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Every device control was offered to every display. A browser tab was shown "Reboot device", a Tizen TV was shown screen power, a player with no framebuffer read was shown a live view that stayed black. They all looked like working buttons and did nothing — the "reports success and changes nothing" shape that keeps costing people days. Players now declare what they can do at registration, because only the player knows at runtime: an Android panel gains real screenshots when accessibility is switched on and loses Tier-2 when device owner is revoked. The dashboard hides what is not supported rather than disabling it, and the Info tab lists the capability set so a missing control is explainable. The declaration is three-state and the middle state is load bearing: NULL means "has never told us anything" and falls back to a per-platform baseline, because several hundred displays in the field will not update before this deploys and blanking their controls would be a far worse bug. An empty array means "I genuinely can do nothing" and is honoured. Hiding a button is not enforcement, so unsupported commands are also refused server-side — the socket is reachable directly and a stale tab still renders the old controls. Group sends report skipped devices separately from sent ones; counting an unreachable member as "sent" is how an operator walks away believing the whole group rebooted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
176 lines
8.8 KiB
JavaScript
176 lines
8.8 KiB
JavaScript
const heartbeat = require('../services/heartbeat');
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const { resolveSessionUser } = require('../middleware/auth');
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const { db } = require('../db/database');
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const { accessContext, accessibleWorkspaceIds } = require('../lib/tenancy');
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const { workspaceRoom } = require('../lib/socket-rooms');
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const { protectSocket } = require('../lib/safe-socket');
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const playerCapabilities = require('../lib/player-capabilities');
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// Phase 2.3: workspace-scoped socket rooms + per-command permission gates.
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// Replaces the previous flat dashboardNs.emit broadcast (which leaked every
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// device's status/screenshot/playback events to every connected dashboard)
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// and the legacy admin/superadmin role bypass (dead code post-Phase-1
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// rename - admin -> user, superadmin -> platform_admin).
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//
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// On connect: enumerate the user's accessible workspace_ids and socket.join
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// a room per workspace. Outbound broadcasts route via dashboardNs.to(room).
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// Inbound commands check permission against the target device's workspace.
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// Permission gate for inbound socket commands. Read tier = workspace_viewer+;
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// write tier = workspace_editor+. Platform_admin and org_owner/admin always
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// pass via actingAs.
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function canActOnDevice(socket, deviceId, tier /* 'read' | 'write' */) {
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const device = db.prepare('SELECT workspace_id FROM devices WHERE id = ?').get(deviceId);
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if (!device || !device.workspace_id) return false;
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const ws = db.prepare('SELECT * FROM workspaces WHERE id = ?').get(device.workspace_id);
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if (!ws) return false;
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const ctx = accessContext(socket.userId, socket.userRole, ws);
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if (!ctx) return false;
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if (ctx.actingAs) return true; // platform_admin or org admin
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if (tier === 'read') return !!ctx.workspaceRole; // viewer/editor/admin all OK
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// write tier: workspace_editor or workspace_admin
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return ctx.workspaceRole === 'workspace_editor' || ctx.workspaceRole === 'workspace_admin';
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}
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module.exports = function setupDashboardSocket(io) {
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const dashboardNs = io.of('/dashboard');
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const deviceNs = io.of('/device');
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dashboardNs.use((socket, next) => {
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const token = socket.handshake.auth?.token;
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if (!token) return next(new Error('Authentication required'));
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let session;
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try {
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// Same resolver as requireAuth, so the socket inherits the pre-TOTP refusal and the
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// forced-password-change gate that the HTTP surface enforces.
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session = resolveSessionUser(token);
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} catch (err) {
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if (err.code === 'mfa_required') return next(new Error('mfa_required'));
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if (err.code === 'password_change_required') return next(new Error('password_change_required'));
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return next(new Error('Invalid token'));
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}
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// Break-glass identities have no users row and no workspace membership, so
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// canActOnDevice -> accessContext already denied them every command. Refuse the
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// handshake rather than hold open a socket that can do nothing.
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if (session.viaRecovery) return next(new Error('Invalid token'));
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socket.userId = session.user.id;
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// Role + existence come from the LIVE users row, not the token claim: a deleted or
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// demoted user no longer keeps fleet control for the remainder of a 7-day JWT.
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socket.userRole = session.user.role;
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next();
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});
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dashboardNs.on('connection', (socket) => {
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// #146: same per-connection fail-fast as the device namespace — a throwing
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// dashboard handler disconnects only that client, never crashes the server.
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protectSocket(socket, () => socket.userId);
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// Note on workspace-switch lifecycle: the switcher (Phase 3 MVP) calls
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// window.location.reload() after switching, which forces a new socket
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// connection with fresh JWT claims. So workspace memberships are
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// re-evaluated at connect time and we don't need to re-evaluate per-emit.
