disable /play
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							|  | @ -407,7 +407,7 @@ client.on("interactionCreate", async interaction => { | ||||||
| 				} | 				} | ||||||
| 			}); | 			}); | ||||||
| 			break; | 			break; | ||||||
| 		case "play": // Allows a user to play a game to earn coins (or lose them)
 | /*		case "play": // Allows a user to play a game to earn coins (or lose them) | ||||||
| 			if (gameCooldowns[interaction.user.id]) { | 			if (gameCooldowns[interaction.user.id]) { | ||||||
| 				if (gameCooldowns[interaction.user.id][interaction.options.getString("game")]) { | 				if (gameCooldowns[interaction.user.id][interaction.options.getString("game")]) { | ||||||
| 					let timesPlayed = gameCooldowns[interaction.user.id][interaction.options.getString("game")].timesPlayed; | 					let timesPlayed = gameCooldowns[interaction.user.id][interaction.options.getString("game")].timesPlayed; | ||||||
|  | @ -450,7 +450,7 @@ client.on("interactionCreate", async interaction => { | ||||||
| 
 | 
 | ||||||
| 			interaction.reply(result.string); | 			interaction.reply(result.string); | ||||||
| 			break; | 			break; | ||||||
| 		case "slots": // Play some slots, 1 minute cooldown
 | 		*/case "slots": // Play some slots, 1 minute cooldown | ||||||
| 			if (slotCooldowns[interaction.user.id]) { | 			if (slotCooldowns[interaction.user.id]) { | ||||||
| 				if (slotCooldowns[interaction.user.id] > Date.now()) { | 				if (slotCooldowns[interaction.user.id] > Date.now()) { | ||||||
| 					return interaction.reply({ | 					return interaction.reply({ | ||||||
|  |  | ||||||
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