Commit graph

575 commits

Author SHA1 Message Date
xadyz1 299cf7c44c crashlog 2026-07-26 15:22:31 +01:00
xadyz1 bf65f91865 fix 2026-07-26 14:58:12 +01:00
xadyz1 28c2615a15 .. 2026-07-26 14:56:46 +01:00
xadyz1 f83f82f962 . 2026-07-26 14:51:31 +01:00
xadyz1 df111e528b fixdb 2026-07-26 14:50:02 +01:00
xadyz1 be15e5b1dc Update remote_display.db-client_wal_index 2026-07-26 14:39:56 +01:00
xadyz1 5c39ae13e6 , 2026-07-26 14:33:28 +01:00
xadyz1 09eb887cf7 . 2026-07-26 14:31:15 +01:00
xadyz1 7aa5497360 fixhtaccess 2026-07-26 14:29:32 +01:00
xadyz1 6bec5f63a8 .. 2026-07-26 14:19:59 +01:00
xadyz1 abb9294e4e ,. 2026-07-26 14:19:48 +01:00
xadyz1 67c6e0a31a v1 2026-07-26 14:06:26 +01:00
xadyz1 e1b444f252 1 2026-07-26 13:12:02 +01:00
xadyz1 93fc5021a1 . 2026-07-26 13:08:57 +01:00
xadyz1 90e48581e2 Update database.js 2026-07-26 13:04:56 +01:00
xadyz1 6cf86533e4 c 2026-07-26 13:04:18 +01:00
xadyz1 c9adb31882 . 2026-07-26 13:03:11 +01:00
xadyz1 6923385398 buildfix 2026-07-22 14:01:30 +01:00
xadyz1 bb83bd885a . 2026-07-22 13:53:49 +01:00
xadyz1 c8cc12810a . 2026-07-22 13:39:12 +01:00
xadyz1 38fd41324d v1 2026-07-22 13:32:59 +01:00
ScreenTinker 2d4af97f67 docs: fix double-escaped < in API reference, add README hero image
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- openapi.yaml: use the numeric entity &#60; so Redoc renders
  'read < write < full' in the scope-ladder nav + section header,
  instead of the double-escaped 'read &lt; write &lt; full'
- README: add a centered dashboard hero image + quick-links row
  (Live demo / API reference / Self-hosting guide / Discord) at the top,
  and refresh the Support section

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 22:51:55 -05:00
screentinker 8c0bf77428
fix(web-player): reconcile advanceTimer on group/wall mode transitions (#200) (#208)
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Reconcile advanceTimer on mode enter/exit via reconcileAdvanceTimerForMode in applyWallMode/applyGroupSync — fixes the group-entry zombie timer and the solo-exit frozen image. Closes #200.
2026-07-21 09:00:42 -05:00
screentinker 3efae1d2d6
feat(designer): edit designer-made widgets in the designer (+ legacy reconstruction) (#207)
Designs round-trip for visual editing: store the design source in the widget config, reroute Edit to the designer, reconstruct legacy HTML-only designs, PUT the original in place.
2026-07-21 09:00:36 -05:00
screentinker 397c4e1aec
fix(designer): let weather elements switch units to metric (#206)
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Adds the missing Imperial/Metric units selector to the designer's weather element properties.
2026-07-20 18:22:42 -05:00
ScreenTinker 6b5b401f7c chore(release): v1.9.11 2026-07-20 16:59:56 -05:00
screentinker ba00dd2811
fix(transition-engine): Android supersede wedge/leak + web/Tizen stale-video guard (#205)
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered.
2026-07-20 16:58:28 -05:00
screentinker 96b71a0d56
feat: transition engine — GL wipes across web, Tizen & Android (+ image↔video) (#204)
Client-side GL Transitions v1 across all three players with never-blank degradation: shader lib + generated manifest + real-WebGL CI, transition-as-widget normalization, persistent WebGL/GLES2 compositors (web/Tizen/native Android), image↔video wipes, SSRF-hardened media proxy, decode-gated image preload, dashboard picker. Fixes the playlist change-fingerprint that dropped transition edits. Alpha + on-device soak validated.
2026-07-20 16:45:32 -05:00
ScreenTinker af89eaa75b chore(release): v1.9.10
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2026-07-17 20:24:39 -05:00
screentinker 335681b907
feat(directory-board): panel-ring scroll + in-place refresh + per-device frame diagnostic (#203)
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs.
2026-07-17 20:17:21 -05:00
screentinker bb6c7597da
fix(web-player): buffered widget swap + schedule-aware solo-board hold (directory-board black flicker) (#202)
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* fix(web-player): buffered widget swap + solo-board hold to end directory-board black flicker

