Driving the app in a real browser showed a context menu whose only item read
"schedule.ctx_new". t() returns the KEY when a string is missing — it never
returns undefined — so a missing key renders literally, and the common
`t('x') || 'A readable default'` guard is dead code: the key is truthy, the
default can never fire, and the pattern hides the problem instead of covering
it. Every occurrence of it in the app was doing exactly that.
Nineteen strings were affected, most of them predating this work: fifteen in
the self-hosted update panel and four in video walls, all of which have been
showing raw keys to users. The intended text was recovered from the dead
defaults, so the wording is the authors' own, and the defaults are removed
rather than left to imply a safety net that does not exist.
A test now walks the views for the keys they actually ask for and fails on any
that English does not define, and separately rejects the `|| default` pattern.
Neither problem is visible to a syntax check, a unit test, or review — only to
someone looking at the screen — so the guard is the only thing that keeps them
from coming back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A user reported not knowing how to get content onto a screen. There was already
onboarding — a modal wizard — but it is gated on a localStorage flag: skip it
once and it never comes back, and it never knew whether you succeeded at
anything. Someone who closed it was left with no thread to pull, which is
exactly what was described.
A second tour would repeat that mistake. Tours are dismissed and forgotten, and
they describe the product rather than the account. This is a checklist on the
dashboard that reads real state, so it cannot claim you have done something you
have not, it is still there tomorrow, and it names the one thing to do next
rather than everything the product can do.
The steps are the shortest true path to a screen showing something: connect a
screen, add content, put it in a playlist, send it to the screen. Only the last
one cannot be satisfied by creating an object and walking away — a screen has to
actually be pointed at something — so an account full of playlists with nothing
playing is correctly reported as unfinished, which is the failure that was
reported. Steps stay in dependency order, so nobody is sent to a page they
cannot use yet.
It disappears on its own once the first screen is live and can be hidden before
then, so it never nags someone who already knows the product. Once hidden or
finished it costs no extra request at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The drag gestures did nothing on a phone. touch-action was set to none only
once the pointer had already travelled far enough to count as a drag, and by
then it is too late: a browser decides at touch-START whether a gesture scrolls
the page, so the page scrolled, the pointer stream was cancelled, and the block
never moved. The rule that works for a mouse cannot work for a finger.
Touch now arms by HOLDING. A press that stays put for a moment takes the
gesture over — at which point scrolling is suppressed and the block dims — while
a press that moves first is left alone as the scroll it plainly is. Everything
that is not a drag still scrolls exactly as a phone user expects. A mouse or pen
is unchanged and arms as soon as it has travelled.
Tapping empty space now creates a default one-hour slot at that time. On a
phone that is the only practical way to create, since drawing a range with a
finger is awkward, and on a desktop it is a shortcut worth having anyway.
The arming rule is a function rather than a pointerType check at each site, so
the touch and mouse paths cannot drift apart, and it is tested — including that
the hold is long enough to mean intent without feeling stuck.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Direct manipulation existed but was awkward, and one part of it was outright
broken. A drag was recognised on ANY pointer movement, so the pixel or two of
travel in an ordinary click counted as a drag and suppressed click-to-edit —
the most common interaction on the calendar would have felt broken. A press now
has to travel a few pixels before it becomes a drag.
At 28px per hour a fifteen-minute block was seven pixels tall. Legible, but not
something a pointer can reliably hit, and its resize grip would have covered the
whole block. Rows are 44px, which makes the smallest block an 11px target while
still fitting a full day on a laptop screen; a test pins both halves of that
trade so neither can be tuned away silently. That height had been written as a
bare 28 in five places in the view that all had to agree with the module — it is
now one constant.
The rest is feedback. A block shows a grab cursor, dims while it is being moved
so it is clear what is travelling, and its grip is taller with a visible edge.
While dragging, the grid switches to a grabbing cursor and suppresses touch
scrolling, so the gesture works on a touchscreen instead of panning the page.
Pointer capture is released and the chrome reset on every exit path, including
a cancelled drag.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The calendar rendered schedules but could not be used to change them. Creating
or moving anything meant opening a dialog and typing times, which is the wrong
instrument on a week grid: the grid already shows exactly where a thing goes, so
the grid should be where it is put. My previous change made the grid easier to
READ — all screens at once, a colour and a name per target — and left the
interaction untouched, which was only half of what was asked for.
Three gestures now share one pointer loop. Dragging empty space draws a slot and
opens the dialog prefilled with the time drawn, so the gesture supplies the
times and the dialog supplies only what it alone knows. Dragging a block moves
it. Dragging its bottom grip resizes the end. A live ghost shows the range as a
readable time while dragging, and nothing is committed until release, so an
accidental nudge costs nothing. Right-click acts on what is under the pointer:
new here, or edit, duplicate and delete on a block.
Dragging a repeating schedule sideways is refused. A one-off's day IS its date,
but a repeating one's day comes from its rule, so moving an instance across
columns would rewrite the recurrence for every other occurrence — a different
operation, and not one a mouse gesture should perform silently. Changing a
repeating schedule's TIME does still edit the whole series, since a series has
one time of day, so that is confirmed out loud rather than assumed.
The arithmetic is a separate module of pure functions, because it is the part
that fails quietly: a block that ends before it starts, a move near midnight
truncated instead of slid back, or a stamp built with toISOString() putting
anyone west of Greenwich on the previous day. Tests pin each of those. That last
one was already present in the create path and is fixed here too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The week view could only answer "what plays on THIS screen". With one screen
at a time an empty grid is ambiguous — nothing scheduled, or the schedule
points at a different screen? That ambiguity is what a user actually hit.
Adds an "All screens" scope alongside the per-screen one. Every block now
names its target, with a stable per-target colour and a legend, so a full
grid stays readable.
The scope for all=1 comes from the request's resolved tenancy and is filtered
on nothing else, so the tenant boundary rests entirely on that resolution.
Tests pin both halves: an ordinary tenant gains nothing by naming another
workspace in the query string, and the platform-admin act-as path still
resolves the workspace it asks for — the two are easy to mistake for each
other, so they are asserted separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Creation and playback disagreed about which clock a schedule's hours are on.
The player evaluated blocks in the device's zone — an operator override, else
whatever the player's OS reported. Creation defaulted to a bare 'UTC', because
the dialog never asked for a zone and the server filled the silence with one.
So hours typed as "09:00 to 17:00" were stored as UTC and evaluated somewhere
else. For anyone outside UTC the schedule was correct and appeared to do
nothing, opening hours later than intended, with nothing on screen to explain
why. A user in Asia/Tokyo hit exactly this and reported it as "I added
something and it didn't appear".
Both sides now resolve through lib/device-timezone, so they cannot drift: an
explicit device override wins, then the OS-reported zone, then null. A legacy
'UTC' override counts as unset, since that was the old default rather than a
deliberate choice and a genuine UTC deployment is indistinguishable from an
unconfigured one.
A new schedule inherits its target's zone — the device's, or for a group its
leader's, falling back to the oldest member that reports one. A zone named
explicitly by the caller still wins; this only fills the silence. A target that
has never reported one still lands on UTC, which is the previous behaviour made
explicit rather than assumed.
The dialog now states which clock the hours are on, and says so differently when
that clock is not the operator's own. Stating it is the other half of the fix:
the server can pick the right zone, but the user still has to be able to see it.
Tests pin both directions and, most importantly, that creation and playback
resolve identically from the same device row.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Until now the only ways back into an account were an admin setting your password for you
or shell access to run scripts/reset-admin.js. A self-hosted operator who forgot their
password had no path at all, and the admin-reset route explicitly refuses to reset a
platform admin's password — so a single-admin instance was unrecoverable without a shell.
The per-account login lockout added recently makes that sharper: a user who forgets their
password will hit the lockout and see the same generic error, with no way out.
Two unauthenticated endpoints (they must be — the user cannot log in):
POST /api/auth/forgot-password { email } -> always the same 200
POST /api/auth/reset-password { token, password } -> 200 / 400
The properties that matter, each covered by a test:
- NO ENUMERATION. The request endpoint answers identically — same status, same body —
for a real address, an unknown one, an SSO identity with no local password, and a
malformed string. The frontend shows the same confirmation even on a network error,
so the client cannot leak what the server refused to.
- NO MFA BYPASS. Completing a reset does NOT issue a session; the user signs in
afterwards, so a TOTP-enabled account still clears its second factor. Returning a token
here would turn "read one email" into a full session without the second factor.
- SINGLE USE, SHORT LIVED. 32 random bytes, stored only as a SHA-256 hash (same
discipline as email verification, recovery codes and API tokens), 1h TTL, and the
redeeming UPDATE is conditioned on the hash still being present so concurrent
redemptions cannot both win.
- LOCAL ACCOUNTS ONLY. SSO identities have no local password; no token is minted.
- IT ACTUALLY UNBLOCKS YOU. A completed reset clears the per-account login lockout and
must_change_password, otherwise someone who locked themselves out would reset and still
be locked out.
Rate limited: 5/min on the request (it sends mail to a caller-supplied address), 10/min
on the redeem. If no email transport is configured the response is unchanged — no oracle —
but the server logs loudly, because the user will otherwise wait for mail that cannot
arrive and the generic response cannot tell them.
Frontend: a "Forgot your password?" link on the sign-in card, a request card, and a
new-password card. app.js had to learn #/reset-password explicitly — the auth guard
rewrites any unauthenticated hash to #/login, which would have discarded the one-time
token in the emailed link and made it silently do nothing.
Migration adds users.password_reset_hash / password_reset_expires: additive, nullable,
idempotent; a code-only rollback leaves two dead columns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The webpage-widget preview note claimed: "the site blocks embedding in a browser
— it will still display on the device screen." The second half is false. The
widget renders the URL in an <iframe> (renderWebpage), and the device player
loads that page in a Chromium WebView, so a site sending X-Frame-Options /
CSP frame-ancestors (Amazon, Google, most large sites/banks) is refused on the
device exactly as in the browser preview. The note set the wrong expectation —
a customer (and we) chased CORS and "should work on device" when the live
device screen was blank too.
Reword to tell the truth in all 6 languages (en/es/fr/de/it/pt), both the
frontend i18n key (widget.webpage_blocked_note) and the player's
preview_webpage_blocked string: if the preview is blank the site blocks
embedding and won't display on the device either — try a page that allows it.
Copy-only; no behaviour change. This is not an Amazon-side fix (embedding refusal
is the site's choice) — just accurate messaging.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Dashboard updated. Reload now" toast (fired when /api/version's hash changes
after a deploy) used `href="javascript:location.reload()"`. The dashboard CSP is
`script-src 'self'` with no 'unsafe-inline', which blocks `javascript:` URIs — so
the link was dead: clicking it did nothing but log a CSP violation. Users had to
hard-refresh manually.
Build the link and attach a real click listener (first-party script, CSP-clean)
instead of the inline javascript: href. No behaviour change beyond the link now
working; text unchanged.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Subtitles/captions are set once in the content library and applied
automatically by the player — no in-player controls (the player stays bare).
- DB: 4 new content columns (captions_enabled, captions_lang for YouTube;
subtitle_url, subtitle_lang for uploaded videos), all default off/NULL.
- buildSnapshotItems: denormalize the 4 fields into published_snapshot so the
player receives them (enumerated query).
- content.js PUT: accept the 4 fields (subtitle_url only clearable here).
- POST /:id/subtitle: dedicated .vtt uploader (separate multer, since the main
filter is video/image-only); stores the file in the content dir, records
subtitle_url + subtitle_lang. Old subtitle file replaced; DELETE cleans up
the sidecar.
- Player: YouTube -> loadModule('captions') + setOption(...languageCode) in
onReady (best-effort, wrapped). Uploaded video -> a <track kind="subtitles">
appended to the <video>, forced mode='showing' on load (same-origin, so
CORS-clean like the video).
- Edit modal: YouTube gets an enable-captions checkbox + language; uploaded
video gets a .vtt file picker + language + a remove-subtitle option. en/es.
Honest limitation (in the PR): YouTube caption control via the IFrame API is
undocumented/version-dependent and only works if the video actually has
captions — hence best-effort and wrapped so it can never break playback.
Test: content-subtitles.test.js — the 4 fields survive publish -> snapshot,
the .vtt upload endpoint stores + records the file, and a non-.vtt is rejected.
Suite 550/550.
Closes#216
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The content library had no batch operations — every item was managed one at a
time. Add multi-select with batch delete and batch move.
Backend (content.js):
- POST /content/batch/delete — array of ids, atomic: validates + authorizes
EVERY id first (malformed/missing/forbidden rejects the whole batch), then
deletes in one transaction. Reuses the single-delete teardown.
- POST /content/batch/move — array of ids + target folder_id, same atomic
validate-all-first; target folder must share each item's workspace. Folder is
organizational (not in the snapshot), so no device push.
- Refactor: extract purgeContentRow() (file removal + snapshot scrub + row
delete + affected-device collection) and pushContentUpdates(); DELETE /:id now
uses them, so single + batch share one scrub path (no duplication). Add a
boolean contentWritable() mirroring checkContentWrite's authorization.
