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722 lines
42 KiB
Markdown
722 lines
42 KiB
Markdown
# Changelog
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## 1.9.27
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**A real pre-release channel: publish a second APK and choose which displays get it.**
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1.9.26 added a per-display opt-in, but it was passive — it stopped a sideloaded test build being
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reverted, while the build itself still had to be installed by hand on every display. This makes the
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opt-in mean something the server can act on.
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### Added — beta channel
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- **A second APK slot.** Put `ScreenTinker-beta.apk` beside the stable one and it is served only to
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displays with **Accept pre-release builds** ticked. Everyone else continues to get the stable APK,
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unchanged.
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- **The beta build must declare its version**, in a sidecar `ScreenTinker-beta.apk.version` holding
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just the version (e.g. `1.9.27-rc1`). This is not optional and it fails closed: a beta with no
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declared version — or an unparseable one — does not activate the channel at all, and opted-in
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displays keep getting stable. The server cannot infer it (stable's version is the server's own
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constant because the two ship together, and reading it from the APK means parsing binary
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`AndroidManifest.xml` on the request path), and advertising a version that does not match the
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bytes served is exactly the condition that produces an update loop.
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- **The check and the download resolve the channel identically**, and fall back to stable
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identically, so `apk_size` always describes the bytes actually delivered. An unrecognised channel
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serves stable rather than failing.
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- **No player update is required.** The client already fetches whatever `download_url` the server
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hands back, so displays already in the field can be moved between channels from the dashboard.
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### Fixed — switching back off a beta
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- **Unticking the box now actually moves the display.** Stable is semver-*older* than the beta it
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replaces, so the ordinary "never offer a downgrade" rule stranded the display and unticking would
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have been another silent no-op. It is now offered the release build, reported as `channel-return`.
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- The return requires **evidence that the display was actually served the beta channel**
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(`devices.ota_channel_served`, written once when it changes rather than on every check). Returning
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every non-opted-in display that happens to run a pre-release would have dragged existing testers
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back to stable the moment their server upgraded — the precise harm the opt-in exists to prevent.
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A tester who is ahead of the server on a build of their own is left alone, as before.
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> **Cut beta builds with the same `versionCode` as the stable release they branch from.** Android
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> refuses to install a lower `versionCode`, so a beta numbered above stable can be installed but
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> never returned without uninstalling the app — which loses the display's pairing. Equal numbers
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> install in both directions, and that is what makes switching back physically possible.
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Verified end to end against a live server with two real signed APKs: stable served 1.9.26, beta
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served 1.9.27-rc1, an unknown channel fell back to stable, deleting the version file deactivated the
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channel mid-run, and the opt-in → serve → switch-back lifecycle produced `offer`, `up-to-date` and
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`channel-return` in order.
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## 1.9.26
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**Android playback fixes for #234, and a way to hand someone a test build without it reverting.**
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The YouTube fault below was not specific to the reporter: any playlist containing a YouTube item
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stopped rotating at that item, on every Android display, indefinitely.
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### Fixed — Android playback
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- **A YouTube item now ends on its configured duration.** It never ended at all: images and widgets
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get a timer, ordinary videos end on playback completion, and a YouTube link is played by loading
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an embed into a WebView — which reports no completion, and had no timer armed for it. The item's
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`duration_sec` was passed to the player and never read. The web and Tizen players already timed
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YouTube off its duration; Android was the only player that did not, so this restores parity rather
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than inventing behaviour. Local and remote video are untouched and still end on completion, so
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clips are not cut short.
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- **A playlist change is no longer stranded behind an item that never ends.** #157 defers a change
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when the item on screen is dropped from the new list, applying it at the next advance. With a
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YouTube item that advance never came, so assigning a different playlist appeared to be ignored.
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Two guards: an **empty** list is never deferred (clearing a playlist is an operator saying stop,
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not an item rotating out), and a deferral now has a 60-second deadline so no future item type that
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ends on a callback can strand one again.
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Verified on an Android 12 emulator against the reporter's exact shape (a 5s image and a long YouTube
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video set to 10s): thirteen clean cycles at exactly the configured durations, a playlist swap
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applying immediately while the YouTube item was on screen, and a clear stopping playback entirely.
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### Fixed — "No playlist" did nothing
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- **A display's playlist can now actually be cleared.** The dashboard offered a *No playlist* option
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whose handler discarded the selection (`if (!newPlaylistId) return; // Don't allow deselecting for
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now`) — no request, no change, no error. The guard was honest about why: there was no way to do it.
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`PUT /devices/:id` has never read `playlist_id`, and `POST /playlists/:id/assign` can only set one.
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New `DELETE /api/devices/:id/playlist`, device-scoped because there is no playlist to authorize
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against when clearing, gated by the same ownership check as every other device mutation. Clearing
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an already-clear display is a no-op success, and the empty playlist is pushed to the device so the
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screen stops rather than holding the old content.
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### Added — per-display pre-release opt-in
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- **"Accept pre-release builds"**, a checkbox beside the existing self-update toggle
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(`devices.ota_beta`, default off). Handing someone a test build was a trap: a prerelease sorts
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*below* its own release (`1.9.25-fix234d` < `1.9.25`), so a sideloaded display asked for updates,
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was correctly told the release was newer, and updated itself straight back off the build it had
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been given — same versionCode, so Android installed it without complaint. Silent, within minutes.
