const config = require("./config.json"); const Discord = require("discord.js"); const rest = new Discord.REST({ version: '10' }).setToken(config.discord.token); const fs = require("fs"); const path = require("path"); const colors = require("colors"); const client = new Discord.Client({ intents: [ "GuildMessages", "GuildMembers", "Guilds" ] }); // Use sqlite3 for object storage, and create a database if it doesn't exist const sqlite3 = require("sqlite3").verbose(); const db = new sqlite3.Database("./levels.db"); // Create table if it doesn't exist db.run("CREATE TABLE IF NOT EXISTS levels (id TEXT, xp INTEGER, lvl INTEGER, totalXp INTEGER, msgCount INTEGER)"); client.on("ready", async () => { console.log(`${colors.cyan("[INFO]")} Logged in as ${colors.green(client.user.tag)}`) // Load Commands console.log(`${colors.cyan("[INFO]")} Loading Commands...`) const commands = require('./commands.json'); await (async () => { try { console.log(`${colors.cyan("[INFO]")} Registering Commands...`) let start = Date.now() // For every guild for (const guild of client.guilds.cache.values()) { let gStart = Date.now(); console.log(`${colors.cyan("[INFO]")} Registering Commands for ${colors.green(guild.name)}...`); // Register commands await rest.put( Discord.Routes.applicationGuildCommands(client.user.id, guild.id), { body: commands }, ); console.log(`${colors.cyan("[INFO]")} Successfully registered commands for ${colors.green(guild.name)}. Took ${colors.green((Date.now() - gStart) / 1000)} seconds.`); }; console.log(`${colors.cyan("[INFO]")} Successfully registered commands. Took ${colors.green((Date.now() - start) / 1000)} seconds.`); } catch (error) { console.error(error); } })(); // Log startup time in seconds console.log(`${colors.cyan("[INFO]")} Startup took ${colors.green((Date.now() - initTime) / 1000)} seconds.`) }); client.on("messageCreate", async message => { if (message.author.bot) return; if (message.channel.type === "DM") return; // Calculate random xp let xp = Math.floor(Math.random() * 10) + 15; // If user is not in database, add them, {user: {xp = xp, lvl = 1, totalXp: xp, msgCount = 1}} await db.get(`SELECT * FROM levels WHERE id = '${message.author.id}'`, async (err, row) => { if (err) { console.error(err); } if (!row) { await db.run(`INSERT INTO levels (id, xp, lvl, totalXp, msgCount) VALUES ('${message.author.id}', ${xp}, 1, ${xp}, 1)`); // Add user to database } }); // Get user data await db.get(`SELECT * FROM levels WHERE id = '${message.author.id}'`, async (err, row) => { if (err) { console.error(err); } if (row) { var data = row; let lvl = data.lvl; data.msgCount++; // Cooldown if (cooldowns[message.author.id] && new Date() - cooldowns[message.author.id] < config.discord.levels.cooldownMinutes * 60 * 1000) return await db.run(`UPDATE levels SET xp = ${data.xp}, lvl = ${data.lvl}, totalXp = ${data.totalXp}, msgCount = ${data.msgCount} WHERE id = '${message.author.id}'`); cooldowns[message.author.id] = new Date(); data.xp += xp; data.totalXp += xp; // If user is in database, and xp is greater than or equal to the calculated level up XP, add 1 to lvl and add the remainder to xp let lvlUpXp = eval(config.discord.levels.lvlUpEquation); if (data.xp >= lvlUpXp) { data.lvl++; data.xp -= lvlUpXp; message.channel.send(`${message.author}, you have leveled up to level ${data.lvl}!`).then(msg => { setTimeout(() => { msg.delete(); }, 10000); }); } // Update database await db.run(`UPDATE levels SET xp = ${data.xp}, lvl = ${data.lvl}, totalXp = ${data.totalXp}, msgCount = ${data.msgCount} WHERE id = '${message.author.id}'`); } }); }); client.on("interactionCreate", async interaction => { if (!interaction.isCommand()) return; switch (interaction.commandName) { case "rank": var user; if (interaction.options.getMember("user")) { user = interaction.options.getMember("user").user; } else { user = interaction.user; } // Get user data await db.get(`SELECT * FROM levels WHERE id = '${user.id}'`, async (err, row) => { if (err) { console.error(err); } if (!row) return interaction.reply({ content: "This user has not sent any messages yet.", ephemeral: true }); if (row) { var data = row; let lvl = data.lvl; interaction.reply({ embeds: [{ title: `${user.tag}'s Rank`, fields: [{ name: "Level", value: data.lvl, inline: true }, { name: "XP", value: `${data.xp}/${eval(config.discord.levels.lvlUpEquation)}`, }, { name: "Total XP", value: data.totalXp, inline: true }, { name: "Messages Sent", value: data.msgCount, inline: true } ], color: 0x00ff00 }] }) } }); break; case "leaderboard": await db.all(`SELECT * FROM levels ORDER BY totalXp DESC`, async (err, rows) => { if (err) { console.error(err); } if (!rows) return interaction.reply({ content: "No one has sent any messages yet.", ephemeral: true }); if (rows) { let leaderboard = []; // Top 10 for (let i = 0; i < 10; i++) { if (rows[i]) { let user = await client.users.fetch(rows[i].id); let lvl = rows[i].lvl; leaderboard.push(`${i + 1}. <@${user.id}> - ${rows[i].xp}/${eval(config.discord.levels.lvlUpEquation)} L${rows[i].lvl} - ${rows[i].totalXp} XP - ${rows[i].msgCount} Messages`); } } interaction.reply({ embeds: [{ title: "Leaderboard", description: leaderboard.join("\n"), color: 0x00ff00 }] }); } }); break; }; }); // Handle SIGINT gracefully process.on('SIGINT', async () => { await console.log(`${colors.cyan("[INFO]")} Stop received, exiting...`); await client.user.setPresence({ status: "invisible", activities: [] }); await client.destroy(); await console.log(`${colors.cyan("[INFO]")} Goodbye!`); process.exit(0); }); // Global error handler /* process.on('uncaughtException', async (error) => { await console.error(`${colors.red("[ERROR]")} Uncaught Exception: ${error}`); if (client.user.tag) { client.channels.fetch(config.discord.errorChannel).then(async channel => { await channel.send({ embeds: [{ title: "Uncaught Exception", description: `\`\`\`${error}\`\`\``, color: 0xff0000 }] }); }); await client.user.setPresence({ status: "invisible", activities: [] }); await client.destroy(); } await process.exit(1); }); */ // Global Variables var cooldowns = {}; console.log(`${colors.cyan("[INFO]")} Starting...`) // Start timer to see how long startup takes const initTime = Date.now() // Login to Discord client.login(config.discord.token);