Possibly fix the cooldowns of coinflip and snakeeyes cmd #1
			
				
			
		
		
		
	
							
								
								
									
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								index.js
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								index.js
									
									
									
									
									
								
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			@ -627,7 +627,6 @@ client.on("interactionCreate", async interaction => {
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					ephemeral: true
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				});
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			}
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			setCooldown(interaction.user, "coinflip", config.games.coinflip.cooldown * 60 * 1000)
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			bet = parseInt(interaction.options.get("amount").value);
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			if (bet < 1 || bet > 10) return interaction.reply({
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			@ -651,6 +650,7 @@ client.on("interactionCreate", async interaction => {
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			// if they lose inverse the bet
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			if (!outcome) bet = -bet;
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			await checkAndModifyPoints(interaction.user, bet);
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			setCooldown(interaction.user, "coinflip", config.games.coinflip.cooldown * 60 * 1000)
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			if (coin == "heads") return interaction.reply({
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				embeds: [{
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					title: "Coinflip",
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			@ -689,7 +689,7 @@ client.on("interactionCreate", async interaction => {
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					ephemeral: true
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				});
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			}
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			setCooldown(interaction.user, "snakeeyes", config.games.snakeeyes.cooldown * 60 * 1000)
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			bet = parseInt(interaction.options.get("amount").value);
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			if (bet < 1 || bet > 10) return interaction.reply({
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			@ -703,7 +703,7 @@ client.on("interactionCreate", async interaction => {
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				content: "You do not have enough coins to play snakeeyes.",
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				ephemeral: true
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			});
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			setCooldown(interaction.user, "snakeeyes", config.games.snakeeyes.cooldown * 60 * 1000)
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			// Roll the dice
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			dice = Math.floor(Math.random() * 6) + 1;
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			before = points;
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