* feat(group-sync): synchronized playback per group (server + Android) [stage 1]
Play a group's shared playlist in lockstep across its displays — start/end items
together — by reusing the video-wall sync primitive with the spatial transform
removed and keyed on group_id instead of wall_id.
Server:
- device_groups += sync_enabled + leader_device_id (optional pin).
- buildPlaylistPayload emits a group_sync:{group_id, is_leader} block ONLY for a
member whose playlist matches the group's shared playlist (playlist-match guard —
a mismatched member is ignored, never synced). Membership via device_group_members.
- Leader auto-election: pinned-if-online -> first online matching member -> stable
fallback; computed (never persisted, so the operator's pin is preserved).
- group:sync / group:sync-request relay among eligible members (mirrors wall:sync,
guarded on membership + playlist match).
- Self-heal: re-push payloads to group members on (re)connect so is_leader refreshes.
- PUT /api/device-groups/:id accepts sync_enabled + leader_device_id and re-pushes.
Android:
- WallController is now mode-aware. WALL = transform + object-fit:fill + forced
follower-mute (UNCHANGED — every wall branch is byte-equivalent when isGroup=false).
GROUP = same leader/follower timing incl. the full video drift controller, but
full-screen (no transform), normal fit, and per-item mute honored (no forced mute).
- WebSocketService: emitGroupSync/emitGroupSyncRequest + onGroupSync/onGroupSyncRequest.
- MainActivity: dispatch emit by mode, parseGroupConfig, onPlaylistUpdate group hook.
Wall path is provably unchanged (additive mode, defaults to WALL). Kotlin compiles;
server suite 407/407.
Stage 2 (follow-up): web + Tizen parity, dashboard sync toggle + leader picker,
offline-sweep leader promotion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): web + Tizen player parity [stage 2]
Mirror the Android group-sync generalization in the two web-based players so a group
with a shared playlist syncs across mixed player types, not just Android.
Web player (server/player/index.html):
- group:sync / group:sync-request handlers (index jump + latency-compensated video
drift, same maths as wall:sync) — no audio policy here, per-item mute honored.
- emitGroupSync() + applyGroupSync() (4Hz leader broadcast; follower sync-request).
NO CSS transform, NO forced mute (unlike applyWallMode).
- isFollower now also true for a group follower (suppresses self-advance).
- handlePlaylistUpdate handles data.group_sync (mutually exclusive with wall).
Tizen (tizen/js/player.js WallController + app.js):
- WallController is mode-aware: WALL styles the slice + forced follower semantics
(UNCHANGED when mode !== 'group'); GROUP clears any wall styling (full-screen) and
drives leader/follower timing only. syncId()/clearStageStyle() helpers; emitSync/
onSync/onSyncRequest key the event + id off the mode.
- app.js: group:sync/request socket handlers; onPlaylist enters group sync on a
group_sync block, else exits — content renders through the normal single-zone path.
Realigned the v4-exit-signal-phase3 TIZEN slice (682->696) shifted by the app.js edits.
Wall path is provably unchanged in both (additive group mode). Server suite 407/407;
both players' JS parse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): dashboard UI — sync toggle + leader picker [stage 3]
On each group's header row:
- "Sync" checkbox -> PUT /api/groups/:id { sync_enabled } enables synchronized
playback; server re-pushes to members so they enter/exit sync mode. A hint notes
it needs a group playlist and that a display on a different playlist is ignored.
- When on, a "Leader: Auto / <display>" picker -> { leader_device_id } (null = auto-
elect, which self-heals; or pin a specific member to always lead when online).
Adds api.updateGroup(id, data) and the en i18n strings (en-only, mirroring the
existing per-group UI keys; the i18n parity test is apitoken-scoped).
Frontend parses (ESM); server suite 407/407.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): rework to clock/schedule sync + double-buffer + polish
Replace the leader/follower relay model with clock/schedule sync. Every
same-playlist member derives the identical (index, position) locally from a
server-disciplined clock + the deterministic playlist schedule, so sync:
- needs no server at play-time (offline-native), and
- has no leader role to double-elect (kills the split-brain class the leaked
WallController tick produced).
Server
- heartbeat-ack now carries server_ms + echoes client_ms for NTP-style clock
discipline; the client caches the offset (survives an outage).
- POST /groups/:id/resync -> group:resync (manual "Resync now").
- (kept: group_sync payload; leader machinery is now vestigial/ignored.)
Clients (web / Tizen / Android)
- Clock offset disciplined over the heartbeat, cached (localStorage / prefs).
- Schedule engine: pos = (syncedNow mod Sum(duration_sec)) with a CANONICAL
slot formula identical across platforms so mixed-platform groups can't drift.
- Snap-on-load: a fresh clip hard-seeks ONCE to the exact position (was ~5s of
gentle nudge to eat a ~0.3s load offset); steady-state keeps the gentle nudge.
- Double buffer: warm the next clip a few s before the boundary -> instant
switch, no black hold. Android pre-decodes on a throwaway surface so the swap
doesn't flash one wrong-aspect (landscape-stretched) frame.
- In-place duration edits: duration_sec dropped from the change signature and
applied in place, so a duration edit re-anchors the schedule WITHOUT a restart.
- Live-log shows discrete corrections (jump/align/seek) immediately; only the
steady-state line is throttled.
Android
- Fix leaked WallController leader tick: onDestroy() now stops it (Handler on the
main looper outlived the Activity -> zombie broadcaster / split-brain).
Dashboard
- Group leader picker -> "Resync now" button.
Tests: heartbeat-ack clock fields + resync route; exit-signal .wgt slice realigned.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lets an operator (or an MDM) own updates instead of the app self-installing, which
on managed panels shows a self-install confirm dialog over customer content
(#155). Three layered controls:
- GLOBAL (server): config.otaEnabled from OTA_ENABLED (default on). When off,
/api/update/check returns update_available:false, reason:ota_disabled_global —
the whole instance stops offering updates.
- PER-DEVICE (server + dashboard): new devices.ota_enabled column (default 1). When
0, that device is never offered an update (reason:ota_disabled_device). A
"Self-update (OTA)" toggle in the device settings flips it via PUT /api/devices/:id.
- AUTO-DETECT (Android): UpdateChecker stands down entirely when a foreign device
owner (an MDM/DPC) manages the panel — detected via getActiveAdmins() + not being
device owner ourselves. Pure client-side, errs safe, needs no server change.
The two server gates are enforced server-side so they cover EVERY client version,
not just ones with the client-side stand-down. When OTA is off the device still
reports its version (dashboard sees state); the MDM/operator owns the actual update.
For an MDM-managed fleet (e.g. Pivot/MAXHUB), turn OTA off and let the MDM push the
APK — the install-dialog race disappears from every angle.
Tests: +2 (per-device gate + a real OTA_ENABLED=false server for the global gate);
full server suite 393 pass; Android compiles.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Client-side fixes to the Android signage player, all validated end-to-end on a
Pixel-10 emulator (Android 16) against the alpha server.