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It cost the #234 reporter an evening of testing code that had already been replaced under them.
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Narrow where it should be: it holds only a prerelease of the core already installed. A plain
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release, a `-patchN` build, an upgrade to a newer core, and a display ahead of the server all
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behave exactly as before, and a fleet that never sets the flag is unaffected. Wide where it must
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be: an opted-in display is exempt from the `superseded-prerelease` guard, which would otherwise
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pin a tester on an old build permanently — opting in must never mean never updating again.
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Note this is an opt-out of being reverted, **not** a second distribution channel: the server still
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serves one APK, so a beta build is still installed by hand.
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### Documentation
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- The published API reference had drifted to **1.9.0** while 1.9.25 shipped, because
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`bump-version.sh` updated every other version source and not `docs/openapi.yaml`. It now does, and
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a contract test fails if the two diverge.
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- A device's two network addresses are documented and told apart — `ip_address` is the public/WAN
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address the server observed on connect, `local_ip` is the display's own LAN address as reported by
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the player — along with the rest of the telemetry block, none of which was in the spec despite
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being returned. `wifi_ssid`'s `"permission"` value is documented as a sentinel, not a network name.
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- README catch-up: the public API, why a display might not self-update, what a delete-and-re-pair
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restores (including that a block deliberately survives it), hidden plans, and the optional location
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permission behind the Wi-Fi network name.
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- **CHANGELOG backfilled for 1.9.3 through 1.9.25**, which had no entries at all. `bump-version.sh`
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now warns when a release is cut without one.
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## 1.9.25
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**Android playback and account-admin fixes.** Closes #234 — a playlist that only ever showed its
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first item — plus the registration loop feeding it, and three issues found by the same reporter in
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an afternoon of testing.
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### Fixed — Android playback (#234)
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- **A playlist no longer restarts at item one every time the Activity is rebuilt.** `PlaylistController`
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is owned by `MainActivity`, so each rebuild handed it a fresh, empty instance; the playlist then
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arrived, looked like a first load, and playback began from index 0. On a device rebuilding at every
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item boundary the second item held the screen for ~135ms — invisible, which is why it read as "only
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one item plays" rather than "it glitches". Playback position now lives outside the object being
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rebuilt and resumes if the save is recent (cold starts, stale saves and shrunk playlists all still
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begin at item one).
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- **A player no longer re-registers itself once per playlist item.** Every advance asked for a
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playlist refresh, and a refresh emits a full `device:register` — so a 10-second image re-registered
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six times a minute, per device, forever, each one running the whole identity path and pushing a
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playlist back down. The heartbeat already refreshes every 60s, so the per-item call was duplicating
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a pull that happens anyway. Measured on the reproduction: 9 registrations for 9 plays → 3.
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- **A leaked callback no longer relaunches the app in a loop.** `ProvisioningActivity` left its
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service callbacks attached after pairing, so later events re-entered a finished activity and
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restarted it — a white flash on every cycle, since Android 12+ draws a splash screen on each
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relaunch. Measured: 240 activity starts in 180s → 0.
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### Fixed — account administration
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- **Unblock now sticks.** Per-device settings are keyed to the hardware and deliberately restore
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`blocked` across a delete + re-pair, so a block cannot be shrugged off by deleting the display.
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Unblock only ever cleared the live copy, so the saved copy put the block straight back on the next
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re-pair and there was no way out from the dashboard. Unblock now clears both; blocking still
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survives a re-pair, which is the property that made this worth getting right.
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- **A refused device says why.** A blocked panel sat on "Connecting to server" with nothing surfacing
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the server's rejection.
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### Added
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- **Every plan is visible to platform admins,** with how many accounts, organizations and displays
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are on each, plus a flag for accounts pointing at a plan that no longer exists. A plan hidden from
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the public pricing page was previously invisible to the operator too.
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- **Player permissions can be reviewed and revoked from the setup screen.** Each row stays visible
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once granted and becomes *Manage*, instead of disappearing and leaving no way back.
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## 1.9.24
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**OTA control for managed panels.** Everything here is about not stranding a display: an operator
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override, a retry budget that reflects what a retry actually costs, and a stand-down that only fires
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when it should.
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### Fixed — OTA
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- **Self-OTA now stands down only for a genuine foreign device owner.** The check was broad enough
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that a stock Android panel with no MDM at all logged "self-OTA stands down" and stopped updating.
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- **`OTA_ALLOW_MANAGED_DEVICES`** lets an operator override the stand-down when they run an MDM that
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does not distribute the player. Off by default. See the README before enabling — it does not grant
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the ability to install silently.
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- **The install retry budget went from 3 attempts to 40, and flagging moved to 3.** Telling an
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operator a panel needs a human and giving up on that panel are separate decisions, and they were
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wired to the same number. A retry is nearly free — the APK is downloaded and signature-checked once
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and reused from cache, so later attempts pull no bytes. Past the budget it settles to about one
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attempt a day, indefinitely; a new version clears the count.
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- **"Force update" is now actually forceful, and reports back.** It ignores the back-off, the attempt
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count and the MDM stand-down, and says what happened — including "already up to date", which used
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to return in silence and made a working button look broken.
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### Fixed — playback
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- **A wipe hands the frame back cleanly at the end,** instead of briefly revealing the outgoing image
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through the transition surface.