A fullscreen widget (e.g. a solo directory board) re-rendered on the advance timer:
renderContent tore the container down to black (innerHTML='') BEFORE the replacement
iframe finished loading, and a single/only-active widget re-advanced to itself every
duration_sec — so the board cycled black every few seconds. That reload was ALSO the
only thing refreshing the board's static, server-rendered data, so simply holding it
in place would freeze the data.

- Buffered swap: build the new widget iframe hidden OVER the current content and reveal
  it on 'load', then tear down the outgoing content — no black frame on any widget
  transition. On a load timeout, keep the last-good board and discard the dead hidden
  frame via a shared cleanup path (don't reveal a blank frame); a transient server blip
  self-heals on the next refresh.
- Solo/held widget (nextActiveIndex === currentIndex): hold in place and refresh its
  DATA on a decoupled interval (WIDGET_SOLO_REFRESH_MS = 60s) via the buffered swap,
  instead of re-querying the DB + re-rendering full HTML every duration_sec, fleet-wide.

Scoped to non-wall fullscreen widgets; wall+widget keeps the legacy path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(web-player): route held directory-board refresh through nextItem (schedule-aware)

Follow-up to the buffered widget swap: the solo/held board refreshed via a bespoke
self-rescheduling loop that never re-evaluated the schedule — so a board could outlive
its daypart, and a newly-active sibling item was never picked up (the player stuck on
the board). Delete the duplicate loop entirely and advance via nextItem in both the
held (WIDGET_SOLO_REFRESH_MS cadence) and rotating (duration) cases: nextItem
re-evaluates the schedule every cycle and re-renders the held board through the buffered
swap (still no flash), and drops the duplicate code path that caused the bug.

Verified: the timer-lifecycle harness (6 scenarios / 68 assertions) still passes,
including widget->video transition and the leak/timer-count checks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 13:42:12 -05:00
screentinker 5c1cb4b992
fix(server): floor duration_sec to prevent widget zero-duration player loop (#199)
A duration_sec=0 assignment (especially a widget) made the player schedule a 0ms
auto-advance, self-looping and black-screening the TV. #198 fixed the Android
client; this hardens the source so a 0 can't be stored or served in the first
place. assignments.js accepted an explicit 0 on the POST/PUT/copy write paths —
the `= 10` destructure default only covers an ABSENT field, not an explicit 0.

- Add normalizeDuration() and apply it on all assignment write paths so any
  missing/invalid/<1 duration is floored to the 10s default.
- Add an idempotent migration repairing existing playlist_items rows with
  duration_sec IS NULL OR < 1 (fixes the live widget on existing DBs).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 13:41:52 -05:00
screentinker af286826dc
fix(android): stop zero-duration widget self-loop pegging the main thread (#198)
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A solo fullscreen widget (or image) with duration_sec=0 hit an unclamped
scheduleAdvance(item.durationSec * 1000L) in PlaylistController.playCurrentItem,
scheduling a 0ms auto-advance. For a single-item playlist next() re-selects the
same item, so it re-played every looper tick (~20x/sec) — black-screening the TV
and locking the UI (couldn't even reach home). Triggered when a schedule collapses
the playlist to a single always-on duration-0 widget.

