Use tween to fade BGM out and in for paging
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215
Scripts/ButtonLeds.lua
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215
Scripts/ButtonLeds.lua
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local system = script.Parent.Parent.Parent
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local zones = {}
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local mic = script.Parent["Panel Mic"].mic.AudioListener
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local buttons = {}
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local leds = {}
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local ptt = false
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pttButton = script.Parent["Panel Mic"].mic.CD
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local selectedZones = {}
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local tones = {}
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local thisTimeout = nil
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local TweenService = game:GetService("TweenService")
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function smoothTransition(startValue, endValue, duration, updateFunction)
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-- Create a temporary NumberValue to tween
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local numberValue = Instance.new("NumberValue")
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numberValue.Value = startValue
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-- Create TweenInfo
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local tweenInfo = TweenInfo.new(
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duration, -- Duration of the tween
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Enum.EasingStyle.Linear, -- Easing style
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Enum.EasingDirection.InOut, -- Easing direction
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0, -- Number of times to repeat
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false, -- Whether to reverse the tween
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0 -- Delay time before starting the tween
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)
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-- Create tween goal
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local tweenGoal = {Value = endValue}
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-- Create the tween
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local tween = TweenService:Create(numberValue, tweenInfo, tweenGoal)
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-- Connect the update function to the Changed event
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local connection
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connection = numberValue.Changed:Connect(function()
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-- Call the update function with the current value
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updateFunction(numberValue.Value)
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end)
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-- Play the tween
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tween:Play()
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-- Cleanup after tween completes
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tween.Completed:Connect(function()
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-- Ensure the final value is set to endValue
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updateFunction(endValue)
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-- Disconnect the event and remove the NumberValue instance
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connection:Disconnect()
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numberValue:Destroy()
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end)
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end
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function toggleZone(zoneNumber)
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if ptt then return end -- We're transmitting, don't toggle zones
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if selectedZones[zoneNumber] then
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selectedZones[zoneNumber] = nil
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leds[zoneNumber].Color = Color3.new(202/255, 203/255, 209/255)
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leds[zoneNumber].Material = Enum.Material.SmoothPlastic
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else
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if zones[zoneNumber].ZoneInput.Wire.Connected then
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-- Nothing, in use
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else
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selectedZones[zoneNumber] = zones[zoneNumber]
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end
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end
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end
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function flashSelected()
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local state = false
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while true do
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while not ptt do
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for i,e in pairs(selectedZones) do
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if state then
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leds[i].Material = Enum.Material.SmoothPlastic
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leds[i].Color = Color3.new(202/255, 203/255, 209/255)
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else
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leds[i].Material = Enum.Material.Neon
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leds[i].Color = Color3.new(1,1,0)
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end
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end
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state = not state
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wait(.2)
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end
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wait()
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end
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end
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function checkZones()
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while true do
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for i,e in pairs(leds) do
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if not selectedZones[e.Name] then
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if zones[e.Name].ZoneInput.Wire.Connected then
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e.Material = Enum.Material.Neon
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e.Color = Color3.new(1,0,0)
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else
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e.Material = Enum.Material.SmoothPlastic
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e.Color = Color3.new(202/255, 203/255, 209/255)
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end
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elseif not ptt and selectedZones[e.Name] and zones[e.Name].ZoneInput.Wire.Connected then
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-- Someone else took the zone, drop it from selections
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toggleZone(e.Name)
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end
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end
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wait(0)
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end
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end
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function checkReady()
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local ready = true
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while true do
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if ptt then
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ready = true
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for i,e in pairs(selectedZones) do
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print("checking " .. e.Name)
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leds[e.Name].Material = Enum.Material.Neon
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local thisTone = tones[e.PageTone.Value]
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if thisTone.TimeLength == 0 then
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-- Empty audio, stop playing it
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thisTone:Stop()
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end
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if thisTone.IsPlaying then
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leds[e.Name].Color = Color3.new(1,1,0)
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ready = false
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else
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leds[e.Name].Color = Color3.new(0,1,0)
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end
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end
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else
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ready = false
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end
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wait()
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end
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end
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function togglePTT()
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print("toggling ptt")
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if ptt then
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ptt = false
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print("off")
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thisTimeout = nil
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for i,e in pairs(selectedZones) do
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task.spawn(function()
