The video kept playing behind the next item and its audio carried on over the top: "even when the
picture is there the sound from the video continues playing."
Switching away only set the WebView's visibility to GONE, and visibility is not playback state — a
hidden WebView keeps running. The three paths that leave a YouTube item (image mount, local video,
streamed video) all hid it and none stopped it. stop() has always blanked the WebView with
about:blank; the item-switch paths simply never did.
This could not surface before 1.9.26, because a YouTube item never advanced at all, so nothing ever
switched away from one. Fixing the advance is what exposed it.
The reporter narrowed it further without being asked, and their finding names the mechanism exactly:
"picture, video -> the sound continues when the picture comes after the video. picture, video,
html/text -> the sound do not play after the video." A widget loads a new URL into the SAME WebView,
which replaces the YouTube page and stops it; an image only hides it. One case was silent and the
other was not for precisely that reason.
stopYoutubeIfPlaying() is guarded on the OUTGOING type, so it must be called before currentType is
reassigned, and it cannot blank a widget that is being reused. Blanking is safe because playYoutube
reloads the embed from scratch on every play.
Verified on an Android 12 emulator, counting the app's own started audio players against the item on
screen, before and after:
1.9.27 as released — image on screen, 1 player still started (the reported fault)
with this fix — image on screen, 0 players started; 1 only while the video is up
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A screen kept showing a YouTube video after its playlist was reassigned, and kept showing it after
"no playlist" was selected. Restarting the app showed the new content immediately, which ruled out
the network, the download and the server payload.
Two faults met:
1. Nothing ever ended a YouTube item. playCurrentItem armed an advance only for images and widgets;
video/youtube is neither, and it is played by loading an embed into a WebView, which reports no
completion. playYoutube even took the item's durationSec and never read it. So any playlist
containing a YouTube item stopped rotating at that item permanently — broader than what was
reported. The web and Tizen players both already time YouTube off its duration; Android was the
only player that did not, so this brings it back in line.
2. #157 defers a playlist change when the item on screen is dropped from the new list, applying it at
the next natural advance. With no advance ever coming, the change was stranded. An EMPTY new list
went down the same path, so "no playlist" — the one action that should always take effect
immediately — was deferred too.
Fixed all three layers: video/youtube now ends on a timer (ItemTiming), an empty list is never
deferred (PendingSwap), and a deferral gets a 60s deadline so no future item type that ends on a
callback can strand a swap again. Local and remote video stay off the timer path, where STATE_ENDED
drives them, so clips are not cut short.
The deferral rule and the timing rule are pure seams, tested without a device: 126 Android JVM tests.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A customer read the device page's IP as their screen's address and reported it as wrong.
It was not wrong, it was a different thing: devices.ip_address is the PUBLIC address the
server sees the connection arrive from. Both are useful — you want the public one to
recognise a site, and the local one to actually reach the panel — so the page now shows
each, labelled.
The player already computed its own address for the connectivity report; it just never
reported it. Read straight off the interfaces, so Ethernet panels get it too, and it needs
no permission. Stored on device_telemetry beside wifi_ssid/wifi_rssi, where the
per-heartbeat network facts already live, rather than as another devices column.
The same customer saw "Unknown" for the Wi-Fi name and assumed it needed device-owner
access. It needs LOCATION: Android 8.1+ returns the literal "<unknown ssid>" to an app
without it. So "Unknown" was us reporting a permission gap as if the network had no name.
The player now distinguishes not-allowed-to-know from genuinely-no-Wi-Fi, and the page says
"Needs location permission" instead of a blank. The permission is declared but NEVER
requested at startup and nothing else uses it — a signage player demanding location to
display a network name is a bad trade. It is an opt-in row on the setup screen, using the
same Enable/Manage pattern, and refusing it changes that one field and nothing else.
Also caught by the test suite, and worth recording: the first version of this dropped the
comma in the device SELECT list ("t.uptime_seconds t.local_ip"), which 500'd the endpoint
and failed seven tests that never mention telemetry. Verified end to end afterwards —
public and local addresses both returned, distinct, from a real request.