- content download: a local item with "remote_url": null was mis-tagged as a
remote stream (org.json optString returns the STRING "null" for a JSON null),
so it was ack'd "ready" and NEVER downloaded — stranding the screen on
"waiting for content" and only ever playing 1 of N files. Guard with isNull().
- playback (#162): PlaylistController trusted isRunning+currentIndex as "already
playing" and never re-called playItem, permanently stranding a panel on
"waiting for content" after a restart/OTA/content-not-ready-at-first-start.
Guards now require hasContentOnScreen (a genuine render) before short-circuiting.
- provisioning: revert to the URL-entry screen if a connect attempt hangs >60s
(wrong/unreachable URL) instead of an endless "Connecting to server…".
- re-pair: a server rejection (device:unpaired / auth-error) left the device
connected-but-unregistered with no pairing code (stuck); a naive re-register
then stormed the #150 reclaim guard ~20x/s. Now: re-register once, debounced +
backed off; honor the reclaim-settle window with a stable "re-pairing available
in Xs" countdown; show the code only once the server accepts it (isPairingCodeLive).
- status: a fully-online device could sit on a stale "Connecting to server…" when
MainActivity was relaunched (CLEAR_TASK) after the service already registered —
it now pulls a fresh playlist on bind so the real state renders.
- setup: add a Default Launcher (HOME role) step so a kiosk can be set as the
default launcher without adb (prevents ~45s activity-recreate churn).
- debug: new DebugLog.v() streams the deep download/playback trace only while
live dashboard debug is enabled; silent in production.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Remove stray brace that broke compilation (MainActivity line 985)
- Server generates unique 6-digit PIN per device during pairing
- PIN stored in encrypted SharedPreferences (ServerConfig.settingsPin)
- Fallback: generate random PIN locally if server doesn't send one
- Include settings_pin in device:paired on pair + reconnect
- DB migration: settings_pin column on devices table
- Hint changed from hardcoded 0000 to generic 'PIN' string
The player opened duplicate/rapid WebSocket connections for the same device_id: connect() was
unconditional (disconnect + forceNew socket) and reachable from every lifecycle entry point
(boot, service start, MainActivity/ProvisioningActivity bind, foreground re-bind, START_STICKY).
A ROM that re-binds on foreground (MAXHUB PROC_STATE_TOP, isBindService:true) therefore
re-invoked connect() repeatedly -> a burst of sockets, each evicted by the next (the 8-in-9s
storm). Fire TV never re-binds like that, so it never reproduced.
- ConnectionGuard (new, pure/testable — service is the shell, per the OtaThrottle pattern):
shouldOpenNewSocket(hasSocket, sameUrl, socketActive) — reuse a live/self-healing socket to
the same url; open a new one only when none is usable.
- WebSocketService: connect() is now idempotent (@Synchronized + ConnectionGuard) — every entry
point reuses the one socket, never opens a duplicate; body split into openSocket(). socketActive
/ currentUrl track the single socket.
- Single owner: onStartCommand now calls connect() so the SERVICE owns the one connection
(idempotent across START_STICKY restarts), not whichever activity binds.
- Reconnect discipline: on io server/client disconnect (which Socket.IO does NOT auto-reconnect)
mark the socket inert and schedule exactly ONE backed-off re-open — never a blind re-open loop;
a transport drop keeps socketActive=true so Socket.IO's own reconnect is reused.
Test: ConnectionGuardTest (5, incl. 8-rapid-binds-all-reuse). :app:testDebugUnitTest green
(ConnectionGuard 5, OtaThrottle 7, ScheduleEval 1). NOT bumped/signed/released — Dan builds+signs
with the BMG keystore; 1.9.2-patch2 (server net) covers un-updated devices.
/api/update/check offered the update whenever client !== latest (raw string
inequality, not semver) with no backoff. A device that can't APPLY the update
(broken OTA client 1.7.12, signing/Fire OS) keeps reporting the same version and is
told update_available=true on every poll; a fast poll loop saturates the event loop
(prod loop-lag 49s). All requests share one NAT IP, so IP-keying is useless.
server-only breaker (lib/ota-breaker.js), two independent axes:
- RATE breaker (primary, immediate): a key checking >THRESHOLD (3) times within
WINDOW (60s) is looping -> throttle update_available with exponential backoff
(30s->2m->8m->cap 30m). Healthy devices poll ~12 min and never approach this, so
rollout/stragglers are inherently safe -- NO grace-for-flood timer; slow == safe.
- PHANTOM guard (immediate): unrecognized version, or a prerelease of an OLDER core
(superseded old-minor beta e.g. 1.9.1-beta4), gets no-offer on the first check. A
RECENT real older version (beta3 vs latest beta4; stable 1.7.12) stays offerable.
- Never offers a downgrade (client >= latest -> no offer).
KEYING (#144 option 3): keyed on device_id when present, else reported version.
- server.js:581 accepts + logs ?device_id=, passes it to the breaker.
- UpdateChecker.kt:122 appends &device_id=<config.deviceId> (existing registered id;
omitted until provisioned). One-line client change.
beta4+ clients get precise per-device throttling; stuck legacy clients sending only
?version= are caught by the version-keyed + rate + phantom logic. Response gains
additive `reason` + `retry_after_seconds` (old clients ignore).
BOUNDED STATE: a periodic sweep (startSweep, wired in server.js) evicts buckets idle
> IDLE_RESET_MS so the keyed Map can't grow unbounded (churned device_ids); not
reset-on-access only.
SCOPE (deliberate): this targets the FAST flood + phantoms. The slow #144 drip
(stable 1.7.12 polling ~every 12 min, ~20/hr) stays below >3/60s and is NOT
throttled -- catching it needs #144 option-3 "skip-this-version after N cycles",
which is intentionally NOT in this build.
NOTE: carries a CLIENT/APK change -> versionCode must increment at the beta4 bump and
the release keystore is required for the APK. The device_id path only helps devices
that can install beta4+; the stuck legacy fleet is covered by the version-keyed path.
Tests: unit (lib/ota-breaker, injected time) a-f + comparator + escalation + sweep +
slow-drip-scope; HTTP integration (real endpoint, device_id passthrough). Full suite
green serial AND parallel (234). OTA-only delta -- reconnect/reclaim/shed/content-ack/
block untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Covers API 24 (7.0) + 25 (7.1.2); all 26+ APIs were already guarded with graceful else branches; no dependency bumps. Validated on API 24 + 25 emulators: install, foreground service, #139 OTA verify on the legacy GET_SIGNATURES path (incl. tampered-refuse), EncryptedSharedPreferences, and playback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the cache/backoff loop fix (aa23cf0): make a device that can't
self-install visible to operators, and fix the signature-verify bug that kept the
whole #139 fix from engaging on the actual Fire OS target.
Dashboard surface (Phase 2):
- devices gains ota_status / ota_target_version / ota_attempts / ota_updated_at
via the idempotent ALTER TABLE ADD COLUMN migration (non-destructive,
default-backfilled, idempotent on re-run).