- 500-item cap per batch; UUID validation guards the snapshot-scrub LIKE.
Frontend (content-library):
- Per-card selection checkbox, select-all/none (visible), shift-click range.
- Selection persists across folders/pages (issue-aligned cross-page selection);
cleared after a successful batch op.
- Batch toolbar (shown when >0 selected): count, move-to-folder picker, delete
with click-again confirm. Selected cards get an outline.
- api.batchDeleteContent / batchMoveContent; en/es i18n.
Not included: batch "set expiry" (listed in the issue's toolbar sketch but only
delete/move had endpoint specs) — deferred; PUT already does per-item expiry.
Test: content-batch-ops.test.js — batch delete removes rows+files+scrubs
snapshots; atomic rejection leaves valid rows intact; malformed id -> 400;
batch move reassigns folder; cross-workspace folder refused; empty batch -> 400.
Suite 553/553.
Closes#213
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uploading N files fired N sequential XHRs (one POST per file). Select-many now
goes up in a single request.
- Server POST /api/content: upload.array-style `files` field (up to 20) via
upload.fields, looping ingestUploadedFile per file. Keeps the legacy single
`file` field so older clients / API callers are unaffected. Response shape is
backward-compatible: a single file returns the content object (what every
existing caller reads), a batch returns the array.
- api.uploadContent: accepts a File, FileList, or array; appends all under
`files`; aggregate upload progress; resolves to object (single) or array
(batch).
- content-library handleFiles: one batched request with aggregate progress and
a "N files uploaded" toast instead of a per-file loop.
- en/es i18n for the count-based progress/toast strings.
checkStorageLimit is left as-is — it's a coarse pre-gate (blocks only when
already at/over the limit), same as before; per-file aggregate sizing was a
listed "consideration", not required, and is out of scope here.
Test: content-multi-upload.test.js drives the real router+multer over HTTP —
3-file batch creates 3 rows and returns an array, legacy single `file` returns
an object, single `files` returns an object, empty -> 400. Suite 545/545.
Closes#212
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Content discovery was client-side only, scoped to the items already rendered
on the current page — searching "logo" on page 1 couldn't find logos on page
2 or in another folder.
Server (GET /api/content):
- ?q= text search on filename (LIKE, workspace-wide — a search ignores the
open folder so nothing is missed). LIKE metacharacters are escaped so a
filename with % or _ matches literally.
- ?type=video|image|youtube|web — youtube (video/youtube) and web (other
remote_url) are split from plain uploaded video/image so the four UI buckets
map cleanly.
- ?sort=date_desc|date_asc|name|size — whitelisted (never interpolates user
input into ORDER BY); default keeps the legacy newest-first ordering.
Frontend (content-library):
- Type filter + sort dropdowns; search debounced (300ms) and now hits the
server instead of filtering the DOM.
- Result count shown while a search/type filter is active.
- en/es i18n.
api.getContent gains an opts arg ({q,type,sort}); folder_id is omitted while
searching to match the server's workspace-wide behaviour.
Test: content-search-filter-sort.test.js mounts the real router and covers
substring match, LIKE-escape (literal %), the type buckets, name/size sort,
the ORDER BY injection guard, and combined filters. Suite 541/541.
Closes#214
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On Android TV with weak/unstable WiFi, YouTube embeds auto-select 1080p+
and buffer/stall. Add a per-item "Unstable connection" flag that biases the
YouTube embed toward a 720p ceiling.
- DB: content.unstable_connection INTEGER NOT NULL DEFAULT 0 (non-destructive,
existing rows unchanged).
- buildSnapshotItems: denormalize the flag into published_snapshot so it
reaches the player (that query enumerates columns, so it had to be added
explicitly — covered by a new test). preview-payload reuses the same query.
- content.js PUT: accept + coerce unstable_connection to 0/1.
- Player: playerVars.vq='hd720' + best-effort setPlaybackQuality('hd720') in
onReady when the flag is set. Both are hints YouTube may still override, but
together they bias the initial selection down to 720p.
- Edit modal: YouTube-only checkbox + hint; en/es i18n.
Scoped to the core ask; the issue's optional "Shorts get inverse hd1080"
refinement is intentionally left out (dubious for signage, and forcing higher
quality on a weak link is the opposite of the goal).
Closes#217
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add Device modal now shows the server URL and full Smart TV player URL
- Smart TV note changed from bare /player to full URL (dynamic via JS)
- /download/apk error page now includes a download link to GitHub Releases
- i18n keys added in en + es, old smart_tv_note removed
Previously the dashboard upload always sent files to root (folder_id=NULL)
because the upload flow never read or forwarded the current folder context.
The agency upload already handled this correctly — this applies the same pattern.
Changes:
- api.js: uploadContent() accepts optional folderId, appends to FormData
- content-library.js: handleFiles() passes state.currentFolderId
- content.js: POST / reads folder_id from multipart body
Three features from this session, full server suite green (535/535).
TOTP 2FA (#100) — backend shipped without a UI; add it:
- Login: mfa_required -> 6-digit challenge (recovery codes accepted) -> /totp/verify.
- Settings > Account: enable (QR + confirm -> recovery codes once), regenerate,
disable; SSO accounts see "managed by your identity provider".
- /totp/setup returns a server-rendered qr_data_url (bundled qrcode dep). keyuri
folds the request Host into the issuer so multi-instance accounts are
distinguishable in the authenticator app.
Email verification on signup — hosted HARD-block / self-host SOFT-nudge:
- email_verified column; existing users asked on first login (SSO + platform
admins grandfathered); single-use 24h tokens (SHA-256 hashed).
- Gate engages only when email is configured (never locks out a no-mail instance).
GET /verify-email + POST /resend-verification (generic, no account enumeration).
- Client: "confirm your email" flow + resend, verified/error toasts, self-host
banner; onAuthSuccess refuses a tokenless response (defensive).
Tizen SSSP URL-Launcher install — Fusion-style one-URL native install:
- Server hosts /tizen/sssp_config.xml (dynamic <size>, always matches the served
.wgt) + /tizen/ScreenTinker.wgt + a human landing. lib/wgt-cache.js resolves the
signed .wgt (/data mount wins, mirroring the APK).
- build-wgt.sh also emits a static sssp_config.xml for CDN hosting.
- Retail panels require a Samsung Partner cert; dev-mode is SDB self-signed only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Designs round-trip for visual editing: store the design source in the widget config, reroute Edit to the designer, reconstruct legacy HTML-only designs, PUT the original in place.
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs.
* feat(widgets): bulk import for the directory board (JSON / CSV / TSV / text)
Adds an "Import from JSON / CSV" button to the directory-board editor. Paste JSON
(the { company, tenantsByFloor, advertisements, backgroundImages } shape plus
categories[]/floors[]/flat-array/bare-floor-map variants), a CSV/TSV/pipe/semicolon
table (with or without a header — vacant/yes/1 => available, quoted fields), or a
sectioned "room name" text list, and it auto-fills title, footer, floors->categories,
rooms/names/details/availability, and background-image URLs. "Replace / append" toggle.
Tolerant key matching (room/suite/unit/id, name/tenant/company, details/subtitle, …);
warns on things it can't use (bare-filename background images, headerless columns).
parseDirectoryImport is pure and was unit-tested in node across every format.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(widgets): directory board — logo replaces title, and images load on the player
Two on-screen bugs on the directory board:
1. A logo did not remove the title text — both rendered, stacking the wordmark over
the name. renderDirectoryBoard (and the directory-search header) now gate the title
h1 behind !logoSrc, so a logo replaces the title. New render test guards it.
2. Logo + background images did not show on the player (NS_ERROR_DOM_CORP_FAILED,
0 bytes). The player embeds widgets in a sandbox="allow-scripts" (opaque-origin)
iframe, so /api/content image requests are cross-origin, and the helmet default
Cross-Origin-Resource-Policy: same-origin blocks them. Set CORP: cross-origin (+
ACAO:*) on the content file + thumbnail routes, matching the existing /uploads/content
static route. Content already serves publicly, so no new exposure. Verified in a real
sandboxed iframe: same-origin blocks, cross-origin loads.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The base .modal had no max-height/overflow on desktop — only the mobile media
query capped it — so a tall modal (e.g. the directory-board widget editor with
many tenant entries) grew past the screen with no scroll, stranding the lower
entries and the Save button off-screen ("unusable").
Cap .modal to 90vh and lay it out as a flex column so .modal-body becomes the
scroll region (flex + min-height:0 + overflow-y:auto) while the header and footer
(Cancel / Save) stay pinned and always reachable. Moved the cap onto the base
rule and dropped the now-redundant overflow from the mobile override.
Shared across all modals (all use the header/body/footer structure); short modals
are unchanged since max-height is a ceiling, not a fixed height. Verified in real
Chrome at a 700px viewport: modal capped to 630px, body scrollable (overflow=auto),
Save footer on-screen. CSS-only, no JS.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): add directory-search widget
An interactive, walk-up search view of an existing directory-board. It
references a source board by id (no data copy), so a venue can run the
scrolling board on a main screen and a search view on a tablet, letting
people find an entry instantly.
Server (routes/widgets.js):
- register 'directory-search' + renderDirectorySearch(): resolves the source
board, inlines its categories as one \u003c-guarded JSON blob, renders all
text via textContent (XSS-safe), live case-insensitive filter over
identifier/name/subtitle (debounced), grouped results, available styling,
optional touch on-screen QWERTY keyboard that drives the same filter path.
- missing / non-directory-board source -> friendly full-page fallback, not a 500.
- live-sync while open is out of scope; left a // TODO for a poll hook.
Frontend editor (views/widgets.js): type + magnifier icon, source-board
dropdown (from loaded widgets, filtered to directory-board), title, logo
(reuses the board's picker), placeholder text, theme, on-screen-keyboard toggle;
getConfigFromForm case. i18n: widget.dirsearch.* + type keys in en/es/it/de/pt/fr.
docs: openapi widget_type enum. Tests: server/test/directory-search.test.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): live-sync for directory-search (poll source board, no reload)
Reflect directory-board edits on an open directory-search page without a reload.
- New public GET /api/widgets/:id/data.json returns { categories } for a
directory-board (404 for missing/wrong-type so the page keeps last-good data
on a transient miss). CORS-open (ACAO:*) + no-store so a null-origin sandboxed
widget iframe can read it; exposes only data already public via /render.
Exempted from CSP + auth in server.js alongside /render.
- directory-search page inlines its source_widget_id and polls the board's
data.json every 30s via a relative URL (works behind a proxy/base path and
from a null-origin iframe). Only rebuilds + rerenders when the data actually
changed, so a mid-search view isn't disturbed; skips while document.hidden;
keeps last-good data on any fetch error. Flatten logic factored into
buildFlat() and reused by the poll.
Tests: data.json feed (categories, CORS header, 404s) + poll wiring in
directory-search.test.js (13/13). Verified live in a browser (page.clock
fast-forward): editing the board updates the search page with no reload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(android): let player WebViews take touch focus for interactive widgets
directory-search is served through the existing generic widget path
(loadUrl <server>/api/widgets/:id/render), so it already renders on Android
with JS + DOM storage + mixed-content enabled, same-origin (so its live-sync
fetch of the source board's data.json works), and no touch blocking.
Add isFocusable/isFocusableInTouchMode to the shared WebView config so the
search field reliably takes a tap/cursor inside the kiosk lock-task WebView.
Harmless for passive widgets (board/YouTube have no focusable inputs); the
widget's own on-screen keyboard still drives the filter when the system IME
is suppressed. Verified with :app:compileDebugKotlin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
#182 shipped hydrateAuthImages() loading every thumbnail immediately, which
regressed the content-library grid from lazy to eager (a fetch per thumbnail on
render) and left the IntersectionObserver as dead code.
Restore lazy-by-default (observe-only) so large grids only fetch thumbnails as
they scroll into view, and add an { eager: true } opt-in for the transient
pickers where every item is on screen and immediate load reads better: the
device assign-content modal, the playlist add-item modal, and the widget
content picker. Grids and inline lists (content library, playlist items, device
playlist tab, directory logo/background) use the lazy default.
Behavior for those pickers is unchanged; only the large grids revert to the
lazy loading they had before #182.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(dashboard): use data-auth-src for thumbnail images in modals and views
Plain <img src> tags can't send the Bearer token, causing 403 on
/api/content/:id/thumbnail. Extracted loadAuthImage/hydrateAuthImages
from content-library.js into utils.js and applied the data-auth-src
pattern to playlists, device-detail, and widgets views.
Closes thumbnail rendering in:
- Playlist items list and add-item modal
- Device assignment list and assign-content modal
- Widget content picker, logo, and background images
* fix(dashboard): add requestAnimationFrame fallback for auth image hydration
The IntersectionObserver callback fires asynchronously and may miss
images on first render when the DOM layout isn't settled yet. Add a
rAF fallback that manually loads any still-unloaded images visible
within the viewport (same 300px margin as the observer).
