now that coin isn't weighted, this shouldn't be a thing
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index.js
2
index.js
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@ -647,7 +647,7 @@ client.on("interactionCreate", async interaction => {
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outcome = coin == side ? true : false;
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outcome = coin == side ? true : false;
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// If they win, give them the prize, if they lose take up to double the prize away
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// If they win, give them the prize, if they lose take up to double the prize away
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// if they lose inverse the bet and double it
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// if they lose inverse the bet and double it
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if (!outcome) bet = -bet * 2;
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if (!outcome) bet = -bet;
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await checkAndModifyPoints(interaction.user, bet);
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await checkAndModifyPoints(interaction.user, bet);
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setCooldown(interaction.user, "coinflip", config.games.coinflip.cooldown * 60 * 1000) //sanity checks in case they somehow started a coinflip despite having a negative balance
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setCooldown(interaction.user, "coinflip", config.games.coinflip.cooldown * 60 * 1000) //sanity checks in case they somehow started a coinflip despite having a negative balance
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if (coin == "heads") return interaction.reply({
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if (coin == "heads") return interaction.reply({
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