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const wsIds = accessibleWorkspaceIds(socket.userId, socket.userRole);
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for (const wsId of wsIds) socket.join(workspaceRoom(wsId));
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console.log(`Dashboard client connected: ${socket.id} (user: ${socket.userId}, rooms: ${wsIds.length})`);
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socket.on('dashboard:request-screenshot', (data) => {
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const { device_id } = data;
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if (!canActOnDevice(socket, device_id, 'read')) return;
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const conn = heartbeat.getConnection(device_id);
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if (conn) deviceNs.to(device_id).emit('device:screenshot-request', {});
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});
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socket.on('dashboard:remote-touch', (data) => {
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const { device_id, x, y, x2, y2, duration, action } = data;
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if (!canActOnDevice(socket, device_id, 'write')) return;
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// #159: a swipe/drag carries an end point + duration (for scrolling); tap is just x/y.
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deviceNs.to(device_id).emit('device:remote-touch', { x, y, x2, y2, duration, action });
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});
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socket.on('dashboard:remote-key', (data) => {
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const { device_id, keycode } = data;
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if (!canActOnDevice(socket, device_id, 'write')) return;
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console.log(`Remote key: ${keycode} -> ${device_id}`);
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deviceNs.to(device_id).emit('device:remote-key', { keycode });
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});
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// Track which devices THIS dashboard socket has a live remote (screenshot-stream) session on, so
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// we can stop them if the tab closes / the socket drops — an orphaned stream keeps the device
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// capturing every second and can starve a weak panel's decoder (the black-screen we hit).
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socket.remoteSessions = new Set();
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socket.on('dashboard:remote-start', (data) => {
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const { device_id } = data;
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if (!canActOnDevice(socket, device_id, 'write')) return;
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const room = deviceNs.adapter.rooms.get(device_id);
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console.log(`Remote start for ${device_id}, room has ${room?.size || 0} socket(s)`);
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socket.remoteSessions.add(device_id);
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deviceNs.to(device_id).emit('device:remote-start', {});
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console.log(`Remote session started for device ${device_id}`);
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});
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socket.on('dashboard:remote-stop', (data) => {
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const { device_id } = data;
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if (!canActOnDevice(socket, device_id, 'write')) return;
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socket.remoteSessions.delete(device_id);
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deviceNs.to(device_id).emit('device:remote-stop', {});
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console.log(`Remote session stopped for device ${device_id}`);
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});
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socket.on('dashboard:device-command', (data, ack) => {
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const { device_id, type, payload } = data;
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if (!canActOnDevice(socket, device_id, 'write')) {
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if (typeof ack === 'function') ack({ delivered: false, reason: 'forbidden' });
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return;
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}
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// Hiding the button is not enforcement. This socket is reachable directly, group sends fan
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// out to mixed-platform fleets, and an older dashboard tab left open still renders the old
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// controls. A command the panel cannot honour is refused HERE, with the capability named, so
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// it fails loudly instead of being delivered and silently ignored — which is the failure
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// this whole mechanism exists to end.
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const devRow = db.prepare('SELECT * FROM devices WHERE id = ?').get(device_id);
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const verdict = playerCapabilities.commandAllowed(devRow, type);
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if (!verdict.ok) {
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console.warn(`Command ${type} refused for device ${device_id}: needs ${verdict.capability}`);
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if (typeof ack === 'function') {
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ack({ delivered: false, reason: 'unsupported', capability: verdict.capability });
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}
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return;
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}
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const room = deviceNs.adapter.rooms.get(device_id);
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if (room && room.size > 0) {
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deviceNs.to(device_id).emit('device:command', { type, payload });
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console.log(`Command delivered to device ${device_id}: ${type}`);
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if (typeof ack === 'function') ack({ delivered: true });
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return;
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}
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// Device offline at emit time. Try to queue (lazy require so reverting
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// the queue commit doesn't break this commit - MODULE_NOT_FOUND on the
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// first try gets cached by Node's module loader, giving consistent
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// queued=false behavior on every subsequent call).
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let queued = false;
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try {
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const queue = require('../lib/command-queue');
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queued = queue.queueCommand(device_id, type, payload);
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} catch (e) { /* command-queue module absent; fall through to lost */ }
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console.log(`Command for offline device ${device_id}: ${type} (queued=${queued})`);
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if (typeof ack === 'function') ack({ delivered: false, queued, reason: 'offline' });
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});
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socket.on('disconnect', () => {
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console.log(`Dashboard client disconnected: ${socket.id}`);
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// Stop any remote screenshot streams this socket left running (tab closed / navigated away),
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// so the device isn't left capturing forever.
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for (const device_id of socket.remoteSessions) {
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deviceNs.to(device_id).emit('device:remote-stop', {});
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console.log(`Auto-stopped orphaned remote session for ${device_id} (dashboard socket ${socket.id} gone)`);
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}
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socket.remoteSessions.clear();
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});
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});
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return dashboardNs;
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};
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