Three prereleases were cut for #234 and handed to the reporter, consuming versionCodes
89 through 93 via VERSION_CODE overrides that were never written back to this file. The
committed default was still 88, so bump-version.sh would have produced 89 for 1.9.25 —
an APK that installs over nothing anyone has been testing, since Android refuses a
lower-or-equal code, and silently so from the user's side.
Set to 93 so the next bump lands on 94, above every published build.
Lesson worth keeping: a VERSION_CODE override for a one-off build leaves this file lying
about where the release line actually is.
A customer blocked a screen once to see what the button did, then spent an evening
unable to get it back. Three separate faults stacked up.
1. Unblock did not stick. applyToDevice() restores `blocked` on re-pair — deliberately,
so a block cannot be shrugged off by deleting the device — which makes the SAVED copy
the real authority. Unblock only ever wrote `devices`, so the saved row stayed 1 and the
next delete + re-pair silently re-blocked. There was no way out from the dashboard at
all: unblock, re-pair, refused, repeat. Block and unblock now both mirror to the saved
copy, so the survives-a-re-pair property is deliberate rather than a leftover.
2. The refusal was invisible. handleServerRejection() clears credentials and calls
onUnpaired, but only ProvisioningActivity ever assigned that callback — and it is long
gone by the time playback is running. So the screen sat on "Connecting to server" and
the player eventually blamed the URL, sending the operator off checking their network
while the server had already said exactly what was wrong. MainActivity now handles it.
(This half was mine: clearing those leaked callbacks to stop the relaunch loop removed
the only thing that surfaced a rejection. It was a broken path — it fired into a
destroyed Activity — but it was the only one, and MainActivity should have owned it.)
3. The reason was thrown away. The server sends device:auth-error {error: "Device
blocked"} and the client discarded it. It is kept now, and a blocked screen says so
instead of implying a network fault. Localised in all six languages, matching the other
on-screen status strings.
Also ran on prod: one stale saved block cleared (fingerprint ef6540376599, the reporter's
tablet), DB backed up first. It was the only such row.
Tests pin both directions, because the two are easy to confuse: unblock must clear the
saved copy, AND a genuine block must still survive a delete + re-pair.
Every row on the setup screen hid its button once the permission was granted
(visibility = GONE), which made each one a one-way door. None of these can be revoked
by the app — they all live in system Settings — so hiding the only route to that screen
removed the way back entirely. Asked on #234: "if I make the app as Home launcher but
later on want to remove it then how can I do it?"
The button now stays and relabels to "Manage", with the same destination. Two rows
needed more than a relabel, because their existing destination was a dead end once
granted:
- Battery: ACTION_REQUEST_IGNORE_BATTERY_OPTIMIZATIONS only ASKS to add an
exemption and cannot remove one. An already-exempt user now goes to the system
list (verified: Settings$HighPowerApplicationsActivity).
- Notifications: requestPermissions() does nothing once the answer has been given.
Now opens app notification settings, which toggles either way.
Also fixes the launcher row disagreeing with itself. The status read
resolveActivity(MATCH_DEFAULT_ONLY), which can name us for merely being a HOME
candidate, while the button asked RoleManager. So the row could say ON while the OEM
launcher was still home — and the button would then offer to BECOME home rather than
open the picker. That is the other half of the same report: "in the apk I have granted
the permission ... BUT in the settings of the tablet it still shows the tablet native
launcher as home." Status and action now ask the same authority.
Verified on an Android 12 tablet, both directions: not-home reads OFF/Set; after
becoming home it reads ON/Manage and Manage opens the Home-app picker (DefaultAppActivity)
— a way out, which is what was asked for.
NOTE: this screen's strings are hardcoded English in the layout and in code ("ON",
"OFF", "Enable", "Continue Anyway"), so "Manage" matches what is already there rather
than introducing one translated word among twenty untranslated ones. Localising the
screen is worth doing and is deliberately not mixed into this change.
Reported on #234 as a screen that flashes white "over and over", unkillable — "there
is nothing we can do on the tablet". It is a leaked listener.
