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Each playlist item can carry schedule blocks (active days, start/end time-of-day, optional start/end dates). An item plays when the screen's local "now" matches at least one block; an item with no blocks always plays. #74 covers time-of-day/day-of-week windows including overnight wrap; #75 covers inclusive date ranges (auto-expiry). Evaluation is on-device, so dayparting and expiry work offline. - Shared evaluator contract: shared/schedule-vectors.json (39 vectors — DST US+AU, overnight-wrap anchoring, timezone correctness, date boundaries). Canonical JS evaluator in server/lib/schedule-eval.js; Kotlin and Tizen ports kept in lockstep by drift guards (Tizen byte-diff test, Kotlin JUnit reads the shared JSON, new android-test CI job). - All three players (web, Android, Tizen) filter by schedule against their own clock, idle with a "Nothing scheduled" message + 30s re-check when everything is filtered, and fail open on any evaluator error. - Editor: per-item schedule modal + row badge in the playlist editor; client validation mirrors the server; editing marks the playlist draft. - Part B (behaviour change): device/group schedule overrides now evaluate in each device's effective timezone instead of server-local time. - Device detail shows the reported timezone + a clock-skew warning. - i18n for en/es/fr/de/pt across all new strings (namespaced itemsched.* to avoid colliding with the device-schedule calendar's schedule.*). - CHANGELOG documents the feature, the Part B change, the fail-open guarantee, and the scheduled-single-video re-render tradeoff. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3.4 KiB
Changelog
Unreleased — Per-item scheduling (#74 dayparting + #75 auto-expire)
Added
- Per-playlist-item schedules. Each playlist item can carry one or more schedule
blocks — active days, a start/end time-of-day, and optional start/end dates. An item
plays when the screen's local "now" matches at least one block; an item with no
blocks always plays. Edit per item via the clock icon in the playlist editor (a badge
summarises the schedule on each row).
- #74 dayparting: time-of-day + day-of-week windows, including overnight windows that cross midnight (a Fri 22:00–02:00 block is active Sat 01:00).
- #75 auto-expire: inclusive start/end dates; an item past its end date stops showing automatically — even on offline screens, because evaluation is on-device.
- All three players (web, Android, Tizen) evaluate schedules client-side against their
own clock, so dayparting and expiry work offline. They share one evaluator contract,
shared/schedule-vectors.json— 39 conformance vectors covering DST (US + AU), overnight-wrap day anchoring, timezone correctness, and date boundaries. CI runs the vectors against the JS evaluator (node) and the Kotlin port (Gradle/JUnit); the Tizen copy is byte-identical to the JS source and checked under node. - Device detail now shows the screen's reported timezone and clock, with a clock-skew warning when the device clock differs from the server by more than 2 minutes (a bad device clock makes schedules fire at the wrong local time).
Changed — device-level schedule timezone (behaviour change)
- Device/group schedule overrides (the existing calendar feature) are now evaluated
in each device's effective timezone instead of the server's local time. Previously the
schedules.timezonefield was never applied and "07:00" meant the server's 07:00. Now "07:00" means the screen's 07:00 — which is what was intended.- Who is affected: self-hosters whose server timezone differs from their screens' timezone — their existing device schedules will shift to fire at the screens' local time. Single-timezone deployments (server and screens in the same zone) are unaffected. A device with no timezone set and not reporting one falls back to the server clock (unchanged from before).
Notes
- Scheduling fails open. If the on-device evaluator ever errors (bad timezone id, malformed block), the item plays rather than being hidden. A blank screen is worse than an over-running promo — this is a guarantee, enforced in all three players.
- Windows are enforced at item boundaries: a long item finishes before the schedule is re-checked, so it can overshoot its window by up to its own duration.
- A single video with a schedule now re-renders at each loop boundary so its window can be re-evaluated; seamless native looping still applies to unscheduled single videos. Deliberate tradeoff — a brief seam each loop for a scheduled lone video, in exchange for its daypart/expiry actually being honoured.
- Re-publish required: editing a schedule puts the playlist into draft; publish to push schedules to devices. Existing published playlists keep playing unchanged until re-published.
- Players that predate this release ignore the new fields and keep playing everything (graceful degradation) — update players to honour schedules.