require("dotenv").config({ quiet: true }); const Discord = require("discord.js"); const client = new Discord.Client({ intents: [ Discord.IntentsBitField.Flags.Guilds, Discord.IntentsBitField.Flags.GuildMembers ] }) const bvs = require("./bvs"); const { REST, Routes } = require("discord.js"); const rest = new REST({ version: "10" }).setToken(process.env.DISCORD_TOKEN); client.on("clientReady", () => { console.log(`Logged in as ${client.user.tag}!`); // Check that HOME_GUILD is set, and actually exists (as far as the client can see) if (!process.env.HOME_GUILD) { console.error("HOME_GUILD environment variable is not set. Please set it to the ID of the guild you want to use for testing."); process.exit(1); } const homeGuild = client.guilds.cache.get(process.env.HOME_GUILD); if (!homeGuild) { console.error(`Could not find guild with ID ${process.env.HOME_GUILD}. Please make sure the bot is in that guild and that the ID is correct.`); process.exit(1); } const commands = require("./commands"); rest.put(Routes.applicationGuildCommands(client.user.id, process.env.HOME_GUILD), { body: commands }) .then(() => console.log("Successfully registered application commands.")) .catch(console.error); }); client.on('interactionCreate', async interaction => { // Check if there is a handler for the interaction in interactions/{interaction.type}/{interaction.commandName}.js, and if so, run it. if (interaction.isChatInputCommand()) { try { const handler = require(`./interactions/chatCommand/${interaction.commandName}.js`); await handler(interaction, client, bvs); } catch (error) { console.error(`Error handling interaction ${interaction.id}:`, error); } } }); client.login(process.env.DISCORD_TOKEN);