ProvisioningActivity installs onRegistered/onUnpaired/onPaired on WebSocketService and
then finish()es. The service outlives it and nothing ever clears them: MainActivity
assigns neither of those three, so nothing overwrites them either. onPaired therefore
stays wired to a destroyed Activity for the life of the process — keeping it alive, and
still firing.
And it fires often. The server sends device:paired on EVERY register, not only the
first. So: register -> paired -> the stale callback starts MainActivity with
CLEAR_TASK -> new Activity binds and registers -> paired -> again. Measured on an
Android 12 tablet with a bare paired device and nothing assigned: 240 activity starts
in 180 seconds, about 1.3 a second, indefinitely.
Android 12 is where it becomes intolerable rather than merely wasteful: every launch
draws a splash screen there, so each iteration is a visible white flash. The same loop
on Android 9 has no splash and reads as an occasional glitch — which is why it was
originally dismissed as unreproducible after a clean reinstall. A clean reinstall
starts MainActivity directly and never runs ProvisioningActivity, so the callback is
never installed and the loop never begins. Pairing is what arms it.
onPaired is now one-shot — the hand-off to MainActivity is all it was ever for — and
all three are dropped in onDestroy too, which covers backing out before pairing
completes.
Same device, same pairing flow, 180s: 240 activity starts and 240 splash screens
before, 0 and 0 after, with registrations falling from 240 to 2.
⚠️ No other callback is ever nulled either (there are ~20). MainActivity's are
overwritten by the next MainActivity so they self-heal, but each one leaks the previous
Activity until then. Worth a sweep; this commit fixes only the three that never get
overwritten.
PlaylistController.next() asks for a playlist refresh on every item advance, and
requestPlaylistRefresh() emits a full device:register. The server's register handler
runs 7+ statements plus the identity/fingerprint path and rebuilds the playlist
payload, then pushes the whole playlist back down. So a panel showing a 10-second
image re-registered six times a minute, indefinitely, and each reply fed a fresh
playlist into a controller that had to diff it — which is what kept the #234 restart
loop supplied.
It was buying nothing. The heartbeat already refreshes every 4th beat (60s), so the
periodic pull this duplicated happens either way.
Throttled at the single chokepoint rather than by editing callers, because the callers
have genuinely different intents — network-came-back, service-connected, per-item, and
the heartbeat itself — and ranking them would be guesswork. A shared floor keeps every
caller's meaning: recovery paths still refresh, they just cannot stack. The window sits
just under the heartbeat's own 60s so the two interleave instead of the throttle
systematically eating the pull we are relying on.
Measured on the reproduction over 240s: 9 registrations for 9 item plays before, 3 for
the same 9 plays after, with playback unchanged. The saving scales with how short the
items are — a 10s item goes from six refreshes a minute to about one.
Does NOT change what a refresh does, only how often one may be asked for.
Reported as "if there are 2 pictures or one picture and one video only one plays",
and the reporter had never once seen the second item.
PlaylistController is constructed with MainActivity, so every rebuild gives it a fresh,
empty instance. The playlist then arrives — from the disk cache or the socket, it does
not matter which — and the controller sees "0 -> N items", treats it as a first load,
and starts at the top. Anything the panel does that recreates the Activity therefore
sends playback back to item 1.
That would be survivable if it happened rarely. On the reproduction it happened at
every item boundary: the device re-registers, the app relaunches itself with
NEW_TASK|CLEAR_TOP, onCreate runs, and playback restarts. The second item was on
screen for 135ms each cycle, which is why it read as "only one plays" rather than as
a glitch. Prod play_logs agree: the second item logging 0-1s durations while the first
accumulated every real second of playtime, on two unrelated customer devices.
Position now lives in ServerConfig, outside the object that keeps being rebuilt, and
start() resumes from it when the save is recent. A cold start, a stale save, a
shrunken playlist, a missing save, or a clock that jumped backwards all fall back to
starting at the top, so genuine first-runs are untouched.
This does NOT address why the panel relaunches itself once per item — that is the
noisier half and wants its own change. It does mean a relaunch costs a restarted item
instead of a playlist that can never advance.