- The device reports ota_status (OtaThrottle.statusFor -> none | pending |
manual_update_required) in device_info; the server persists it on register
(the reconnect backstop). devices d.* already surfaces it to the dashboard.
- Dashboard shows a non-blocking amber badge when manual_update_required
("Update available (vX) - install failed N times, manual update required");
i18n key in en.js (non-en inherits via the en fallback). Server suite +1 test.
Event-driven status (Option B):
- New device:ota-status WS message, emitted on STATE TRANSITIONS only
(enter-backoff -> manual_update_required, clear -> none), so the badge updates
promptly without waiting for a reconnect and without per-poll/heartbeat chatter.
Server handler persists the same fields; an unknown/forged device_id is a safe
no-op. The register-path persist stays as the reconnect backstop.
Signature-verify fix (the critical piece):
verifyApkSignature read the downloaded APK's signer via
getPackageArchiveInfo(GET_SIGNING_CERTIFICATES).signingInfo, but that field is
null for ARCHIVE files on API 28/29 (populated only from API 30). On Fire OS 8
(Android 9 / API 28) - the actual deployment target - this returned 0 certs from
a correctly-signed APK, so every OTA was refused as "tampered," the cache was
deleted, and the full APK re-downloaded every check cycle. This was the real
cause of the #139 re-download loop, NOT a silent-install failure: the cache and
backoff added in this branch sit behind this verify gate and never engaged on
the target.
Fix: below API 30, read the archive's signer via the legacy GET_SIGNATURES +
.signatures (its v1/JAR cert, which IS populated on 28/29). Keep
GET_SIGNING_CERTIFICATES + signingInfo for API >= 30 and for the installed-app
read (which works on 28+). The archive's signer is still extracted and compared
to the installed app's signer; a mismatch or zero-cert APK is still rejected.
This reads the cert correctly on old APIs - it does not weaken verification.
Verified on emulators:
- API 28: verify now passes for a legit APK (was: 0 certs, refused). Full backoff
then engages - 8.5MB pulled once, cache-hit on retries, backoff after 3,
manual_update_required emitted once; clears on successful update.
- API 28 negative: a re-signed (different-key) APK is still refused on cert
MISMATCH - no hole opened.
- API 30: unchanged path still passes (no regression).
- server suite 173/173, OtaThrottleTest 7/7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Devices that download an OTA APK but cannot silently install it (Fire TV: no
device-owner path) re-downloaded the full APK every check cycle indefinitely -
install never completes, version never advances, next check re-triggers.
Client (UpdateChecker.kt, ServerConfig.kt, OtaThrottle.kt):
- Reuse a cached, signature-verified APK instead of re-downloading every cycle;
delete leftover invalid files; keep the verified APK on disk as the
manual-install artifact.
- Persisted per-version attempt budget (EncryptedSharedPreferences) so it
survives the Fire OS app restarts that drive the loop. An attempt is counted
only when an install is launched - a download/verify failure does not consume
the budget, so a transient network problem cannot park a healthy device in
backoff. After 3 failed installs, back off to one retry per 24h.
- Clear OTA state and caches when a check returns update_available=false while
state is pending (app relaunched as the new version).
- Report OTA status to the dashboard via device:log (tag ota) on state
transitions only (enter-backoff, clear) to avoid flooding the channel.
- Extract throttle decision logic into a pure OtaThrottle object (no Android
deps) with JUnit coverage (OtaThrottleTest) for the state transitions.
Server (server.js):
- Reword /download/apk log from "OTA update in progress" to "APK served" and
rate-limit to once per IP / 10 min so a looping device cannot flood the log.
Note: client-cooperative fix - prevents the loop in cohorts running this APK.
Currently-stuck beta4 devices still require a one-time manual update.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Version bump for the beta6 strobe artifact: VERSION, server package + lock, and
the Android client (versionName 1.9.1-beta6, versionCode 26 so OTA sees it as an
upgrade over beta5/25). Also removes two leftover untracked PiP test scratch files
(frontend/alert-overlay.html, frontend/overlay.js) from a prior session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two independent multi-zone bugs, plus operator-facing warnings, i18n, and
regression tests guarding the data contracts.
Bug 1 — per-item mute was a no-op end to end:
- GET /api/devices/:id dropped the `muted` column from its assignments SELECT,
so the dashboard toggle never reflected state (the muted=false case in
particular). Column restored to the device payload.
- Android player now honours the per-item mute flag for YouTube (initial state
+ live via the IFrame JS API).
Bug 2 — items whose zone_id belongs to a different layout were silently dropped:
- Player fallback (web + Android): an orphaned zone_id is recovered into the
largest zone instead of vanishing, with telemetry.
- server/lib/zone-validate.js is the single source of truth for the orphan rule
(zone not in the device's active layout); used by the device payload
(per-item `orphan` flag + `active_layout_zones`) and the device list
(`orphan_count`).
- Assign-time hardening: a stale zone_id (not in the device's active layout) is
cleared to null on POST/PUT rather than persisted as a new orphan.
- scripts/find-orphan-zone-items.js: read-only sweep for existing orphans.
Dashboard warnings (operator-facing, never on the live player):
- Per-item badge + reassign affordance, device-list glance, preview banner.
- Graceful degradation: the zone selector falls back to /api/layouts/:id so it
can't vanish on a stale payload.
i18n: orphan-zone strings added to en/es/fr/de/pt/it (hi falls back by design;
count strings interpolate through tn()).
Tests: server/test/device-zone-contract.test.js adds 5 regression tests for the
data contracts above (muted true/false round-trip, active_layout_zones, orphan
flag + count, orphan-clears-on-reassign, assign-time clearing). 172/172 pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two device-REPORTING fixes from the #134 investigation (the PiP rendering itself
was #135).
1) "Device reconnects every ~45s" was a logging artifact, not instability. The
player re-emits a full device:register on the SAME socket every ~45-60s
(requestPlaylistRefresh) to pull a fresh playlist; the server logged
"Device reconnected" for every register of a known device. The attached 4-day
log showed 1415 "reconnected" vs 30 real socket connects and 0 heartbeat
timeouts — the socket never dropped, so #134's "PiP lost between reconnects"
was a misdiagnosis. Fix: only log a genuine reconnect (new socket); a
same-socket re-register is a refresh (currentDeviceId === device_id) and stays
quiet. The playlist still refreshes.
2) Device reported 720p while the monitor showed a 1080 signal. DeviceInfo
reported getRealMetrics() — the UI RENDER SURFACE — but TV boxes render the UI
at 720p and upscale to a 1080p HDMI signal. Now report BOTH: screen_width/height
= the output mode (Display.Mode.physicalWidth/Height), render_width/height =
the render surface (getRealMetrics). Two new nullable devices columns, stored on
pairing INSERT + reconnect UPDATE, exposed via the device API, shown on the
dashboard as "1920x1080 (UI 1280x720)" when they differ.
