's behalf — video mode, a second output,
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' and native BrightWall synchronisation — over the messageport bridge.
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'
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' Pair it with st-bridge.js, which is the JavaScript half of the same contract.
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'
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' SD card layout: autorun.brs st-bridge.js offline.html [screentinker.json]
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'=== configuration ==========================================================================
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' Provisioning order: screentinker.json on the card (imaging a batch) > registry (set once at
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' pairing, survives content updates) > the built-in default.
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Function LoadConfig() As Object
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cfg = {
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server_url: "https://screentinker.com"
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device_id: ""
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sync_backend: "auto" ' auto | screentinker | brightsign
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output_mode: "single" ' single | dual | clone
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inspector: false
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}
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' 1) registry
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reg = CreateObject("roRegistrySection", "screentinker")
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if reg.Exists("server_url") then cfg.server_url = reg.Read("server_url")
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if reg.Exists("device_id") then cfg.device_id = reg.Read("device_id")
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if reg.Exists("sync_backend") then cfg.sync_backend = reg.Read("sync_backend")
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if reg.Exists("output_mode") then cfg.output_mode = reg.Read("output_mode")
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' 2) a JSON file on the card wins — that is how a batch gets imaged without touching each box
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ba = CreateObject("roByteArray")
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if ba.ReadFile("SD:/screentinker.json") then
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json = ParseJson(ba.ToAsciiString())
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if json <> invalid then
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if json.server_url <> invalid then cfg.server_url = json.server_url
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if json.device_id <> invalid then cfg.device_id = json.device_id
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if json.sync_backend <> invalid then cfg.sync_backend = json.sync_backend
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if json.output_mode <> invalid then cfg.output_mode = json.output_mode
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if json.inspector <> invalid then cfg.inspector = json.inspector
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end if
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end if
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return cfg
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End Function
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Sub SaveRegistry(key As String, value As String)
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reg = CreateObject("roRegistrySection", "screentinker")
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reg.Write(key, value)
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reg.Flush()
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End Sub
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'=== player URL =============================================================================
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' Identity is carried in the URL so the page knows who it is before it has any storage of its
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' own. serial is the stable hardware id; device_id is what ScreenTinker assigned at pairing.
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Function PlayerUrl(cfg As Object, screen As Integer) As String
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di = CreateObject("roDeviceInfo")
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url = cfg.server_url + "/player?platform=brightsign"
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url = url + "&serial=" + di.GetDeviceUniqueId()
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url = url + "&model=" + di.GetModel()
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url = url + "&sync_backend=" + cfg.sync_backend
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if cfg.device_id <> "" then url = url + "&device_id=" + cfg.device_id
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if screen > 1 then url = url + "&screen=" + Stri(screen).Trim()
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return url
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End Function
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'=== widget construction ====================================================================
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Function MakeWidget(url As String, rect As Object, port As Object, cfg As Object) As Object
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config = {
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url: url
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nodejs_enabled: true ' REQUIRED for require("@brightsign/*")
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javascript_enabled: true
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storage_path: "SD:/"
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storage_quota: 1073741824 ' 1GB — service-worker cache for offline playback
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port: port
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mouse_enabled: false
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}
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if cfg.inspector then config.inspector_server = { port: 2999 }
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w = CreateObject("roHtmlWidget", rect, config)
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return w
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End Function
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Function FullScreenRect() As Object
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vm = CreateObject("roVideoMode")
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return CreateObject("roRectangle", 0, 0, vm.GetResX(), vm.GetResY())
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End Function
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'=== main ===================================================================================
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Sub Main()
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cfg = LoadConfig()
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port = CreateObject("roMessagePort")
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' Second output. XC2055/XC4055 and XT245/XT1145/XT2145 expose more than one HDMI connector;
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' every other model is single-output and must fall through to it. GetResX/GetResY only ever
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' describe output 1, so a second widget is created ONLY when the config asks for it — an
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' unsupported model then keeps working as a normal single-screen player rather than failing
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' to start. Screen 2 loads the SAME player with &screen=2, so the server can hand it its own
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' playlist ("dual" = independent) or the same one ("clone").