* fix(dashboard): load visible auth images synchronously, not via observer
getBoundingClientRect() forces layout synchronously so visible images
load immediately. IntersectionObserver is now only used for lazy-
loading off-screen images. This eliminates the async timing gap on
first render where neither the observer callback nor rAF would fire.
* fix(dashboard): load all auth images immediately, skip visibility check
Simplifies hydrateAuthImages to load every img[data-auth-src] directly.
loadAuthImage deletes the attribute so observer double-fire is safe.
This eliminates any possible IntersectionObserver/BoundingClientRect
timing issues on first render.
* debug: add console logs to trace auth image hydration flow
* fix(dashboard): hydrate auth images in device detail initial load
loadDevice() renders the playlist tab with data-auth-src images
but never called hydrateAuthImages. Only the playlist-switch path
(line 1022) had the hydrate call. Added hydrateAuthImages to the
initial contentEl.innerHTML render so thumbnails load on first view.
* chore: remove debug logs, final clean version
* feat(dashboard): show version loading indicator and fire poll immediately
- Show "Verificando..." while /api/version resolves on first load
- Fire first version poll immediately instead of waiting 15s
- Fallback to "-" when version is unavailable
* i18n: localize the version-check loading label
The sidebar version indicator hard-coded the Spanish string 'Verificando...',
shipping it to every user regardless of locale. Route it through i18n instead:
new 'common.checking' key (en: 'Checking...', es: 'Verificando...'); all other
locales fall back to the English canonical, matching the rest of the UI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: ScreenTinker <hello@screentinker.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
- Add "Integrations" to the top nav on the landing page and all 17 SEO pages
(targeted at the nav Compare→Sign-In boundary; breadcrumbs untouched).
- Contextually cross-link the 6 integration spokes from the what-is and
open-source guides (YouTube/RSS/Weather/Google Slides/Canva/Power BI) — each
spoke now has 5 inbound links instead of hub-only.
- Remove the public "Status" footer link to /api/status from landing.html
(endpoint stays for the admin panel + healthcheck; just not advertised).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): device incident log — why a screen went offline/black, with device-attested cause
Field request (Bold/s_t_r_o_b_e): "screens go offline randomly — let us see the cause." Answers it
across the fleet with a unified incident log, and — the key insight — lets the DEVICE disambiguate
the cause the server can't: if the app process survived the gap it was a NETWORK problem (not a
reboot), and it can even tell a dropped Wi-Fi/Ethernet link from a link-up-but-server-unreachable
(router/upstream) failure.
Schema:
- device_status_log gains reason + detail (WHY each offline transition happened).
- NEW device_events table (unified incident feed): type (offline/online/display_off/display_on/
crash/reboot/network/app_error) + reason + detail, indexed, age-pruned + per-device capped.
Server:
- Capture the socket.io disconnect REASON (transport_close/ping_timeout/transport_error) instead of
discarding it — recorded in the offline-cause log. devices.offline_reason stays on the EXIT-SIGNAL
contract (crashed/clean_exit/silent) — a separate axis, preserved (violent death = 'silent').
- device:event handler (typed incidents) + device:connectivity-report handler (device-attested).
lib/incident-classify.js (pure, unit-tested) composes reason+detail: cold_start->reboot;
link_lost->network "Wi-Fi/Ethernet link lost"; else network "LAN up, server unreachable
(router/upstream)"; appends SSID / weak-signal (rssi<-75) / IP-changed. On a report it upgrades the
most-recent offline row from the server's guess to the device's ground truth.
- heartbeat timeout -> 'heartbeat_timeout'; retention/cap for device_events.
- Device-detail API returns statusLog.reason/detail + the last 50 device_events.
Device (Android WebSocketService): ConnectivityManager default-network callback (link-lost during a
gap) + Wi-Fi SSID/RSSI + IP snapshot -> device:connectivity-report on reconnect (app survived =>
network); ACTION_SCREEN_ON/OFF receiver -> device:event display_on/off ("screen went black"). All
guarded/feature-detected; no manifest change; compiles clean.
Web + Tizen players: reconnect connectivity-report (link_lost from navigator.onLine during the gap)
+ visibilitychange -> display_off/on. Best-effort (no wifi detail in a browser). Tizen exit-signal
marker slice untouched.
CMS (device-detail): the offline cause on the uptime-timeline hover + a new "Recent incidents" panel
(merged offline periods + typed events, friendly labels, detail, relative time + down-duration).
Built as a 4-way parallel agent fan-out over disjoint domains against a locked contract, then
integrated. Verified: full server suite 443/443 (incl. the seam fix keeping the exit-signal contract
intact), Android compileDebugKotlin clean, all players + CMS node -c clean.
Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): internet-reachability probe — split "our server down" from "no internet" (#170)
Follow-up to the incident log: when a device's link is UP but it's offline, "router/upstream" was a
catch-all. The device now probes a public host (1.1.1.1 / 8.8.8.8 :443) DURING the gap, so the cause
pinpoints blame:
- link_lost=true -> Wi‑Fi/Ethernet link lost (device's own link)
- link up, internet_ok=true -> server_down: internet reachable, OUR server was unreachable
- link up, internet_ok=false -> no_internet: router/ISP down
- link up, no probe result -> generic router/upstream (unchanged fallback)
- Android WebSocketService: fire a short daemon-thread TCP probe (443, either host) at disconnect;
the result rides the connectivity-report as internet_ok (omitted if the gap ends before it finishes).
- lib/incident-classify.js: 3-way split on internet_ok; new reasons server_down / no_internet.
- Frontend i18n: device.event.server_down / .no_internet labels.
- Tests: +3 classify cases (server_down, no_internet, link_lost wins over internet_ok). 12/12.
Verified: classify 12/12, Android compileDebugKotlin clean, node -c clean. Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): log an 'upgrade' incident (old → new app_version) — server-side (#170)
When a device reports an app_version different from the stored one, applyDeviceInfo logs an
'upgrade' device_events row (detail 'old → new'). Server-side, so it covers Android/Tizen/web with
no client change; a fresh pair (no prior version) isn't counted. Adds device.event.upgrade label.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(seo): enable IndexNow (key file + submission script)
Instant re-crawl pings to Bing/Yandex/Seznam/Naver on content changes (Google ignores IndexNow
but uses the same sitemap). Hosts the ownership key at frontend/<key>.txt (served at
https://screentinker.com/<key>.txt) and adds scripts/indexnow-submit.sh which POSTs the sitemap
URLs to api.indexnow.org (DRY_RUN=1 to preview). Run after a content deploy / from CI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(seo): landing-page optimization pass (schema fixes, FAQ, content depth, CWV)
From a 3-way SEO audit (technical / structured-data / content). Highest-value fixes:
Structured data (penalty risk + rich results):
- REMOVE the fabricated aggregateRating (4.8/50) from SoftwareApplication — no visible reviews
on the page = a "spammy structured markup" risk. Replace loose Offers with a proper AggregateOffer
+ publisher + image/screenshot.
- Add a VISIBLE FAQ section (10 Q&As) so the FAQPage schema finally has on-page content (it shipped
4 Q&As with no visible counterpart — a mismatch); expand the FAQPage JSON-LD to mirror all 10.
- Add a WebSite entity block; add YouTube to Organization sameAs + a description.
- Fix the guides/compare BreadcrumbList position-2 target (dead /#features -> /).
Content / keywords / IA:
- Hero + Features subtitle rewritten to surface "digital signage software" / "digital signage CMS"
/ "self-host" / "free" above the fold.
- New "How It Works" (3-step) and "Use Cases / Industries" (8 verticals) sections for snippet +
long-tail intent. Platform tiles (Android TV / Fire TV / Raspberry Pi) now link to their guides.
- FAQ answers add keyword-rich internal links to the guides + compare pages.
Technical / Core Web Vitals:
- Lazy-load the YouTube iframe (loading=lazy + youtube-nocookie + explicit width/height) — the top
LCP/TBT win on mobile.
- Title 84->~60 chars (keyword-front), meta description ~178->~156 + CTA.
- <div> footer -> <footer> landmark; favicon sizes (192+512).
- sitemap.xml: add <lastmod> to all 10 URLs.
All JSON-LD validated (4 blocks parse; single H1; no fabricated data).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(seo): open-source/what-is pillars, Xibo+Anthias compares, integrations hub [#177]
Competitor-SEO gap-fill from the Yodeck/ScreenCloud/OptiSigns/Xibo teardowns.
11 new static pages + sitemap/landing/README wiring. All match the existing
seo-page.css template; BreadcrumbList on every page, FAQPage (visible-backed)
on guides + integration spokes. No fabricated ratings.
Pillar guides:
- guides/open-source-digital-signage.html (head term "open source digital signage")
- guides/what-is-digital-signage.html (TOFU definitional pillar + FAQ)
Comparisons (the open-source SERP Xibo/Anthias own):
- compare/xibo-alternative.html (wedge: every ScreenTinker player free vs Xibo's paid Android/Tizen/webOS licences; no free plan)
- compare/anthias-alternative.html (wedge: fleet + video walls + multi-platform vs one-Pi-one-screen)
Integrations (OptiSigns' top tactic — one page per app):
- integrations/index.html hub
- google-slides / canva / power-bi (honestly framed as the universal Webpage widget, with the X-Frame-Options / publish-vs-edit-URL caveat + Power BI public-data warning)
- youtube / rss / weather (native widgets)
Wiring:
- sitemap.xml +11 URLs (lastmod 2026-07-13)
- landing.html Resources grid: 6 new cards (open-source, what-is, vs Xibo, vs Anthias, integrations hub)
- README.md: keyword-rich open-source/self-hosted intro + platform list + guide links (GitHub-SERP asset)
- docs/seo-directory-listings.md: off-repo G2/Capterra/AlternativeTo/awesome-selfhosted/fingoweb submission checklist + reusable kit
Validated: all JSON-LD parses, canonicals match paths, 0 broken internal links, sitemap well-formed (21 URLs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Agency-portal uploads previously all landed at the workspace library root, unsorted.
Instead of the issue's whole-workspace folder dropdown (which would leak every folder
name to an external party), bind ONE folder per agency token — admin-controlled and
agency-invisible — and scope the portal picker strictly to that folder's own subtree
(Hybrid-C). Fully backwards-compatible: no bound folder -> root, exactly as before.
Model / multi-workspace: an agency token is bound to ONE workspace at issuance, so the
token key IS that workspace's private link and the bound folder lives in that workspace.
An admin with N workspaces mints one token per workspace (each with its own auto-folder).
No workspace-switcher in the portal — the token is the tenant boundary.
Backend:
- api_tokens.upload_folder_id (additive; ON DELETE SET NULL -> deleting the folder falls
back to root).
- lib/agency-targets.folderSubtree(): recursive-CTE helper = the SINGLE confinement source
shared by GET /api/agency/folders AND the POST /api/agency/content target check, so the
set the agency can SEE and the set it may WRITE to can never drift. Workspace-guarded at
the anchor row; descendants inherit the workspace (folders.js forbids cross-ws parents).
- routes/agency.js: GET /folders (bound subtree only); POST /content defaults to the bound
folder and 403s any folder_id outside the subtree.
- routes/tokens.js: create auto-creates "Agency — <name>" (or binds a picked folder,
validated same-workspace, respecting the 100-folder cap) inside the token tx; new
PUT /:id/upload-folder to rebind; listing surfaces the bound folder name.
- middleware/apiToken.js + lib/content-ingest.js: upload_folder_id onto req.apiToken; ingest
writes folder_id.
Frontend:
- Agency portal: folder <select> shown only when a real subfolder choice exists (identifies
the "Main folder" root client-side without learning the token's folder id).
- Settings: folder pick at token creation, bound-folder display, rebind modal.
- i18n: 7 new apitoken.* keys across all 5 locales.
Tests (429/429):
- test/agency-folder.test.js: 5 folderSubtree confinement bites (subtree in, siblings out,
workspace guard, null -> root).
- test/agency.test.js (+1 e2e): auto-create, default-to-bound, in-subtree pick lands there,
sibling -> 403, admin-pick, unknown-pick -> 400, rebind-to-root.
Closes#158.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(system-control): Tier 0/1 controls with no device-owner dependency [#160]
Track A of the system-control split (Track B = device owner, shipped in #168). Ships the
capabilities that need NO device owner, with graceful per-tier degradation.
Capability reporting (keystone):
- DeviceInfo now reports can_write_settings / accessibility_enabled / overlay_granted
alongside the existing tier/device_owner flags; server persists them (3 additive device
columns, older APKs default to 0); dashboard gates controls + shows what's grantable.
Android SystemControl (new, all best-effort / no-op when unsupported):
- Tier 0 (no permission): media volume (AudioManager STREAM_MUSIC), per-window brightness
(WindowManager.LayoutParams.screenBrightness — dims our window only).
- Tier 1 (WRITE_SETTINGS): system-wide brightness + screen-off timeout (Settings.System).