Backward compatible (required + verified on emulator): a device that omits
render_* — or sends no device_info at all — still registers, with render_* = null,
on both the INSERT and UPDATE paths. New columns nullable; stores use
`?? null` / `|| null`. All 167 server tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(#109): render Android PiP overlay above the YouTube WebView video plane
The PiP overlay (#109) returned sent:1 and showed its title in `uiautomator
dump`, but nothing painted on screen while YouTube was playing. By elimination
(YouTube-specific, landscape so no off-screen transform, real on-screen bounds
in the dump) the cause is surface occlusion: pipLayout sat as the last child of
rootLayout — the SAME compositing band as R.id.youtubeWebView — so the playing
video surface drew over it.
Fix (task option 1a): reparent pipLayout out of rootLayout to the window
content (android.R.id.content) as a top-level sibling drawn after rootLayout, so
it composites above the WebView. MainActivity.mirrorTransformToPip() copies
rootView's orientation/wall transform onto it so corner positions still track
the rotated content (web/Tizen parity). show() also bringToFront()+
requestLayout()+invalidate() on attach (covers the cause-3 measure/visibility
path). Remote-view screenshots now capture the content root so the PiP is still
included.
Instrumentation (Phase 1, default OFF): PipOverlay.pipDebug paints a solid
magenta box + border with media on top (box paints even if media never loads)
and logs box/pipLayout/rootView/youtubeWebView geometry over device:log tag
"pip"; loadImageInto also logs on success. Toggled via device:command
{type:"pip_debug"} (routed through MainActivity.onCommand).
Server: POST /api/pip and the clear handler log one concise [pip] dispatch line
(target + sent/offline) so journalctl shows PiP activity.
Validated end-to-end on an emulator (pixel10/API34) paired to an isolated local
server with YouTube playing: no crash, the PiP box composites above the live
video frame (center + top-right), clear removes it, and the portrait transform
mirror rotates the overlay with the stage (no off-screen). The Fire TV
hardware-overlay punch-through still needs real hardware (emulator composites
video inline); pipDebug + docs/109-android-pip-visibility.md cover that.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(#109): image PiPs never painted — set slot token before decode
Emulator e2e of an image PiP (a QR PNG) found the image area always blank (box
background + title only). Pre-existing defect, also on main, independent of the
occlusion reparent.
Root cause in PipOverlay.show(): teardown() clears `current` to null, then
loadImageInto() captured `token = current` (null) as its drop-if-replaced guard,
but `current` was set to the new pip_id AFTER the media was built. The image
decode finishes on a background thread and posts back after show() returns, so
`token != current` (null != pip_id) was always true and every decoded bitmap was
dropped. Web PiPs and the box/title were unaffected, which masked it.
Fix: set `current = pip_id` before building media so loadImageInto's token
matches. Verified on emulator — a QR image PiP now renders over both a static
image and live YouTube (hardware screencap + the app's software view.draw
capture both show it).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(#109): record web PiP (HTML+JS) verification on emulator
Web PiP type loads its WebView and executes JS (a page stamping JS OK · <time>
rendered over live YouTube). No code change — web PiPs don't use the image path
that had the token bug. Completes the image/web/box content-type verification.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(#109): implement PiP close_button on Android (was a documented no-op)
The server forwarded close_button (routes/pip.js) and it's in openapi.yaml, but
no player rendered it — Tizen deferred "close-button focus" as non-MVP, the web
player has none, and Android's PipOverlay never read the flag. So the documented
field did nothing on any device.
Implement it on Android: when close_button:true, a tappable ✕ floats at the box's
top-right in a FrameLayout wrapper that is a SIBLING of the box — so it isn't
clipped by the box outline or dimmed by the overlay opacity. Tapping it clears
THIS overlay (id-matched via the captured token). Only the ✕ is clickable; the
rest of the full-screen pipLayout stays touch-transparent, so taps elsewhere
fall through to the playing content (no input regression).
Verified on the emulator over live YouTube: the ✕ renders at the corner, and
tapping it removes the overlay while the video keeps playing.
Parity note: web/Tizen players still don't implement close_button; D-pad focus
of the ✕ on non-touch TV hardware is intentionally not wired (MVP = touch/pointer,
matching the Tizen focus deferral).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Android version fields live separately from the root VERSION / server package,
so the beta4 release commit didn't touch them and the APK reported beta3. Bump them so
the client reports beta4 and OTA sees it as newer. The v1.9.1-beta4 tag is intentionally
NOT moved to this commit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(server): persist + ship + real-time per-item mute (#129)
The dashboard mute toggle was a no-op end to end. The active model is playlist_items
(the device payload is its published_snapshot); the legacy `assignments` table the bug
report cited is unused for devices. Three breaks:
- PUT /api/assignments/:id silently dropped `muted` (only read sort_order/duration_sec/
zone_id). It now accepts muted (coerced 0/1) and ITEM_SELECT returns it, so the toggle
persists and its on/off state sticks.
- playlist_items had no `muted` column — added (schema + idempotent migration).
- buildSnapshotItems didn't select muted, so it never reached the published_snapshot /
device payload — now included.
Real-time: on a mute change, emit device:mute-changed { content_id, widget_id, muted } to
every device on that playlist so the player toggles the matching item's volume live,
decoupled from publish (the value is also in the next snapshot, so it persists). Adds a
[mute] log line (the report noted zero mute log entries).
Test: test/mute.test.js — PUT persists + returns muted, it reaches the published
snapshot, and a non-mute update doesn't reset it. Server suite 164/164.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(player): apply per-item mute live on Android + web (#129)
Honor the new per-item mute from the server, both in real time and on reload.
Android:
- WebSocketService: onMuteChanged callback + main-thread device:mute-changed handler.
- MediaPlayerManager.setVideoMuted(): flips the live ExoPlayer volume on the current
video (YouTube autoplays muted; images/widgets are silent).
- MainActivity: on device:mute-changed, apply immediately if the toggled item is the
one playing now.
- PlaylistController.sig(): include muted so a published mute change re-renders/persists
instead of being de-duped.
Web player (server/player/index.html):
- device:mute-changed handler toggles the current <video>; the video mount now also
honors item.muted so a published mute sticks across reloads.
Tizen intentionally not included: its player mutes ALL video for autoplay, so per-item
unmute isn't achievable there.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* PiP overlay MVP: push image/web overlays to a device or group (#109)
Implements the #109 MVP from docs proposal: a floating overlay PUSHED to a device or
group in real time, rendered above the playlist without disturbing it. Scope is the
MVP only — video/RTSP, MQTT, offline-queue, and the priority/stacking system are
deferred to follow-up PRs as the proposal specifies.
Protocol (/device socket, player-agnostic):
- device:pip-show { pip_id, type:image|web, uri, position, width, height, duration,
title?, title_color?, background_color?, opacity?, border_radius?, close_button? }
- device:pip-clear { pip_id? }
The player fetches uri itself (same trust model as remote_url content; server never
proxies). type:web is full-trust by design, hence the 'full' token scope.
Server (server/routes/pip.js, new; mounted in config/api-surface.js PUBLIC_ROUTERS):
- POST /api/pip and POST /api/pip/clear + DELETE /api/pip, all requireScope('full').