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local thisTone = tones[zones[e.Name].EndTone.Value]
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zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
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thisTone:Play()
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wait(thisTone.TimeLength)
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zones[e.Name].ZoneInput.Wire.SourceInstance = nil
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smoothTransition(zones[e.Name].BGM.Volume,script.Parent.BGMUp.Value, 1, function(value)
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zones[e.Name].BGM.Volume = value
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end)
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end)
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end
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else
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local ready = false
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for i,e in pairs(selectedZones) do
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ready = true
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print("we have a zone, continue")
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end
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if not ready then return end
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ptt = true
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for i,e in pairs(selectedZones) do
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task.spawn(function()
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local thisTone = tones[zones[e.Name].PageTone.Value]
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smoothTransition(zones[e.Name].BGM.Volume, script.Parent.BGMDown.Value, 1, function(value)
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zones[e.Name].BGM.Volume = value
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end)
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zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
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thisTone:Play()
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wait(thisTone.TimeLength)
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if(ptt) then
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-- We havent stopped PTT before page tone done, hit it
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zones[e.Name].ZoneInput.Wire.SourceInstance = script.Parent.StationOutput
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thisTimeout = math.random(1,1000000)
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task.spawn(function()
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local myTimeout = tonumber(tostring(thisTimeout))
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wait(script.Parent.TimeoutSeconds.Value)
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if myTimeout == thisTimeout then
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togglePTT()
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end
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end)
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end
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end)
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end
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end
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end
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for i,e in ipairs(script.Parent.Buttons:GetChildren()) do
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buttons[e.Name] = e
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print("Adding button " .. e.Name)
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e.CD.MouseClick:Connect(function()
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toggleZone(e.Name)
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print("button pressed " .. e.Name)
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end)
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end
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pttButton.MouseClick:Connect(function()
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togglePTT()
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end)
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for i,e in ipairs(script.Parent.Buttons:GetChildren()) do
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leds[e.Name] = e
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end
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for i,e in ipairs(system.Zones:GetChildren()) do
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zones[e.Name] = e
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end
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for i,e in ipairs(system.Tones:GetChildren()) do
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tones[e.Name] = e
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end
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task.spawn(checkZones)
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task.spawn(flashSelected)
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task.spawn(checkReady)
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215
Scripts/SeparateLEDsStation.lua
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215
Scripts/SeparateLEDsStation.lua
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@ -0,0 +1,215 @@
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local system = script.Parent.Parent.Parent
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local zones = {}
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local mic = script.Parent["Panel Mic"].mic.AudioListener
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local buttons = {}
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local leds = {}
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local ptt = false
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pttButton = script.Parent["Panel Mic"].mic.CD
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local selectedZones = {}
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local tones = {}
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local thisTimeout = nil
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local TweenService = game:GetService("TweenService")
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function smoothTransition(startValue, endValue, duration, updateFunction)
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-- Create a temporary NumberValue to tween
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local numberValue = Instance.new("NumberValue")
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numberValue.Value = startValue
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-- Create TweenInfo
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local tweenInfo = TweenInfo.new(
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duration, -- Duration of the tween
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Enum.EasingStyle.Linear, -- Easing style
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Enum.EasingDirection.InOut, -- Easing direction
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0, -- Number of times to repeat
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false, -- Whether to reverse the tween
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0 -- Delay time before starting the tween
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)
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-- Create tween goal
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local tweenGoal = {Value = endValue}
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-- Create the tween
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local tween = TweenService:Create(numberValue, tweenInfo, tweenGoal)
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-- Connect the update function to the Changed event
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local connection
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connection = numberValue.Changed:Connect(function()
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-- Call the update function with the current value
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updateFunction(numberValue.Value)
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end)
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-- Play the tween
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tween:Play()
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-- Cleanup after tween completes
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tween.Completed:Connect(function()
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-- Ensure the final value is set to endValue
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updateFunction(endValue)
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-- Disconnect the event and remove the NumberValue instance
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connection:Disconnect()
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numberValue:Destroy()
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end)
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end
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function toggleZone(zoneNumber)
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if ptt then return end -- We're transmitting, don't toggle zones
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if selectedZones[zoneNumber] then
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selectedZones[zoneNumber] = nil
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leds[zoneNumber].Color = Color3.new(202/255, 203/255, 209/255)
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leds[zoneNumber].Material = Enum.Material.SmoothPlastic
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else
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if zones[zoneNumber].ZoneInput.Wire.Connected then
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-- Nothing, in use
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else
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selectedZones[zoneNumber] = zones[zoneNumber]
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end
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end
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end
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function flashSelected()
