172 lines
4.4 KiB
Lua
172 lines
4.4 KiB
Lua
local system = script.Parent.Parent.Parent
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local zones = {}
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local mic = script.Parent.WallMic["Mic Enclosure"].AudioListener
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local buttons = {}
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local led = script.Parent.LED
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local ptt = false
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pttButton = script.Parent.WallMic["Mic Enclosure"].CD
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local tones = {}
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local thisTimeout = nil
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local systemReady = true
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local systemOverride = script.Parent.override.Value
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local TweenService = game:GetService("TweenService")
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local waiting = false
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function smoothTransition(startValue, endValue, duration, updateFunction)
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local finished = false
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-- Create a temporary NumberValue to tween
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local numberValue = Instance.new("NumberValue")
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numberValue.Value = startValue
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-- Create TweenInfo
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local tweenInfo = TweenInfo.new(
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duration, -- Duration of the tween
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Enum.EasingStyle.Linear, -- Easing style
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Enum.EasingDirection.InOut, -- Easing direction
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0, -- Number of times to repeat
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false, -- Whether to reverse the tween
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0 -- Delay time before starting the tween
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)
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-- Create tween goal
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local tweenGoal = {Value = endValue}
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-- Create the tween
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local tween = TweenService:Create(numberValue, tweenInfo, tweenGoal)
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-- Connect the update function to the Changed event
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local connection
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connection = numberValue.Changed:Connect(function()
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-- Call the update function with the current value
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updateFunction(numberValue.Value)
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end)
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-- Play the tween
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tween:Play()
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-- Cleanup after tween completes
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tween.Completed:Connect(function()
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-- Ensure the final value is set to endValue
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updateFunction(endValue)
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-- Disconnect the event and remove the NumberValue instance
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connection:Disconnect()
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numberValue:Destroy()
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finished = true
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end)
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repeat wait() until finished
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finished = false
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end
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function checkZones()
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while true do
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systemReady = true
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for i,e in pairs(zones) do
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if e.ZoneInput.Wire.Connected then
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if not systemOverride then
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systemReady = false
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end
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end
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end
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if not ptt then
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if not systemReady then
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led.Material = Enum.Material.Neon
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led.Color = Color3.new(1,0,0)
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else
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led.Material = Enum.Material.SmoothPlastic
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led.Color = Color3.new(202/255, 203/255, 209/255)
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end
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end
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wait(0)
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end
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end
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function checkReady()
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while true do
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ready = true
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for i,e in pairs(zones) do
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local thisTone = tones[e.PageTone.Value]
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if thisTone.TimeLength == 0 then
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-- Empty audio, stop playing it
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thisTone:Stop()
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end
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if thisTone.IsPlaying or waiting then
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ready = false
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end
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end
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if ready and ptt then
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-- set led to green
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led.Material = Enum.Material.Neon
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led.Color = Color3.new(0,1,0)
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elseif ptt then
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-- set led to solid yellow
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led.Material = Enum.Material.Neon
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led.Color = Color3.new(1,1,0)
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end
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wait()
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end
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end
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function togglePTT()
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print(ready)
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print("toggling ptt")
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if ptt then
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ptt = false
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print("off")
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thisTimeout = nil
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for i,e in pairs(zones) do
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task.spawn(function()
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local thisTone = tones[zones[e.Name].EndTone.Value]
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zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
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thisTone:Play()
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wait(thisTone.TimeLength)
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zones[e.Name].ZoneInput.Wire.SourceInstance = nil
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smoothTransition(zones[e.Name].BGM.Volume,script.Parent.BGMUp.Value, 1, function(value)
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zones[e.Name].BGM.Volume = value
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end)
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end)
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end
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else
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if not systemReady then return end
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ptt = true
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for i,e in pairs(zones) do
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task.spawn(function()
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local thisTone = tones[zones[e.Name].PageTone.Value]
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waiting = true
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smoothTransition(zones[e.Name].BGM.Volume, script.Parent.BGMDown.Value, 1, function(value)
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zones[e.Name].BGM.Volume = value
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end)
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waiting = false
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zones[e.Name].ZoneInput.Wire.SourceInstance = thisTone
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thisTone:Play()
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wait(thisTone.TimeLength)
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if(ptt) then
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-- We havent stopped PTT before page tone done, hit it
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zones[e.Name].ZoneInput.Wire.SourceInstance = script.Parent.StationOutput
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thisTimeout = math.random(1,1000000)
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task.spawn(function()
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local myTimeout = tonumber(tostring(thisTimeout))
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wait(script.Parent.TimeoutSeconds.Value)
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if myTimeout == thisTimeout then
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togglePTT()
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end
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end)
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end
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end)
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end
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end
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end
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pttButton.MouseClick:Connect(function()
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togglePTT()
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end)
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for i,e in ipairs(system.Zones:GetChildren()) do
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zones[e.Name] = e
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end
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for i,e in ipairs(system.Tones:GetChildren()) do
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tones[e.Name] = e
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end
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task.spawn(checkZones)
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task.spawn(checkReady) |