- Resolves device_id to a device OR a group, expands a group to members, and emits
per-device — reusing the group command route's room-size online check and
{device_id, name, status: sent|offline} result shape. Generates pip_id.
- Validates type/position allowlists, uri http(s), numeric bounds on
width/height/duration/opacity/border_radius, colors via the existing VALID_COLOR
(#RRGGBB; transparency is the separate opacity field).
- Workspace-isolated: every target query is scoped to req.workspaceId, so a token
bound to workspace A can't address workspace B (404). Offline devices are reported,
never queued (PiP is ephemeral).
Player overlay layer (Tizen; tizen/js/pip-overlay.js, new):
- A #pip sibling ABOVE #stage that PlaylistPlayer/ZoneRenderer never touch.
- applyOrientation now applies the SAME transform to #pip as #stage, so corner
positions track the visible CONTENT in all four orientations.
- image -> <img>, web -> <iframe> (muted by default: empty allow= denies autoplay),
sized/positioned/styled per payload, optional title bar.
- Single overlay slot, last-show-wins; duration timer (0 = until cleared); pip-clear
(id-aware) or timer tears down; teardown wrapped so a malformed payload can't wedge
the layer. Reports show/clear over device:log (tag 'pip').
Dashboard: a minimal "Send overlay" / "Clear overlay" tester on the device-detail
controls (device/group via the open device, type, uri, position, duration), calling
POST /api/pip through the api helper.
Tests (server suite green, 161/161):
- api.test.js: PiP tier — authz (read/write 403, full passes), workspace isolation
(wsA token -> wsB device 404), payload validation, device + group targeting, clear;
plus the PUBLIC_ROUTERS snapshot-firewall updated for /api/pip.
- pip-overlay.test.js: loads the real player.js + pip-overlay.js in a vm with a DOM
shim; proves the overlay shows, auto-dismisses on the duration timer, and never
changes the playlist signature / touches #stage; web->iframe, last-show-wins,
id-aware clear, malformed-payload safety.
Not in this PR (intentional):
- Android player overlay — fast-follow. Protocol + server are player-agnostic; the
Android layer (an overlay View above the player, orientation-matched to MainActivity's
rootView rotation) is the same shape and lands next.
- OpenAPI docs for POST /api/pip — the contract test's scope heuristic only treats
'command' paths as full-scope, so documenting a full-scope non-command route there
needs that heuristic extended first; deferred with the docs item (proposal §8.6).
- video/rtsp types, MQTT, offline queue-on-reconnect, priority/stacking, arbitrary
(x,y)/selector positioning (proposal §6).
Refs #109
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* PiP overlay: add Android + web players (#109)
Extends the #109 PiP MVP to the other two players so the protocol (device:pip-show /
device:pip-clear) is honored fleet-wide, not just on Tizen. No server/protocol changes —
the route and socket messages are player-agnostic; these are the two missing surfaces.
Web player (server/player/index.html):
- New #pipContainer layer above #playerContainer, pointer-transparent, that the playlist
render never touches. The same orientation transform is applied to it as to
#playerContainer (extended to also reset width/height on landscape so a
portrait->landscape switch realigns), so corner positions track the visible content.
- Inline PiP logic mirroring tizen/js/pip-overlay.js: image -> <img>, web -> <iframe>
(muted by default via empty allow=), position/size/bg/opacity/radius/title, single slot
last-show-wins, duration timer (0 = until cleared), id-aware clear, wrapped teardown.
- device:pip-show/clear handlers; reports show/clear over device:log (tag "pip").
Android player:
- activity_main.xml: a pipLayout FrameLayout as the LAST child of rootLayout — it draws
above the content AND inherits rootView's orientation rotation/translation, so corner
positioning is orientation-matched for free.
- PipOverlay.kt (new): builds the overlay box into pipLayout. image -> ImageView (decoded
off-thread via ImageLoader, dropped if torn down mid-decode); web -> WebView with
mediaPlaybackRequiresUserGesture=true (mute-by-default). Gravity-based corner/center
placement with a 4% inset, GradientDrawable bg + corner radius, alpha=opacity, optional
title bar. Single slot last-show-wins; duration timer; id-aware clear; teardown wrapped
and also run on activity destroy (WebView cleanup).
- WebSocketService: onPipShow/onPipClear callbacks + safeOn handlers posted to the main
thread (they build Views) + a sendLog(tag, level, message) emitter for device:log.
- MainActivity: instantiate PipOverlay (log -> wsService.sendLog("pip", ...)), wire the
callbacks, tear down on destroy.
Verified: Android assembleDebug builds clean; web player inline JS parses; server suite
still 161/161 (no server changes this commit). Not yet validated on real hardware —
four-orientation corner positioning mirrors the player container/rootView transform but
should be eyeballed on a panel.
Refs #109
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ports the wall:sync protocol the web and Tizen players already ship to native
Kotlin/ExoPlayer, so the Android player can join a video wall.
- WallController (new): 4Hz leader broadcast; follower latency-compensated drift
controller (hard-seek past 0.3s, gentle +/-3% playbackRate nudge past 0.05s);
role handling with immediate align on entry and on wall:sync-request. Per-tile
rotation intentionally not applied (web/Tizen parity; left as a TODO).
- MediaPlayerManager: expose position/duration/seekExact/setSpeed for the drift
controller; RESIZE_MODE_FILL / ImageView FIT_XY in wall mode (object-fit:fill
parity), restored to fit/fitCenter on exit. Follower mute (setWallMute) persists
across leader-driven item switches, and followers loop (REPEAT_MODE_ONE) so they
never freeze on the last frame if the leader's next index is late.
- PlaylistController: wallFollower flag suppresses auto-advance (leader drives the
index); getIndex/gotoIndex for follower tracking; itemStartedAtMs for non-video
sync position.
- WebSocketService: onWallSync/onWallSyncRequest handlers (posted to the main
thread since they drive ExoPlayer) + emitWallSync/emitWallSyncRequest senders
guarded on socket.connected() like sendPlaybackState.
- MainActivity: parse wall_config in onPlaylistUpdate and branch before the
orientation + multi-zone paths; size/translate rootView to this screen's slice;
exit() restores full screen.
Compiles clean (./gradlew :app:assembleDebug). NOT yet validated on a device or a
real wall — the ExoPlayer seek/speed sync and the slice transform need on-device
tuning before this is trusted.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
After the OTA installs, PACKAGE_REPLACED kills the old process and nothing brought
MainActivity back, so updating screens dropped to the launcher (the 1.9.0 fleet bug). Add a
MY_PACKAGE_REPLACED receiver that relaunches via a shared Relauncher cascade (extracted from
BootReceiver so boot + post-update share one path):
1. overlay-direct startActivity (SYSTEM_ALERT_WINDOW) - legal on all versions when granted
2. full-screen-intent notification - auto-launches <14; on 14+ (USE_FULL_SCREEN_INTENT
revoked) degrades to a VISIBLE, tappable "tap to resume" prompt - fail loud, never a
silent dark screen
Emulator-proven on Android 16: MY_PACKAGE_REPLACED -> Relauncher[update] -> overlay-direct
(BAL_ALLOW_SAW_PERMISSION) -> MainActivity on the new version. Accessibility re-binds across
the package-replace (Service connected fires post-relaunch), so sequential OTAs keep their
auto-confirm.