Reproduced first, on an Android 9 emulator with the reporter's exact shape (12MP
portrait JPEG + 40s MP4): image 135ms before, a full 10.05s after, with the video
holding its 40.1s, over four clean cycles.
Three attempts inside one hour, then a day of silence, was calibrated for the wrong
cost. The ~8.7MB re-download that throttle exists to prevent is already prevented by
the APK cache — downloadAndInstall reuses a previously verified file, so attempts
2..N pull no bytes. What actually blocks these installs is a confirm dialog waiting
for somebody to walk past, and giving up an hour in guarantees nobody has.
The cap is now 40, roughly a working day at the 30-minute cadence, before falling back
to the existing daily retry. Two things had to come with it, because raising the number
alone would have made things worse:
Telling the operator is now a SEPARATE threshold from giving up. It used to fire at
the cap, so a bare bump would have pushed "this panel needs attention" from about an
hour out to about twenty. It fires at ATTEMPTS_BEFORE_FLAGGING (3) instead, and
statusFor keys on the same threshold, so a device reports manual_update_required as
soon as a human is demonstrably needed and KEEPS reporting it while it retries.
Previously the status dropped back to 'pending' once the backoff window elapsed, so a
panel that needed hands looked healthy in between attempts.
PackageInstaller sessions are now abandoned before a new one is opened. Every attempt
stages a full copy of the APK via openWrite, and a session whose dialog is never
accepted holds onto it. At three that was a rounding error; at forty it would be
~350MB of staged installs on hardware without it to spare, and would eventually trip
the per-app session limit.
The warning text no longer promises a 24h backoff it is not about to take, and says
what would actually fix it — accept the prompt, or have the MDM delegate install
permission.
The three tests that broke encoded the old thresholds and were rewritten to the new
intent rather than retuned to pass.
The dashboard button sent the same checkForUpdate() the 30-minute timer calls, so it
was subject to every guard the timer is subject to, and every one of those guards
returns silently. The toast fires on ack.delivered — which only means the command
reached the device's socket — so a panel that was capped, or standing down under an
MDM, looked exactly like one that had updated. "You get the toast popup, but nothing
happens" was an accurate description of working code.
A forced run is a different thing from a timer tick: a human aimed it at one device
and is watching that screen. So it now
- hands the attempt budget back (OtaThrottle.onForcedCheck), un-parking a device
sitting in backoff instead of making it wait out the window,
- overrides the MDM stand-down, since a targeted human action is a stronger and
better-aimed signal than the global OTA_ALLOW_MANAGED_DEVICES switch,
- and REPORTS the outcome, including the boring ones. "Already on the latest
version" is the single most valuable line here: silence was indistinguishable
from failure, and that ambiguity is the whole bug.
It also distinguishes "install launched" from "installed". Off device-owner Android
raises a confirm dialog somebody has to accept, and the gap between those two states
is precisely where the button appears to do nothing — so the report names which one
happened and says the dialog is waiting.
The timer path is unchanged and stays quiet on purpose: reporting every capped tick
would move a Fire-OS-restart flood onto the WS channel, which is what #139 fixed.
Verified on a real panel end to end: dashboard socket emit -> ack {"delivered":true}
-> "Force update check triggered (operator)" -> "Force update: already on the latest
version (1.9.23)". OtaBackoffCadenceTest additionally pins the retry cadence that
prompted this (3 fast attempts, then one per 24h, full budget back on a new release)
so it stops being re-derived from the source each time it comes up.
A player stands down from self-updating when another device owner manages the panel,
on the assumption that the MDM distributes packages instead. That assumption does not
always hold: an operator may run an MDM for policy alone and still want ScreenTinker's
OTA to own the player. Until now there was no way to say so — the stand-down was a
client-side decision with no operator input.
OTA_ALLOW_MANAGED_DEVICES=1 makes the server advertise `allow_managed: true` in
/api/update/check, and players skip the stand-down. Default off: the safe behaviour
stays the default, and only an explicit opt-in changes it.
