No keeping forced variables when doing a random word scramble
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index.js
4
index.js
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@ -867,10 +867,12 @@ client.on('messageCreate', async message => {
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if (Math.floor(Math.random() * 25) == 0) {
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// Start a word scramble
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setCooldown({id: 0}, "wordscramble", 5 * 60 * 1000)
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gameData = wordScramble();
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override = false
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gameData = wordScramble(override);
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wordScrambles[message.channel.id] = {
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word: gameData.word,
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scrambledWord: gameData.scrambledWord,
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amount: 2,
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badGuesses: []
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}
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message.channel.send({
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