const config = require("./config.json"); const fs = require("fs"); const colors = require("colors"); const axios = require("axios"); const SteamUser = require("steam-user"); const TeamFortress2 = require("tf2"); const Discord = require("discord.js"); const bot = new Discord.Client({intents: ["GuildMessages", "Guilds", "MessageContent"]}); const ring_hook = new Discord.WebhookClient({"url": config.discord.ring_webhook}); const notif_hook = new Discord.WebhookClient({"url": config.discord.notification_webhook}, {"allowedMentions": false}); const pan_hook = new Discord.WebhookClient({"url": config.discord.pan_webhook}); const user = new SteamUser(); const tf2 = new TeamFortress2(user); user.on("loggedOn", (stuff) => { //user.setPersona(1); //Just needed this to check that it was logging in properly, and not false reporting a successful log in lol console.log(`${colors.cyan("[Steam]")} Logged into steam`) user.gamesPlayed([440]); axios.get("https://wiki.teamfortress.com/w/images/c/cf/Tf_english.txt").then((res) => { console.log(`${colors.green("[Lang]")} Got TF2 Lang File from wiki`); // set lang from body tf2.setLang(res.data) // Save a local copy fs.writeFileSync("./tf_english.txt", res.data); console.log(`${colors.green("[Lang]")} Saved backup TF2 Lang File`); if (tf2.lang) return console.log(`${colors.yellow("[TF2]")} Loaded TF2 Lang File`); console.log(`${colors.green("[Lang]")} Failed to load TF2 Lang File`); }).catch((err) => { console.log(`${colors.green("[Lang]")} Failed to load TF2 Lang File from wiki, trying local file`); // try to load local file try { tf2.setLang(fs.readFileSync("./tf_english.txt", "utf8")); console.log(tf2.lang) if (tf2.lang) return console.log(`${colors.yellow("[TF2]")} Loaded TF2 Lang File`); console.log(`${colors.green("[Lang]")} Failed to load TF2 Lang File`); } catch (err) { console.log(`${colors.green("[Lang]")} Failed to load TF2 Lang File`); } }) }) tf2.on("connectedToGC", (ver) => { console.log(`${colors.yellow("[TF2]")} Connected to GC`) // startup time in seconds console.log(`${colors.blue("[Info]")} Startup took ${(Date.now() - initTime) / 1000} seconds`); }) tf2.on("systemMessage", (msg) => { console.log(`[TF2] New System Message: ${msg}`) notif_hook.send({embeds: [ { description: `<:Messages:1151242960655089744> ${msg}`, color: Discord.Colors.Blue } ]}) }) tf2.on("itemBroadcast", (msg, username, wasDestruction, defindex) => { console.log(`[TF2] New Item :\nMsg:${msg}\nUser:${username}\nDestroy?:${wasDestruction}`); pan_hook.send({embeds: [ { description: `<:Alert:1151242961485562008> ${msg}`, color: wasDestruction?Discord.Colors.Red:Discord.Colors.Gold } ]}) }) tf2.on("displayNotification", (title, body) => { console.log(`[TF2] New Notif: ${title}: ${body}`) ring_hook.send({embeds: [ { description: `<:Alert:1151242961485562008> ${body}`, color: Discord.Colors.Gold } ]}) }) bot.on("ready", () => { console.log(`[Discord] Logged in as ${bot.user.tag}`); }) bot.on("messageCreate", (msg) => { if(msg.author.bot) return; if (config.discord.channels.includes(msg.channel.id)) { msg.crosspost(); } }) // Catch all errors process.on('uncaughtException', async (err) => { await sendLog(`${colors.red("[ERROR]")} Uncaught Exception: ${err}`); }); process.on('unhandledRejection', async (err) => { await sendLog(`${colors.red("[ERROR]")} Unhandled Rejection: ${err}`); }); // Handle SIGINT gracefully process.on('SIGINT', async () => { setTimeout(() => { console.log(`${colors.red("[ERROR]")} Took too long to exit, exiting forcefully...`); process.exit(1); }, 10000) console.log(`${colors.blue("[Info]")} Stop received, exiting...`); await bot.destroy(); user.logOff(); console.log(`${colors.blue("[Info]")} Goodbye!`); process.exit(0); }); console.log(`${colors.cyan("[Info]")} Starting...`) // Start timer to see how long startup takes const initTime = Date.now() console.log(`${colors.cyan("[Steam]")} Logging into steam`); user.logOn(config.steam); console.log(`${colors.cyan("[Discord]")} Logging into discord`); bot.login(config.discord.token);