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- **Turning off follower mode re-arms self-advance,** so a display taken out of a synchronized group
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no longer freezes on whatever was on screen.
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## 1.9.23
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**Scheduling on a touchscreen, and internationalization.** The weekly calendar becomes directly
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manipulable, and a large batch of user-facing strings that were never translated go through `t()`.
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### Added
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- **The week calendar is directly manipulable** — drag and resize blocks, with grab targets big
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enough for a finger, gestures that work on a touchscreen, pointer handlers bound once rather than
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per render, and a single-day view for when a week will not fit.
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- **Schedules that run past midnight draw correctly.**
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- **The calendar opens on the working day** and explains what it is for.
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- **Empty states tell you what to do next,** based on what the account actually contains.
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- **`MAX_FILE_SIZE` is parsed properly** (bytes or a `2GB` / `1500MB` suffix), and the README
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documents the reverse proxy and CDN limits that cap an upload independently — raising the app limit
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alone often changes nothing (#233).
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- **An opt-in browser smoke test,** deliberately kept out of `npm test`.
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### Fixed
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- **Untranslated keys are no longer shipped as user-facing text.**
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- **Teams says it is switched off** rather than showing an empty list.
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- **Proof-of-play attributes a widget play to the widget that played.**
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- **Members is in the nav,** titles reveal on touch, and a stale heartbeat no longer kills a live
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socket.
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- **A player re-establishes a socket the server closed.**
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## 1.9.22
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**Player identity.** Two panels running the same build could collapse into one dashboard row.
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### Fixed
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- **Each player install gets its own identity.** The web player's fingerprint was derived from
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hardware characteristics alone, so two identical panels produced the same value and merged into a
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single device row. Identity is now per install.
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- **A screen-only panel can clear its identity from the URL,** giving a way to split a panel that had
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already merged.
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- **Crash reports record where a player crashed,** not only what it said.
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## 1.9.21
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**Measurement fixes.** Small, all about not lying in the numbers.
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### Fixed
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- Event-loop lag reports zero for a window with no samples, instead of a stale figure.
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- Auth rate-limit rejections are recorded, so they can be measured rather than inferred.
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- A device fingerprint is only stored against a device that still exists.
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## 1.9.20
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**Scheduling across a fleet, and alerting that does not repeat itself.**
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### Added
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- **Every screen's schedule on one calendar,** rather than one screen at a time.
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- **A schedule is stored in the timezone its screen runs in,** so a fleet spanning timezones behaves
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the way an operator means it to.
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- **An unpaired player can be recovered without a keyboard** — relevant on signage hardware with a
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remote and no text input.
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- **A BrightSign capability probe.**
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- Italian translation updated (#232).
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### Fixed
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- **One alert per outage** instead of one per dedup window.
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- Kiosk style values are validated as CSS rather than as HTML.
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- A device's OTA rate state is cleared once it proves its identity.
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## 1.9.19
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### Fixed
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- Proof-of-play resolves content references rather than trusting a reported id.
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- `sharp` updated to 0.35.x, and the corrupt PNG fixture that update exposed was repaired.
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## 1.9.18
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### Fixed
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- **Device serialization is scoped to what each endpoint actually needs,** rather than returning a
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whole device row everywhere.
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- **A solo widget stays mounted** and sizes its keyboard to the viewport.
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- Weather-radar example: the map stays centred and bounded, and counts only the warnings on screen.
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## 1.9.17
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### Added
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- **Self-service password reset.**
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### Fixed
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- **A pairing code expires on device liveness, not row age,** so a slow setup no longer runs out of
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time while the panel is sitting on the code.
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## 1.9.16
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**Hardening pass.** Findings from an internal auth/authorization review, described here in the same
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neutral terms as the commits: this is a public repository and detail that only helps an attacker adds
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nothing for an operator deciding whether to upgrade. Upgrade.
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### Security / hardening
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- Break-glass admin recovery is backed by a revocable, auditable grant.
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- Access-gating six-digit codes are generated with a CSPRNG.
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- The screenshot route is authorized against the device's workspace.
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- Password login is bounded per account, not only per IP.
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- The unauthenticated telemetry store is bounded and no longer writes rows.
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- `CF-Connecting-IP` is trusted only from a Cloudflare peer, not from any trusted proxy.
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- An upload's stored type is derived from file content, and uploads are never served as documents.
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### Fixed
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- The release tarball keeps `.env.example`, and CI asserts it is there.
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## 1.9.15
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### Fixed
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- **Webpage widgets carry an honest note:** sites that refuse embedding do not work on a device, and
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no client-side signal can reliably tell "blocked" from "loading" (#230).
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- The "Reload now" update toast is actually clickable (#229).
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### Changed
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- Session token resolution centralised across the manual verify sites; the unused `optionalAuth`
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middleware dropped.
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## 1.9.14
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### Fixed
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- **Trial expiry auto-downgrade actually fires** (#228).
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- 11 of 13 npm advisories resolved (lockfile only) (#225).
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### Added
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- Stripe checkout accepts promotion codes (#227).
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## 1.9.13
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**Content library.** A batch of workflow features for libraries bigger than a handful of files.
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### Added
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- Multi-file upload (#222), multi-select with batch delete and batch move (#224).