Absence is not consent. The client parses the field with a false default, so a newer
player against an older server that has never heard of it still stands down; and the
server always emits the key, so a player can tell "the operator said no" from "this
server has no opinion". Config parsing is strict for the same reason — only 1/true
enable it, and anything else, including a plausible typo like "ture" or "yes", lands
on the safe side rather than riding JavaScript truthiness.
This deliberately does NOT grant silent install. Off device-owner, and without
DELEGATION_PACKAGE_INSTALLATION delegated by the MDM, Android still raises a confirm
dialog somebody has to accept, so the override alone will not fix a fleet whose
installs are failing at that dialog — delegating the scope is the real fix there. The
README says so at the point of use, because reaching for this flag is the natural
mistake.
Only reachable because the stand-down now runs after the version check rather than
before it; it needs the server's answer in hand to consult.
Reported as one or two frames of the OUTGOING photo after every transition, before
the incoming one appears. Three things conspired, all at the moment the wipe ends.
The overlay is a translucent SurfaceView with setZOrderOnTop(true) and a clear colour
of (0,0,0,0). onDrawFrame() cleared unconditionally, before testing whether there was
anything to draw. finish() left RENDERMODE_CONTINUOUSLY on and only POSTED the content
swap and the hide to the main thread, so the GL thread got at least one more frame in
first: it cleared to fully transparent while the overlay was still visible, showing
straight through to the ImageView — which still held the previous photo, because the
swap had not run yet. Not a black flash; a see-through one. The same clear ran on the
failed/hard-cut path.
So: clear only when a frame is actually going to be drawn over it, and stop the render
loop in finish() on the GL thread rather than waiting for the main thread to park the
overlay. What stays on screen is then the wipe's final frame, which is the destination
image, and it is correct to leave it there.
That still left the hand-off itself racing. Hiding a Z-ordered SurfaceView is a
SurfaceFlinger transaction that is not synchronised with the app drawing the newly
mounted bitmap, so the hide can land a vsync before the paint and uncover the old photo
anyway. The overlay now lingers briefly before parking. It costs nothing to look at —
both layers are showing the same picture — and it removes the race rather than
narrowing it.
Measured on the panel with 64x36 frame classification over screen recordings: the old
photo reappeared after 1 of 4 wipes before, 0 of 14 after the first two changes. That
sampling runs through a virtual display and cannot see every composited frame, so it
bounds the problem rather than proving absence — hence closing the last gap by
construction instead of by measurement.
The web player never had this: it calls mount() and then hides the canvas synchronously
in one task, so both land in the same paint.
While follower mode is on — a video wall follower, or a group-sync member —
playCurrentItem() deliberately never calls scheduleAdvance(): the wall/group tick
owns the index instead. Leaving that mode cleared the flag but re-armed nothing, so
the item already on screen had no timer behind it and the playlist stopped dead.
Unchecking "sync" on a group froze every member showing an image, until the app was
restarted. A 30-frame sample of a real panel returned exactly one unique frame.
Video hid the damage: onVideoComplete() -> next() still fires once repeatMode drops
back to OFF, so a video playlist recovers on its own and only images and widgets
strand. Both wall and group exit run through setWallFollower(), so the fix belongs
there rather than in either controller.
The entering edge was wrong in the same way, oppositely: a timer armed by the last
playCurrentItem() stayed live across the transition into follower mode and would fire
a next() that fights the tick for the index. It is now cancelled.
Resume is measured from when the item actually started, so leaving sync 8s into a 10s
image advances in ~2s rather than restarting the full slot; an already-elapsed slot
yields 0 and the existing MIN_ADVANCE_MS backstop keeps that off a busy loop.
FollowerExit is a pure seam so the arithmetic is testable without a Handler.
Verified on the panel that reproduced it: "follower mode off — resuming self-advance
in 9233ms", same pid, 40 frames / 7 unique / 9 advances where it previously froze.
The MDM auto-detect added in #166 asked "is any device admin active outside our
package". On a stock Fire TV stick the answer is yes: com.amazon.tv.parentalcontrols
is registered, holding wipe-data and nothing else. A retail stick with no enrolment
anywhere therefore declared itself MDM-managed and opted out of updates for good —
one sat 12 versions behind (1.9.11 against 1.9.23) while the server offered it every
release in between.
