diff --git a/index.js b/index.js index 57404e0..16ef896 100644 --- a/index.js +++ b/index.js @@ -627,8 +627,7 @@ client.on("interactionCreate", async interaction => { ephemeral: true }); } - setCooldown(interaction.user, "coinflip", config.games.coinflip.cooldown * 60 * 1000) - + bet = parseInt(interaction.options.get("amount").value); if (bet < 1 || bet > 10) return interaction.reply({ content: "You can only bet between 1 and 10 coins.", @@ -651,6 +650,7 @@ client.on("interactionCreate", async interaction => { // if they lose inverse the bet if (!outcome) bet = -bet; await checkAndModifyPoints(interaction.user, bet); + setCooldown(interaction.user, "coinflip", config.games.coinflip.cooldown * 60 * 1000) if (coin == "heads") return interaction.reply({ embeds: [{ title: "Coinflip", @@ -689,7 +689,7 @@ client.on("interactionCreate", async interaction => { ephemeral: true }); } - setCooldown(interaction.user, "snakeeyes", config.games.snakeeyes.cooldown * 60 * 1000) + bet = parseInt(interaction.options.get("amount").value); if (bet < 1 || bet > 10) return interaction.reply({ @@ -703,7 +703,7 @@ client.on("interactionCreate", async interaction => { content: "You do not have enough coins to play snakeeyes.", ephemeral: true }); - + setCooldown(interaction.user, "snakeeyes", config.games.snakeeyes.cooldown * 60 * 1000) // Roll the dice dice = Math.floor(Math.random() * 6) + 1; before = points;