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- Server-side search, type filter and sort (#221).
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- Subtitle / caption support as a content property (#223).
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- **Unstable-connection mode** — caps YouTube at 720p for weak Wi-Fi (#220).
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- The Add Display modal shows the server URL, and `/download/apk` links GitHub Releases (#210).
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### Fixed
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- YouTube ENDED safety net for Shorts and flaky Android TV (#219).
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- Visible D-pad focus stroke on the Android setup buttons (#218).
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- Uploads respect the current folder (#211).
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## 1.9.12
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### Added
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- **TOTP two-factor authentication** and **email verification on signup**.
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- **Proof-of-play on Android and Tizen,** closing the Tizen parity gaps.
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- Tizen SSSP install.
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- Designer-made widgets can be edited in the designer again, including reconstruction of legacy ones
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(#207).
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### Fixed
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- Web player cold-start crash from a hoisting error in `renderSeq`.
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- The advance timer is reconciled on group/wall mode transitions (#200, #208).
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- Weather elements can switch to metric (#206).
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## 1.9.11
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### Added
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- **Transition engine** — GL wipes across the web, Tizen and Android players, including image↔video
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transitions (#204).
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### Fixed
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- Android supersede wedge and leak, plus a stale-video guard on web and Tizen (#205).
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## 1.9.10
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**Directory board and widget stability.**
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### Added
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- Directory board: panel-ring scroll, in-place refresh, per-device frame diagnostic (#203), and
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JSON/CSV import with logo-replaces-title (#195).
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### Fixed
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- **A zero-duration widget no longer self-loops.** It pegged the Android main thread (#198), and the
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server now floors `duration_sec` so no player can be handed the condition (#199).
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- Buffered widget swap and schedule-aware solo-board hold, killing the directory-board black flicker
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(#202); decode-gated image double-buffer does the same for Tizen stills (#193, #187).
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- Directory board scroll stutter from a seamless-loop gap mismatch (#197).
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- The cross-origin header is set on the route that actually serves content (#196).
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- Modals scroll instead of overflowing the viewport (#194).
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## 1.9.9
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### Fixed
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- **Pairing:** closed a deferred-offline reclaim race and made same-code adopt idempotent (#192).
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## 1.9.8
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### Added
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- **Directory-search widget** — interactive search of a directory board, live-synced (#188).
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- Dashboard version loading indicator with an immediate first poll (#181).
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### Fixed
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- YouTube Shorts render 9:16 instead of in a landscape frame (#184, #189).
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- A stuck download back-off resets on content change and network reconnect (#170, #190).
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- The soft keyboard appears for PIN/URL dialogs over immersive fullscreen (#191).
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- Thumbnail images use `data-auth-src` in modals and views (#182), with hydration lazy by default
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(#185).
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- Raspberry Pi setup handles both `chromium-browser` and `chromium` package names (#183).
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## 1.9.7
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### Added
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- **SMTP transport** as an alternative to Microsoft Graph for email (#173, #179).
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### Fixed
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- **A reinstalled panel reclaims its device row** instead of being blocked (#180).
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## 1.9.6
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### Added
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- **Device incident log** — offline cause, network-vs-reboot, display-sleep (#175).
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- IndexNow and landing-page optimization (#177); integrations internal linking (#178).
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### Fixed
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- **Tizen portrait and flipped video via AVPlay hardware-plane rotation** — CSS rotation cannot touch
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the hardware video plane and produced a black screen (#170, #174).
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- `/integrations/` is served explicitly so the nav link is not the login page.
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- CI uses OS-assigned ephemeral ports for subprocess suites, ending a port-collision flake (#176).
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## 1.9.5
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**Group sync, device-owner foundation, and agency folders.** The largest release in the 1.9.x line.
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### Added
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- **Per-group synchronized playback** — every member of a group derives the same (index, position)
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||
from a server-disciplined clock and a deterministic schedule, so displays start and end each item
|
||
together. Offline-native (no server needed at play time) and split-brain-proof (no leader role).
|
||
Includes snap-on-load, a warm next-clip double buffer, and in-place duration edits (#167).
|
||
- **Device-owner tier foundation** — QR provisioning, content expiry, and the tier substrate the
|
||
Tier-2 controls build on (#168).
|
||
- **Tier 0/1 system controls with no device-owner dependency** — volume, brightness and screen
|
||
timeout on ordinary panels (#160, #169).
|
||
- **Per-token upload folder for agency tokens** — auto-created and subtree-confined (#158, #171).
|
||
- **OTA self-update kill switch** — global, per-device, and MDM auto-detect (#166).
|
||
- Dashboard version indicator with a GHCR update check (#165).
|
||
|
||
### Fixed
|
||
- **Rotation-aware media** — a portrait photo is upright on both the dashboard and the player
|
||
(#170, #172).
|
||
- `bump-version.sh` handles the env-overridable Android version (#168).
|
||
|
||
## 1.9.4
|
||
|
||
### Added
|
||
- **Hidden settings menu on Android,** opened by a multi-tap BACK/ESC sequence and gated by a PIN;
|
||
the PIN is server-provisioned per device and surfaced on the dashboard, replacing a hardcoded
|
||
`0000` (#152).
|
||
|
||
### Fixed
|
||
- **A player sends its device id and token on reconnect before pairing** (#164).