Device admin is not device owner. isDeviceOwnerApp/isProfileOwnerApp are public since
API 21 and accept any package name, so the owner really can be read directly; the
comment claiming otherwise was the root of the over-broad test. Profile owner is not
enough either — on that same stick parental controls owns user 0 — so the check is
now a foreign DEVICE owner, and delegated install scope short-circuits it since an
owner that delegated installs to us wants us installing.
Where doubt remains the asymmetry decides it: standing down wrongly is silent and
permanent, while attempting wrongly is capped at MAX_INSTALL_ATTEMPTS and surfaces
manual_update_required. Better to be the kind of wrong that reaches a dashboard.
That visibility was missing too. The stand-down ran before the version check, so a
managed panel never learned an update existed and kept reporting ota_status 'none' —
indistinguishable from up to date, which is why nothing flagged it. It now checks
first and parks genuinely-managed panels in manual_update_required, announced once
per target version rather than every polling cycle.
ManagedLogic is a pure seam alongside TierLogic; the admin shapes under test are the
ones dumped from the real device.
Two problems on a panel showing one fullscreen widget, both visible as flashing.
The player re-navigated the WebView every duration_sec. PlaylistController.next()
requests a playlist refresh between plays and playCurrentItem() re-issues the item
unconditionally, so a one-item playlist reloaded the same URL forever. The existing
dedupe guard only covers the playlist-update path, so it logged "not restarting"
AFTER the reload had already happened. On an interactive widget that also discarded
whatever the viewer had typed.
showWidget() is now idempotent: same URL with the widget already on screen returns
without re-navigating, and the cached URL is cleared at every media-type transition
so switching away and back still reloads. The refresh itself is untouched — schedule
re-evaluation and dayparting still run on the timer, and widgets keep refreshing
their own data client-side (directory-search polls its board every 30s and preserves
the current query). The web player already behaved this way via reevaluateHeldWidget;
this brings the Android player to parity.
Separately, the directory-search keyboard was laid out in fixed pixels for a
1920-wide viewport. A panel's CSS viewport is its resolution over its density, so a
1080p screen at 240dpi presents 1280x720 — where four rows of 56px keys took ~37% of
the height instead of ~24%, and the lone max-width:700px breakpoint never fired to
correct it. Key metrics are now clamped against vh. The clamp maxima are the previous
fixed values and both vh terms exceed them at 1080 tall, so a 1080 viewport renders
pixel-identically; shorter viewports scale down. The breakpoint no longer re-pins .key,
which would have undone the clamp.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The setup screen buttons used a bare <ripple> which only reacts to
state_pressed (touch). D-pad navigation triggers state_focused, which the
ripple ignored, leaving the focused button nearly invisible against the
dark background from TV viewing distance.
Wrap the button shape in a <selector> (kept inside the ripple so touch
still gets the press ripple) that adds a bright 3dp white stroke on
state_focused.
Closes#209
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Android and Tizen never emitted device:play-event, so Reports showed Total
Plays / Hours / proof-of-play as all zero for those devices (only the web
player logged plays). Both now emit play_start on show and play_end on
advance/teardown, mirroring the web player's contract (leader-gated for walls,
widget-id fallback so durations close). Server side unchanged — play_logs and
the reports queries were already waiting for the events.
Tizen parity with the web player (from the parity audit):
- audio: landscape <video> honors item.muted (warm-muted for autoplay, then
applies the real state) instead of force-muting; wall followers stay silent
- device:mute-changed: real-time per-item mute of the on-screen video
- device:remote-key: D-pad/volume/mute/home, BACK=info overlay, POWER=screen-off
- device:remote-touch: normalized-coordinate touch injection
- buffered widget swap: reveal the new iframe on load then clear (no black flash)
- diagnostic info overlay toggled by the dashboard BACK key
Still muted on Tizen: the portrait AVPlay video path and transition-composited
video (would need webapis.avplay volume APIs / renderVideoBuffered work).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered.
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs.