Unattended OTA requires accessibility (auto-confirm the install) + overlay (relaunch); the
setup wizard grants both. A device where they're skipped degrades to the visible prompt.
Closes#96.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UpdateChecker.tryPackageInstaller built the INSTALL_COMPLETE status PendingIntent with
FLAG_MUTABLE and an implicit intent. On Android 14+ (target SDK 34) that combination is
disallowed - getBroadcast() throws, the inner catch swallows it, and the PackageInstaller
session is never committed. Result: every OTA silently fails to install on a 14+ device
(download succeeds, version never changes). Make the intent explicit via setPackage(),
keeping FLAG_MUTABLE so PackageInstaller can still write EXTRA_STATUS back.
Emulator-proven on Android 16 (API 36): "Package installer session committed" and the
update applies. Distinct from the relaunch bug - this is install-on-14+.
Part of #96.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A multi-zone layout's zone rendered its image from the local content cache
only. If the content wasn't cached yet at first render (first-sync download
still in flight, or the preloader hadn't fetched that zone's content), the
zone drew blank - and a static (single, unscheduled) zone has no rotation
timer to redraw, so it stayed blank until the app was restarted.
Mirror the video branch: when getCachedFile returns null, load the image
straight from the server (the item's remote_url, else /api/content/<id>/file)
instead of leaving the zone blank.
Verified live on a 2-zone layout with two single-unscheduled items and fresh
content: both zones render with no restart, with only one item actually in
the on-device cache (the other displayed via the URL fallback).
Closes#78
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
minSdk 26 makes AGP default the v1 (JAR) signature off, so the release APK is
v2-only. Some MDM-managed commercial signage (MAXHUB via the Pivot MDM) silently
removes a v2-only app on the next reboot because its boot integrity check expects
a v1 signature — screens that power-cycle nightly lose the app and fall back to
the setup screen.
`enableV1Signing = true` has no effect at minSdk >= 24 (verified: still v2-only).
Instead, finalize assembleRelease with a `resignReleaseV1` task that re-signs via
apksigner with --v1-signing-enabled true and a low --min-sdk-version, emitting v1
alongside v2/v3. Verified: v1+v2+v3 at min-sdk 19, verifies at API 36, and the
re-signed APK installs and runs on a live API 36 emulator.
Closes#81
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each playlist item can carry schedule blocks (active days, start/end
time-of-day, optional start/end dates). An item plays when the screen's
local "now" matches at least one block; an item with no blocks always
plays. #74 covers time-of-day/day-of-week windows including overnight
wrap; #75 covers inclusive date ranges (auto-expiry). Evaluation is
on-device, so dayparting and expiry work offline.
- Shared evaluator contract: shared/schedule-vectors.json (39 vectors —
DST US+AU, overnight-wrap anchoring, timezone correctness, date
boundaries). Canonical JS evaluator in server/lib/schedule-eval.js;
Kotlin and Tizen ports kept in lockstep by drift guards (Tizen byte-diff
test, Kotlin JUnit reads the shared JSON, new android-test CI job).
- All three players (web, Android, Tizen) filter by schedule against their
own clock, idle with a "Nothing scheduled" message + 30s re-check when
everything is filtered, and fail open on any evaluator error.
- Editor: per-item schedule modal + row badge in the playlist editor;
client validation mirrors the server; editing marks the playlist draft.
- Part B (behaviour change): device/group schedule overrides now evaluate
in each device's effective timezone instead of server-local time.
- Device detail shows the reported timezone + a clock-skew warning.
- i18n for en/es/fr/de/pt across all new strings (namespaced itemsched.*
to avoid colliding with the device-schedule calendar's schedule.*).
- CHANGELOG documents the feature, the Part B change, the fail-open
guarantee, and the scheduled-single-video re-render tradeoff.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The dashboard exposes landscape / portrait / landscape-flipped / portrait-flipped
and the README promises rotation, but neither player ever read the device's
orientation field - it was hardcoded landscape. Reported by a customer testing
Firestick + Samsung signage.
Rotate the CONTENT in software, not the panel: Fire TV / Android TV / Tizen are
fixed-landscape and ignore setRequestedOrientation (can't physically rotate).
- Android (MainActivity): applyOrientation() resizes rootView to the rotated
dimensions, recenters, and rotates 0/90/180/270. rootView is the shared
container for single-zone AND multi-zone, so both are covered. Driven from the
playlist-update payload.
- Tizen (app.js): CSS transform on the stage (rotate + swapped 100vh/100vw),
same four values, from the playlist payload.
Verified on an Android 16 emulator: device set to portrait -> 'Applied
orientation: portrait (rotation=90, swap=true)' and the video renders rotated.
The player has a launcher (category.HOME) + a boot receiver, but auto-start was
unreliable where you can't set a home launcher (Android TV) and on Android 14+,
where USE_FULL_SCREEN_INTENT is auto-revoked for non-calling apps so the boot
full-screen launcher silently no-ops.
Boot launch:
- BootReceiver now does a direct background startActivity when 'display over other
apps' (SYSTEM_ALERT_WINDOW) is granted — a real exception to the bg-activity-launch
restriction, and the one path that works on Android TV. Full-screen-intent
notification kept as a fallback (locked screen / no overlay).
- Boot notification moved to a dedicated HIGH-importance channel (full-screen
intents are only honored from one), and it auto-dismisses once the UI is up.
Setup screen — new permission rows so operators can grant what boot-launch needs:
- Launch on Boot (USE_FULL_SCREEN_INTENT, shown on Android 14+)
- Background Activity (battery-optimization exemption)
- Display Over Apps (SYSTEM_ALERT_WINDOW)
Made the screen scrollable and ~50% smaller text/buttons so all rows + Continue
fit on one screen (incl. landscape signage). Install-Unknown-Apps subtitle now
states updates are signature-verified, so it doesn't read as 'install anything'.
Verified end-to-end on an Android 16 emulator: after reboot the app auto-launched
(Direct launch via overlay) and the boot notice cleared itself; all rows toggle.
The OTA downloaded + verified the new APK and committed a PackageInstaller
session, but never handled STATUS_PENDING_USER_ACTION (which Android 13+ returns
for non-device-owner installers) — so the session stalled and the update never
installed. Reproduced on an Android 13 emulator: device stayed on the old version.
- UpdateChecker: register a receiver for the session's INSTALL_COMPLETE broadcast;
on PENDING_USER_ACTION launch the system confirm dialog (and log SUCCESS).
- PowerAccessibilityService: when the package-installer dialog appears, auto-click
the confirm button (by id, then label) so unattended kiosk screens update
without a human tap. Scoped strictly to the package installer.
