66 lines
1.4 KiB
Lua
66 lines
1.4 KiB
Lua
local Base64 = require(script.Base64)
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local JobId = game:GetService('HttpService'):GenerateGUID(false)
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print("jobid is " .. JobId)
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local BaseUrl = "https://sock.kcadev.org"
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local atob = Base64.atob
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local btoa = Base64.btoa
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local messages = {}
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local function notExists(whichArray, itemName)
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if (table.find(whichArray, itemName)) then
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return false
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else
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return true
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end
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end
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local function notEmpty(s)
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return s ~= nil or s ~= '' or s ~= " "
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end
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local ws = function (dict)
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local onMessage = dict.onMessage or function(msg)
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print(msg)
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end
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local server = game:GetService('HttpService')
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local id = server:RequestAsync({
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["Url"] = BaseUrl .. "/connect/" .. JobId,
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["Method"] = "PUT",
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["Body"] = dict.url
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}).Body
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print(id)
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print(typeof(id))
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local function sendMessage(msg)
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wait()
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server:PostAsync(BaseUrl .. "api/send/" .. JobId .."/"..id, msg)
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end
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local function close()
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server:RequestAsync({
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["Url"] = BaseUrl .. "api/close/" .. JobId .. "/" .. id,
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["Method"] = "DELETE"
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})
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end
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local loop = coroutine.create(function()
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while wait(50 / 1000) do
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local msg = server:GetAsync(BaseUrl .. "poll/"..JobId.."/"..id)
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if notExists(messages, msg) then
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table.insert(messages, msg)
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if notEmpty(msg) then
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onMessage(msg)
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end
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end
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end
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end)
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coroutine.resume(loop)
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game:BindToClose(close)
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return {
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sendMessage = sendMessage,
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onMessage = onMessage,
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close = close
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}
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end
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return ws
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