Use slotMs() (the max(1, duration||10) contract shared with the web/Tizen players)
so a zero/negative duration floors to 10s. Also floor scheduleAdvance() itself to
MIN_ADVANCE_MS (500ms) as a backstop so no future path can busy-loop the main thread.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:01:19 -05:00
screentinker 059ee1744e
fix(widgets): directory board scroll stutter — seamless loop gap mismatch (#197)
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The vertical auto-scroll is a CSS keyframe that translates the track by
cycleH = baseH + GAP_PX and loops linear infinite. GAP_PX was 100 but the actual
.gap element between the content and its seamless clone is 120px, so every cycle
the reset landed 20px off — a visible jump/stutter once per loop.

Set GAP_PX = 120 to match the .gap CSS, and drive each gap element's height from
GAP_PX inline so the scroll math and the rendered gap can never drift again.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:11:21 -05:00
screentinker 5f5ec88eb0
fix(widgets): put the CORP: cross-origin header on the route that actually serves content (#196)
Follow-up to #195. The CORP fix there landed on routes/content.js `/:id/file`, but that
handler is SHADOWED: server.js registers a public `app.get('/api/content/:id/file')`
(and `/thumbnail`) BEFORE the auth-gated content router, and that public route (gated by
playlist/widget reference) is what actually serves widget logo/background images. So the
header never changed on the wire — origin still returned CORP: same-origin and the player's
sandboxed (opaque-origin) widget iframe kept getting NS_ERROR_DOM_CORP_FAILED / 0 bytes.

Set Access-Control-Allow-Origin: * + Cross-Origin-Resource-Policy: cross-origin on the real
public routes in server.js: /file, /thumbnail (local), and the remote-thumbnail proxy.
Revert the now-dead content.js edit so the fix lives only where the bytes are served.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:02:31 -05:00
screentinker 178af029a4
Directory board: JSON/CSV import + logo-replaces-title + fix images on player (#195)
* feat(widgets): bulk import for the directory board (JSON / CSV / TSV / text)

Adds an "Import from JSON / CSV" button to the directory-board editor. Paste JSON
(the { company, tenantsByFloor, advertisements, backgroundImages } shape plus
categories[]/floors[]/flat-array/bare-floor-map variants), a CSV/TSV/pipe/semicolon
table (with or without a header — vacant/yes/1 => available, quoted fields), or a
sectioned "room name" text list, and it auto-fills title, footer, floors->categories,
rooms/names/details/availability, and background-image URLs. "Replace / append" toggle.

Tolerant key matching (room/suite/unit/id, name/tenant/company, details/subtitle, …);
warns on things it can't use (bare-filename background images, headerless columns).
parseDirectoryImport is pure and was unit-tested in node across every format.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(widgets): directory board — logo replaces title, and images load on the player

Two on-screen bugs on the directory board:

1. A logo did not remove the title text — both rendered, stacking the wordmark over
   the name. renderDirectoryBoard (and the directory-search header) now gate the title
   h1 behind !logoSrc, so a logo replaces the title. New render test guards it.

2. Logo + background images did not show on the player (NS_ERROR_DOM_CORP_FAILED,
   0 bytes). The player embeds widgets in a sandbox="allow-scripts" (opaque-origin)
   iframe, so /api/content image requests are cross-origin, and the helmet default
   Cross-Origin-Resource-Policy: same-origin blocks them. Set CORP: cross-origin (+
   ACAO:*) on the content file + thumbnail routes, matching the existing /uploads/content
   static route. Content already serves publicly, so no new exposure. Verified in a real
   sandboxed iframe: same-origin blocks, cross-origin loads.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 13:53:34 -05:00
screentinker 61c1246b5b
fix(ui): make modals scroll instead of overflowing the viewport (#194)
The base .modal had no max-height/overflow on desktop — only the mobile media
query capped it — so a tall modal (e.g. the directory-board widget editor with
many tenant entries) grew past the screen with no scroll, stranding the lower
entries and the Save button off-screen ("unusable").

Cap .modal to 90vh and lay it out as a flex column so .modal-body becomes the
scroll region (flex + min-height:0 + overflow-y:auto) while the header and footer
(Cancel / Save) stay pinned and always reachable. Moved the cap onto the base
rule and dropped the now-redundant overflow from the mobile override.

