Update socket brrr
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@ -10,7 +10,7 @@
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local ws = require(game.ServerScriptService:WaitForChild("WebSocket"))
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local server = ws({
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url = "wss://echo.websocket.org/",
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onMessage = function(message)
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onMessage = function(socket, message)
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print("Message received: " .. message)
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end,
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onError = function(error)
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@ -25,8 +25,9 @@ server.sendMessage("Hello World")
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```lua
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local server = ws({
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url = "wss://echo.websocket.org/",
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onMessage = function(message)
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onMessage = function(socket, message)
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print("Message received: " .. message)
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socket.close(); -- Close the socket after receiving a message, as an example
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end,
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onError = function(error)
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print("Error: " .. error)
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@ -20,7 +20,7 @@ end
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local ws = function (dict)
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local socket = {}
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local closed = false
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local onMessage = dict.onMessage or function(msg)
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local onMessage = dict.onMessage or function(socket, msg)
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print(msg)
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end
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local onError = dict.onError or function(err)
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