|
||
- Android provisioning and playback robustness.
|
||
- Playlist `GET /:id` returns item schedules, so the editor shows them (#156).
|
||
- Draft preview runs in a server-side session to bypass CSP (#151).
|
||
- Tizen player wedge on a shared `#stage` (same class as #162).
|
||
|
||
## 1.9.3
|
||
|
||
**Liveness contract v4 and per-device settings that survive a re-pair.** Follows 1.9.2-patch3.
|
||
|
||
### Added
|
||
- **Exit-signal contract v1** — a player tells the server it is going away, across the server, the
|
||
APK, the `.wgt` and the browser player, so "offline" can distinguish a clean exit from a
|
||
disappearance. Surfaced in the dashboard as an offline annotation with a tooltip, a filter drill-in
|
||
and a list label.
|
||
- **Liveness contract v4** — uniform heartbeat acknowledgement, ack-gap tracking, a throttle-aware
|
||
client watchdog, browser lifecycle triggers, and an identity block, implemented across the server,
|
||
the APK, the `.wgt` and the browser player. Includes a three-state dashboard liveness badge.
|
||
- **Per-device settings survive delete + re-pair,** keyed to the hardware fingerprint: a re-paired
|
||
panel comes back with its name, orientation, timezone, notes and playlist already set (#150).
|
||
|
||
### Fixed
|
||
- **Legacy `-patchN` builds are treated as released versions,** so the existing fleet is offered
|
||
updates.
|
||
- Tizen: watchdog config-proofing, teardown hygiene, dead-screen self-heal, offline snapshot,
|
||
keep-awake re-assert and a suspend/resume handler.
|
||
- Dashboard: `device-detail.js` parse and runtime errors that took out the whole view; liveness badge
|
||
filter regression; list-view legibility.
|
||
- CSP allows the Cloudflare Web Analytics beacon to load *and* report.
|
||
|
||
## 1.9.2-patch2
|
||
|
||
**Server/CMS-only field-safe net for #148 — NO Android APK, players unchanged.** Makes the
|
||
server absorb a device that opens duplicate/rapid sockets, so a thrashing PAIRED device
|
||
converges to ONE stable connection and stays online. It does **NOT** fix the client opening
|
||
duplicate sockets (the APK duplicate-socket root cause — separate track); **#148 is not closed
|
||
on this alone.**
|
||
|
||
### Fixed / hardened — eviction storm (#148)
|
||
- **Per-device session-settle debounce.** When a device_id with a LIVE incumbent socket opens
|
||
another socket within a short window (`SESSION_SETTLE_WINDOW_MS`, default 2500ms), the
|
||
duplicate is **soft-refused and the incumbent kept** — so a duplicate burst converges on one
|
||
connection and the device stays online, instead of churning through evictions. This closes
|
||
the gap the reconnect-throttle's **30s post-restart warm-up** leaves open (during warm-up only
|
||
the hard ceiling applies, so a burst passed undamped and each new socket evicted the prior).
|
||
The debounce is **warm-up-independent**.
|
||
- **Liveness safeguard:** the incumbent is only kept if its socket is genuinely live; a
|
||
dead/half-open incumbent is replaced — the device is **never stranded offline**.
|
||
- **Soft refusal, never a quarantine** (paired-safe); single-session enforcement intact for a
|
||
legitimate move; unpaired/abusive flapping still caught by the existing limiters.
|
||
|
||
Operational note: a chunk of the observed churn was the warm-up window **re-opening on every
|
||
rapid patch redeploy** — the debounce closes that in code, but reducing redeploy frequency
|
||
independently reduces warm-up-window exposure.
|
||
|
||
Server/CMS only; ships no APK (versionCode still increments so a future player build is
|
||
OTA-recognized). Docker: `ghcr.io/screentinker/screentinker:1.9.2-patch2` (pre-release —
|
||
`:latest` stays at 1.9.2).
|
||
|
||
## 1.9.2-patch1
|
||
|
||
**Server/CMS-only connection-lifecycle hardening for #148 — NO Android APK, players stay on
|
||
their current builds.** This strictly HELPS and de-risks, but is **NOT a guaranteed #148 fix**:
|
||
the MAXHUB client-side reconnect failure and the disconnect synchronizer (edge conntrack /
|
||
reporting) are separate, unproven-here tracks that may still require a client update / a Bold
|
||
Sophos-edge review — **do not consider #148 fully closed on this patch alone.**
|
||
|
||
### Fixed / hardened — connection lifecycle (#148)
|
||
- **The flap-limiter no longer quarantines legitimate PAIRED devices on reconnect churn.** A
|
||
paired + authenticated device reconnecting is exempt from the 30-min quarantine escalation
|
||
(a brief soft cooldown at most), so a repeated edge/NAT flush behind one SNAT IP can no
|
||
longer be amplified into a self-inflicted fleet-wide lockout. Unpaired/abusive flapping is
|
||
still quarantined (the attacker / unprovisioned-hammering case is unchanged).
|
||
- **Marking a device offline now also closes its socket**, so DB-offline can't diverge from
|
||
socket-state into a silent half-open the client is never told about.
|
||
- **Faster half-open detection:** ping interval 30s → 15s (the pong TIMEOUT is kept at 30s so
|
||
decode-loaded TV WebKits aren't falsely dropped) → dead-peer detection 60s → 45s on BOTH the
|
||
server AND the client (the client inherits these via the handshake — **no APK needed**).