Shared across all modals (all use the header/body/footer structure); short modals
are unchanged since max-height is a ceiling, not a fixed height. Verified in real
Chrome at a 700px viewport: modal capped to 630px, body scrollable (overflow=auto),
Save footer on-screen. CSS-only, no JS.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:12:52 -05:00
screentinker 76f072bf4b
fix(tizen): decode-gated image double-buffer to kill the black flash between stills [#187] (#193)
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The Tizen .wgt player black-flashed between IMAGE items on slow decode HW
(Samsung OM55B / SSSP). Root cause: playCurrent() called clearStage() before
renderImage() set img.src, so the stage was empty (black) until the new image
decoded. Images had no decode-gated double-buffer — video gained one in #167
(938a43a), which made the always-present image flash conspicuous by contrast.
renderImage has been byte-identical since the first Tizen commit, so there was
nothing to revert; the buffer had to be ADDED, mirroring the video path.

- preloadImage()/_takePreloadImage()/_releasePreloadImage(): one-ahead,
  image-only decode-gated buffer modeled on preloadVideo()/_takePreload().
  Detached <img>, src set, warmed via HTMLImageElement.decode() (feature-
  detected — onload/complete fallback for Tizen 5.0 / SSSP6). Warmed when the
  current image begins its dwell and from the group-sync boundary tick.
- renderImage now SWAPS: take the pre-decoded <img> (or decode a fresh one) and
  only THEN clearStage()+append, in one synchronous block — the compositor
  never sees an empty stage. Never clear-then-load on the image path.
- Scoped to images only: playCurrent() skips the up-front clearStage() solely
  for image targets (same branch order as the dispatch); video/youtube/widget
  keep their pre-dispatch clear untouched. onerror and decode() rejection route
  to skipSoon(); stale-index guard blocks mounting a stale decode over the
  current item after next()/gotoIndex/load(); one-ahead with stale release on
  index move, load(), stop(), and group-sync exit. #A1 single-item heal intact.

Tests:
- server/test/tizen-image-blackflash.test.js (new, 4/4): loads the real
  player.js in a vm context with a test-controllable decode() Promise and proves
  the invariant — across image->image the #stage is NEVER without a mounted
  <img> (old element held until the new image's decode()/onload resolves, then
  swap). Covers decode() supported, decode() absent (onload fallback), and
  broken-image (decode-reject / onerror) -> skipSoon. Proven to VIOLATE on the
  old clear-then-load ordering and HOLD on the fix.
- server/test/pip-overlay.test.js: the decode-gate makes image mount async,
  which broke its older shim (no decode()/onload/complete). Teach the shim
  element complete/naturalWidth so renderImage takes its synchronous
  complete-fallback branch and mounts. Test-only.

Full server suite 486/486. node -c clean. Headless proves the DOM ordering
invariant (the flash's precondition); final black-frame sign-off needs a real
OM55B panel (manual steps in the test-file header).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 18:29:39 -05:00
ScreenTinker 79cf4cac2b chore(release): v1.9.9
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2026-07-15 16:06:18 -05:00
screentinker ba0663edc1
fix(pairing): close deferred-offline reclaim race + idempotent same-code adopt (#192)
A fresh unclaimed player that reconnects (same fingerprint) INSIDE the server's
~5s deferred-offline grace hit a false 'active on another connection' reclaim
reject, then collided on UNIQUE(devices.pairing_code) on the fall-through INSERT
and wedged unclaimed with no content. Real trial customer (web player) hit it.

server/ws/deviceSocket.js:
- Fix A (guard): gate the liveConn reclaim reject on !inDeferredOffline
  (pendingOfflines.has(id)). A device mid-deferred-offline is a zombie, not live,
  so a same-fingerprint reconnect is a legit reconnect, not a hijack. A genuinely
  live socket (never disconnected -> no pending-offline) still rejects a cloned
  fingerprint -> anti-hijack boundary preserved (documented).
- Fix B (idempotency): when the unclaimed old row holds the SAME pairing_code the
  reconnecting player presents, ADOPT/refresh it (mirror the claimed-reclaim path,
  but no device:paired) instead of INSERT-colliding. Differing-code case unchanged.
- deferOffline is NOT shrunk (it exists to prevent transient-blip flapping).