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local state = false
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while true do
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while not ptt do
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for i,e in pairs(selectedZones) do
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if state then
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leds[i].Material = Enum.Material.SmoothPlastic
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leds[i].Color = Color3.new(202/255, 203/255, 209/255)
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else
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leds[i].Material = Enum.Material.Neon
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leds[i].Color = Color3.new(1,1,0)
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end
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end
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state = not state
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wait(.2)
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end
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wait()
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end
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end
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function checkZones()
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while true do
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for i,e in pairs(leds) do
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if not selectedZones[e.Name] then
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if zones[e.Name].ZoneInput.Wire.Connected then
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e.Material = Enum.Material.Neon
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e.Color = Color3.new(1,0,0)
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else
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e.Material = Enum.Material.SmoothPlastic
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e.Color = Color3.new(202/255, 203/255, 209/255)
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end
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elseif not ptt and selectedZones[e.Name] and zones[e.Name].ZoneInput.Wire.Connected then
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-- Someone else took the zone, drop it from selections
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toggleZone(e.Name)
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end
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end
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wait(0)
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end
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end
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function checkReady()
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local ready = true
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while true do
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if ptt then
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ready = true
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for i,e in pairs(selectedZones) do
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print("checking " .. e.Name)
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leds[e.Name].Material = Enum.Material.Neon
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local thisTone = tones[e.PageTone.Value]
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if thisTone.TimeLength == 0 then
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-- Empty audio, stop playing it
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thisTone:Stop()
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end
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if thisTone.IsPlaying then
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leds[e.Name].Color = Color3.new(1,1,0)
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ready = false
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else
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leds[e.Name].Color = Color3.new(0,1,0)
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end
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end
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else
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ready = false
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end
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wait()
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end
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end
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function togglePTT()
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print("toggling ptt")
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if ptt then
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ptt = false
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print("off")
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thisTimeout = nil
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for i,e in pairs(selectedZones) do
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task.spawn(function()
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local thisTone = tones[zones[e.Name].EndTone.Value]
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zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
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thisTone:Play()
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wait(thisTone.TimeLength)
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zones[e.Name].ZoneInput.Wire.SourceInstance = nil
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smoothTransition(zones[e.Name].BGM.Volume,script.Parent.BGMUp.Value, 1, function(value)
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zones[e.Name].BGM.Volume = value
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end)
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end)
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end
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else
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local ready = false
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for i,e in pairs(selectedZones) do
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ready = true
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print("we have a zone, continue")
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end
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if not ready then return end
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ptt = true
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for i,e in pairs(selectedZones) do
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task.spawn(function()
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local thisTone = tones[zones[e.Name].PageTone.Value]
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smoothTransition(zones[e.Name].BGM.Volume, script.Parent.BGMDown.Value, 1, function(value)
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zones[e.Name].BGM.Volume = value
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end)
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zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
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thisTone:Play()
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wait(thisTone.TimeLength)
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if(ptt) then
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-- We havent stopped PTT before page tone done, hit it
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zones[e.Name].ZoneInput.Wire.SourceInstance = script.Parent.StationOutput
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thisTimeout = math.random(1,1000000)
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task.spawn(function()
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local myTimeout = tonumber(tostring(thisTimeout))
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wait(script.Parent.TimeoutSeconds.Value)
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if myTimeout == thisTimeout then
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togglePTT()
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end
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end)
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end
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end)
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end
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end
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end
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for i,e in ipairs(script.Parent.Buttons:GetChildren()) do
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buttons[e.Name] = e
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print("Adding button " .. e.Name)
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e.CD.MouseClick:Connect(function()
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toggleZone(e.Name)
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print("button pressed " .. e.Name)
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end)
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end
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pttButton.MouseClick:Connect(function()
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togglePTT()
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end)
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for i,e in ipairs(script.Parent.Leds:GetChildren()) do
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leds[e.Name] = e
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end
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for i,e in ipairs(system.Zones:GetChildren()) do
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zones[e.Name] = e
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end
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for i,e in ipairs(system.Tones:GetChildren()) do
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tones[e.Name] = e
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end
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task.spawn(checkZones)
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task.spawn(flashSelected)
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task.spawn(checkReady)
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