- Commands set_volume / set_brightness / set_system_brightness / set_screen_timeout wired
in MainActivity.onCommand; ALLOWED_COMMANDS extended for the group path.
- SetupActivity gains a one-time WRITE_SETTINGS grant row (mirrors the overlay/accessibility
grants); manifest declares WRITE_SETTINGS.
Dashboard:
- device-detail "System control" section (any Android panel): volume + this-app brightness
sliders always; system brightness + sleep-timeout only when the panel reports
can_write_settings, else a "grant on the panel" hint. Sends on release (not drag).
Validated live on a non-owner tier-0 panel: dashboard → set_volume 0.75/0.15 → the panel's
STREAM_MUSIC volume moved to 11/2 (of 15). 423 server tests green.
Closes#160.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(system-control): volume slider reflects real volume + device-owner brightness/timeout [#160]
Two fixes from live testing:
1. Volume "doesn't remember" — the slider hardcoded 50 because the panel never reported its
current volume. Now DeviceInfo reports media_volume (0..1); a new lightweight device:info
socket event lets the panel re-report right after a set_volume (no full re-register / playlist
re-push); server stores devices.media_volume; the dashboard inits the slider from it.
Validated: dashboard set_volume 0.60 -> panel STREAM_MUSIC 2->9 (of 15) -> stored 0.60.
2. System brightness/timeout on a DEVICE OWNER — was gated only on WRITE_SETTINGS, which an
owner doesn't have. A device owner can set those via DevicePolicyManager.setSystemSetting
with no grant, so SystemControl now takes that path when isDeviceOwner(), and the dashboard
enables the Tier-1 controls when can_write_settings OR tier===2. STPolicy.setSystemSetting added.
deviceSocket device_info UPDATE extracted into applyDeviceInfo(), shared by device:register and
device:info. Migration: devices.media_volume REAL (additive). 423 server tests green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(system-control): brightness/timeout remember + move controls into a tab [#160]
Same "remember what it's set to" treatment as volume, now for brightness + sleep timeout, and
the System control section moves off the top into its own "Controls" tab.
Reporting (DeviceInfo -> device:info re-report -> devices columns -> dashboard slider init):
- system_brightness (read from Settings.System, no permission) + screen_off_timeout_ms.
- window_brightness: persisted in ServerConfig (survives relaunch, re-applied on MainActivity
launch) so the per-window slider reflects it too.
- reportInfoNow() now also fires after set_brightness / set_screen_timeout.
Dashboard: new "Controls" tab (any Android panel) holding the volume/brightness/timeout controls;
every control inits from the reported value; sleep dropdown preselects the current timeout.
Server: +3 additive columns (system_brightness, window_brightness, screen_off_timeout_ms); the
device_info UPDATE stores them. Migrations all additive/re-runnable. 423 server tests green.
Validated live: set_brightness 0.40 -> stored window_brightness 0.40; volume 0.30 -> 0.33.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): synchronized playback per group (server + Android) [stage 1]
Play a group's shared playlist in lockstep across its displays — start/end items
together — by reusing the video-wall sync primitive with the spatial transform
removed and keyed on group_id instead of wall_id.
Server:
- device_groups += sync_enabled + leader_device_id (optional pin).
- buildPlaylistPayload emits a group_sync:{group_id, is_leader} block ONLY for a
member whose playlist matches the group's shared playlist (playlist-match guard —
a mismatched member is ignored, never synced). Membership via device_group_members.
- Leader auto-election: pinned-if-online -> first online matching member -> stable
fallback; computed (never persisted, so the operator's pin is preserved).
- group:sync / group:sync-request relay among eligible members (mirrors wall:sync,
guarded on membership + playlist match).
- Self-heal: re-push payloads to group members on (re)connect so is_leader refreshes.
- PUT /api/device-groups/:id accepts sync_enabled + leader_device_id and re-pushes.
Android:
- WallController is now mode-aware. WALL = transform + object-fit:fill + forced
follower-mute (UNCHANGED — every wall branch is byte-equivalent when isGroup=false).
GROUP = same leader/follower timing incl. the full video drift controller, but
full-screen (no transform), normal fit, and per-item mute honored (no forced mute).
- WebSocketService: emitGroupSync/emitGroupSyncRequest + onGroupSync/onGroupSyncRequest.
- MainActivity: dispatch emit by mode, parseGroupConfig, onPlaylistUpdate group hook.
Wall path is provably unchanged (additive mode, defaults to WALL). Kotlin compiles;
server suite 407/407.
Stage 2 (follow-up): web + Tizen parity, dashboard sync toggle + leader picker,
offline-sweep leader promotion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): web + Tizen player parity [stage 2]
Mirror the Android group-sync generalization in the two web-based players so a group
with a shared playlist syncs across mixed player types, not just Android.
Web player (server/player/index.html):
- group:sync / group:sync-request handlers (index jump + latency-compensated video
drift, same maths as wall:sync) — no audio policy here, per-item mute honored.
- emitGroupSync() + applyGroupSync() (4Hz leader broadcast; follower sync-request).
NO CSS transform, NO forced mute (unlike applyWallMode).
- isFollower now also true for a group follower (suppresses self-advance).
- handlePlaylistUpdate handles data.group_sync (mutually exclusive with wall).
Tizen (tizen/js/player.js WallController + app.js):
- WallController is mode-aware: WALL styles the slice + forced follower semantics
(UNCHANGED when mode !== 'group'); GROUP clears any wall styling (full-screen) and
drives leader/follower timing only. syncId()/clearStageStyle() helpers; emitSync/
onSync/onSyncRequest key the event + id off the mode.
- app.js: group:sync/request socket handlers; onPlaylist enters group sync on a
group_sync block, else exits — content renders through the normal single-zone path.
Realigned the v4-exit-signal-phase3 TIZEN slice (682->696) shifted by the app.js edits.
Wall path is provably unchanged in both (additive group mode). Server suite 407/407;
both players' JS parse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): dashboard UI — sync toggle + leader picker [stage 3]
On each group's header row:
- "Sync" checkbox -> PUT /api/groups/:id { sync_enabled } enables synchronized
playback; server re-pushes to members so they enter/exit sync mode. A hint notes
it needs a group playlist and that a display on a different playlist is ignored.
- When on, a "Leader: Auto / <display>" picker -> { leader_device_id } (null = auto-
elect, which self-heals; or pin a specific member to always lead when online).
Adds api.updateGroup(id, data) and the en i18n strings (en-only, mirroring the
existing per-group UI keys; the i18n parity test is apitoken-scoped).
Frontend parses (ESM); server suite 407/407.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): rework to clock/schedule sync + double-buffer + polish
Replace the leader/follower relay model with clock/schedule sync. Every
same-playlist member derives the identical (index, position) locally from a
server-disciplined clock + the deterministic playlist schedule, so sync:
- needs no server at play-time (offline-native), and
- has no leader role to double-elect (kills the split-brain class the leaked
WallController tick produced).
Server
- heartbeat-ack now carries server_ms + echoes client_ms for NTP-style clock
discipline; the client caches the offset (survives an outage).
- POST /groups/:id/resync -> group:resync (manual "Resync now").
- (kept: group_sync payload; leader machinery is now vestigial/ignored.)
Clients (web / Tizen / Android)
- Clock offset disciplined over the heartbeat, cached (localStorage / prefs).
- Schedule engine: pos = (syncedNow mod Sum(duration_sec)) with a CANONICAL
slot formula identical across platforms so mixed-platform groups can't drift.
- Snap-on-load: a fresh clip hard-seeks ONCE to the exact position (was ~5s of
gentle nudge to eat a ~0.3s load offset); steady-state keeps the gentle nudge.
- Double buffer: warm the next clip a few s before the boundary -> instant
switch, no black hold. Android pre-decodes on a throwaway surface so the swap
doesn't flash one wrong-aspect (landscape-stretched) frame.
- In-place duration edits: duration_sec dropped from the change signature and
applied in place, so a duration edit re-anchors the schedule WITHOUT a restart.
- Live-log shows discrete corrections (jump/align/seek) immediately; only the
steady-state line is throttled.
Android
- Fix leaked WallController leader tick: onDestroy() now stops it (Handler on the
main looper outlived the Activity -> zombie broadcaster / split-brain).
Dashboard
- Group leader picker -> "Resync now" button.
Tests: heartbeat-ack clock fields + resync route; exit-signal .wgt slice realigned.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(dashboard): version indicator + GHCR update check with admin panel
- Add server/lib/ghcr-check.js: GHCR tag poller (36h cache, semver filter)
- Extend /api/version with latest_version and update_available
- Add POST /api/admin/check-update (force GHCR poll)
- Add POST /api/admin/trigger-update (Docker compose or manual instructions)
- Sidebar footer: version label + amber badge when update available
- Admin > System: version comparison card with Check/Update buttons
- 14 new tests (10 unit + 4 integration), 68/68 passing
Closes#163
* fix(dashboard): gate trigger-update to platform-admin + add GHCR fetch timeout
Review follow-up on #165 (the two blockers):
- trigger-update runs `docker compose up -d` on the HOST via docker.sock
(root-equivalent) but was behind requireAdmin, i.e. reachable by any
workspace-level admin. On a multi-tenant host that's a customer, not the infra
operator. Gate it with requirePlatformAdmin (DOCKER_UPDATE_ENABLED still gates
it further). check-update stays requireAdmin — it's a read-only GHCR poll.
- ghcr-check.checkNow had no fetch timeout. Node's global fetch has no default
timeout, so a hung GHCR connection never settled — leaving `inFlight` set
forever (the finally never ran), which wedged the background poller AND hung
any awaited checkNow (/api/admin/check-update). Add a 10s AbortController
timeout on both requests so the try/catch/finally always fire.
All 405 server tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: ScreenTinker <hello@screentinker.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lets an operator (or an MDM) own updates instead of the app self-installing, which
on managed panels shows a self-install confirm dialog over customer content
(#155). Three layered controls:
- GLOBAL (server): config.otaEnabled from OTA_ENABLED (default on). When off,
/api/update/check returns update_available:false, reason:ota_disabled_global —
the whole instance stops offering updates.
- PER-DEVICE (server + dashboard): new devices.ota_enabled column (default 1). When
0, that device is never offered an update (reason:ota_disabled_device). A
"Self-update (OTA)" toggle in the device settings flips it via PUT /api/devices/:id.
- AUTO-DETECT (Android): UpdateChecker stands down entirely when a foreign device
owner (an MDM/DPC) manages the panel — detected via getActiveAdmins() + not being
device owner ourselves. Pure client-side, errs safe, needs no server change.
The two server gates are enforced server-side so they cover EVERY client version,
not just ones with the client-side stand-down. When OTA is off the device still
reports its version (dashboard sees state); the MDM/operator owns the actual update.
For an MDM-managed fleet (e.g. Pivot/MAXHUB), turn OTA off and let the MDM push the
APK — the install-dialog race disappears from every angle.
Tests: +2 (per-device gate + a real OTA_ENABLED=false server for the global gate);
full server suite 393 pass; Android compiles.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The server provisions a unique settings-menu PIN per device, but nothing surfaced
it — leaving the on-device hidden settings menu effectively unopenable. Show the
PIN on the device Info tab (native players only), with i18n across 6 locales.
Also backfill a unique 6-digit PIN for already-paired devices that predate the
settings_pin column, so the existing fleet isn't locked out (delivered on their
next reconnect via the existing device:paired re-send). Idempotent UPDATE.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(preview): replace srcdoc with server-side preview sessions to bypass CSP
Widget previews (clock, weather, etc.) were rendered via iframe.srcdoc,
which inherits the dashboard CSP script-src 'self'. This blocked the inline
scripts widgets need (setInterval for clock, fetch for weather), causing
previews to show blank/static content.
Replace srcdoc with ephemeral server-side preview sessions:
- POST /api/widgets/preview-session — stores rendered HTML (Map, 5min TTL)
- GET /api/widgets/preview-session/:id — serves the HTML via iframe src,
bypassing CSP like the device render endpoint already does
The old /api/widgets/preview endpoint is unchanged for backward compat.
* fix(preview): add rate limiter for /preview-session route
---------
Co-authored-by: BlazzzPlay <fabianma7@gmail.com>
Surface the server's manner-of-death (crashed / clean_exit / silent) as a subordinate qualifier ON the
Offline badge (not a 4th liveness state), on both the device list and device-detail. Rides livenessBadge.
- Reliability-aware label (contract §10): clean_exit reads plainly on /player (reliable), "(best-effort)"
on APK/.wgt. silent = "silent (no signal)".
- Honest hover tooltip on every reason (both views), incl. silent = "external/violent: power loss, network,
force-stop, or MDM/kill". Never fabricates a reason (no-reason -> plain Offline); state-gated (reason only
on Offline); clears on re-online (matches the server).
- Filter drill-in: <optgroup> "Offline by reason" -> Offline · silent / crashed / clean exit, matched via a
data-offline-reason attribute (Offline·silent = the MDM-killed set — the Bold use case). Existing
three-state filter (All/Healthy/Reconnecting/Offline) unchanged.