server/player/index.html:
- The cold-boot flap source: an unfiltered pageshow handler ran verifyLivenessSoon()
  on every load, opening+registering a socket early, which the boot connect() then
  tore down and rebuilt (connect->register->disconnect->reconnect). Guard it with
  ev.persisted (mirror the pagehide guard) so only real bfcache restores trigger it.

server/test/pairing-race.test.js:
- Forces the race against the real socket server (log-gated reconnect inside the
  deferred-offline window), asserts no false reject / no UNIQUE collision / single
  claimable row; + a hijack case asserting a cloned fingerprint on a genuinely-live
  display is still rejected. Web- and android-shaped fingerprints. Fails 2/4 on
  pre-fix code, 4/4 with the fix.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 16:05:50 -05:00
ScreenTinker 87d5c5e1d7 chore(release): v1.9.8 2026-07-15 10:06:11 -05:00
screentinker 77322c631a
fix(android): show soft keyboard for PIN/URL dialogs over immersive fullscreen (#191)
The hidden-settings PIN box (2x back) and the change-server URL dialog couldn't be
typed into on kiosk devices: a plain AlertDialog shown over the player's
SYSTEM_UI_FLAG_IMMERSIVE_STICKY activity never gains window focus, so the soft
keyboard doesn't attach and the EditText gets no cursor. On a panel/Fire TV with
no hardware keyboard that means the PIN can't be entered at all. Pre-existing
(showPinDialog unchanged since it was added; immersive flags since the initial
release) — surfaces on tier-0 kiosk devices where immersive is active.

Fix: shared showImeDialog() applies the standard immersive-dialog IME workaround —
mark the dialog NOT_FOCUSABLE before show() (so it doesn't steal focus and reset
the activity's immersive flags), mirror the immersive systemUiVisibility onto the
dialog, then clear NOT_FOCUSABLE after show() so the IME can attach, force
SOFT_INPUT_STATE_ALWAYS_VISIBLE, and requestFocus the field. Routed both the PIN
and change-server dialogs through it.

Compiles (:app:compileDebugKotlin). IME behavior needs a real tier-0 device to
confirm (can't be exercised headless).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:00:26 -05:00
screentinker fa31eb9cc3
fix(android): reset stuck download backoff on content change + network reconnect (#170) (#190)
Symptom 1's 'stuck on first load, fixed by toggling the playlist' is stale
download backoff. On a fresh device the first downloads fail while the link is
settling; DownloadCoordinator escalates an exponential backoff (15s..5min cap),
and ensure() then SKIPS those items. The 60s playlist refresh re-fires
onPlaylistUpdate but ensure() still skips them, and backoff was only ever cleared
by forget() (content-delete) — never by a re-assignment. So the item stays stuck
until the 5-min window happens to lapse; toggling the playlist is just a manual
way to wait it out.

Fix (storm-safe — neither reset fires on the routine same-playlist 60s refresh):
1. DownloadCoordinator.resetBackoff(id) / resetAllBackoff() — clear attempts +
   nextAttemptAt but KEEP inFlight (single-flight preserved, no duplicate .part).
2. onPlaylistUpdate resets backoff for each item ONLY when the content-id
   signature changed (first load, reassignment, toggle-back), then ensures — so a
   genuine (re)assignment retries immediately. Same-signature 60s refresh -> no
   reset -> the retry-storm guard stays intact.
3. Network onAvailable (was onLost-only) -> resetAllBackoff() + requestPlaylistRefresh,
   so content that failed while the link was settling retries the moment real
   connectivity arrives.

Tests: DownloadCoordinatorTest — resetBackoff/resetAllBackoff re-attempt a
backed-off item before the clock advances; existing backoff/single-flight tests
unchanged. :app:testDebugUnitTest green.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:07:43 -05:00
screentinker bc9e72ec0b
fix(content): render YouTube Shorts in 9:16 instead of a landscape frame (#184) (#189)
Vertical Shorts were played in a player forced to 100%x100% on a landscape
frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at
ingest, persist it, and have every player honor it.

- Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR
  portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/
  reports its true dimensions), and persist it as st_aspect=vertical on the
  stored embed URL. That's the only signal players get (remote_url), so it must
  be captured at ingest, not re-derived per loop. YouTube ignores the unknown
  param; players read the video id, not the full URL, to build the embed.
- Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen,
  pillarboxes cleanly on landscape) instead of 100%x100%:
  web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen
  (player.js single-zone + zone paths). Dashboard library uses a static thumbnail,
  so it's unaffected.

Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance +
YouTube ToS; embed-disabled Shorts already skip gracefully.

Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical,
landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles;
web player inline JS + Tizen player.js parse.

Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed
backfill) — re-add to fix, or a follow-up migration.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 08:41:43 -05:00
screentinker a15086540f
feat(widgets): directory-search widget (interactive search of a directory board, live-sync) (#188)
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* feat(widgets): add directory-search widget

An interactive, walk-up search view of an existing directory-board. It
references a source board by id (no data copy), so a venue can run the
scrolling board on a main screen and a search view on a tablet, letting
people find an entry instantly.

Server (routes/widgets.js):
- register 'directory-search' + renderDirectorySearch(): resolves the source
  board, inlines its categories as one \u003c-guarded JSON blob, renders all
  text via textContent (XSS-safe), live case-insensitive filter over
  identifier/name/subtitle (debounced), grouped results, available styling,
  optional touch on-screen QWERTY keyboard that drives the same filter path.
- missing / non-directory-board source -> friendly full-page fallback, not a 500.
- live-sync while open is out of scope; left a // TODO for a poll hook.

Frontend editor (views/widgets.js): type + magnifier icon, source-board
dropdown (from loaded widgets, filtered to directory-board), title, logo
(reuses the board's picker), placeholder text, theme, on-screen-keyboard toggle;
getConfigFromForm case. i18n: widget.dirsearch.* + type keys in en/es/it/de/pt/fr.
docs: openapi widget_type enum. Tests: server/test/directory-search.test.js.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(widgets): live-sync for directory-search (poll source board, no reload)

Reflect directory-board edits on an open directory-search page without a reload.

- New public GET /api/widgets/:id/data.json returns { categories } for a
  directory-board (404 for missing/wrong-type so the page keeps last-good data
  on a transient miss). CORS-open (ACAO:*) + no-store so a null-origin sandboxed
  widget iframe can read it; exposes only data already public via /render.
  Exempted from CSP + auth in server.js alongside /render.
- directory-search page inlines its source_widget_id and polls the board's
  data.json every 30s via a relative URL (works behind a proxy/base path and
  from a null-origin iframe). Only rebuilds + rerenders when the data actually
  changed, so a mid-search view isn't disturbed; skips while document.hidden;
  keeps last-good data on any fetch error. Flatten logic factored into
  buildFlat() and reused by the poll.

Tests: data.json feed (categories, CORS header, 404s) + poll wiring in
directory-search.test.js (13/13). Verified live in a browser (page.clock
fast-forward): editing the board updates the search page with no reload.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(android): let player WebViews take touch focus for interactive widgets

directory-search is served through the existing generic widget path
(loadUrl <server>/api/widgets/:id/render), so it already renders on Android
with JS + DOM storage + mixed-content enabled, same-origin (so its live-sync
fetch of the source board's data.json works), and no touch blocking.

Add isFocusable/isFocusableInTouchMode to the shared WebView config so the
search field reliably takes a tap/cursor inside the kiosk lock-task WebView.
Harmless for passive widgets (board/YouTube have no focusable inputs); the
widget's own on-screen keyboard still drives the filter when the system IME
is suppressed. Verified with :app:compileDebugKotlin.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 08:00:22 -05:00
screentinker 84ad89b06d
fix(dashboard): make auth-image hydration lazy by default (#182 follow-up) (#185)
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#182 shipped hydrateAuthImages() loading every thumbnail immediately, which
regressed the content-library grid from lazy to eager (a fetch per thumbnail on
render) and left the IntersectionObserver as dead code.