Verified end-to-end on Android 13: device auto-updated 1.7.10 -> 1.7.11 with no
interaction (receiver launched the dialog, accessibility confirmed it). Ships as
1.7.10 (also carries the Android 14+ crash + YouTube 152 fixes).
NOTE: existing 1.7.7 devices still need a one-time manual reinstall to reach a
build that has this fix; from 1.7.10 onward OTA is fully automatic.
Rebuilds and redistributes the player APK so the fixes actually reach devices:
- #5 Android 14+ mediaProjection FGS crash (committed in source but the SERVED
ScreenTinker.apk was a stale 1.7.7 build from before it — modern devices
couldn't launch the app at all).
- YouTube error 152 (embed base domain).
versionCode 11->12, versionName 1.7.8->1.7.9, VERSION file 1.7.7->1.7.9 so the
update check offers it; signed with the same release key (OTA signature check
passes). Verified on a Pixel 10 / Android 16 emulator: launches without crashing,
YouTube plays.
The player loaded the YouTube embed via loadDataWithBaseURL with base
https://www.youtube.com, so the embedding page claimed to BE youtube.com hosting
a youtube.com iframe. YouTube rejects that as an invalid embed context -> 'This
video is unavailable / Error 152 - 4' for every video (reproduced on a Pixel 10
/ Android 16 emulator with multiple known-embeddable videos).
Load the embed under a real third-party domain (EMBED_BASE = the product domain)
so the referrer is a legitimate embedding site. The iframe still points at
youtube.com/embed. Verified: video now plays. (The earlier base=youtube.com was
the Error 153 fix; this supersedes it - a normal domain referrer fixes 153 too.)
- YouTube: load the embed via loadDataWithBaseURL with a youtube.com base URL so
the iframe has a valid origin/referer (a bare loadUrl of /embed/ID gives
'player misconfigured, Error 153'). Applies to zone + fullscreen YouTube.
- Web frames: shared WebViewSupport.configure() enables mixed-content (self-hosted
http LAN servers) and pipes WebView load/HTTP/JS-console errors to DebugLog, so a
failing web frame surfaces the real error in the live panel instead of a black
broken-page view.
After stopping the fullscreen controller in multi-zone, the only switch logs went
away - each zone now logs every item it renders (initial + each rotation) so the
live debug panel shows each zone advancing on its own interval.
From Chris's live debug logs on the L-Bar layout:
- ZoneManager only rendered the FIRST assignment per zone -> the Main zone (3
images) never rotated ('says it's switching but it's not'). Now each zone
cycles its own assignments: images/widgets on a duration timer, videos on
end (single-item zones still loop).
- The fullscreen PlaylistController kept running BEHIND the zones (playItem every
10s, would leak audio for a zone video) because startIfNeeded() ran after every
playlist update. Now only start it when not in multi-zone (zoneManager.hasZones).
- renderAssignments still called container.removeAllViews() (the same static-view
nuke the cleanup() fix addressed) -> now removes only its own zone views.
The black-screen on fullscreen widgets (and any single-zone playback after using
a multi-zone layout) was here: cleanup() called container.removeAllViews(), but
`container` is the activity root that also holds the static playerView/imageView/
youtubeWebView/statusOverlay. Removing them detached the WebView that the
fullscreen widget path reuses -> black. Remove only the zone views we added.
Widgets worked in multi-zone layouts (ZoneManager renders them in a WebView) but
were broken in "default fullscreen" (no layout) and the fullscreen template (a
single-zone layout) - both take the single-zone PlaylistController path, which:
1) called getString("content_id"), throwing on a widget assignment (no
content_id) - in both the playlist builder AND the pre-download loop, which
could break the whole fullscreen playlist; and
2) had no widget render case in playItem (so a widget never displayed).
Fix:
- PlaylistItem gains widgetId/widgetType + isWidget; the builder reads them and
tolerates a missing content_id.
- playItem renders a widget fullscreen via MediaPlayerManager.showWidget() (loads
/api/widgets/:id/render in the full-screen WebView, mirroring ZoneManager).
- Widgets auto-advance on their duration like images.
- Pre-download loop skips widget assignments (no file to fetch).
Compile-checked; signed APK builds. Needs on-device check: a widget plays in
default-fullscreen and the fullscreen template, and mixed widget+media playlists
advance correctly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- The code's bottom was still clipped: the autosize TextView used wrap_content
height, which clips glyph bottoms. Give it a fixed 96dp box (autosize 24-64sp,
gravity center) so the text is centered inside a bounded box and never clipped.
- The "Enter this code…" line appeared twice (static label + statusText). Clear
statusText when paired so it shows only once, with the code.
Follow-up to the provisioning layout fix - on a Pixel the code's bottom half was
cut off. Tightened the screen so the whole block fits:
- "RemoteDisplay" title 36sp -> 22sp, smaller subtitle + margins.
- Anchor content to the top (gravity center_horizontal|top) so the code sits
high instead of being pushed below the fold by vertical centering.
- Pairing code autosize cap 96sp -> 56sp + vertical padding, so tall digits
aren't clipped and the block stays on screen on short/landscape phones.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reported on a Pixel 10: the pairing code wasn't visible. The provisioning screen
was a non-scrolling vertical stack, and when the pairing section appeared below
the server-URL + Connect controls, the fixed 64sp code got pushed off-screen on
short/landscape phones (and could clip horizontally on narrow widths).
- Wrap the screen in a ScrollView (fillViewport) so content is always reachable.
- pairingCodeText now auto-sizes (autoSizeTextType=uniform, 24-96sp, single line,
match_parent width) so it fills the width and never clips - phones, TVs, sticks.
- Hide the server-URL section + Connect button once paired so the code gets the
full screen.
Compile-checked + signed APK builds. Needs on-device confirmation (Pixel 10 /
onn stick) that the code is now visible.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The updater fetched download_url from the server JSON and installed it via
PackageInstaller with NO verification, over cleartext (usesCleartextTraffic,
no pinning). A network MITM or compromised server could return a malicious APK
and have it silently installed (REQUEST_INSTALL_PACKAGES) → full device RCE.
Fix: before install, verify the downloaded APK (a) is our own package and
(b) shares a current signing certificate with the installed app
(GET_SIGNING_CERTIFICATES on P+, GET_SIGNATURES below). An attacker can't forge
our signing key, so this holds even over an untrusted/cleartext transport.
Fail-closed on any parse/verify error; the APK is deleted on mismatch. Gates
both the session-install and intent-fallback paths.
Also set android:allowBackup="false" so adb backup can't exfiltrate the
device token / config.
Compile-checked + signed debug APK builds. NOT verified on-device - needs a
real update cycle on a device (valid update installs; a wrong-signed APK is
rejected) before merge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On Android 14+ (targetSdk 34) the app could fail to run at all on newer devices
(Pixel 10, onn HD stick). Root cause: the always-on WebSocketService called the
2-arg startForeground(), which claims EVERY foreground-service type declared in
the manifest - including mediaProjection. Android 14 rejects starting a
mediaProjection-typed FGS without a MediaProjection consent token, so the core
service threw on launch and the player never came up. Matches the reporter's
"screen recording policy" hunch - via the FGS type, not the capture trigger.
