paging-system/Scripts/AllZones.lua

172 lines
4.4 KiB
Lua

local system = script.Parent.Parent.Parent
local zones = {}
local mic = script.Parent.WallMic["Mic Enclosure"].AudioListener
local buttons = {}
local led = script.Parent.LED
local ptt = false
pttButton = script.Parent.WallMic["Mic Enclosure"].CD
local tones = {}
local thisTimeout = nil
local systemReady = true
local systemOverride = script.Parent.override.Value
local TweenService = game:GetService("TweenService")
local waiting = false
function smoothTransition(startValue, endValue, duration, updateFunction)
local finished = false
-- Create a temporary NumberValue to tween
local numberValue = Instance.new("NumberValue")
numberValue.Value = startValue
-- Create TweenInfo
local tweenInfo = TweenInfo.new(
duration, -- Duration of the tween
Enum.EasingStyle.Linear, -- Easing style
Enum.EasingDirection.InOut, -- Easing direction
0, -- Number of times to repeat
false, -- Whether to reverse the tween
0 -- Delay time before starting the tween
)
-- Create tween goal
local tweenGoal = {Value = endValue}
-- Create the tween
local tween = TweenService:Create(numberValue, tweenInfo, tweenGoal)
-- Connect the update function to the Changed event
local connection
connection = numberValue.Changed:Connect(function()
-- Call the update function with the current value
updateFunction(numberValue.Value)
end)
-- Play the tween
tween:Play()
-- Cleanup after tween completes
tween.Completed:Connect(function()
-- Ensure the final value is set to endValue
updateFunction(endValue)
-- Disconnect the event and remove the NumberValue instance
connection:Disconnect()
numberValue:Destroy()
finished = true
end)
repeat wait() until finished
finished = false
end
function checkZones()
while true do
systemReady = true
for i,e in pairs(zones) do
if e.ZoneInput.Wire.Connected then
if not systemOverride then
systemReady = false
end
end
end
if not ptt then
if not systemReady then
led.Material = Enum.Material.Neon
led.Color = Color3.new(1,0,0)
else
led.Material = Enum.Material.SmoothPlastic
led.Color = Color3.new(202/255, 203/255, 209/255)
end
end
wait(0)
end
end
function checkReady()
while true do
ready = true
for i,e in pairs(zones) do
local thisTone = tones[e.PageTone.Value]
if thisTone.TimeLength == 0 then
-- Empty audio, stop playing it
thisTone:Stop()
end
if thisTone.IsPlaying or waiting then
ready = false
end
end
if ready and ptt then
-- set led to green
led.Material = Enum.Material.Neon
led.Color = Color3.new(0,1,0)
elseif ptt then
-- set led to solid yellow
led.Material = Enum.Material.Neon
led.Color = Color3.new(1,1,0)
end
wait()
end
end
function togglePTT()
print(ready)
print("toggling ptt")
if ptt then
ptt = false
print("off")
thisTimeout = nil
for i,e in pairs(zones) do
task.spawn(function()
local thisTone = tones[zones[e.Name].EndTone.Value]
zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
thisTone:Play()
wait(thisTone.TimeLength)
zones[e.Name].ZoneInput.Wire.SourceInstance = nil
smoothTransition(zones[e.Name].BGM.Volume,script.Parent.BGMUp.Value, 1, function(value)
zones[e.Name].BGM.Volume = value
end)
end)
end
else
if not systemReady then return end
ptt = true
for i,e in pairs(zones) do
task.spawn(function()
local thisTone = tones[zones[e.Name].PageTone.Value]
waiting = true
smoothTransition(zones[e.Name].BGM.Volume, script.Parent.BGMDown.Value, 1, function(value)
zones[e.Name].BGM.Volume = value
end)
waiting = false
zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
thisTone:Play()
wait(thisTone.TimeLength)
if(ptt) then
-- We havent stopped PTT before page tone done, hit it
zones[e.Name].ZoneInput.Wire.SourceInstance = script.Parent.StationOutput
thisTimeout = math.random(1,1000000)
task.spawn(function()
local myTimeout = tonumber(tostring(thisTimeout))
wait(script.Parent.TimeoutSeconds.Value)
if myTimeout == thisTimeout then
togglePTT()
end
end)
end
end)
end
end
end
pttButton.MouseClick:Connect(function()
togglePTT()
end)
for i,e in ipairs(system.Zones:GetChildren()) do
zones[e.Name] = e
end
for i,e in ipairs(system.Tones:GetChildren()) do
tones[e.Name] = e
end
task.spawn(checkZones)
task.spawn(checkReady)