Restore lazy-by-default (observe-only) so large grids only fetch thumbnails as
they scroll into view, and add an { eager: true } opt-in for the transient
pickers where every item is on screen and immediate load reads better: the
device assign-content modal, the playlist add-item modal, and the widget
content picker. Grids and inline lists (content library, playlist items, device
playlist tab, directory logo/background) use the lazy default.

Behavior for those pickers is unchanged; only the large grids revert to the
lazy loading they had before #182.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:28:12 -05:00
Fabian Mendoza 00e8300af7
fix(dashboard): use data-auth-src for thumbnail images in modals and views (#182)
* fix(dashboard): use data-auth-src for thumbnail images in modals and views

Plain <img src> tags can't send the Bearer token, causing 403 on
/api/content/:id/thumbnail. Extracted loadAuthImage/hydrateAuthImages
from content-library.js into utils.js and applied the data-auth-src
pattern to playlists, device-detail, and widgets views.

Closes thumbnail rendering in:
- Playlist items list and add-item modal
- Device assignment list and assign-content modal
- Widget content picker, logo, and background images

* fix(dashboard): add requestAnimationFrame fallback for auth image hydration

The IntersectionObserver callback fires asynchronously and may miss
images on first render when the DOM layout isn't settled yet. Add a
rAF fallback that manually loads any still-unloaded images visible
within the viewport (same 300px margin as the observer).

* fix(dashboard): load visible auth images synchronously, not via observer

getBoundingClientRect() forces layout synchronously so visible images
load immediately. IntersectionObserver is now only used for lazy-
loading off-screen images. This eliminates the async timing gap on
first render where neither the observer callback nor rAF would fire.

* fix(dashboard): load all auth images immediately, skip visibility check

Simplifies hydrateAuthImages to load every img[data-auth-src] directly.
loadAuthImage deletes the attribute so observer double-fire is safe.
This eliminates any possible IntersectionObserver/BoundingClientRect
timing issues on first render.

* debug: add console logs to trace auth image hydration flow

* fix(dashboard): hydrate auth images in device detail initial load

loadDevice() renders the playlist tab with data-auth-src images
but never called hydrateAuthImages. Only the playlist-switch path
(line 1022) had the hydrate call. Added hydrateAuthImages to the
initial contentEl.innerHTML render so thumbnails load on first view.

* chore: remove debug logs, final clean version
2026-07-14 13:15:30 -05:00
screentinker b127ff5014
fix(pi-setup): portable Chromium package name (chromium-browser | chromium) (#183)
raspberry-pi-setup.sh bundled `chromium-browser` into the X11 apt-get install.
That package name only exists on Raspberry Pi OS / Ubuntu; on Debian it's
`chromium`, so the combined install hard-failed and `set -e` aborted the whole
installer on any Debian-based player.

Split Chromium out of the bundle into an install_chromium() helper that tries
`chromium-browser` then falls back to `chromium` (no-op if already present).
CHROMIUM_BIN detection already resolved either binary. Found by running the
installer end-to-end on a Debian arm64 VM (QEMU) standing in for a Pi.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:01:02 -05:00
Fabian Mendoza 87a1e02ff3
feat(dashboard): version loading indicator + immediate first poll (#181)
* feat(dashboard): show version loading indicator and fire poll immediately

- Show "Verificando..." while /api/version resolves on first load
- Fire first version poll immediately instead of waiting 15s
- Fallback to "-" when version is unavailable

* i18n: localize the version-check loading label

The sidebar version indicator hard-coded the Spanish string 'Verificando...',
shipping it to every user regardless of locale. Route it through i18n instead:
new 'common.checking' key (en: 'Checking...', es: 'Verificando...'); all other
locales fall back to the English canonical, matching the rest of the UI.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: ScreenTinker <hello@screentinker.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 12:59:42 -05:00
ScreenTinker f10373551f chore(release): v1.9.7
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2026-07-13 23:10:57 -05:00