#236: the wall canvas was secretly framebuffer space rather than the wall as
the audience sees it. Invisible while every panel is the normal way up, and
actively misleading the moment one isn't — two portrait-mounted panels standing
side by side had to be STACKED VERTICALLY in the editor, with a pre-rotated copy
of every video, before the output came out right. It worked, but only after
trial and error, and it meant a portrait wall could never reuse content as-is.
Each panel now carries a mounting rotation (0/90/180/270 clockwise, the same
convention as the per-device orientation setting), the canvas means the physical
wall, and the player works out the mapping. The geometry lives in one place,
server/lib/wall-geometry.js, because four players have to agree on it to the
pixel across a seam.
Existing walls need no migration and do not move. Every wall in the field is
rotation 0, and that case takes the original expression verbatim on all three
players rather than the algebraically-equal centre-based one — the two differ in
the last float bit, and a float's worth of disagreement between two panels is a
hairline seam down a wall that was aligned yesterday. Pinned by the first test
in wall-geometry.test.js and by wall-payload.test.js.
While a display is in a wall its panel rotation replaces its own orientation:
both describe the same physical fact, so honouring both turned the content twice.
#235: a wall replaced its members' cards, so one dead panel of a four-panel wall
was invisible from the dashboard, and inspecting a single screen meant pulling it
out of the live wall and putting it back. The wall screen now lists its panels
with live online state, a per-panel screenshot request, and a link to each
device's page; the dashboard wall card carries per-member status chips that track
socket updates.
Tests: wall-geometry.test.js re-simulates the CSS box independently and asserts
each panel's viewport maps onto exactly its own rect of wall space, for every
rotation, plus a mixed wall and the Tizen player's hand-ported copy executed
against the canonical rule. Full server suite green (1260).
Not verified here: the Android and Tizen renders on real hardware. Kotlin
compiles clean; the maths is shared/tested, the view plumbing is not.
The changelog stopped at 1.9.2-patch2, so 23 shipped releases had no entry — including the whole
transition engine, group sync, the device-owner foundation, the hardening pass and every #234 fix.
Anyone deciding whether to upgrade, or working out which release changed a behaviour, had nothing to
read between 1.9.2 and now.
Written from the actual commit ranges between tags rather than from memory, and pitched at the
question a reader has ("do I need this, and what will change") rather than as a commit dump. Detail
scales with the release: 1.9.5 (group sync, device-owner foundation, agency folders) and 1.9.25 get
real explanation; 1.9.9 and 1.9.19 get two lines, because that is what they were.
The 1.9.16 hardening entry describes each fix in the same neutral terms as its commit — the
invariant restored, not the weakness. This is a public repository, some findings from that review
are still open, and exploitation detail helps nobody deciding whether to upgrade. The advice there
is just "upgrade".
Also adds a CHANGELOG check to bump-version.sh: it warns if the release being cut has no entry.
Deliberately a warning and not generation — a generated changelog is worse than none, since it reads
like documentation while saying nothing. This only stops a release being cut silently without one,
which is how the file fell 23 versions behind.
Documents the #142 changes and tells operators with an already-bloated
device_status_log to reclaim space with a one-time manual VACUUM in a maintenance
window (retention now bounds further growth). Explains why auto-VACUUM is not
enabled. New doc: docs/maintenance-device-status-log.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Brings the Tizen TV player to parity with the other players: closes the five
Tizen issues Bold Media Group filed (#118-#122) and adds the two larger renderer
features it was still missing.
Fixes (#118-#122)
- #118 Sticky "Not authenticated" banner. On TV sleep/wake the socket reconnects
and a heartbeat could land on the fresh, not-yet-registered socket; the server
rejected it and the old handler painted a permanent banner AND dropped the saved
credentials, forcing a re-pair. Heartbeats are now gated on a per-connection
authenticated flag (true only between device:registered and disconnect/auth-error),
the heartbeat stops on connect/disconnect/auth-error, the banner clears on
device:registered, and the auth-error toast is non-sticky.
- #119 app_version stuck at 1.0.0. Resolved at runtime from config.xml via the Tizen
application API, with a fallback constant that build-wgt.sh stamps from config.xml.