- List label shortened to fit the pill (full text stays on detail; tooltip carries the full honesty both).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two follow-ups from the alpha diagnosis:
- FIX A (regression): filterDevices() compared badge TEXT to the option values 'online'/'offline', but
the badge text is now "Healthy"/"Reconnecting"/"Offline" — so selecting a status filter matched
nothing and emptied the dashboard. Now compares the liveness STATE via a data-liveness attribute, and
the filter is upgraded to All / Healthy / Reconnecting / Offline (an admin can filter TO reconnecting
devices — the point of the Degraded distinction).
- FIX B (legibility): the list rendered liveness as a status-dot where healthy=green/offline=red were
visually identical to the old indicator, so it didn't read as new. The list now renders the same
device-status-badge PILL as device-detail (3 distinct colors; amber Reconnecting visible on the list),
scoped with an is-liveness modifier so video-wall cards keep their dark "NxN wall" pill.
Frontend-only. 14/14 filter+render tests; full ES-module parse clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The patch4 server derives 3-state liveness (healthy / degraded-reconnecting / offline) and emits it as
data.liveness on dashboard:device-status, but the frontend only consumed binary online/offline — the
signal was thrown away. Add a shared livenessBadge() helper (utils.js) consumed by both the dashboard
device list and the device-detail view (initial render + live statusHandler). Degrades to the binary
status when liveness is absent (old payload / plain reconnect+disconnect emits / DB device object) so
nothing renders blank; unknown/no-data -> offline default. CSS: healthy=green, degraded=amber+pulse
(reads as reconnecting), offline=red — reusing the existing --success/--warning/--danger tokens. Labels
in en.js (all locales fall back to en). Frontend-only; server derivation unchanged. 13/13 unit tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The #150 re-adopt commit (74e7062) left device-detail.js unparseable and, once parsed,
unexecutable — so the entire device-detail view's JS was dead (settings, #150 re-adopt UI, delete):
- SyntaxError at 768: `await api.getContent()` at the top level of the non-async setupActions()
("Unexpected reserved word") -> the whole module fails to parse. Fixed with the .then() pattern
already used by the sibling playlist picker, keeping setupActions synchronous so every listener
below it (save, #150 re-adopt, delete) still registers immediately (making it async would defer
them behind the fetch).
- Stray `async` orphaned on its own line (was line 648) before showReAdoptModal's doc comment:
parses, but executes as the bare identifier statement `async;` -> ReferenceError at module load,
which would keep the view dead even after the parse fix. Removed it.
Also add <meta name="mobile-web-app-capable"> beside the apple- one (clears the deprecation warning).
Full frontend ES-module parse-scan clean; both bugs were confined to this file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fallback for when the automatic fingerprint-match restore can't fire (factory reset / new
hardware / changed fingerprint). From a device's detail view (UX b): 'Restore from removed
device…' opens a picker of the workspace's removed-device snapshots (GET /devices/removed),
showing device_name + last_seen/removed_at + restore summary (orientation/timezone/playlist),
a Blocked badge, and an Apply action (POST /devices/:id/re-adopt) with a confirm — including an
explicit warning that applying a blocked snapshot re-blocks the target. Refreshes the device
view on success; handles 404/403/400; empty state. Fingerprint shown truncated on-hover only.
Frontend only. Local, no bump/tag.
1. devices_connected (always on, never gated): a top-level /api/status field next to
loop_lag = LIVE WS socket count from the heartbeat connection map (getConnectedCount),
NOT devices.status='online' (which lags by the offline-timeout). The single
most-glanced operational number, so it can't disappear when debug is off. Also dropped
4 dead per-poll COUNT(*) queries the route computed but never returned.
2. debug block behind an admin flag: new minimal app_settings KV table (none existed;
ai_settings is per-workspace, white_labels is branding) + lib/app-settings.js (cached,
refresh-on-write so status polls read a cached boolean, not a DB row).
routes/status.js includes `debug` ONLY when status_debug_enabled is on (persisted value
overrides the STATUS_DEBUG_ENABLED env default); when off the key is omitted entirely.
3. Admin toggle: GET/PUT /api/admin/status-debug (requirePlatformAdmin, mirrors the
branding endpoints) + a checkbox in the Admin tab "Status endpoint" section
(mirrors the branding checkbox). Takes effect on the next poll, no restart.
Tests: devices_connected always present+numeric and rises with a live socket (booted +
socket.io-client); debug present by default, admin flips OFF -> key omitted (loop_lag +
devices_connected remain) -> ON again, no restart; non-admin 403, anon 401; unit coverage
for getConnectedCount + app-settings default/override. Suite 289/289.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Enforcement (deviceSocket): resolve identity ONCE via the SNAT-safe chain and check
blocked against the RESOLVED device_id (device_id directly OR fingerprint->device_id),
so a blocked device that reconnects WITHOUT a device_id is still caught — the old
"if (device_id)" gate let a device_id-less reconnect slip past. Still the first gate,
before flap/throttle/DB/playlist. Nulling the token still does NOT block (it
re-provisions) — the blocked column is the lever.
- Dashboard toggle: POST /api/devices/:id/{block,unblock} (write-gated + workspace-scoped
via checkDeviceOwnership) writes devices.blocked; takes effect on the device's NEXT
register with no restart. api.js + a Block/Unblock button in device-detail.js.
- Outage procedure documented in-code: direct SQLite
"UPDATE devices SET blocked = 1 WHERE id = <id>" works with the dashboard down.
Tests: blocked refused at handshake with no playlist build; device_id-less reconnect
with a mapped fingerprint still refused; unblock effective on next register, no restart.
Suite 262/262.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the cache/backoff loop fix (aa23cf0): make a device that can't
self-install visible to operators, and fix the signature-verify bug that kept the
whole #139 fix from engaging on the actual Fire OS target.
Dashboard surface (Phase 2):
- devices gains ota_status / ota_target_version / ota_attempts / ota_updated_at
via the idempotent ALTER TABLE ADD COLUMN migration (non-destructive,
default-backfilled, idempotent on re-run).
- The device reports ota_status (OtaThrottle.statusFor -> none | pending |
manual_update_required) in device_info; the server persists it on register
(the reconnect backstop). devices d.* already surfaces it to the dashboard.
- Dashboard shows a non-blocking amber badge when manual_update_required
("Update available (vX) - install failed N times, manual update required");
i18n key in en.js (non-en inherits via the en fallback). Server suite +1 test.
Event-driven status (Option B):
- New device:ota-status WS message, emitted on STATE TRANSITIONS only
(enter-backoff -> manual_update_required, clear -> none), so the badge updates
promptly without waiting for a reconnect and without per-poll/heartbeat chatter.
Server handler persists the same fields; an unknown/forged device_id is a safe
no-op. The register-path persist stays as the reconnect backstop.
Signature-verify fix (the critical piece):
verifyApkSignature read the downloaded APK's signer via
getPackageArchiveInfo(GET_SIGNING_CERTIFICATES).signingInfo, but that field is
null for ARCHIVE files on API 28/29 (populated only from API 30). On Fire OS 8
(Android 9 / API 28) - the actual deployment target - this returned 0 certs from
a correctly-signed APK, so every OTA was refused as "tampered," the cache was
deleted, and the full APK re-downloaded every check cycle. This was the real
cause of the #139 re-download loop, NOT a silent-install failure: the cache and
backoff added in this branch sit behind this verify gate and never engaged on
the target.
Fix: below API 30, read the archive's signer via the legacy GET_SIGNATURES +
.signatures (its v1/JAR cert, which IS populated on 28/29). Keep
GET_SIGNING_CERTIFICATES + signingInfo for API >= 30 and for the installed-app
read (which works on 28+). The archive's signer is still extracted and compared
to the installed app's signer; a mismatch or zero-cert APK is still rejected.
This reads the cert correctly on old APIs - it does not weaken verification.
Verified on emulators:
- API 28: verify now passes for a legit APK (was: 0 certs, refused). Full backoff
then engages - 8.5MB pulled once, cache-hit on retries, backoff after 3,
manual_update_required emitted once; clears on successful update.
- API 28 negative: a re-signed (different-key) APK is still refused on cert
MISMATCH - no hole opened.
- API 30: unchanged path still passes (no regression).
- server suite 173/173, OtaThrottleTest 7/7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two independent multi-zone bugs, plus operator-facing warnings, i18n, and
regression tests guarding the data contracts.
Bug 1 — per-item mute was a no-op end to end:
- GET /api/devices/:id dropped the `muted` column from its assignments SELECT,
so the dashboard toggle never reflected state (the muted=false case in
particular). Column restored to the device payload.
- Android player now honours the per-item mute flag for YouTube (initial state
+ live via the IFrame JS API).
Bug 2 — items whose zone_id belongs to a different layout were silently dropped:
- Player fallback (web + Android): an orphaned zone_id is recovered into the
largest zone instead of vanishing, with telemetry.
- server/lib/zone-validate.js is the single source of truth for the orphan rule
(zone not in the device's active layout); used by the device payload
(per-item `orphan` flag + `active_layout_zones`) and the device list
(`orphan_count`).
- Assign-time hardening: a stale zone_id (not in the device's active layout) is
cleared to null on POST/PUT rather than persisted as a new orphan.
- scripts/find-orphan-zone-items.js: read-only sweep for existing orphans.
Dashboard warnings (operator-facing, never on the live player):
- Per-item badge + reassign affordance, device-list glance, preview banner.
- Graceful degradation: the zone selector falls back to /api/layouts/:id so it
can't vanish on a stale payload.
i18n: orphan-zone strings added to en/es/fr/de/pt/it (hi falls back by design;
count strings interpolate through tn()).
Tests: server/test/device-zone-contract.test.js adds 5 regression tests for the
data contracts above (muted true/false round-trip, active_layout_zones, orphan
flag + count, orphan-clears-on-reassign, assign-time clearing). 172/172 pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two device-REPORTING fixes from the #134 investigation (the PiP rendering itself
was #135).
1) "Device reconnects every ~45s" was a logging artifact, not instability. The
player re-emits a full device:register on the SAME socket every ~45-60s
(requestPlaylistRefresh) to pull a fresh playlist; the server logged
"Device reconnected" for every register of a known device. The attached 4-day
log showed 1415 "reconnected" vs 30 real socket connects and 0 heartbeat
timeouts — the socket never dropped, so #134's "PiP lost between reconnects"
was a misdiagnosis. Fix: only log a genuine reconnect (new socket); a
same-socket re-register is a refresh (currentDeviceId === device_id) and stays
quiet. The playlist still refreshes.
2) Device reported 720p while the monitor showed a 1080 signal. DeviceInfo
reported getRealMetrics() — the UI RENDER SURFACE — but TV boxes render the UI
at 720p and upscale to a 1080p HDMI signal. Now report BOTH: screen_width/height
= the output mode (Display.Mode.physicalWidth/Height), render_width/height =
the render surface (getRealMetrics). Two new nullable devices columns, stored on
pairing INSERT + reconnect UPDATE, exposed via the device API, shown on the
dashboard as "1920x1080 (UI 1280x720)" when they differ.
Backward compatible (required + verified on emulator): a device that omits
render_* — or sends no device_info at all — still registers, with render_* = null,
on both the INSERT and UPDATE paths. New columns nullable; stores use
`?? null` / `|| null`. All 167 server tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* PiP overlay MVP: push image/web overlays to a device or group (#109)
Implements the #109 MVP from docs proposal: a floating overlay PUSHED to a device or
group in real time, rendered above the playlist without disturbing it. Scope is the
MVP only — video/RTSP, MQTT, offline-queue, and the priority/stacking system are
deferred to follow-up PRs as the proposal specifies.
Protocol (/device socket, player-agnostic):
- device:pip-show { pip_id, type:image|web, uri, position, width, height, duration,
title?, title_color?, background_color?, opacity?, border_radius?, close_button? }
- device:pip-clear { pip_id? }
The player fetches uri itself (same trust model as remote_url content; server never
proxies). type:web is full-trust by design, hence the 'full' token scope.
Server (server/routes/pip.js, new; mounted in config/api-surface.js PUBLIC_ROUTERS):
- POST /api/pip and POST /api/pip/clear + DELETE /api/pip, all requireScope('full').
- Resolves device_id to a device OR a group, expands a group to members, and emits
per-device — reusing the group command route's room-size online check and
{device_id, name, status: sent|offline} result shape. Generates pip_id.
- Validates type/position allowlists, uri http(s), numeric bounds on
width/height/duration/opacity/border_radius, colors via the existing VALID_COLOR
(#RRGGBB; transparency is the separate opacity field).
- Workspace-isolated: every target query is scoped to req.workspaceId, so a token
bound to workspace A can't address workspace B (404). Offline devices are reported,
never queued (PiP is ephemeral).
Player overlay layer (Tizen; tizen/js/pip-overlay.js, new):
- A #pip sibling ABOVE #stage that PlaylistPlayer/ZoneRenderer never touch.
- applyOrientation now applies the SAME transform to #pip as #stage, so corner
positions track the visible CONTENT in all four orientations.