Fixes:
- WebSocketService now claims ONLY mediaPlayback (explicit
startForeground(..., FOREGROUND_SERVICE_TYPE_MEDIA_PLAYBACK), API>=29 guarded;
2-arg on older). Manifest type narrowed to mediaPlayback.
- New MediaProjectionService (manifest type mediaProjection), started only AFTER
the user grants consent. It enters the foreground with the mediaProjection type
BEFORE getMediaProjection() (required on 14+), then drives ScreenCaptureService.
The consent Activity now hands the result to this service instead of calling
getMediaProjection() directly (an Activity can't hold that FGS type).
- ScreenCaptureService: register the MediaProjection.Callback BEFORE
createVirtualDisplay() (Android 14 throws IllegalStateException otherwise).
Verified: Kotlin compiles, manifest merges (WebSocketService=mediaPlayback,
MediaProjectionService=mediaProjection), signed debug APK builds. NOT yet
verified on-device - needs a Pixel 10 / onn-stick run + logcat to confirm the
exact crash is resolved.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds values-{es,fr,de,pt,hi}/strings.xml mirroring values/strings.xml.
Two strings: app_name (kept as RemoteDisplay across all locales) and
the accessibility service description (translated).
Hindi is a copy of English by design — same approach as the web's
empty hi.js. Native review can replace the en text in place once
done; Android picks the right file based on device language.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Released APK 1.7.8 includes the OOM/crash-loop fix, WebSocket crash
hardening, and the http(s)-only ImageLoader scheme guard. Bumped
versionCode 10 -> 11 and versionName 1.7.7 -> 1.7.8 so existing
1.7.7 installs auto-update on the next UpdateChecker poll.
Also fixed the safeOn extension function: Socket.on() returns Emitter,
not Socket, so the original `return on(...)` failed compile with a
type mismatch. Switched to `on(...); return this` for proper chaining.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
HIGH 1 (teams IDOR): POST/DELETE /api/teams/:id/devices now require the
caller to own the device before assigning or detaching it. Without this
check, any team member could pull any device into their team via UUID
guess and gain remote-control access.
HIGH 2 (schedules IDOR): PUT /api/schedules/:id now re-verifies
ownership of every changed target field — device_id, group_id,
content_id, widget_id, layout_id, playlist_id. Previously only the
schedule owner was checked, letting users fire arbitrary content on
victim devices via update.
HIGH 3 (filename XSS): file.originalname captured by multer bypassed
sanitizeBody. New safeFilename() wraps every INSERT path (multipart
upload, remote URL, YouTube). Frontend sinks now go through esc() in
content-library.js, device-detail.js, video-wall.js. Web player gets
an inline escHtml helper for its info overlay where filenames, device
name, and serverUrl land in innerHTML.
HIGH 4 (kiosk public XSS): config.idleTimeout is now coerced via the
existing safeNumber() helper at both interpolation sites. A crafted
value with a newline can no longer escape the JS line comment to
inject arbitrary code into the public render endpoint.
HIGH 5 (folder DoS): POST /api/folders enforces a per-user cap of 100
folders (429 on overflow). Superadmin exempt.
MED 1 (SSRF): ImageLoader.decodeUrl rejects any URL scheme other than
http(s) so a malicious remote_url can't read local files via file://.
On the server, validateRemoteUrl() is extracted and now also runs on
PUT /api/content/:id remote_url updates — previously the SSRF check
only fired on POST.
MED 2 (fingerprint takeover): the WS device:register fingerprint
reclaim path now rejects takeover while the target device is online or
within 24h of its last heartbeat. A leaked fingerprint can no longer
hijack an active display.
MED 3 (npm audit): bumped uuid 9.x -> 14.0.0 (v3/v5/v6 buffer bounds
CVE; we only use v4 so not exploitable, but clears the audit). path-
to-regexp resolved to 0.1.13 via npm audit fix. 0 vulns remaining.
MED 4 (folder admin consistency): ownedFolder() and the content.js
folder_id move check now both treat only superadmin as privileged,
matching GET /api/folders. Previously a plain "admin" could rename
or delete folders they couldn't see, and could move content into
folders they couldn't list.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Every Socket.IO listener now goes through a safeOn helper that wraps
the body in try/catch(Throwable). Unsafe args[0] as JSONObject and
data.getString() patterns replaced with firstOrNull as? JSONObject
and optString — a malformed payload from the server, or a transient
state error during disconnect, no longer surfaces as an unhandled
exception on the IO thread.
Reconnection now uses explicit exponential backoff with jitter
(1s → 60s, randomizationFactor 0.5) so a fleet doesn't reconnect in
lockstep after a server blip. EVENT_DISCONNECT stops the heartbeat
while disconnected; the player keeps showing cached content. register,
sendHeartbeat, requestPlaylistRefresh, sendScreenshot, sendContentAck,
sendPlaybackState, and disconnect are all wrapped — telemetry / WiFi
service calls can throw on some devices.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A 4K image assigned to a 1080p display decoded as a ~33 MB ARGB_8888
bitmap and OOM'd. Worse, the cached playlist on disk meant relaunch
hit the same image and crashed again — only a reinstall recovered.
New ImageLoader utility reads bounds via inJustDecodeBounds, computes
inSampleSize against the device screen (or zone size for multi-zone
layouts), and returns null on OOM/Throwable so callers skip the item
instead of crashing. MediaPlayerManager exposes an onImageError
callback wired to playlistController.next() so a bad item advances
the playlist. The cached-playlist restore in onCreate now catches
Throwable (was Exception) and clears the cache on any failure,
breaking the crash loop. android:largeHeap="true" added as belt and
braces.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Web player:
- Cache playlist JSON to localStorage on every update
- Restore and start playing immediately on boot before connecting
- Clear cache on unpair/reset
Android app:
- Cache playlist JSON to EncryptedSharedPreferences on every update
- Restore cached playlist on cold-start, play from disk-cached content
- Update cache on content deletion, clear on unpair
Server (device socket):
- Fingerprint reconnect: issue fresh token instead of rejecting
- Send device:paired on fingerprint recovery for claimed devices
- Add status logging and dashboard notification on fingerprint reconnect
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Follows up on the security audit remediation (afbe113) which added
device_token auth to the WebSocket /device namespace.
Android player (ServerConfig.kt, WebSocketService.kt):
- Persist device_token in EncryptedSharedPreferences alongside device_id
- Send device_token in device:register on reconnect and playlist refresh
- Save/overwrite token from device:registered response (handles legacy
devices getting their first token)
- Handle device:auth-error by clearing credentials and showing pairing screen
- clearDeviceCredentials() method wipes device_id, device_token, is_paired
Web player (player/index.html):
- Save deviceToken in localStorage config from device:registered response
- Send device_token in register() payload on reconnect
- Handle device:auth-error and device:unpaired events — clear config and
show re-pair UI
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ScreenTinker - open source digital signage management software.
MIT License, all features included, no license gates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>