|
||
- **TCP SO_KEEPALIVE** on every connection so a half-open TCP can't persist indefinitely at the
|
||
OS layer.
|
||
|
||
Server/CMS version only; ships no APK (versionCode still increments so a future player build is
|
||
OTA-recognized). Docker: `ghcr.io/screentinker/screentinker:1.9.2-patch1` (pre-release —
|
||
`:latest` stays at 1.9.2).
|
||
|
||
## 1.9.2
|
||
|
||
**⚠ Major internal hardening release (the "#146" rewrite) — large blast radius.** 1.9.2
|
||
rewrites the connection / maintenance / OTA hot paths to kill an event-loop death spiral,
|
||
plus adds usage-metering (billing) and web-player fixes. If you bisect a regression to the
|
||
1.9.x line, 1.9.2 is the big one. Core invariant introduced: **no synchronous op may block
|
||
the event loop for more than ~50ms**, ever. Every new subsystem has an env kill-switch.
|
||
|
||
### Fixed — maintenance / prune (the death-spiral root cause)
|
||
- **Non-blocking, chunked, per-device `device_status_log` prune.** The old whole-table
|
||
`ROW_NUMBER` sort froze boot for 40–48s at ~1M rows → healthcheck fail → restart loop that
|
||
wiped in-memory throttle state → the spiral. Prune is now per-device, indexed, batched with
|
||
`setImmediate` yields (`lib/chunked-prune.js`), async, re-entrant, and band-gated on the
|
||
interval run (the startup prune is intentionally un-gated so a bloated table self-heals on
|
||
first boot without freezing it). All table-growth sweeps (status-log, play-logs,
|
||
provisioning, telemetry, lag) route through the chunked helper. New index
|
||
`idx_devices_provisioning`. **Measured worst-case event-loop gap under the storm harness:
|
||
<300ms across 300k rows (was 40–48s).**
|
||
|
||
### Fixed — reconnect / flap
|
||
- **Per-device flap-rate limiter** (`lib/flap-limiter.js`): a device reconnecting faster than
|
||
`CONNECT_RATE_MAX` (20) per `CONNECT_RATE_WINDOW_MS` (5min) is refused at the register gate,
|
||
keyed via a **SNAT-safe identity chain** (device_id → fingerprint → token → one bounded
|
||
global anon bucket) — **never by IP** (the whole fleet egresses one IP). After repeated
|
||
trips a hard flapper is **quarantined IN-MEMORY for 30min and auto-clears** — it is NOT a
|
||
durable DB block.
|
||
- **Operator block kill-switch:** `POST /api/devices/:id/{block,unblock}` + a dashboard
|
||
button; the block check resolves the effective device_id via the identity chain so a
|
||
device_id-less reconnect of a blocked device is still caught. Takes effect on next register,
|
||
no restart.
|
||
- Also folded in: false-offline fixes (live-socket liveness beats a lagged heartbeat clock;
|
||
evicted-socket re-arm race) and per-connection fail-fast so one device's handler throw can
|
||
never exit the process.
|
||
|
||
### Fixed — OTA (SNAT-safe)
|
||
- `/api/update/check` early-returns before any filesystem call when there's no offer; APK
|
||
metadata is cached. `/download/apk` gains a **band-aware** global concurrency + rate guard
|
||
that sheds with **503 Retry-After only under elevated/critical loop-lag** — under normal
|
||
band, downloads serve freely (a coordinated fleet rollout is never staggered when healthy).
|
||
All limiting is global/aggregate — **no per-IP limiting** (SNAT).
|
||
|
||
### Added — telemetry / logging / observability
|
||
- Batched `event_loop_lag` inserts (buffered, flushed every 10s) and coalesced high-frequency
|
||
logging (one summarized line per key per 30s; band *changes* stay immediate).
|
||
- **Throughput counters** (running total + last-completed-window) in the `/api/status` debug
|
||
block so a flapper/flood shows on the server itself (`flap.refusedLastWindow` climbing while
|
||
`band=normal` = the limiter absorbing it cheaply). The debug block is now **admin-toggleable**
|
||
(Admin tab, persisted, no restart; default follows `STATUS_DEBUG_ENABLED`).
|
||
- **`devices_connected`** on `/api/status` (always-on): the live WS-socket count from the
|
||
heartbeat connection map (NOT the lagging `devices.status='online'` column).
|
||
|
||
### Added — billing (usage metering)
|
||
- **Billable Screens** metering per the ByteTinker–Bold agreement — the contractual
|
||
system-of-record. A durable daily rollup (`device_usage_daily`) is accumulated incrementally
|
||
off the heartbeat tick from live presence (retention-independent), pruned chunked. Exposed on
|
||
a **dedicated, admin-gated `GET /api/billing/usage`** route (NOT on `/api/status`; billing is
|
||
revenue data). Readable via an **owner-minted, revocable `billing:read` scoped token**
|
||
(`scripts/mint-billing-token.js`) that authorizes billing-read and nothing else, OR a
|
||
platform-admin session. See [`docs/billing.md`](docs/billing.md).