- image -> <img>, web -> <iframe> (muted by default: empty allow= denies autoplay),
sized/positioned/styled per payload, optional title bar.
- Single overlay slot, last-show-wins; duration timer (0 = until cleared); pip-clear
(id-aware) or timer tears down; teardown wrapped so a malformed payload can't wedge
the layer. Reports show/clear over device:log (tag 'pip').
Dashboard: a minimal "Send overlay" / "Clear overlay" tester on the device-detail
controls (device/group via the open device, type, uri, position, duration), calling
POST /api/pip through the api helper.
Tests (server suite green, 161/161):
- api.test.js: PiP tier — authz (read/write 403, full passes), workspace isolation
(wsA token -> wsB device 404), payload validation, device + group targeting, clear;
plus the PUBLIC_ROUTERS snapshot-firewall updated for /api/pip.
- pip-overlay.test.js: loads the real player.js + pip-overlay.js in a vm with a DOM
shim; proves the overlay shows, auto-dismisses on the duration timer, and never
changes the playlist signature / touches #stage; web->iframe, last-show-wins,
id-aware clear, malformed-payload safety.
Not in this PR (intentional):
- Android player overlay — fast-follow. Protocol + server are player-agnostic; the
Android layer (an overlay View above the player, orientation-matched to MainActivity's
rootView rotation) is the same shape and lands next.
- OpenAPI docs for POST /api/pip — the contract test's scope heuristic only treats
'command' paths as full-scope, so documenting a full-scope non-command route there
needs that heuristic extended first; deferred with the docs item (proposal §8.6).
- video/rtsp types, MQTT, offline queue-on-reconnect, priority/stacking, arbitrary
(x,y)/selector positioning (proposal §6).
Refs #109
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* PiP overlay: add Android + web players (#109)
Extends the #109 PiP MVP to the other two players so the protocol (device:pip-show /
device:pip-clear) is honored fleet-wide, not just on Tizen. No server/protocol changes —
the route and socket messages are player-agnostic; these are the two missing surfaces.
Web player (server/player/index.html):
- New #pipContainer layer above #playerContainer, pointer-transparent, that the playlist
render never touches. The same orientation transform is applied to it as to
#playerContainer (extended to also reset width/height on landscape so a
portrait->landscape switch realigns), so corner positions track the visible content.
- Inline PiP logic mirroring tizen/js/pip-overlay.js: image -> <img>, web -> <iframe>
(muted by default via empty allow=), position/size/bg/opacity/radius/title, single slot
last-show-wins, duration timer (0 = until cleared), id-aware clear, wrapped teardown.
- device:pip-show/clear handlers; reports show/clear over device:log (tag "pip").
Android player:
- activity_main.xml: a pipLayout FrameLayout as the LAST child of rootLayout — it draws
above the content AND inherits rootView's orientation rotation/translation, so corner
positioning is orientation-matched for free.
- PipOverlay.kt (new): builds the overlay box into pipLayout. image -> ImageView (decoded
off-thread via ImageLoader, dropped if torn down mid-decode); web -> WebView with
mediaPlaybackRequiresUserGesture=true (mute-by-default). Gravity-based corner/center
placement with a 4% inset, GradientDrawable bg + corner radius, alpha=opacity, optional
title bar. Single slot last-show-wins; duration timer; id-aware clear; teardown wrapped
and also run on activity destroy (WebView cleanup).
- WebSocketService: onPipShow/onPipClear callbacks + safeOn handlers posted to the main
thread (they build Views) + a sendLog(tag, level, message) emitter for device:log.
- MainActivity: instantiate PipOverlay (log -> wsService.sendLog("pip", ...)), wire the
callbacks, tear down on destroy.
Verified: Android assembleDebug builds clean; web player inline JS parses; server suite
still 161/161 (no server changes this commit). Not yet validated on real hardware —
four-orientation corner positioning mirrors the player container/rootView transform but
should be eyeballed on a panel.
Refs #109
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Opt-in, default-off UI gate (per strobe's spec; verified his file refs first).
When set, hides the Subscription sidebar item + billing view and bounces
#/billing to the dashboard. Billing shown by default -> existing deployments
unchanged. UI-only: /api/subscription/* untouched (internal usage reads stay).
- config.js: config.hideBilling from HIDE_BILLING (mirrors selfHosted).
- auth.js: surface hide_billing on GET /api/auth/me (client already fetches it
at boot, stored on the user object).
- index.html: id="billingNavItem" on the Subscription <li> (mirrors adminNavItem).
- app.js: toggle billingNavItem in updateSidebarUser (next to the admin toggle);
guard #/billing -> history.replaceState('#/') + render dashboard (replaceState
so the back button doesn't loop into the guard).
- .env.example + README documented.
Spec assumptions verified against code: adminNavItem toggle pattern exists;
/me is fetched at boot and updateSidebarUser runs both at boot (cached user)
and post-/me, so no-flash holds on warm loads (one-time flash possible on the
first load after the flag flips — same as the admin nav, minor); route dispatch
is an if/else chain. Nav label is static (no data-i18n) so no i18n change.
Validated (headless Chrome, both states):
- flag unset -> Subscription tab present, #/billing renders (backward-compat).
- HIDE_BILLING=true -> tab hidden, #/billing redirects to #/.
- config maps HIDE_BILLING both ways; live /me default hide_billing=false.
- 149 server tests green. Default-off = zero change for existing deployments.
Known cosmetic (harmless): after the redirect the billing nav LINK keeps its
'active' class, but the nav item is display:none so it's never visible.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Option A: tile-on-tile (same section) reorders; tile-on-section / cross-
section stays group-assign (existing behavior untouched). Ordering is
cosmetic (dashboard only — nothing the device/player reads).
Backend:
- Migration: devices.sort_order column (idempotent ALTER; default 0).
- GET /api/devices ordering: sort_order ASC, created_at ASC (was created_at).
- POST /api/devices/reorder — ordered id array -> transactional
UPDATE sort_order=index, scoped WHERE workspace_id = caller's workspace
(forged cross-workspace ids are no-ops). Write-gated (viewer read-only).
Mirrors the playlist items reorder.
Frontend (the collision):
- Card-level dragover/drop: reorder ONLY when target is another card in the
SAME section; otherwise no-op so the event bubbles to the section's
group-assign handler. stopPropagation on the same-section drop prevents
the section handler also firing. Drop indicator (inset box-shadow).
Native HTML5 DnD; no library.
Validated (headless Chrome, synthetic DnD + a section-level drop spy):
- SAME-section reorder: section drop suppressed (sectionDrops=0), POST
/devices/reorder fires, NO group call, sort_order persists in DB.
- CROSS-section: section drop fires (sectionDrops=1), POST /groups/:id/
devices fires and membership actually changes — group-assign unbroken.
- The 0-vs-1 contrast proves stopPropagation disambiguates the shared gesture.
- 149 server tests green; migration applies clean on the prod-copy DB.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes #104's two surfaces by reusing the now-generalized player preview
for devices, seam-safe (device-bound layout, NOT playlist-derived).
Server:
- GET /api/devices/:id/preview-payload returns buildPlaylistPayload(deviceId)
— the device's OWN layout/orientation (device row) + its published items —
with wall_config forced null (v1: wall members preview full-frame; a
socket-free follower would otherwise freeze waiting for leader wall:sync).
Device-READ gate (mirrors GET /:id, viewers allowed); NOT requirePlaylistRead.
Player (generalized, shared seam):
- Boot dispatch now accepts ?preview=1 with EITHER playlist=ID OR device=ID.
- bootPreview(qs) builds the right URL; shared body factored into
renderPreviewFromUrl(url) used by both. Renderer still UNTOUCHED.
- derivePreviewLayout stays PLAYLIST-only; never touches the device path.
Dashboard:
- Device manager gets a Preview button -> /player?preview=1&device=ID
(modal iframe, aspect from device orientation). Playlist-view button as-is.
- i18n x6 (device.preview_btn).
Validated (not just tests): 149 server tests green (generalization didn't
break the playlist path); device preview renders socket-free in headless
Chrome; layout proven device-bound on real data (device playlist has 0 zoned
items -> playlist-derivation would give NULL, but payload returns the device
row's "Vertical Full HD"); wall-member device previews full-frame (inWallMode
false) without freezing; auth gate outsider->403, no-token->401; playlist
path still renders the webpage note post-refactor.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Duplicate and Replace per-item actions, both leaning on the normalized
playlist_items schema (only content_id/widget_id/zone_id/sort_order/
duration_sec; type-specific fields are JOINed at snapshot time).
- Replace: extend PUT /:id/items/:itemId to accept a content_id/widget_id
swap. Clean FK swap across ANY content type (image<->video<->youtube<->
widget) — sets one, nulls the other, preserving zone_id/duration/
sort_order/schedule rows. Only acts when content_id|widget_id is present,
so partial PUTs are unaffected. Workspace-validated; markDraft.
- Duplicate: new POST /:id/items/:itemId/duplicate — copies the row +
its schedule blocks (new ids) in one transaction, appended (sort_order
MAX+1). markDraft.
- Frontend: Replace + Duplicate icon buttons per item; Replace reuses the
add-item picker in a replaceItemId mode (PUT instead of POST). i18n x6.
Validated end-to-end against the live API: duplicate (incl. schedule copy
with distinct ids), replace same-type and cross-type both directions,
preservation of duration/schedule/zone, and validation (both->400,
missing->404). 149 server tests green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replaces the broken/fragmented preview with a single surface that renders a
DRAFT playlist exactly as a device does, by reusing the player's renderer in a
same-origin iframe. Fixes "not all items load" (one renderer, full type union)
and inherits the player's YouTube correctness (YT.Player handshake).
Server:
- deviceSocket: extract assemblePayload() (zone-reset + canonical shape) from
buildPlaylistPayload so the device path and preview can't drift. Pure refactor
(all 149 tests green).
- playlists: GET /:id/preview-payload (requirePlaylistRead, workspace-scoped).
Draft-aware via buildSnapshotItems (live items, not published_snapshot);
derivePreviewLayout() resolves layout from the playlist's own zone-bound items
(0 zoned -> fullscreen; 1 -> use it; >1 -> dominant + ambiguous flag, never
crashes). orientation validated/passthrough; wall_config/timezone null.
Player (renderer UNTOUCHED):
- ?preview=1&playlist=ID boot branch: fetch preview-payload (same-origin Bearer
token) and call handlePlaylistUpdate(). Gated before the pairing/socket path
so the unpaired auto-connect never fires. All socket emits already guarded.
- Webpage widgets: always-visible honest note (no auto-detection — an XFO
refusal is provably indistinguishable client-side from a working embed).
Dashboard:
- playlists: Preview button + player-iframe modal with landscape/portrait toggle.
- widgets: same honest note on the existing widget preview modal (the surface the
bug was reported on).
- i18n x6 (en/es/fr/de/it/pt) + player i18n x5.
Validated end-to-end (headless Chrome + CDP): preview boots, webpage note
renders, 3-zone layout derives+renders, shape parity with device snapshot proven
on real data, auth gate returns 401. The world-readable /uploads finding is
tracked separately as #107 (not a #104 concern — same path the device uses).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ROOT CAUSE (hard evidence this time, from the response headers): the app sends
Referrer-Policy: no-referrer globally (helmet default). A raw YouTube iframe then reaches
youtube.com with NO Referer, so YouTube can't identify the embedding site and shows "Video
player configuration error" (153). Confirmed by the three facts: the same /embed URL plays in
a top-level tab (no embed check), plays in the device player (YT.Player loads iframe_api and
validates via an ORIGIN postMessage handshake, which doesn't need Referer), and fails only as
a raw iframe on a no-referrer page. The player's page is ALSO no-referrer, proving it's the
embed method that saves it, not the headers.
Fix: add referrerpolicy="strict-origin-when-cross-origin" to the preview iframe — overrides
the page's no-referrer for just this element so YouTube receives our origin and validates the
embed. Scoped (only the YouTube embed sends a referrer; only the origin, not the path), no JS
API machinery needed for a passive preview, page-level no-referrer untouched.
Supersedes the earlier enablejsapi/origin strip, which was inert (those params do nothing in
a raw iframe with no IFrame API). Frontend-only; suite 149 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The content-tab preview embedded a RAW iframe with enablejsapi=1 (baked into the stored
/embed URL by /youtube) plus origin=window.location.origin — but the content tab loads the
YouTube IFrame API zero times. enablejsapi=1 + origin tells YouTube's player to expect a
postMessage handshake from a parent JS API that never exists here, which surfaces as "Video
player configuration error" (153). Same-video proof: it plays on the device player (which
loads iframe_api + uses YT.Player, so the handshake completes) and failed only on the content
tab — so it was never a video/embeddability problem, purely the embed construction.
Fix: the preview is passive (never drives playback via JS), so it must not declare the JS API
— strip enablejsapi + origin, leaving a plain /embed/ID (the form that plays in a bare tab).
