const config = require("./config.json"); const colors = require("colors"); const axios = require("axios"); const fs = require("fs"); const SteamUser = require("steam-user"); const TeamFortress2 = require("tf2"); const Discord = require("discord.js"); const { emit } = require("process"); const bot = new Discord.Client({intents: ["GuildMessages", "Guilds", "MessageContent"]}); const ring_hook = new Discord.WebhookClient({"url": config.discord.ring_webhook}); const notif_hook = new Discord.WebhookClient({"url": config.discord.notification_webhook}, {"allowedMentions": false}); const pan_hook = new Discord.WebhookClient({"url": config.discord.pan_webhook}); let user = new SteamUser(); let tf2 = new TeamFortress2(user); // Get lang file from tf wiki https://wiki.teamfortress.com/w/images/c/cf/Tf_english.txt axios.get("https://wiki.teamfortress.com/w/images/c/cf/Tf_english.txt").then((res) => { // set lang from body tf2.setLang(res.data) // Save a local copy fs.writeFileSync("./tf_english.txt", res.data); console.log(`${colors.yellow("[TF2]")} Saved backup TF2 Lang File`); if (tf2.lang) return console.log(`${colors.yellow("[TF2]")} Loaded TF2 Lang File`); console.log(`${colors.red("[TF2]")} Failed to load TF2 Lang File`); }).catch((err) => { console.log(`${colors.red("[TF2]")} Failed to load TF2 Lang File from wiki, trying local file`); // try to load local file try { tf2.setLang(fs.readFileSync("./tf_english.txt", "utf8")); if (tf2.lang) return console.log(`${colors.yellow("[TF2]")} Loaded TF2 Lang File`); console.log(`${colors.red("[TF2]")} Failed to load TF2 Lang File`); } catch (err) { console.log(`${colors.red("[TF2]")} Failed to load TF2 Lang File`); } }) user.logOn(config.steam); user.on("loggedOn", async (stuff) => { //user.setPersona(1); //Just needed this to check that it was logging in properly, and not false reporting a successful log in lol console.log(`${colors.cyan("[Steam]")} Logged into steam`) await user.gamesPlayed([440]); }) tf2.on("connectedToGC", async (ver) => { console.log(`${colors.yellow("[TF2]")} Connected to GC, version: ${ver}`) }) tf2.on("disconnectedFromGC", (reason) => { console.log(`${colors.yellow("[TF2]")} Disconnected from GC, reason: ${reason}`) }) tf2.on("systemMessage", (msg) => { console.log(`${colors.yellow("[TF2]")} New System Message: ${msg}`) notif_hook.send({embeds: [ { description: msg, color: 0x3498DB } ]}) }) tf2.on("itemBroadcast", (msg, username, wasDestruction, defindex) => { console.log(`${colors.yellow("[TF2]")} New Item :$ {msg}`); pan_hook.send({content: wasDestruction?"":"@everyone",embeds: [ { description: msg, color: wasDestruction?0xff0000:0xF1C40F } ]}) }) tf2.on("displayNotification", (title, body) => { console.log(`${colors.yellow("[TF2]")} New Notif: ${title}: ${body}`) ring_hook.send({embeds: [ { description: body, color: 0xF1C40F } ]}) }) bot.on("ready", () => { console.log(`${colors.blue("[Discord]")} Logged in as ${bot.user.tag}`); }) bot.on("messageCreate", (msg) => { if(msg.author.bot) return; if (config.discord.channels.includes(msg.channel.id)) { msg.crosspost(); } }) const sendTestNotifications = () => { // emit the notifications tf2.emit("systemMessage", "Test Notification"); tf2.emit("itemBroadcast", "Test Notification", "Test User", false, 0); tf2.emit("displayNotification", "Test Notification", "Test Notification"); } bot.login(config.discord.token);