A solo fullscreen widget (or image) with duration_sec=0 hit an unclamped
scheduleAdvance(item.durationSec * 1000L) in PlaylistController.playCurrentItem,
scheduling a 0ms auto-advance. For a single-item playlist next() re-selects the
same item, so it re-played every looper tick (~20x/sec) — black-screening the TV
and locking the UI (couldn't even reach home). Triggered when a schedule collapses
the playlist to a single always-on duration-0 widget.
Use slotMs() (the max(1, duration||10) contract shared with the web/Tizen players)
so a zero/negative duration floors to 10s. Also floor scheduleAdvance() itself to
MIN_ADVANCE_MS (500ms) as a backstop so no future path can busy-loop the main thread.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The hidden-settings PIN box (2x back) and the change-server URL dialog couldn't be
typed into on kiosk devices: a plain AlertDialog shown over the player's
SYSTEM_UI_FLAG_IMMERSIVE_STICKY activity never gains window focus, so the soft
keyboard doesn't attach and the EditText gets no cursor. On a panel/Fire TV with
no hardware keyboard that means the PIN can't be entered at all. Pre-existing
(showPinDialog unchanged since it was added; immersive flags since the initial
release) — surfaces on tier-0 kiosk devices where immersive is active.
Fix: shared showImeDialog() applies the standard immersive-dialog IME workaround —
mark the dialog NOT_FOCUSABLE before show() (so it doesn't steal focus and reset
the activity's immersive flags), mirror the immersive systemUiVisibility onto the
dialog, then clear NOT_FOCUSABLE after show() so the IME can attach, force
SOFT_INPUT_STATE_ALWAYS_VISIBLE, and requestFocus the field. Routed both the PIN
and change-server dialogs through it.
Compiles (:app:compileDebugKotlin). IME behavior needs a real tier-0 device to
confirm (can't be exercised headless).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Symptom 1's 'stuck on first load, fixed by toggling the playlist' is stale
download backoff. On a fresh device the first downloads fail while the link is
settling; DownloadCoordinator escalates an exponential backoff (15s..5min cap),
and ensure() then SKIPS those items. The 60s playlist refresh re-fires
onPlaylistUpdate but ensure() still skips them, and backoff was only ever cleared
by forget() (content-delete) — never by a re-assignment. So the item stays stuck
until the 5-min window happens to lapse; toggling the playlist is just a manual
way to wait it out.
Fix (storm-safe — neither reset fires on the routine same-playlist 60s refresh):
1. DownloadCoordinator.resetBackoff(id) / resetAllBackoff() — clear attempts +
nextAttemptAt but KEEP inFlight (single-flight preserved, no duplicate .part).
2. onPlaylistUpdate resets backoff for each item ONLY when the content-id
signature changed (first load, reassignment, toggle-back), then ensures — so a
genuine (re)assignment retries immediately. Same-signature 60s refresh -> no
reset -> the retry-storm guard stays intact.
3. Network onAvailable (was onLost-only) -> resetAllBackoff() + requestPlaylistRefresh,
so content that failed while the link was settling retries the moment real
connectivity arrives.
Tests: DownloadCoordinatorTest — resetBackoff/resetAllBackoff re-attempt a
backed-off item before the clock advances; existing backoff/single-flight tests
unchanged. :app:testDebugUnitTest green.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Vertical Shorts were played in a player forced to 100%x100% on a landscape
frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at
ingest, persist it, and have every player honor it.
- Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR
portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/
reports its true dimensions), and persist it as st_aspect=vertical on the
stored embed URL. That's the only signal players get (remote_url), so it must
be captured at ingest, not re-derived per loop. YouTube ignores the unknown
param; players read the video id, not the full URL, to build the embed.
- Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen,
pillarboxes cleanly on landscape) instead of 100%x100%:
web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen
(player.js single-zone + zone paths). Dashboard library uses a static thumbnail,
so it's unaffected.
Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance +
YouTube ToS; embed-disabled Shorts already skip gracefully.
Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical,
landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles;
web player inline JS + Tizen player.js parse.
Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed
backfill) — re-add to fix, or a follow-up migration.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>