Did NOT touch /youtube storage (the player extracts the videoId and ignores stored params, so
the baked-in enablejsapi is harmless there). Retracts the earlier wrong "validate
embeddability at add-time" diagnosis (never built — it would have rejected this embeddable
video). Frontend-only; suite 149 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
When an agency token is created, the once-shown secret box now also shows the Portal URL
(window.location.origin + '/agency' — the real public host the admin is on, correct behind
Cloudflare, config-free) and a COPYABLE INVITE: "Go to <url> and paste this access key:
<key>". The key lives in the invite TEXT, never in a URL — no magic link, because Cloudflare
logs query strings and chat apps unfurl links (the key would leak on paste). Same exposure as
the key field itself, just with the destination surfaced. The existing "won't see it again"
warning now covers the invite too (it contains the key). i18n x5 (parity test).
Skipped the optional per-row portal URL in the token list: it's the same /agency for every
agency token, so per-row it's noise; the creation invite + the /docs link cover discovery.
Confirmed: invite copy button copies the full "go here + paste key" text; /agency resolves
(200); i18n parity + full suite green (149).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A meaningful link to /docs right under the section header (where someone's creating a token),
opening in a new tab (target=_blank rel=noopener) so it doesn't navigate them away from the
token they're mid-creating. "New to the API? See the full documentation ->" across all 5
locales. /docs (Redoc) already existed; this just makes it discoverable. Confirmed /docs ->
200 Redoc and /openapi.yaml -> 200.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Agencies can only be designated FULL-SCREEN playlists (no item with zone_id) - a full-screen
agency upload can't safely target a zone, so the ambiguous case is excluded rather than
solved. Checked at THREE points:
- Designation (tokens.js create + PUT /:id/targets) -> 400: reject a zoned target.
- Upload (agency.js item-add) -> 409: block if the playlist BECAME zoned after designation.
MANDATORY because auto-publish has no draft net - a full-screen playlist designated to an
auto-publish token, then zone-assigned, would otherwise auto-publish a full-screen upload
into a zoned playlist. The upload check is the only thing that catches it.
- Picker (settings.js): zoned playlists greyed/disabled with the reason (GET /playlists now
returns a zoned flag); backend reject is the guard if the UI is bypassed. i18n x5.
isZonedPlaylist = EXISTS(playlist_items WHERE zone_id IS NOT NULL). Pure restriction - no
zone structure, no api_token_target_zones.
Bite-test (the exact sequence) GREEN and re-proven to bite: full-screen -> designate to an
auto-publish token -> zone-assign the playlist -> agency upload is BLOCKED (409), not
auto-published; neutralizing the upload check makes it go red. 149 suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Settings → API Tokens: each agency token gets an "Edit playlists" control that opens the
playlist picker pre-checked with the token's CURRENT designations (from the list GET's
tok.targets), lets the admin add/remove, and calls the existing PUT /:id/targets to
atomically re-designate. Reuses the creation picker pattern; common.save/cancel reused;
edit_targets + targets_updated i18n across all 5 locales. No security-model change - the
endpoint was already proven.
Test (integration): PUT /:id/targets re-designates (add + remove) and the confinement
follows the NEW set - a re-designated token reaches only its new playlists (router.param
403s the removed one). 148 suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The #placementCard / #layoutView elements that agency-portal.js's reactive
loadLayoutForPlaylist() renders into. Was built with the card logic but never folded into a
commit; without it the size-guidance card has nowhere to render. Pure markup, no behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Investigation found zone placement is a DEVICE property (device.layout_id), not a playlist
property: a normal playlist has no derivable layout (zone_id is NULL unless set in the
device-assignment flow), so a playlist-scoped zone grant can't reach the normal flow. The
right model: placement belongs to the device (same playlist can be full-screen on one screen,
a zone on another); the agency just gets whole-playlist grants + size-guidance.
Removed the zone-grant machinery (security-adjacent dead surface is a liability, not dormant
convenience): api_token_target_zones (schema + a DROP migration for the dev DB where the
short-lived CREATE ran), resolveGrantedZone, grantableZoneIds, buildZoneGrantRows, the
create/PUT zone validation, GET /api/playlists/:id/zones, getPlaylistZones, the settings
zone-picker + its i18n, and the zone-grant bite-test.
KEPT (model-agnostic, good): the reactive per-playlist size-guidance card - GET
/api/agency/playlists/:playlistId/layout (router.param-confined) now reports the zones the
playlist actually feeds (where/what-size content lands), or full-screen when it has no layout.
Whole-playlist grants = today's working model. 147 suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Issuance (on the proven seam):
- tokens.js create + PUT /:id/targets accept per-playlist zone grants (target_zones), inserted
into api_token_target_zones inside the same transaction as the playlist grants (FK requires
the parent, so order matters and is correct).
- Issuance validation (the mirror of runtime confinement): grantableZoneIds() - can grant ONLY
a zone the playlist's layout actually feeds; can't grant one it doesn't have or one from
another playlist's layout. Bite-tested. PUT re-designate stays atomic: delete parent rows ->
zone grants cascade out (no manual child delete).
- settings.js: checking a designated playlist reveals its grantable zones (GET
/api/playlists/:id/zones, JWT); leave unchecked = whole-playlist. i18n across all 5 locales.
Card:
- GET /api/agency/playlists/:playlistId/layout (rides router.param - confined; a non-
designated playlist -> 403, asserted). "Your zone" = the GRANTED zones. Retired the
token-wide /layouts (the per-playlist card replaces the disconnected lump).
- Portal card reacts to the playlist selector: pick a playlist -> its layout renders, the
granted zone highlighted with px size, siblings as context.
Full suite + agency bite-suite green (154).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
api_tokens.auto_publish (DEFAULT 0 = draft, the fail-safe). Admin sets it at token creation
in the designate UI (checkbox, agency scope only). The agency endpoint reads it from the
TOKEN ROW via req.apiToken (apiTokenAuth attaches it) - NEVER from req.body, so an agency
can't opt itself out of approval. 0 -> markDraft; 1 -> the shared publishPlaylist path.
Tests (integration): draft is the default; a draft token with auto_publish:true IN THE BODY
still lands draft (body ignored); an auto-publish token goes live; manual publish still works
(extraction regression). i18n across all 5 locales. 141 suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Agency-facing. A self-contained page at /agency (NOT the dashboard SPA - the agency has no
JWT, only the token). Entry: paste access key -> sessionStorage (cleared on tab close, not
localStorage) -> sent as Bearer. Flow: list designated playlists -> upload (shared ingest =
first-class content) -> date-bounded item on a chosen playlist (lands as draft for admin
re-publish). Graceful failure: any 401/403 resets to the entry screen with "key invalid,
paste it again" - never a wall of 403s. Blast radius of a leaked key stays bounded by the
narrow scope.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Admin-facing. Extends the existing API-token UI: an 'agency' scope option reveals a
playlist picker (the workspace's playlists); creating the token binds the checked ones as
its allowlist (target_playlist_ids). The token list shows each agency token's designated
playlists (tokens GET now returns targets for agency-scoped tokens). i18n keys added across
all five locales (parity test).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Self-review follow-ups, kept as a separate commit so the review trail is honest.
- Spec drift: POST /widgets/preview was documented scope 'read' but the method-based
tokenScopeGate enforces 'write' for any POST, so a read-token integrator following the
published docs would hit a surprise 403. The code is right; fix the SPEC to match it.
- Guard it forever: test/openapi-contract.test.js cross-checks every spec operation's
x-required-scope against the enforcement rule, and that every documented path is a
public (token-reachable) router - both derived from the same config/api-surface.js.
Adds js-yaml (devDep) to parse the spec. Spec/enforcement drift now fails CI.
- Vendored Redoc: add frontend/vendor/README.md (library, version 2.3.9, source, update
steps) and drop the dangling //# sourceMappingURL line so /docs doesn't 404 in devtools.
Remaining (non-security) test-coverage gaps tracked in #92.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- docs/openapi.yaml: the public, token-reachable surface only, with the auth model
(Bearer st_) and a per-operation x-required-scope (read<write<full). JWT-only routers
are excluded by design.
- Serve /openapi.yaml + /docs (Redoc via a vendored standalone bundle, no CDN so it
works air-gapped; /docs is CSP-exempt). docs/ is bundled into the release tarball.
- CI: redocly lint + a public-only guard that fails loudly if a JWT-only path ever leaks
into the spec.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- routes/tokens.js: create (returns the full secret once), list (never the secret),
revoke. Mounted JWT-only via api-surface.js so an API token can never mint, list or
revoke tokens - no self-escalation.
- Settings "API Tokens" section: create form (name + read/write/full scope), one-time
secret reveal with copy, token list, revoke; i18n across en/es/fr/de/pt.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The settings "About" section hardcoded "ScreenTinker v1.4.1", so it never
reflected the running build (#/admin already showed the correct version).
Fetch /api/version in the async settings render — the same unauthenticated
endpoint the admin view uses — and render it (blank-safe on fetch failure).
Closes#83
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each playlist item can carry schedule blocks (active days, start/end
time-of-day, optional start/end dates). An item plays when the screen's
local "now" matches at least one block; an item with no blocks always
plays. #74 covers time-of-day/day-of-week windows including overnight
wrap; #75 covers inclusive date ranges (auto-expiry). Evaluation is
on-device, so dayparting and expiry work offline.
- Shared evaluator contract: shared/schedule-vectors.json (39 vectors —
DST US+AU, overnight-wrap anchoring, timezone correctness, date
boundaries). Canonical JS evaluator in server/lib/schedule-eval.js;
Kotlin and Tizen ports kept in lockstep by drift guards (Tizen byte-diff
test, Kotlin JUnit reads the shared JSON, new android-test CI job).
- All three players (web, Android, Tizen) filter by schedule against their
own clock, idle with a "Nothing scheduled" message + 30s re-check when
everything is filtered, and fail open on any evaluator error.
- Editor: per-item schedule modal + row badge in the playlist editor;
client validation mirrors the server; editing marks the playlist draft.
- Part B (behaviour change): device/group schedule overrides now evaluate
in each device's effective timezone instead of server-local time.
- Device detail shows the reported timezone + a clock-skew warning.
- i18n for en/es/fr/de/pt across all new strings (namespaced itemsched.*
to avoid colliding with the device-schedule calendar's schedule.*).
- CHANGELOG documents the feature, the Part B change, the fail-open
guarantee, and the scheduled-single-video re-render tradeoff.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A never-visited org had no cached white-label, so brand-prime fell through to the
ScreenTinker default baked into the static index.html and flashed it before
branding.js fetched the org brand. Now the /app route injects the resolved
instance / custom-domain branding into the shell as a <meta name="ssr-brand">
(CSP blocks inline <script>, so a meta carries it), and brand-prime applies that
as the fallback when the per-workspace brand is not cached yet - so the page
paints the configured brand on first load instead of ScreenTinker.
- server.js: /app resolves branding (publicBranding strips internal columns) and
injects the HTML-escaped JSON as a meta tag; falls back to plain sendFile on
any error so branding can never break the app shell.
- brand-prime.js: read meta[name=ssr-brand] when there is no rd_branding_<ws>.
Verified: the meta carries the resolved brand (default ScreenTinker and a
platform-default white-label), internal columns do not leak, 66 unit tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Comparison table (landing + the 3 compare pages): correct cells against each
vendor's current pricing/docs (verified June 2026). Delete the inaccurate
Platforms, Content Designer, and Hardware Lock-in rows; relabel "Remote
Control" to "Live screen view + remote key presses" with an Android/permission
caveat; fix Video Wall, Kiosk, Free tier, White Label and remote cells for
Yodeck, ScreenCloud and OptiSigns. Add an "as of June 2026 / report errors"
footnote with a GitHub issues link.
- Compare pages: drop the false "supports more platforms than X" claims; correct
Yodeck (Windows/ChromeOS, web player, kiosk), OptiSigns (free tier, video wall,
white label, remote); add the same footnote + caveat.
- Mobile fix: .screenshot img now has max-width:100% / height:auto / display:block
so the dashboard preview no longer distorts on phones (no desktop effect).
- CSS bug: restore the dropped @media (max-width:768px) wrapper (braces were
102 { vs 103 }) so the mobile overrides stop leaking to desktop.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Image generation reused the single (text-endpoint) API key, which breaks the
common 'local LLM with no key + OpenAI for images' setup. Add an optional
image_api_key (encrypted, write-only, never returned); generate-design uses it
for image calls and falls back to the main key when blank (all-OpenAI setups).
Local sd.cpp / ComfyUI still need no key. Schema column + migration.
A prompt now produces a full sign: the LLM writes the design AND image prompts,
the server generates the images and composites them with the crisp text layer.
- lib/image-gen.js: text-to-image with 3 BYO/self-hostable backends, all behind
the SSRF guard: 'sdcpp' (local stable-diffusion.cpp OpenAI-compatible server,
exact small sizes that fit VRAM), 'openai' (cloud / OpenAI-compatible, snapped
sizes), 'comfyui' (prompt/history/view API).