- #121 Remote commands. Added a device:command handler (refresh/launch/screen_on/
screen_off; honest no-op toasts for update/reboot/shutdown, which need B2B/MDM
privileges a sideloaded app lacks). Removed the dead device:reload listener.
- #120 Dashboard preview. Added device:screenshot-request + remote-start/remote-stop.
Images capture; video/YouTube fall back to a status card (TV hardware video plane
and cross-origin iframes can't be read into a canvas).
- #122 Updates/boot. Documented the real paths (re-sideload or URL Launcher/MDM
refresh; display-level kiosk/boot settings) since a sideloaded .wgt has no in-app
OTA or config.xml autostart.
Multi-zone layouts (Android parity)
- New ZoneRenderer ports the Android ZoneManager: zones positioned by percent
geometry with z_index/fit_mode/background, assignments grouped by zone_id
(unassigned content goes to the first zone), each zone rotating independently with
the same per-item schedule gating (#74/#75). app.js selects the renderer from
payload.layout; single-zone playback is unchanged.
Video walls (web-player parity; Android has none)
- New WallController mirrors the web player: when payload.wall_config is present the
stage is positioned (vw/vh) as this screen's slice of the wall. The leader plays
normally and broadcasts wall:sync at 4Hz; followers hold the leader's item, align
index, and lock their video to the leader's clock with a latency-compensated drift
controller (hard-seek past 0.3s, gentle +/-3% playbackRate nudge past 0.05s), and
request an immediate position on (re)connect via wall:sync-request. Per-tile
rotation is not applied yet (matches the web player). Wall emits are gated on
auth + connection so a pre-register tick can't trip device:auth-error.
Not ported: video-wall per-tile rotation, plus the minor Android-only reporting
events (device:playback-state, device:log) and the N/A offline-cache events
(device:content-ack/content-delete). None affect on-screen playback.
Verified: JS syntax + headless unit tests of zone grouping/geometry and wall
leader/follower + drift logic. NOT yet validated on Tizen hardware - multi-screen
video sync in particular needs a real wall to tune.
minSdk 26 makes AGP default the v1 (JAR) signature off, so the release APK is
v2-only. Some MDM-managed commercial signage (MAXHUB via the Pivot MDM) silently
removes a v2-only app on the next reboot because its boot integrity check expects
a v1 signature — screens that power-cycle nightly lose the app and fall back to
the setup screen.
`enableV1Signing = true` has no effect at minSdk >= 24 (verified: still v2-only).
Instead, finalize assembleRelease with a `resignReleaseV1` task that re-signs via
apksigner with --v1-signing-enabled true and a low --min-sdk-version, emitting v1
alongside v2/v3. Verified: v1+v2+v3 at min-sdk 19, verifies at API 36, and the
re-signed APK installs and runs on a live API 36 emulator.
Closes#81
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each playlist item can carry schedule blocks (active days, start/end
time-of-day, optional start/end dates). An item plays when the screen's
local "now" matches at least one block; an item with no blocks always
plays. #74 covers time-of-day/day-of-week windows including overnight
wrap; #75 covers inclusive date ranges (auto-expiry). Evaluation is
on-device, so dayparting and expiry work offline.
- Shared evaluator contract: shared/schedule-vectors.json (39 vectors —
DST US+AU, overnight-wrap anchoring, timezone correctness, date
boundaries). Canonical JS evaluator in server/lib/schedule-eval.js;
Kotlin and Tizen ports kept in lockstep by drift guards (Tizen byte-diff
test, Kotlin JUnit reads the shared JSON, new android-test CI job).
- All three players (web, Android, Tizen) filter by schedule against their
own clock, idle with a "Nothing scheduled" message + 30s re-check when
everything is filtered, and fail open on any evaluator error.
- Editor: per-item schedule modal + row badge in the playlist editor;
client validation mirrors the server; editing marks the playlist draft.
- Part B (behaviour change): device/group schedule overrides now evaluate
in each device's effective timezone instead of server-local time.
- Device detail shows the reported timezone + a clock-skew warning.
- i18n for en/es/fr/de/pt across all new strings (namespaced itemsched.*
to avoid colliding with the device-schedule calendar's schedule.*).
- CHANGELOG documents the feature, the Part B change, the fail-open
guarantee, and the scheduled-single-video re-render tradeoff.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>