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dual = (cfg.output_mode = "dual" or cfg.output_mode = "clone")
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rect = FullScreenRect()
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widget = MakeWidget(PlayerUrl(cfg, 1), rect, port, cfg)
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widget.Show()
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widget2 = invalid
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if dual then
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screen2 = 2
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if cfg.output_mode = "clone" then screen2 = 1
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widget2 = MakeWidget(PlayerUrl(cfg, screen2), rect, port, cfg)
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if widget2 <> invalid then widget2.Show()
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end if
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retries = 0
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lastBeat = CreateObject("roTimespan")
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lastBeat.Mark()
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' A watchdog on TOP of load-error: a page can load fine and then wedge (dead socket, JS
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' exception, decoder stall) without the OS ever reporting an error. st-bridge.js posts a
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' heartbeat every 30s; three missed beats and we rebuild the widget. This is the difference
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' between a panel that recovers on its own and one that needs a site visit.
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WATCHDOG_MS = 120000
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while true
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msg = wait(5000, port)
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if type(msg) = "roHtmlWidgetEvent" then
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data = msg.GetData()
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if data.reason = "load-finished" then
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retries = 0
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lastBeat.Mark()
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print "[st] player loaded"
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else if data.reason = "load-error" then
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' Back off, then fall back to the local page so the screen says something
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' truthful instead of showing white. The local page keeps retrying the server.
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retries = retries + 1
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print "[st] load-error ("; retries; "): "; data.url
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sleep(ChooseBackoff(retries))
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if retries >= 3 then
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widget = RebuildWidget(widget, "file:///offline.html", rect, port, cfg)
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else
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widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
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end if
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else if data.reason = "message" then
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m = data.message
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lastBeat.Mark()
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if m.type = "heartbeat" then
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' nothing to do — marking the timespan above IS the handling
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else if m.type = "restart" then
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' The page asks to be restarted (deploy, version change, unrecoverable
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' error). NEVER let the page do this with location.reload().
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print "[st] restart requested: "; m.reason
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widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
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else if m.type = "identity" then
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' Pairing completed in the page — persist it where a reboot can find it.
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' clear:true is the operator reset; the registry must forget the display or
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' the next boot re-adopts it and the reset silently does nothing.
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if m.clear = true then
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SaveRegistry("device_id", "")
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cfg.device_id = ""
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end if
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if m.device_id <> invalid then
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SaveRegistry("device_id", m.device_id)
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cfg.device_id = m.device_id
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end if
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if m.server_url <> invalid then
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SaveRegistry("server_url", m.server_url)
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cfg.server_url = m.server_url
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end if
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else if m.type = "set-video-mode" then
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vm = CreateObject("roVideoMode")
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if m.mode <> invalid then vm.SetMode(m.mode)
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else if m.type = "set-sync-backend" then
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' The server decided which protocol this deployment uses (see
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' server/lib/sync-backend.js). Persist it so a cold boot with no network
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' still starts in the right mode.
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if m.backend <> invalid then
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SaveRegistry("sync_backend", m.backend)
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cfg.sync_backend = m.backend
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end if
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else if m.type = "reboot" then
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print "[st] reboot requested"
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RebootSystem()
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end if
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end if
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end if
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' watchdog
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if lastBeat.TotalMilliseconds() > WATCHDOG_MS then
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print "[st] watchdog: no heartbeat in "; WATCHDOG_MS; "ms — rebuilding widget"
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widget = RebuildWidget(widget, PlayerUrl(cfg, 1), rect, port, cfg)
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lastBeat.Mark()
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end if
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end while
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End Sub
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Function ChooseBackoff(retries As Integer) As Integer
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if retries <= 1 then return 5000
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if retries = 2 then return 15000
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if retries = 3 then return 30000
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return 60000
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End Function
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' Tear the old widget down explicitly before building the new one. Dropping the reference alone
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' leaves the old widget composited and holding its decoder until GC gets to it, which shows up
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' as two players fighting over the screen.
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Function RebuildWidget(old As Object, url As String, rect As Object, port As Object, cfg As Object) As Object
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if old <> invalid then
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old.Hide()
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old = invalid
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end if
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w = MakeWidget(url, rect, port, cfg)
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w.Show()
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return w
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End Function
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