- ai.js: prompt asks for a background_prompt (preferred — full-bleed atmosphere)
and an optional foreground image element; after the design is normalized, the
bg + fg images are generated best-effort (a failed image never fails the sign)
and returned as data URLs. New image_* settings (provider/base_url/model),
image_provider whitelist, schema column + migration.
- designer.js: AI-images section in settings; generate applies the background
image; publish bakes the background image into the HTML so it survives.
- server.js: raise JSON body limit to 12mb for embedded image data URLs.
Verified end-to-end on local Vulkan SDXL (RTX 5090): prompt -> bg+fg images on
the canvas -> publish creates a widget with the images embedded. 63/63.
Note: prod (not self-hosted) requires a PUBLIC image endpoint (e.g. OpenAI); the
SSRF guard blocks localhost there. Follow-up: upload generated images to the
content store and reference by URL to avoid multi-MB widget configs.
Text could run off the edge (long/large headlines, nowrap) and shapes placed at
the far edge (e.g. a bottom band at y=100) spilled over.
- Server-side fit pass on every generated element: shrink text fontSize so it
fits the canvas width (chars*fontSize*0.075, tuned for bold/uppercase
headlines) and height (incl. line-height), then nudge x/y within 4% margins;
clamp shapes so x+width<=100 and y+height<=100. Deterministic - doesn't rely on
the model getting layout right.
- Designer preview: vw -> cqw (+ container-type on the canvas) so text scales to
the canvas, not the browser window. The preview was overstating size vs what
actually publishes; now it matches. Published widget keeps vw (scales on the
player).
Verified: Playwright DOM check shows zero elements overflowing the canvas after
generation; unit test asserts long text is shrunk + repositioned in-bounds. 62/62.
- POST /api/ai/models lists the configured endpoint's models (OpenAI-compatible
/models) so the settings modal can populate a 'Load models' dropdown instead of
requiring users to type the model name. Combobox (datalist) so they can still
type a custom one. Admin only; same SSRF guard; uses the posted or saved key.
- Bump generate-design timeout 120s -> 180s for slow local endpoints.
Competitor pressure (Mandoe 'AI Magic Create'): prompt -> signage. We answer it
in a way that's actually BETTER for signage and costs the operator nothing.
Key idea: don't generate raw images (AI garbles text - fatal for menus/promos).
The LLM returns a STRUCTURED design spec (headline, supporting text, accent
shapes, palette) that the existing Designer renders with real fonts - crisp and
fully editable. Reuses the whole Designer.
BYOK, fully under the customer's control: each workspace configures its own
OpenAI-COMPATIBLE endpoint + key - OpenAI cloud OR self-hosted (Ollama / LM Studio
/ llama.cpp). Operator bears zero AI cost/liability.
- server/lib/secretbox.js: AES-256-GCM for the key at rest (never returned).
- routes/ai.js: GET/PUT /api/ai/settings (admin; key write-only) + POST
/generate-design (editor+). Output is strictly validated/normalized (cap count,
clamp ranges, px->%, strip HTML, validate colors) - never trust the model.
SSRF guard: hosted instances block private/internal targets; self-hosted (the
whole point of local AI) may point at localhost/LAN.
- Designer: an 'AI generate' panel (prompt + Generate) + a settings modal.
Verified end-to-end against local Ollama (llama3.1:8b): prompt -> editable design
on the canvas. Unit tests cover normalization + the SSRF guard. Suite 61/61.
Phase 2 (next): AI background images (OpenAI images / AUTOMATIC1111).
The logo/title/theme/favicon are static 'ScreenTinker' in index.html, and
applyBranding() only overrode them AFTER an async /api/white-label fetch - that
network delay was the flash, on every load and on switch (which reloads).
Now applyBranding caches the resolved white-label per workspace (keyed by the
JWT's current_workspace_id), and a tiny same-origin brand-prime.js loads
render-blocking right after the logo - so it applies the cached colors/name/
title/favicon/custom-css BEFORE first paint. CSP-safe (external 'self' script,
not inline). applyBranding still runs to refresh + re-cache. First-ever visit to
an uncached branded workspace still shows the default once; every load after is
flash-free.
After uploading, content thumbnails were blank until the item was added to a
playlist/widget. The public /api/content/:id/thumbnail (and /file) endpoints are
reference-gated (an anonymous player with a UUID must not pull arbitrary tenants'
media), and a plain <img> can't send a Bearer token - so a just-uploaded item 403'd.
- Backend: add an authenticated bypass - a logged-in user who can access the
content's workspace (verified from the Bearer token) may view its file/thumbnail
even when unreferenced. Anonymous players still hit the reference gate.
- Frontend: the content library lazy-fetches thumbnails/previews WITH the token
and swaps in an object URL (IntersectionObserver keeps it under the rate limit;
the URL is revoked after load).
Verified: unreferenced thumbnail now 200 with a bearer token, still 403 anonymous.
The upload input already has 'multiple' and the click handler shares handleFiles()
with drag-drop, so picking multiple files (shift/ctrl-click) already works - it just
wasn't discoverable ('click to upload' read as single-file). Reword to 'click to
select one or more'.
Saving a layout grew its zone count on every server restart. Root cause: the
editor saved zones with a per-zone delete-then-POST loop, and POST /zones minted
a NEW uuid for every zone - so each save replaced the seeded ids (z-sh-1, ...)
with fresh uuids. schema.sql re-seeds template zones via INSERT OR IGNORE on every
boot, so the next restart re-added the now-missing canonical zone alongside the
renamed copy -> a 2-zone template became 4, 6, ... (worse for self-hosters who
rebuild often).
Fix:
- PUT /api/layouts/:id now accepts a zones[] and replaces them atomically in one
transaction, REUSING each zone's id when supplied. The editor sends the full
set in a single call, so the layout ends up with exactly those zones and ids
stay stable (also fixes fit_mode not persisting, and stops device->zone
assignments being orphaned by id churn).
- One-time dedupe migration removes positional-duplicate template zones, keeping
the canonical 'z-...' seeded id so the re-seed stays an idempotent no-op.
Verified: 2 atomic saves keep count + ids stable with fit updated; dedupe restores
a polluted 4-zone split template to its 2 canonical zones. Suite 56/56.
Platform admins can now cleanly remove a customer org (account ends) or a stray
workspace from the UI, instead of raw SQL that risks orphaning resources.
The tenant cascade isn't pure DB CASCADE - workspace-scoped tables (devices,
content, playlists, ...) are NO ACTION and must be purged before the workspace.
Extracted that logic out of deleteUserCascade into shared deleteWorkspaceCascade /
deleteOrgCascade helpers (one tested implementation; deleteUserCascade now reuses
the purgeWorkspaces extraction).
Backend (platform-admin only): GET /api/admin/orgs (list + owner + counts +
workspaces), DELETE /api/admin/orgs/:id, DELETE /api/admin/workspaces/:id.
UI: an Organizations section in Admin listing every org/workspace with a
type-the-name confirmation before the irreversible delete.
Tests: org/workspace cascade (real FKs) + endpoint gating/404. Suite 53/53.
MSPs onboarding customers as separate orgs had no way to create one with
AUTO_CREATE_ORG_ON_SIGNUP=false (the only path was signup auto-org). Add a
platform-admin 'Create organization' action.
POST /api/admin/orgs (requirePlatformAdmin) creates the org + its first 'Default'
workspace. organizations.owner_user_id is NOT NULL, so an org can't be ownerless;
the creating admin becomes org_owner + workspace_admin (mirrors the signup
bootstrap in routes/auth.js) - which also surfaces the org in their switcher.
Customer users are then added via the existing Add User / manage-memberships flow.
UI: 'Create organization' button + single-field modal in the Admin area (gated).
Tests: create (201 + memberships + audit), empty-name 400, non-admin/operator 403.
Multi-zone videos/images were cropped: every template zone inherited fit_mode
'cover' (fill+crop) and the layout editor had no control to change it, so a
landscape video in a tall split zone showed only a center strip. The player
already honors fit_mode (web object-fit, Android scaleType) - the gap was the UI
and the default. Add a per-zone Fit selector (Contain/Cover/Stretch) to the layout
editor, and make 'contain' (show the whole frame) the default for new zones, the
schema column, and the save fallbacks. Existing built-in templates are migrated
separately.
sw-admin.js (scope '/') intercepted every non-API GET with clone+cache+respond.
Video requests are Range requests -> 206 Partial Content, which can't be cached;
cache.put threw and the handler errored ('ServiceWorker encountered an unexpected
error'), so .mp4s never loaded on any page this SW controls - including the web
player at /player, which then thrashed between items.
Now bypass (network-only) non-GET, Range requests, and /uploads//player/api/
socket.io; only cache same-origin 200s. CACHE bumped to v4 so clients pick up the
new SW + drop the stale bucket.
On a short viewport (e.g. 1366x768) the sidebar nav was taller than the screen
with no scroll, so items below the fold (Settings) were unreachable. Add
overflow-y:auto + min-height:0 to .nav-links (the min-height:0 lets the flex
child shrink and scroll instead of overflowing).
Five low-risk, high-value fixes surfaced by the security review:
#3 Branding lockdown — `custom_domain`/`custom_css` (which feed the PUBLIC,
pre-auth branding resolver and the login-page <style>) are now settable only
by platform admins; a workspace_admin can no longer hijack the platform login
page by claiming its domain. The public /api/branding (+ /domain) now return
only presentational fields via publicBranding() (no id/user_id/workspace_id/
custom_domain/timestamps leak).
#6 Strip device_token — the device WS auth secret (validated with
timingSafeEqual) was returned in device list/get/update + pairing responses
(SELECT d.* / *). New lib/device-sanitize.js strips it everywhere; prevents
device impersonation by any workspace user.
#7 must_change_password enforced server-side — was a frontend-only redirect, so
a provisioned temp password worked indefinitely via the API. requireAuth now
403s every route except GET/PUT /api/auth/me (the password change, which
clears the flag) and logout while the flag is set.
#8 XSS — escape user data interpolated into innerHTML in teams.js, kiosk.js,
layout-editor.js (team/page/layout/zone names, member name/email, kiosk
config fields). scriptSrcAttr 'unsafe-inline' made these exploitable via
injected event handlers, not just markup.
#9 Thumbnail IDOR — /api/content/:id/thumbnail had no auth/scope gate (any UUID
served any tenant's thumbnail). Now mirrors the /file route's playlist/widget
workspace-scoped reference check.
Tests: new test/security-fixes.test.js (device strip, publicBranding field
allowlist, must_change_password gate). Full suite 41/41. Verified live against a
prod-data copy: device_token absent from /api/devices, /api/branding trimmed.
Not addressed here (tracked for follow-up): Android OTA signature verification
(Critical), public widget-render XSS, token revocation/logout, pairing-code
strength, validateRemoteUrl hardening, import quota.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
White-label is stored per-workspace (white_labels.workspace_id); unbranded and
new workspaces - and the login page - fell back to hardcoded ScreenTinker. Add a
single platform default that everything inherits beneath the per-workspace layer.
Resolution (lib/branding.js): workspace row -> custom-domain match -> platform
default -> hardcoded ScreenTinker. Row-level override: a workspace with its own
row keeps it (current behavior); only row-less workspaces inherit the default,
so editing the default propagates instantly (no row-copying at creation).
The platform default is a white_labels row with a FIXED id ('platform-default'),
not a "workspace_id IS NULL" sentinel - legacy pre-multitenancy rows can also
have a null workspace_id, which would be ambiguous.
- routes/admin.js: GET/PUT /api/admin/branding (requirePlatformAdmin) to read/
upsert the single platform-default row; audit-logged.
- server.js: public GET /api/branding (domain match -> platform default ->
hardcoded) for pre-login/pre-workspace contexts.
- routes/white-label.js: authed GET now falls back to the platform default
(was hardcoded) for row-less workspaces.
- Frontend: login page resolves + applies branding (logo, name, colors, favicon,
custom CSS) pre-auth; Admin page gets a "Default branding" form.
Tests: resolver order incl. legacy null-ws safety; admin GET/PUT (single row,
upsert, platform-admin-only 403). Full suite 37/37. Verified end-to-end:
public + authed + login-page all inherit the platform default; per-workspace
override preserved.
Closes#15.
The switcher's "manage members" + "rename/slug" affordances lived only in the
multi-workspace (>1) dropdown. A user with exactly one accessible workspace got
a plain static name with no way to reach org settings - so a fresh user with a
fresh workspace couldn't invite users, set permissions, or rename their slug.
Fix: the single-workspace view now renders the workspace name plus inline
manage-members + rename icons when the user can administer it (can_admin). No
dropdown for a single item.
Refactored the icon markup into adminIconsHtml(w) and the click wiring into
wireAdminIcons(scope, list), shared by the single-workspace view and the
dropdown items so the two can't drift again.
Frontend only. Verified headless: a fresh single-workspace admin now sees both
icons; clicking members navigates to #/workspace/:id/members and the members
view renders. Server suite unaffected (33/33).
Closes#19.