|
||
|
||
### Fixed — web player
|
||
- **"Unchanged" refresh no longer drops the video.** On a reconnect the server re-emits
|
||
`device:paired` while content is already playing; the player showed the idle "Waiting for
|
||
content…" overlay unconditionally (covering live video; audio kept playing underneath) and
|
||
the following "Playlist unchanged" left it up. Idle now shows only when genuinely idle, and
|
||
an unchanged refresh is a strict no-op that leaves playback exactly as-is.
|
||
- Hardened `PlayerMediaHealth` call sites to guard by **method** (not object) so a stale-cached
|
||
player module can't throw `shouldShowIdle is not a function` and abort a socket handler.
|
||
|
||
### Added — translations
|
||
- Italian (`it`) locale updated (#145).
|
||
|
||
|
||
## 1.9.2-beta1 — unreleased
|
||
|
||
### Fixed — server resilience (#142)
|
||
- **A single flapping device can no longer saturate the event loop.** A new
|
||
load-aware, per-device reconnect throttle (`lib/reconnect-throttle.js`) gates
|
||
genuine reconnects *before* the heavy register work (DB writes + playlist build).
|
||
The verdict is per-device; global event-loop lag only multiplies an
|
||
already-flagged device's backoff and never throttles a healthy one. Hard ceiling
|
||
+ cold-start warm-up so a full-fleet reconnect after a deploy is never throttled.
|
||
- **`device_status_log` growth is bounded.** Added
|
||
`idx_device_status_log_device_ts`, a global retention sweep (`pruneStatusLog`,
|
||
`STATUS_LOG_RETENTION_DAYS` default 3) covering removed/idle devices and the
|
||
`offline_timeout` path, and de-duplicated the table's `CREATE TABLE`.
|
||
- **`content-ack` spam de-duplicated.** Repeated identical
|
||
`(device_id, content_id, status)` reports are suppressed within
|
||
`CONTENT_ACK_DEDUP_MS` (default 10s).
|
||
- **Provisioning cleanup window corrected.** Unclaimed provisioning devices are now
|
||
swept after 24h (the code used `365 * 86400` — a year — contradicting its own
|
||
comment).
|
||
|
||
### Added — observability (#142)
|
||
- **Event-loop lag telemetry** via `perf_hooks.monitorEventLoopDelay()`. Sampled to
|
||
a bounded `event_loop_lag` table (indexed + pruned, `LAG_TELEMETRY_RETENTION_DAYS`)
|
||
and surfaced on `/api/status` as `loop_lag` (mean/p50/p99/max + band).
|
||
|
||
### Maintenance
|
||
- Operators whose `device_status_log` is already bloated from a pre-1.9.2 deployment
|
||
should reclaim disk with a **one-time manual `VACUUM`** in a maintenance window;
|
||
retention now bounds further growth. Auto-VACUUM is intentionally not enabled.
|
||
See [`docs/maintenance-device-status-log.md`](docs/maintenance-device-status-log.md).
|
||
|
||
## 1.9.1-beta3 — unreleased
|
||
|
||
### Fixed — Tizen player
|
||
- **#118 Sticky "Not authenticated" banner.** On TV sleep/wake the socket reconnects and
|
||
a heartbeat could fire on the fresh, not-yet-registered socket; the server rejected it
|
||
with `device:auth-error`, which the player showed as a *sticky* toast over still-playing
|
||
content (and, worse, dropped its saved credentials and re-paired). Heartbeats are now
|
||
gated on a per-connection `authenticated` flag (set only between `device:registered` and
|
||
`disconnect`/`auth-error`), the heartbeat timer is stopped on `connect`/`disconnect`/
|
||
`auth-error`, the stale banner is cleared on `device:registered`, and the `auth-error`
|
||
toast is non-sticky so any transient case self-clears.
|
||
- **#119 `app_version` stuck at `1.0.0`.** The hardcoded constant made every Tizen device
|
||
report `1.0.0` regardless of the installed `.wgt`. The version now resolves at runtime
|
||
from `config.xml` via the Tizen application API, with a fallback constant that
|
||
`build-wgt.sh` stamps from `config.xml`'s `version=""`.
|
||
|
||
### Added — Tizen player
|
||
- **Video walls (`wall:sync`).** The Tizen player now supports wall membership: when the
|
||
payload carries `wall_config`, a new `WallController` positions the stage (vw/vh) as this
|
||
screen's slice of the wall and drives the single-zone player as leader or follower. The
|
||
leader broadcasts `wall:sync` at 4Hz; followers align their index and keep their video
|
||
locked to the leader's clock with a latency-compensated drift controller (hard-seek past
|
||
0.3s, gentle ±3% playbackRate nudge past 0.05s), and request an immediate position on
|
||
(re)connect via `wall:sync-request`. Mirrors the web player (the Android player has no
|
||
wall support). Per-tile `rotation` is not applied yet (web-player parity). Wall emits are
|
||
gated on auth + connection so a pre-register tick can't trip `device:auth-error`.
|
||
- **Multi-zone layouts (Android parity).** The Tizen player now renders assigned layouts,
|
||
not just fullscreen single-zone. A new `ZoneRenderer` (ports the Android `ZoneManager`)
|
||
positions zones by percent geometry with `z_index`/`fit_mode`/background, groups
|
||
assignments by `zone_id` (unassigned content goes to the first zone), and rotates each
|
||
zone independently with the same per-item schedule gating (#74/#75). `app.js` selects the
|
||
renderer from `payload.layout`; single-zone playback is unchanged. (Video walls
|
||
`wall:sync` are still Android-only.)
|
||
- **#121 Remote commands.** Added a `device:command` handler (`refresh`, `launch`,
|
||
`screen_on`, `screen_off`, plus honest no-op toasts for `update`/`reboot`/`shutdown`,
|
||
which need B2B/MDM privileges a sideloaded app lacks). Removed the dead `device:reload`
|
||
listener (the server never emitted it) in favour of `device:command` `refresh`.
|
||
- **#120 Dashboard preview.** Added `device:screenshot-request` / `device:remote-start` /
|
||
`device:remote-stop`. Images capture for real; `<video>`/YouTube fall back to a status
|
||
card because the TV's hardware video plane and cross-origin iframes can't be read into a
|
||
`<canvas>`. See `tizen/README.md` for the support matrix.
|
||
- **#122 Updates / boot.** Documented the supported paths — `.wgt` re-sideload or URL
|
||
Launcher/MDM refresh for updates, and display-level kiosk/URL-Launcher settings for
|
||
auto-launch on boot (there is no in-app OTA or `config.xml` autostart for a sideloaded
|
||
consumer TV web app).
|
||
|
||
## 1.9.0 — 2026-06-11
|
||
|
||
### Added
|
||
- **Per-playlist-item schedules.** Each playlist item can carry one or more schedule
|
||
blocks — active days, a start/end time-of-day, and optional start/end dates. An item
|
||
plays when the screen's local "now" matches at least one block; an item with no
|
||
blocks always plays. Edit per item via the clock icon in the playlist editor (a badge
|
||
summarises the schedule on each row).
|
||
- **#74 dayparting:** time-of-day + day-of-week windows, including overnight windows
|
||
that cross midnight (a Fri 22:00–02:00 block is active Sat 01:00).
|
||
- **#75 auto-expire:** inclusive start/end dates; an item past its end date stops
|
||
showing automatically — even on offline screens, because evaluation is on-device.
|
||
- All three players (web, Android, Tizen) evaluate schedules client-side against their
|
||
own clock, so dayparting and expiry work offline. They share one evaluator contract,
|
||
`shared/schedule-vectors.json` — 39 conformance vectors covering DST (US + AU),
|
||
overnight-wrap day anchoring, timezone correctness, and date boundaries. CI runs the
|
||
vectors against the JS evaluator (node) and the Kotlin port (Gradle/JUnit); the Tizen
|
||
copy is byte-identical to the JS source and checked under node.
|
||
- Device detail now shows the screen's reported timezone and clock, with a **clock-skew
|
||
warning** when the device clock differs from the server by more than 2 minutes (a bad
|
||
device clock makes schedules fire at the wrong local time).
|
||
|
||
### Changed — device-level schedule timezone (behaviour change)
|
||
- Device/group **schedule overrides** (the existing calendar feature) are now evaluated
|
||
in each device's effective timezone instead of the server's local time. Previously the
|
||
`schedules.timezone` field was never applied and "07:00" meant the *server's* 07:00.
|
||
Now "07:00" means the *screen's* 07:00 — which is what was intended.
|
||
- **Who is affected:** self-hosters whose server timezone differs from their screens'
|
||
timezone — their existing device schedules will shift to fire at the screens' local
|
||
time. Single-timezone deployments (server and screens in the same zone) are
|
||
unaffected. A device with no timezone set and not reporting one falls back to the
|
||
server clock (unchanged from before).
|
||
|
||
### Fixed
|
||
- **#81 — release APK is now v1 + v2 + v3 signed.** With `minSdk 26`, the Android Gradle
|
||
Plugin defaulted the v1 (JAR) signature *off*, producing a v2-only APK that some
|
||
MDM-managed commercial signage (e.g. MAXHUB via the Pivot MDM) silently removes on the
|
||
next reboot — so screens that power-cycle nightly lost the app and fell back to the
|
||
setup screen. Setting `enableV1Signing = true` had no effect at minSdk ≥ 24; the release
|
||
build now re-signs with `apksigner` and a low `--min-sdk-version` to emit the JAR
|
||
signature alongside v2/v3. Verified to install and run on Android 14+/API 36 as well.
|
||
|
||
### Notes
|
||
- **Scheduling fails open.** If the on-device evaluator ever errors (bad timezone id,
|
||
malformed block), the item **plays** rather than being hidden. A blank screen is worse
|
||
than an over-running promo — this is a guarantee, enforced in all three players.
|
||
- Windows are enforced at **item boundaries**: a long item finishes before the schedule
|
||
is re-checked, so it can overshoot its window by up to its own duration.
|
||
- **A single video *with a schedule* now re-renders at each loop boundary** so its window
|
||
can be re-evaluated; seamless native looping still applies to unscheduled single videos.
|
||
Deliberate tradeoff — a brief seam each loop for a scheduled lone video, in exchange for
|
||
its daypart/expiry actually being honoured.
|
||
- **Re-publish required:** editing a schedule puts the playlist into draft; publish to
|
||
push schedules to devices. Existing published playlists keep playing unchanged until
|
||
re-published.
|
||
- Players that predate this release ignore the new fields and keep playing everything
|
||
(graceful degradation) — update players to honour schedules.
|